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How much will No Man's Sky cost?

Honestly, I don't see how it retails for any less than $60. It has everything that people want out of games like Fallout and Skyrim, but ramped up to an insane degree. Minecraft is ugly, and this game removes that one serious blemish with a much larger scale.

If they play their cards right, this game won't just be an open world wandering sim, it will be the open world wandering sim.
 

Senoculum

Member
Because of its very nature, it's physically impossible to see everything in the game. The developers themselves will never complete it themselves.

There is a finite length to the quest however (reaching the centre of the universe) which shouldn't be too bad. I don't know why people are comparing NMS to a Bethesda title; there are no major quest lines, there is no NPC dialogue... I think I'm beginning to see why people are suggesting the $60 price tag. Their image of the game's offerings far exceed the reality...
 

Gigglepoo

Member
i separate these two with a comma, i mean these kind of games which visual style shift to etiher vintage or glowing colors. these feel so "unmainstream" that i cannot not call them hipster

You do realize that the most mainstream game are on mobile devices, right? Games like Battlefront and Metal Gear are incredibly niche. Most of the world has no clue what BioShock is. But 200 million people play Angry Birds. That's mainstream. Not some niche AAA game that would be happy to sell 5 million copies (worldwide).

Our tastes are so dictated by marketing that we don't realize how most of the world doesn't know or care about the games we hold dear. If "unmainstream" is "hipster," than we're all hipsters for looking forward to the next Uncharted and Halo.
 

Ferr986

Member
Doesn't matter, I will pay any price if the final product lives up to expectations.

This. Expecting less only because it's not a big dev is plain disrespectful and bad for this industry.

If the have is worth 60€ then it's what it should cost.
 
The game's "scale" might be huge, but its scope is relatively tiny. Unless Hello Games added a ton of gameplay systems since they last showed it off.

Do you think that matters in any significant way? Skyrim doesn't have intricate gameplay systems either.

People aren't buying for gameplay systems or else Dorf Fort would be the most popular game on earth. People want to be transported to another world where they can wander around and do as they please, and No Man's Sky is looking to satisfy that multimillion dollar itch. Add in VR? And we're closer to wandering around the holodeck than we've ever been.
 

dubq

Member
People need to stfu about the price of "indie" games. If the size and scope are there in the game, it doesn't fucking matter how big the team is working on or if they have a huge publisher behind them.
 

KodaRuss

Member
I think it is safe to assume it is going to be $60. So get ready for that. Which is fine if it is good enough, sounds like you can spend hours and hours in the game.
 

Trouble

Banned
Just gonna quote what I wrote earlier on this subject.

Personally, I'd like the game to be priced such that it strikes the balance of reaching the most people while simultaneously being wildly financially successful for Hello Games. My gut tells me that price point is $40.

Edit: A bit of math to go with my gut feeling.

Let's say the game would sell 100k copies at $60. To make the same amount of revenue, they would need to sell 150k at $40, or 300k at $20.

The ultimate questions are then:
1. Would the game sell 50% more at $40 than $60? My gut says yes.
2. Would the game sell 100% more at $20 than $40? My gut says maybe at launch, but the tail would essentially be cut off the game since any discount would put it in the bargain bin.
 

DavidDesu

Member
£40 for the UK seems reasonable. It's a huge game, and that's a ludicrous understatement. Obviously the core gameplay might or might not make all that content worth playing for tens or hundreds of hours, but if it does a decent job of making the core gameplay fun or interesting enough then sure, this game, even at £50 would offer ridiculously good value considering you have a literal universe to explore..
 
being an indie title isn't a reason something should cost less.

I like how you skipped right over the "Low Budget" part of my statement.

NMS is a self-published game made by a developer staff of what... 20 people? If that? I think they started out with 9?

And the game largely runs on a few algorithms that recycle a ton of it's assets in different combinations, to reduce the amount of original art and content needed to fill up the procedurally generated universe.

Something that LOOKS big isn't necessarily big or expensive.
 

Akronis

Member
Do you think that matters in any significant way? Skyrim doesn't have intricate gameplay systems either.

People aren't buying for gameplay systems or else Dorf Fort would be the most popular game on earth. People want to be transported to another world where they can wander around and do as they please, and No Man's Sky is looking to satisfy that multimillion dollar itch. Add in VR? And we're closer to wandering around the holodeck than we've ever been.

All of these million mile wide and an inch deep games get boring really fast. Elite Dangerous has an enormous scope as well.

You need engaging gameplay systems to keep people playing.
 

Ferr986

Member
The game's "scale" might be huge, but its scope is relatively tiny. Unless Hello Games added a ton of gameplay systems since they last showed it off.

there's shooting, exploration, dogfighting, resource gathering... there's more into it that a lot of 60€ games.
 
Because it's a low budget Indie title?

Hey, if they can make a better game with a low budget than AAA games that costed 10 times more, it's their advantage.

And you know what, not every AAA game cost the same. Following your line of thought, GTA5 which is on the higher end of AAA games budget, should cost not $60, but $100-110!
 
All of these million mile wide and an inch deep games get boring really fast. Elite Dangerous has an enormous scope as well.

You need engaging gameplay systems to keep people playing.

minecraft begs to differ.

Nothing in minecraft is complex. The building is literally just laying square blocks over and over, the combat is incredibly simplistic and involves awkwardly flailing at simple enemies who charge at you, the economy is so barebones basically doesn't exist, has no plot, and the open world is repeated simple biomes, and the survival becomes irrelevant 20 minutes into the game.

None of that matters, and notch is a billionaire. Because an inch deep is deep enough for casual play. Having all of those activities present in the game world is by far more important than any of them having significant levels of depth.

See what I mean:
there's shooting, exploration, dogfighting, resource gathering... there's more into it that a lot of 60€ games.

those bulletpoints are what people see, not analyzing the game design. as long as those things are present and functional that is more than good enough for the millions of potential customers that a game like No Man's Sky can interest.
 

Gigglepoo

Member
I like how you skipped right over the "Low Budget" part of my statement.

Why do I care how much your game cost to make? Money doesn't make a game better. If a studio wants to hire 700 people to work on a game, that's their prerogative. But I only care if a game is good or not.

It's not like I paid more to see The Force Awakens than Carol. Not sure why I'm expected to subsidize development costs in gaming. If it's worth a higher budget, more people will pay for it, right? If not, then you're going to lose money.
 
Being low budget on development is no reason for it to be a low priced title. If the market is there that will purchase it at $60, then it will be $60.

Ultimately, you are correct. The game is worth whatever the masses are willing to pay for it.

However, if we're talking about the amount of actual work and salaries involved vs. bigger budget AAA games with large studios, mo-caps, narration, actors, marketing, publishers, etc..., you could argue the price would be justifiably higher. The game might completely suck, but you could justify the price by how much it actually cost to make in the first place.

In the end, if the game is awesome, people will pay whatever it costs. If it sucks, nobody will buy it. It's that simple.
 

RiverKwai

Member
A: Nobody knows what the budget is. They had significant setbacks and their office was flooded, workstations destroyed, etc. They've hired many more people to work on the game since it was announced.

B: None of that actually matters in the scope of how things are priced in real life. Sean Murray could have spent five minutes making this game all by himself and spent the entire last three years rolling around on a bed of money - and looking the way it does, and having the amount of content that it looks like it has - it's a $60 game.
 

Akronis

Member
minecraft begs to differ.

Nothing in minecraft is complex. The building is literally just laying square blocks over and over, the combat is incredibly simplistic and involves awkwardly flailing at simple enemies who charge at you, the economy is so barebones basically doesn't exist, has no plot, and the open world is repeated simple biomes, and the survival becomes irrelevant 20 minutes into the game.

None of that matters, and notch is a billionaire. Because an inch deep is deep enough for casual play. Having all of those activities present in the game world is by far more important than any of them having significant levels of depth.

That's why the modding community is so strong for Minecraft. Because it gets old so fast. I'm sure there's a pretty significant chunk of people playing FTB or their own combination of gameplay mods.

Game just looks to be more of a sight-seeing tour than anything really engaging. Maybe that'll change when I actually play it, but I'm not too confident.
 
People need to stop this absolutely preposterous line of thinking. "Indie" games are not inherently going to be cheap anymore just because they're "indie". The addition of a AAA publisher does not mean the game is all of sudden worth 60 dollars. It's maddening and frustrating that people are still clinging onto this decade old belief, that they're not willing to shell out the full price for a game that surely earned its price in development just because it's not being published by some big name. For fucks sake, give your god damn heads a shake.
 

Nevadatan

Member
I can kinda see where you're coming from if games use a vintage art style or "walking sims" like Gone Home, but I really don't think NMS belongs with either of them.

yeah, maybe i went overboard with it, my bad.

in the other hand i would lie if i said i wouldnt buy it , but thats PS4 only right?
 
That's why the modding community is so strong for Minecraft. Because it gets old so fast. I'm sure there's a pretty significant chunk of people playing FTB or their own combination of gameplay mods.

Game just looks to be more of a sight-seeing tour than anything really engaging. Maybe that'll change when I actually play it, but I'm not too confident.

If I'm not mistaken, minecraft doesn't have significant gameplay mods for the console editions, yeah?

Think about all the millions upon millions of people who have minecraft for their xboxes alone.

Sure, it'll get old for people like you and I who play games for extended periods and need more engaging elements to hold our attention. But we aren't millions upon millions of people. and this game will suit their needs just fine.
 
It will be 60 bucks and the shit storm will be glorious
Except the shitstorm wont be glorious for a very simple reason. By the time they announce a price i imagine that will go along with a new a trailer, release date and more gameplay details. All of that will be drowned out by the whining
 

MattKeil

BIGTIME TV MOGUL #2
minecraft begs to differ.

Nothing in minecraft is complex. The building is literally just laying square blocks over and over, the combat is incredibly simplistic and involves awkwardly flailing at simple enemies who charge at you, the economy is so barebones basically doesn't exist, has no plot, and the open world is repeated simple biomes, and the survival becomes irrelevant 20 minutes into the game.

None of that matters, and notch is a billionaire. Because an inch deep is deep enough for casual play. Having all of those activities present in the game world is by far more important than any of them having significant levels of depth.

People should read this post over and over until they get it. It'll save us all a long, tedious series of "Am I the only one who doesn't 'get' No Man's Sky?" threads when and if the game catches on big.
 
After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.

$20-$30 will be a sweet spot for me.

Is a ticket for an Indie movie cheaper than a blockbuster? Then why should an Indie game be automatically cheaper than a blockbuster?
 

Akronis

Member
If I'm not mistaken, minecraft doesn't have significant gameplay mods for the console editions, yeah?

Think about all the millions upon millions of people who have minecraft for their xboxes alone.

Sure, it'll get old for people like you and I who play games for extended periods and need more engaging elements to hold our attention. But we aren't millions upon millions of people. and this game will suit their needs just fine.

I see what you're saying, but I buy a game to enjoy it myself. I don't care what 1 billion other people find entertaining if I can't find any enjoyment out of it.

More than likely, I'll just be back to waiting for more Star Citizen.
 

MattKeil

BIGTIME TV MOGUL #2
Inflation makes them both about the same amount lol. $50 was actually a bit more expensive then than $60 is now.

Yup. Adjusted for inflation, a Genesis or SNES game costs $100+ in 2016 dollars. Games have literally never been cheaper than they are right now.

I'm really hoping for VR support, this games seems like such a awesome shoe in for it. Flying in space and on planets, it's so perfect for VR!

Better get the PC version, then. I don't think PS4 can run this in VR. I could be wrong, but it will surprise me if so.
 
The video game community is bizarre. It's the only community I know of where people think that something should be cheaper just because it's independently made.

Independently made movies typically have the same ticket costs as big studio based ones.

Independent music artists usually price their albums the same.

Independent comic book publishers price their books in the same range as DC and Marvel do.

I have no idea why the video game community is the only one that holds onto this idea that independently made pieces of work should inherently cost less.
 
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