i separate these two with a comma, i mean these kind of games which visual style shift to etiher vintage or glowing colors. these feel so "unmainstream" that i cannot not call them hipster
Doesn't matter, I will pay any price if the final product lives up to expectations.
Don't see why it needs to be less than $60. The game is so huge, it will probably take years to really finish tbh.
The game's "scale" might be huge, but its scope is relatively tiny. Unless Hello Games added a ton of gameplay systems since they last showed it off.
Personally, I'd like the game to be priced such that it strikes the balance of reaching the most people while simultaneously being wildly financially successful for Hello Games. My gut tells me that price point is $40.
Edit: A bit of math to go with my gut feeling.
Let's say the game would sell 100k copies at $60. To make the same amount of revenue, they would need to sell 150k at $40, or 300k at $20.
The ultimate questions are then:
1. Would the game sell 50% more at $40 than $60? My gut says yes.
2. Would the game sell 100% more at $20 than $40? My gut says maybe at launch, but the tail would essentially be cut off the game since any discount would put it in the bargain bin.
smh at posts like thisI'm hoping it'll be under 30.. anything more I'll wait till its free on ps plus.
being an indie title isn't a reason something should cost less.
Do you think that matters in any significant way? Skyrim doesn't have intricate gameplay systems either.
People aren't buying for gameplay systems or else Dorf Fort would be the most popular game on earth. People want to be transported to another world where they can wander around and do as they please, and No Man's Sky is looking to satisfy that multimillion dollar itch. Add in VR? And we're closer to wandering around the holodeck than we've ever been.
I like how you skipped right over the "Low Budget" part of my statement.
The game's "scale" might be huge, but its scope is relatively tiny. Unless Hello Games added a ton of gameplay systems since they last showed it off.
Because it's a low budget Indie title?
All of these million mile wide and an inch deep games get boring really fast. Elite Dangerous has an enormous scope as well.
You need engaging gameplay systems to keep people playing.
there's shooting, exploration, dogfighting, resource gathering... there's more into it that a lot of 60€ games.
After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.
$20-$30 will be a sweet spot for me.
I like how you skipped right over the "Low Budget" part of my statement.
Being low budget on development is no reason for it to be a low priced title. If the market is there that will purchase it at $60, then it will be $60.
minecraft begs to differ.
Nothing in minecraft is complex. The building is literally just laying square blocks over and over, the combat is incredibly simplistic and involves awkwardly flailing at simple enemies who charge at you, the economy is so barebones basically doesn't exist, has no plot, and the open world is repeated simple biomes, and the survival becomes irrelevant 20 minutes into the game.
None of that matters, and notch is a billionaire. Because an inch deep is deep enough for casual play. Having all of those activities present in the game world is by far more important than any of them having significant levels of depth.
I can kinda see where you're coming from if games use a vintage art style or "walking sims" like Gone Home, but I really don't think NMS belongs with either of them.
That's why the modding community is so strong for Minecraft. Because it gets old so fast. I'm sure there's a pretty significant chunk of people playing FTB or their own combination of gameplay mods.
Game just looks to be more of a sight-seeing tour than anything really engaging. Maybe that'll change when I actually play it, but I'm not too confident.
Except the shitstorm wont be glorious for a very simple reason. By the time they announce a price i imagine that will go along with a new a trailer, release date and more gameplay details. All of that will be drowned out by the whiningIt will be 60 bucks and the shit storm will be glorious
minecraft begs to differ.
Nothing in minecraft is complex. The building is literally just laying square blocks over and over, the combat is incredibly simplistic and involves awkwardly flailing at simple enemies who charge at you, the economy is so barebones basically doesn't exist, has no plot, and the open world is repeated simple biomes, and the survival becomes irrelevant 20 minutes into the game.
None of that matters, and notch is a billionaire. Because an inch deep is deep enough for casual play. Having all of those activities present in the game world is by far more important than any of them having significant levels of depth.
After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.
$20-$30 will be a sweet spot for me.
If I'm not mistaken, minecraft doesn't have significant gameplay mods for the console editions, yeah?
Think about all the millions upon millions of people who have minecraft for their xboxes alone.
Sure, it'll get old for people like you and I who play games for extended periods and need more engaging elements to hold our attention. But we aren't millions upon millions of people. and this game will suit their needs just fine.
Man, I miss when $60 wasn't the expected full price ceiling for games and it was $50 like the PS2 days instead.
Inflation makes them both about the same amount lol. $50 was actually a bit more expensive then than $60 is now.
I'm really hoping for VR support, this games seems like such a awesome shoe in for it. Flying in space and on planets, it's so perfect for VR!