This. I feel like we are coming to this point where, with better tech indies and aaa are kind of converging. Not all indies of course, but games like no mans sky and the witness have no difference in quality and length than aaa titles. Games should really at this point be categorized by their length/quality, not who's making and publishing them.
look at it the other way around. no one is saying grow home should cost 60 bucks because its an Ubisoft game.
Length?? that'd be a bad practise, more stupid padding/grinding to make the game more expensive? no thanks, it's the disease of today's industry.
Quality? That's not something that you can measure since it's abtrasct, it is something that only exists in our brains, and each person measures it in a different way; and entrusting it all to metacritic is pretty dangerous
In the end what determine the price of a game is a mix of various factors, like:
- How much the development costs were (Localization and suchs included)
- How much they spent on advertising (this is the main reason AAAs are so costly)
- The % they have to pay to the owner of the system for publishing the game (they pay less if they are indie on consoles, and even less on PC)
- A research about how much is people willing to pay for the game based on the interest
- IF PC (with lower requirements they can release the game at a better price since the game will run properly on more systems, so you have more potential buyers)
ETC ETC ETC
Videogaming is pretty different from the music and cinema industries, it can't work like them