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New Dark Souls 3 screenshots

WHAT?! We are actually getting a freaking Berserker armor this time?

Almost ;) I mean, the influence is obvious. For DS3 Miyazaki even changed the way you hold your greatsword to mimic that of Guts. He said so in a presentation or in an interview a while back.
 

Gbraga

Member
You have a very good point. It is largely up to the viewer to consume YT/Reddit/Wiki/etc. content in a healthy way, which doesn't stifle their own critical thinking. However, I do think that these content creators have a big responsibility when they decide to put out these things, especially when citing interpretations as fact.

You're probably right about my beef. If one guy was just shouting in the street "Cleric Beast is Ludwig! Ludwig I tells ya!" then we could all laugh it off and shake our heads. But the fact that Vaati has a mass following who will take his word as gospel without a second thought...that's the real kicker. I think he needs to respect that more, and take more responsibility. Instead, in every video of his I watch, he seems to play up to his audience and dangle random speculations in front of them like carrots on a string. A little more humility and self-deprecation wouldn't hurt.

You are definitely right about that. It is much easier for him to separate speculation from stuff the game can confirm than it is to convince his thousands of followers to look at it more critically. So it is not only acceptable but natural to ask this of him, even if it's not totally his fault.

And he does seem to be changing torwards that, even if not completely or very quickly. It was a very pleasant surprise to see him showing the item descriptions in his Bloodborne Lore video. I would never expect that from him a couple of years ago.


I'm the other way around. I haven't seen his videos, but The Paleblood Hunt is a fantastic read. You don't have to agree with all of it, but it's very well put together, and he makes it clear every step of the way what is fact pulled from the game, and what is his own reasoning. His stance is a very healthy one, and I hope he gets all the exposure he deserves. It also makes him out to be a very genuine and intelligent person, which makes his work all the more appealing.

You should definitely check his videos. From what you describe it seems very much in the same vein of his written work. It's not overproduced or anything, just a dude talking to the camera.

The most interesting and important part of his videos, in my opinion, is that he's dedicating himself to "The Little Things in Yharnam", talking about stuff that is very important, but ends up getting pushed aside because it's not nearly as important as, say, Mergo. So people don't focus on it as much as they should.

It's the kind of content I'd only expect from ENB, if he was still making videos on Bloodborne. So it's very welcome and refreshing to see Redgrave doing this.

He's also a surprisingly cool guy, watched a couple of streams he did, without expecting much, thinking it would maybe be too intense with deep lore talk all the time, but he was just chillin, talking shit and running Chalice Dungeons (for whatever crazy reason, he really enjoys them).


Obviously Vaati wasn't implying that Rom should have been labelled "Stupid".
"Vacuous" isn't some bit of abstract lore that's found in Wikis and analysed by Redditors. It's a word. Anyone can look it up in the dictionary. Google it, and immediately you get:



The original Japanese is 白痴 (hakuchi), which is a compound noun that can literally be divided into "white" or "blank space", and "foolishness" or "absurdity".
When translated normally, it can also mean "profound mental retardation"...

In my opinion, they chose the perfect English word. It conveys all of that, especially the nuance of a massive, empty space. It reflects the area in which you find her, and what she represents. Scholars in the game wish to "cleanse themselves of idiocy", and while Rom's origins are unclear, she has something to do with their attempts to "line the brain with eyes". I'm just rambling now, but it all fits together so nicely when you consider the context.

In many instances, some will naturally be curious about the original Japanese, and what sort of liberties were taken with localisation. But I think this goes back to your previous point about Vaati, that his audience will lap it up because they don't first try to think for themselves. This is where, again, he has the responsibility to get his sources/facts straight, be honest with his audience, and choose his own words carefully.

Wow, thank you very much for this, it was very, very informative.

About Vacuous, the reason I brought it up is because I actually saw a few people on reddit using more vague possible meanings of vacuous to talk about Rom's origins. I'm not sure if he changed his mind on this, since I didn't read his document, but Redgrave himself once used the possible meanings of Vacuous to say that Rom was a child, if I recall correctly from a reddit thread. This is the main reason I find the retranslation to be incredibly useful, it tells us "don't read too much into it, vacuous is supposed to mean exactly what you'd expect". My english isn't very good, and I don't think I've ever even seen the word vacuous before Bloodborne, and yet, I understood what it was supposed to mean the moment I saw it. I think when people start to reading too much into specific words as the base for their whole interpretation, it's always good to keep in mind the game was written in japanese and then localized, so, unless it's obviously ambiguous, it's probably best not to read too much into particular word choices.

As you mentioned yourself, given the context, "vacuous" was the absolute perfect choice, because Frognation is fucking awesome and know their shit. Because the "deeply retarded spider" would sound fucking ridiculous, even if it could be an accurate translation. And, going back to reading a lot into particular word choices, that becomes possible (and WAS done by Frognation) when you consider not only the original japanese writing, but even the particular characters chosen. That part of the work was already done during localization, if you do it again to the already carefully selected word, you start to lose the original meaning. The lore is already mysterious enough without having to doubt every single word we read. Which I guess, in the end, could even be used to understand why people were bothered by that video. Huh.


Absolutely. If I started my own channel, there's no way I would attract the same user base, in terms of interest or numbers. I suppose, if I was really considering it, I'd need a fresh angle? I will happily concede that if the majority of his audience had no interest in the story aspect of Souls games initially, then it's a great thing that he's managing to convince them. But ONLY if he also encourages them to seek answers themselves, and make up their own minds.

Yes, indeed, you absolutely managed to convince me on his responsibility on this. Not sure if he read GAF, but if he's lurking here, I bet he appreciates elaborated feedback like this. It's understandable that most of the time, feedback is kept to the bare minimum "this is great", or "this sucks", no one has an obligation to elaborate on their feeling every time they voice an opinion, but as far as actually making a difference to improve that content, it is very much necessary.

Thank you for humouring me in this discussion, by the way! Hopefully I'm making sense.

Much more than making sense! It's my pleasure. I swear, I have a big, dumb smile on my face right now. I love talking about this series so much, probably as much as playing the games. I don't think I've been as captivated by anything before in my life as I've been for these games. It's incredible, really. Usually, when people talk about things changing their lives, they mean how it helped them improve, become a better person. I can't really say Souls did this to me, but I see no better way to define it other than a life changing experience. I can say for sure that I wouldn't just be obsessing over something else if I never played Souls, I guarantee I would never dedicate myself so much to any other game.

Hell, we've been expecting Final Fantasy XV for almost 10 years now, I'm still very excited, and I'd be lying if I say I care about it nearly as much as a series I started playing in 2013. It's also the reason I can't really feel this Souls fatigue, at least not yet. I can't possibly not be interested in all new content to the series when I'm still thinking about Bloodborne daily. That game came out almost a year ago, can you believe that?

I don't even know what I'm talking about anymore, sorry.
 

myco666

Member
Almost ;) I mean, the influence is obvious. For DS3 Miyazaki even changed the way you hold your greatsword to mimic that of Guts. He said so in a presentation or in an interview a while back.

Well no point in wondering what kind of build I am going for then.

New gameplay footage.

I really dig the Bloodborne-ish vibe of this area.

Also, the Thief set is back and it looks old and ragged. Love it.

You didn't happen to save that video somewhere?
 
New gameplay footage.

I really dig the Bloodborne-ish vibe of this area.

Also, the Thief set is back and it looks old and ragged. Love it.

lovely
that could be the starting area
top art direction as always, that mountains view ... hhhhnnngg

and looks like bloodborne quick dodge is back, but this time it's tied to mana's consumption
 

UrbanRats

Member
So they have both dash AND roll, even when locked on? I wonder how that works.
I hope it's not some double tap bullshit.
 

silva1991

Member
I downloaded the video just in case lol( IDM <3)


wow
the dagger art makes tyhe user dashes like in Bloodborne? fucking sweet

I wonder if the ninja flip is in this game too?

So they have both dash AND roll, even when locked on? I wonder how that works.
I hope it's not some double tap bullshit.


it consumed MP so it's one of those weapon arts probably associated with dagger only.
 
Is it just me or DS3 is looking more like Bloodborne?

It looks almost like BB (but hopefully on PC we can get rid of the chromatic aberration).

Even the lock dot is straight from BB.

On another thread I was told to not be afraid when I claimed the characters felt "too fast", and very-BB-like on their movements. Other posters explained me that demo characters had maxed up stats.

But I keep seeing the same fast weightless movements that I disliked from BB.

I still have to make up my mind.
 
Can you make another thread for new footage? I was just browsing by chance this thread, new thread would help more people see it.
 

Aces&Eights

Member
lovely
that could be the starting area
top art direction as always, that mountains view ... hhhhnnngg

and looks like bloodborne quick dodge is back, but this time it's tied to mana's consumption


Holy shit that bow action. Lord, it's gonna be a loooong couple months!
 

Auctopus

Member
But I keep seeing the same fast weightless movements that I disliked from BB.
.

Dark Souls 2 is the only Souls game with weightless movement so far. It was the first thing I noticed and I was immediately put off. The weight they brought back in BB instantly reminded me of Dark Souls 1 and I see the same here.
 

Tactics18

Member
The
dashing
and the
bow battle art
just blew my mind.

It's... so beautiful. I want to see more :(

Also, I'm pretty sure that this is where you
start the game
.
 

Varna

Member
For me there were several aspects of DSII that exhibited the hallmarks of bad porting:

-Having your framerate over 30 fps accelerated the weapon durability system.
-Non-360 controllers were virtually unusable.
-360 button prompts were forced no matter what input device you used.
-Input lag on par with Witcher 3.
-Anisotropic filtering was broken.
-FXAA was the only anti-aliasing option.


It was certainly a better effort than the first game, but far from a commendable port.
So, yeah I am a bit concerned that history will repeat itself.

First time hearing about the input lag. I literally could not play TW3 until they added the new control option so yeah, I want to see the receipts on that one. I had zero issues with DS2.
 
It looks almost like BB (but hopefully on PC we can get rid of the chromatic aberration).

Even the lock dot is straight from BB.

On another thread I was told to not be afraid when I claimed the characters felt "too fast", and very-BB-like on their movements. Other posters explained me that demo characters had maxed up stats.

But I keep seeing the same fast weightless movements that I disliked from BB.

I still have to make up my mind.

From is notorious for reusing assets from old games. Previous Souls games reused assets from each others so this is not surprised.
It is not a bad thing Bloodborne was awesome it is almost like having a sequel!
It's just you, I've never heard that brought up before

lol
 

Nazo

Member
That set is raggedy as fuck now, the shoulder pad has even lost it's shine &#55357;&#56884;

From no

I actually really like that its all raggedy. It makes sense that a common thief wouldn't have a pristine set of armor in as dire a time as we find ourselves in.
 
WHAT?! We are actually getting a freaking Berserker armor this time?

Looks like it, but for a boss

Is it just me or DS3 is looking more like Bloodborne?

The game have lots of BB assets like it will be the engine for this gen Souls games.

New gameplay footage.

I really dig the Bloodborne-ish vibe of this area.

Also, the Thief set is back and it looks old and ragged. Love it.

EDIT: Fixed link

Still have dumb pose, I hope the female model have a different armor size

super fast movement still

He didnt received high damage even with that light armor

Enemies dont have that ridiculous track hits like dark souls 2

Dash canceling?

You can primary use the left handed weapon now?

What are you talking about?

Bloodborne is a new IP with the souls games mechanics.
What is the problem with that?

IP new name, yes
 

B-Genius

Unconfirmed Member
You should definitely check his videos. From what you describe it seems very much in the same vein of his written work. It's not overproduced or anything, just a dude talking to the camera.

The most interesting and important part of his videos, in my opinion, is that he's dedicating himself to "The Little Things in Yharnam", talking about stuff that is very important, but ends up getting pushed aside because it's not nearly as important as, say, Mergo. So people don't focus on it as much as they should.

It's the kind of content I'd only expect from ENB, if he was still making videos on Bloodborne. So it's very welcome and refreshing to see Redgrave doing this.

He's also a surprisingly cool guy, watched a couple of streams he did, without expecting much, thinking it would maybe be too intense with deep lore talk all the time, but he was just chillin, talking shit and running Chalice Dungeons (for whatever crazy reason, he really enjoys them).

Sounds great. I'll definitely give Redgrave's stuff a look.


Wow, thank you very much for this, it was very, very informative.

About Vacuous, the reason I brought it up is because I actually saw a few people on reddit using more vague possible meanings of vacuous to talk about Rom's origins. I'm not sure if he changed his mind on this, since I didn't read his document, but Redgrave himself once used the possible meanings of Vacuous to say that Rom was a child, if I recall correctly from a reddit thread. This is the main reason I find the retranslation to be incredibly useful, it tells us "don't read too much into it, vacuous is supposed to mean exactly what you'd expect". My english isn't very good, and I don't think I've ever even seen the word vacuous before Bloodborne, and yet, I understood what it was supposed to mean the moment I saw it. I think when people start to reading too much into specific words as the base for their whole interpretation, it's always good to keep in mind the game was written in japanese and then localized, so, unless it's obviously ambiguous, it's probably best not to read too much into particular word choices.

First, you're very welcome. If I ever put out my own videos, maybe I'll concentrate on things like this. Language really interests me, and like ENB once said "From don't tend to mince their words".

About the two bolded bits:

1. I believe Redgrave used Miyazaki's wording in an interview (in the official guide) to say that Rom is a child. But yes, limited/underdeveloped intellect is something we can associate with infants.

2. That's great :) I don't think a lot of people go around using "vacuous" on a daily basis, but it's definitely a word that conveys a certain image. Besides, if English isn't your first language, you certainly fooled me!

Much more than making sense! It's my pleasure. I swear, I have a big, dumb smile on my face right now. I love talking about this series so much, probably as much as playing the games. I don't think I've been as captivated by anything before in my life as I've been for these games. It's incredible, really. Usually, when people talk about things changing their lives, they mean how it helped them improve, become a better person. I can't really say Souls did this to me, but I see no better way to define it other than a life changing experience. I can say for sure that I wouldn't just be obsessing over something else if I never played Souls, I guarantee I would never dedicate myself so much to any other game.

Hell, we've been expecting Final Fantasy XV for almost 10 years now, I'm still very excited, and I'd be lying if I say I care about it nearly as much as a series I started playing in 2013. It's also the reason I can't really feel this Souls fatigue, at least not yet. I can't possibly not be interested in all new content to the series when I'm still thinking about Bloodborne daily. That game came out almost a year ago, can you believe that?

I don't even know what I'm talking about anymore, sorry.

Haha, that's really awesome to hear, and I feel somewhat similar. The concept of "Souls fatigue" is an interesting phenomenon that seems to have only graced this particular series. You don't hear anyone mentioning "Arkham fatigue" or "Assassin's fatigue", or even "FIFA fatigue" (lol). Maybe it's the idea that a certain commitment is required for Souls, and once you commit yourself, they can be quite taxing in several ways.

I hope that people who do feel the fatigue can take a step back and join the party when they're ready. The games aren't going anywhere, and as you say, they can feel fresh even a year down the line thanks to the community.

Thanks again for the chat. If there's ever a "vote a junior day" then I'll be the first to say "Get this man/woman a badge!"

B-Genius, do you think they've been spoiling too much with their marketing, or is it okay and we're being taken for a wild ride like it was with Bloodborne?

Don't think they've spoiled too much with the actual marketing. (Although Bamco have yet to play their card in the west...) Some leaks will obviously make some people regret clicking, but I'm confident that there are still plenty of lovely surprises in store.

is it worth importing...will japan version have english audio/subtitle option?

All versions will have English audio. Unfortunately JP version won't have English text, but the Asian version should if you're looking to import.

That set is raggedy as fuck now, the shoulder pad has even lost it's shine &#65533;&#65533;

From no

He crawled out of the ground, for god's sake...

;)

You can primary use the left handed weapon now?

Unspoiled because you could do this in Dark 2.
Hold triangle/Y and you two-hand the off-hand weapon/shield.
 

GorillaJu

Member
Gonna go full Souls-nerd and buy both JP and NA versions. I speak Japanese with a comfortable degree of fluency but I'll be damned if Miyazaki-nese is comprehensible. Even my wife, a native speaker, is frequently mystified when I ask for help translating.

It's so close I can almost smell the ashes. ;-)
 

B-Genius

Unconfirmed Member
Gonna go full Souls-nerd and buy both JP and NA versions. I speak Japanese with a comfortable degree of fluency but I'll be damned if Miyazaki-nese is comprehensible. Even my wife, a native speaker, is frequently mystified when I ask for help translating.

It's so close I can almost smell the ashes. ;-)

Good on you, sir! Haha, the Japanese can be pretty crazy. I think even some natives get stuck.
I was watching one guy's LP and he never figured out the equivalent word for "Insight". He kept referring to it as "Madman's something-something" xD

B-Genius, I'd like to ask you about a ton of things that you undoubtedly can't talk about so I'll refrain.

Will make no promises, but try me :)

Yep, thought the same thing. I commented in the other thread how the bow will be the OP meta for the first few months once everyone finds out they can dominate with it.

OP against a stationary enemy who dies in two hits, maybe, yes.
It requires stamina to roll and fire immediately after, and if your opponent preempts this, they can punish you easily.

Rapid fire requires both stamina and FP (Focus Points - not called MP due to being used for more than just "magic" this time).
You chew through your arrows and sacrifice mobility. It also takes a bit of time to return to normal stance (similar to the Longsword "Stance" Skill in the Network Test).

Basically, bows have been given a much-needed overhaul for people who like to roleplay as a hunter/archer type character.
I can't say for sure that there won't be an OP bow somewhere in the game once people figure everything out (remember lightning Avelyn...*shudder*), but saying bows will universally be OP based on some footage from the tutorial level seems to be a bit much.
 

neoism

Member
For me there were several aspects of DSII that exhibited the hallmarks of bad porting:

-Having your framerate over 30 fps accelerated the weapon durability system.
-Non-360 controllers were virtually unusable.
-360 button prompts were forced no matter what input device you used.
-Input lag on par with Witcher 3.
-Anisotropic filtering was broken.
-FXAA was the only anti-aliasing option.


It was certainly a better effort than the first game, but far from a commendable port.
So, yeah I am a bit concerned that history will repeat itself.
nah 90% of those can be fixed with mods... the weapon durability was and eninge glitch... not sure but i think the sots version had that fixed... but i beat the vanilla version 5 times and durability was never a problem... i put over 250 hours in the PC version with only 1 crash. amazing port... ran amazing on my computer.
 
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