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Kimishima: Young Generation of Nintendo Developers to Lead Forefront of NX and Mobile

Ithil

Member
yep. miyamoto and kondo saved the game from being even more of a baby game for babies.

http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0

he took the criticism of nsmbds being a baby game for babies to heart

http://www.mtvu.com/on-campus/video...s-you-to-know-about-new-super-mario-bros-wii/

and then by the time he had his hands all over super mario galaxy 2

http://www.1up.com/news/super-mario-galaxy-2-challenging

Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it

This would be the difference between Kondo's classic Mario music and the much maligned "Buh buh" music of more recent sidescrollers.
 

Muzy72

Banned
For Nintendo this is probably a good move financially, but I personally dont really like it at all. Today, Nintendo is the last of its kind, making a certain type of games with very retro-sensibilities, and I dont want them to change from that. With new leadership, they can keep creating those games, but there is also the risk that they go more in the same direction as the rest of the industry, which would make Nintendo less unique, and frankly, less interesting imo.

I think Splatoon proves Nintendo will be just fine.
 

Instro

Member
You write all of this as fact, when actually, you've put together what few tenuous anecdotal accounts exist and presented them as gospel truth as to what Miyamoto "wants".

While a bit overzealous, I think there are valid points. Miyamoto as a game director/producer and a team manager was very good. Miyamoto as the head of company software management and direction was not so good.
 
Miyamoto has fucked up quite a bit - if he hadn't, every Nintendo game would be critically acclaimed and every system a success.

But there's a lot of straight up fan fiction going on in here.
 

ZoddGutts

Member
A bit late on their part but at least it's happened before their next system is out, the old guard really needed to step down and let new blood step in. Splatoon was a good first step in doing that.
 

Oddduck

Member
Well, both Katsuya Eguchi and Shinya Takahashi directed Wave Race 64.

It will probably never happen, but I would love to see them greenlight a future Wave Race sequel.
 
People do that all the time with various big names and drop them to make it like they know how shit works behind the scenes and who does what, when they don't.

Miyamoto was notorious to make several statements against everything I said.

Graphics and hardware statement:

Shigeru Miyamoto said:
“I’m not sure if it’s the whole world demanding realistic graphics or just a limited number of games players, but some developers are in the mindset that they feel threatened by the world into making realistic looking games right now. Therefore, they just cannot afford the time to make unique software because they feel the pressure to make realistic games and are obsessed with graphics. In the end, they cannot recoup their investment in the game. So in a way, the smaller disc is a message from Nintendo that you don’t need to fill out the capacity of a normal sized DVD disc. If we want to make larger software, then we just make the game on two or three discs.”

Another graphics statement:

Shigeru Miyamoto said:
"Our company makes games of several different styles but we always try to be different, whether it's video game or animations there are always trends. For example, in the video games industry, it seems that the majority of companies are heading in the same direction, taking advantage of identical technologies. They are simply trying to be better than their rivals. But my idea is pretty different. We try to be unique and different and try not to depend on the techniques of others. We try to be as uniquely creative as possible, and that's got to have played a part in making our games look different."

Retro's complain about Miyamoto's interference:

“It was like the Emperor visiting the Death Star. He didn’t seem to like any of the games very much, especially the racing title, which was probably our best-looking. Nintendo would come down about three times a year and rip on most of the games, except [Retro NFL] Football, which was under the radar.”

Miyamoto rejecting DMA Design's Body Harvest:

Before the pattern fully set in, circumstances nudged Jones to break all his old habits. Sony bought out Psygnosis, his one and only publisher, and Commodore's bankruptcy announcement sunk the Amiga, his primary platform. After completing small but admired Uniracers for the SNES, DMA accepted an invite to join Midway, LucasArts and Rare on Nintendo's content "Dream Team" for the upcoming Ultra 64 console. Jones had a new home. He went to work on an exclusive launch title, Body Harvest, DMA's first 3D effort, and it did things a little differently from those other Nintendo games. You played an armed and armored soldier in a free-roaming mission to save humanity from hungry alien carnivores, able to jump into any vehicle you found. Less fortunate humans, whether they fell to invaders, careless driving or over-aggressive marksmanship, died screaming in a haze of 64-bit blood.

It didn't get a pass from Nintendo EAD lead Shigeru Miyamoto. Mario's creator wanted more puzzles, less gore.

Miyamoto's interferences with Rare:

He wanted to tone down the killing in GoldenEye 007

He went on to explain that, towards the end of development, the team received a fax from Mario creator Shigeru Miyamoto, with a series of suggestions for the game. “One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”

Rare felt Nintendo was envious of them:

No, we never had the Zelda engine or any code they did! We did see an early version of Zelda and that was a big influence on Dinosaur Planet, though. Nintendo were often quite envious of us. I got the feeling they thought our games were technically and artistically superior to theirs. Miyamoto would visit regularly and I heard a rumor they redid all of the textures on Zelda after they’d seen our work on Banjo-Kazooie because our game looked better!

Online statement:

Shigeru Miyamoto said:
There’s got to be something Dolphin has with the Internet, because from now on we can’t create entertainment without thinking about network communication. ...there is not a big market right now for Dolphin to involve a significant Internet business. Nintendo, as an entertainment company has a responsibility to parents and children so that the parents can always feel secure to provide their children with Nintendo machines, hardware and software. So because of that I don’t think network capabilities will be the core of the Dolphin project.

Another online statement:

Shigeru Miyamoto said:
“I’m very interested in online gaming, and I fully understand why people are so enthusiastic about it. But, you know what Nintendo is about, and has always been about, is NOT doing the same as every other company. So, if it ever came to the stage where we were talking about online gaming, it would be because we had a new way to approach the idea. It wouldn’t just be because everyone else is doing it.”

One more:

Shigeru Miyamoto said:
“We’re always aware of the technologies available, like online gaming. But we’re very skeptical about the business side of online gaming. Many people who have said in the past that online gaming is the wave of the future have to sit and face the reality now about how to turn this into a viable business. I’m interested in the future of online gaming. But looking at the situation honestly, I think a lot of the talk is just hype, and isn’t backed up by really new ideas on how to use the technology. However, we’re always making preparations for this business. Actually, I am more interested in the broader concept of communication in games, of which the online play aspect is just a part.”

Design statement:

“Nintendo’s chief gaming architect Shigeru Miyamoto agreed with criticism that the Mario game was too hard. And, in a decision that might anger the hardcore crowd, the word has since come from up high to make games less challenging.”

Story driven statement:

Shigeru Miyamoto said:
"In the case of Legend of Zelda: Ocarina of Time, we made use of technology used in the movies. But we didn't try to make Zelda like a movie. In the case of Dolphin, too, I have no intention of making games like movies. I believe we are going to continuously make use of the visual or sound effects already established in the movies. But by doing this, what we're trying to do is make something unique and unprecedented. So in the case of Dolphin, of course, I'm going to study what they are doing in the movie industry, but I will never make movie-like games. I would like to make something that is very special by making use of some established thing."

Violence in games statement:

Shigeru Miyamoto said:
When asked about why Nintendo hasn't jumped headfirst into the profitable world of violent games like Grand Theft Auto, Miyamoto replied, "My personal thought is, and I think it is the same with Nintendo, that before thinking about how to handle violence in video games, I think it is important to think about pain people feel. For example, you would not laugh at people with disabilities. There are bullying problems in Japan. Looking at the overall picture, it is important to understand and feel the pain that people might have. We make our games based on that philosophy, using means other than violence."

Shortly after Brownie Brown's downgrade, Shinichi Kameoka, founder and president, left the studio. It became mostly a development partner and never made games on their own, ever since. Miyamoto was GM on all software and internal development decisions, so yes, Brownie Brown's downgrade had his consensus.

And yes, Miyamoto's management was pissing off some investors as his rating of acceptance fell in 2014.

Miyamoto has fucked up quite a bit - if he hadn't, every Nintendo game would be critically acclaimed and every system a success.

But there's a lot of straight up fan fiction going on in here.

LOL, "fan fiction". I know it's hard for some fanboys to have a critical view over the company they love and the people they idolize, but it's good to have the facts checked sometimes.
 

jariw

Member
And yes, Miyamoto's management was pissing off some investors as his rating of acceptance fell in 2014.

You have an interesting approach to facts. You post random quotes and rumors from a 10+ year period, you label them with your own interpretation (such as the quote "I will never make movie-like games" becomes a "Story-driven Statement"), you concludes that he "was pissing off some investors" by posting the approval rate of a single year, and failing to mention that it was back up at 92.08% in 2015?
 
You have an interesting approach to facts. You post random quotes and rumors from a 10+ year period, you label them with your own interpretation (such as the quote "I will never make movie-like games" becomes a "Story-driven Statement"), you concludes that he "was pissing off some investors" by posting the approval rate of a single year, and failing to mention that it was back up at 92.08% in 2015?

FF VIII, a very story driven and heavily reliant on FMVs game, was mentioned in the question made for Miyamoto. Also, he was asked if there was any plans to bring similar experience for Nintendo games. He said that statement I provided. Thus, in practice, he never actually made anything like that. I don't get what are you trying to deny here.

I'm refering to his whole tenure as GM of Nintendo and his decisions, guidelines and views. That fit the 10+ year period you're talking. It feels like you're only considering Miyamoto's recents statements and positions, when actually his tenure and, consequently, the impact and legacy of his management, are way longer than that.

Yes, I'm concluding the obvious about the investors. What makes you believe that investors lowered his rating down if they weren't unhappy with his management? It may have back up later, but at that point of time, his management decisions were in question. Especially in a time Wii U was falling apart and 3DS wasn't so hot.

I hope it's clear that I'm not questioning him as a developer or a game maker, he's beyond question on this matter, but actually his role as a general manager.
 

Nanashrew

Banned
Didn't Brownie Brown develop Mother 3?

Wikipedia is giving me both HAL and Brownie Brown. Most of their works seem to be co-developed/support/asset stuff except for Magical Vacation (GBA), Magical Star Sign (DS) and A Kappa's Trail (DSiware) which show only Brown Brown developed themselves. Everything else all the way up to their restructure to 1-UP seems to be asset and support with 1st and 3rd party exclusives.
 
No worries! Still curious about Brownies though. It's honestly the first I heard of them.

They are former Square staff well-known for the Mana series. Shinichi Kameoka, the studio's founder, was the artist responsible for the distinctive production art and imagery in the Mana series.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Miyamoto is a genius but his development principles always consider novice players first and foremost, he is always thinking the same way he did in the 80s when most people had never played a video game. He comes from an industrial design background and is always thinking about the mechanics of play and whether they are accessible and novel rather than more grandiose things like the graphics/plot.

His desire to incorporate new ways of playing sometimes leads to awkwardness like with Starfox Zero but his instincts are normally right. Very few Japanese designers would have upended the tea table on Metroid Prime and turned it into a first person adventure game. Even one of his most controversial interventions, with Paper Mario Sticker Star, was a logical reaction to the excessively tedious Super Paper Mario. He went too far with watering down the script and scope but I can see what he was going for.

Really when you consider the sheer number of games he's had a hand in, his batting average is quite amazing. I think if you gave any feted game designer the level of control he had over EAD, you would get similar results in terms of their ideas running through all the games. It's definitely time to shake up the structure though, there is simply no need for Miyamoto to be involved in so many projects anymore, so established are his design principles. His direct guidance is no longer needed on every project and is beginning to stifle some series.
 

AniHawk

Member
Miyamoto was notorious to make several statements against everything I said.

these are some really good finds. miyamoto's a pretty hardcore guy, and the goldeneye stuff is actually pretty funny as it's kind of super not the point about what goldeneye is (at least in its ending of all things). rare's comment of nintendo being jealous sounds like straight up fantasy land bullshit on their part. super mario 64 is one of the most influential games of all-time and banjo-kazooie is a glorified minigame compilation from the studio that brought you antz.

some of that stuff i'd say he's pretty on point with. generally he seems to be not so interested in presentation elements as much as mechanics. miyamoto seems to be more interested in concepts and ideas instead of artistic elements. however, i think he's fine with it if it reinforces said concept or idea. and the guy will go out there and market it even if it's not really his bag, like he did with the wind waker's cel-shaded look early on.
 

Jackano

Member
Nintendo now:

Yoshiaki Koizumi : "They said Metroid is dead"
Shinya Takahashi: "I'll ask Sakamoto to do Federation Force 2"
Katsuya Eguchi: "And us, Metroid Crawl & Jump"
Yoshiaki Koizumi : (laught)
 

Ansatz

Member
Miyamoto was advocating against many things there were more and more becoming a standard on the gaming industry

This is good. We need Nintendo to keep making Nintendo-like games across the board to compensate for the fact that nobody else is on the big budget scale.

At the end of the day it comes down to sales. There is no audience on Nintendo platforms for titles in the vein of 1080 Snowboarding or Eternal Darkness. GoldenEye always comes up as a counter example, but the thing is Nintendo couldn't follow up with that as hardware became less restrictive over time which meant software budgets skyrocketed as you could produce more and more realistic graphics.

My perception of Nintendo under Iwata is that they tried their best to be successful without abandoning their core gaming philosophy. That added criteria after the word successful is key to understanding why they don't follow business 101 logic and why Pachter is dumbfounded whenever Nintendo does something and says he can't understand some of their decisions. He was often wrong in predicting their future actions because he sees things purely from a business perspective, which is a mistake when it comes to Nintendo.
 
these are some really good finds. miyamoto's a pretty hardcore guy, and the goldeneye stuff is actually pretty funny as it's kind of super not the point about what goldeneye is (at least in its ending of all things). rare's comment of nintendo being jealous sounds like straight up fantasy land bullshit on their part. super mario 64 is one of the most influential games of all-time and banjo-kazooie is a glorified minigame compilation from the studio that brought you antz.

some of that stuff i'd say he's pretty on point with. generally he seems to be not so interested in presentation elements as much as mechanics. miyamoto seems to be more interested in concepts and ideas instead of artistic elements. however, i think he's fine with it if it reinforces said concept or idea. and the guy will go out there and market it even if it's not really his bag, like he did with the wind waker's cel-shaded look early on.

Miyamoto has great ideas, no one can dispute that, but restricting Nintendo's whole development effort strictly toward his guidelines at expense of creativity freedom and variety wasn't really a good decision. It's okay if he has his own visions, wants be different from everyone else and go after it, but not really at expense of different approaches than his.

This is my biggest complain and criticism toward him. He doesn't like story driven and violence on games? Fine, it's his opinion, but to jeopardize and restrict everyone else at Nintendo to develop such games is dumb. Nintendo as a first-party and hardware maker needs to have as many as variety it can in order to appeal to the general market. Being restricted to a few selected genres and ideas and the whole software decisions restricted to a single person isn't really a good idea, as Wii U failure proved.

That's why Eguchi, Koizumi and Takahashi promotions to general managers, in theory, can provide more freedom of creativity and different ideas than Miyamoto alone.

This is good. We need Nintendo to keep making Nintendo-like games across the board to compensate for the fact that nobody else is on the big budget scale.

At the end of the day it comes down to sales. There is no audience on Nintendo platforms for titles in the vein of 1080 Snowboarding or Eternal Darkness. GoldenEye always comes up as a counter example, but the thing is Nintendo couldn't follow up with that as hardware became less restrictive over time which meant software budgets skyrocketed as you could produce more and more realistic graphics.

My perception of Nintendo under Iwata is that they tried their best to be successful without abandoning their core gaming philosophy. That added criteria after the word successful is key to understanding why they don't follow business 101 logic and why Pachter is dumbfounded whenever Nintendo does something and says he can't understand some of their decisions. He was often wrong in predicting their future actions because he sees things purely from a business perspective, which is a mistake when it comes to Nintendo.

This is a common misconception in the minds of Nintendo fanboys and defenders of Iwata's tenure but actually isn't true.

Nintendo tried to differ themselves from the rest of the market with Wii and Wii U. It worked at short-term with Wii, but later on, from it's mid to late life, it lost it's momentum and suffered a premature death. It became a hollow wasteland in it's late years, even with the record breaking sales it got. Wii U failed badly. It's okay if Nintendo wants to bring new concepts and ideas into their hardware philosophy, but not at the expense of basic requirements for a competitive console, like standard controller and competitive hardware.

By the way, this costs excuses isn't really a issue for Nintendo. Some fanboys believe a single failure can put the whole company and danger, thus, avoiding them to afford to take risks. If that was the case, then Wii U's failure would have destroyed Nintendo already as they were in a three years in a row in the red situation. And here is, Nintendo is still steady and ready for a new hardware release. This high development costs excuse was actually valid in the PS3/360 days, where HD development was absurdly high, that's not anymore like this in the PS4/XBO days. Sony is having a profit with PS4. Nintendo can afford to make high budget titles if they want to. They aren't a small studio which a single failure can put the whole company in jeopardy as many believe.

About audience, yes there was an audience for those games, especially in the SNES and N64 era. NOA did their best to appeal to those audience and made many publishing and second-party deals to many western developers in order to appeal to this crowd. 1080º was a million seller for the N64 by that time and Silicon Knight's deal that paved the way for Eternal Darkness, was made in that time. It was Nintendo's decision to concentrated the whole decision making with in NCL and strip away NOA and NOE's autonomy, shut down of the whole western gaming development, dismiss of their western second-parties and publishing deals and burned bridges with western third-parties that made Nintendo loose steam in the region. Restoring their autonomy would be a great idea, especially because Kimishima was a former NOA president. He's probably aware of the importance of this market for Nintendo's business.

About GoldenEye. Nintendo, with the Rare sellout, lost, perhaps, their biggest prospect to the genre and Microsoft was able to grab the FPS's western N64 audience. N64 was the home for console FPS play, they managed not only to loose this FPS crowd, with is huge in the western market, but mostly of it's western audience from the N64 days.
 

KingBroly

Banned
I feel like a major problem with Nintendo's Online Philosophy is that it often feels like it's just "there" and isn't really an integral part of a game's design. With Splatoon and Mario Maker and to a good chunk, Mario Kart 8 did as well. But those aren't really the norm for them, and you feel like you're getting a second-hand experience with their online because they want you to play it locally instead.

I'd say Splatoon is the complete inverse of what I'm saying, where local MP is just kinda there and not integral to the game's design. It's there, but it doesn't feel like a part of the product that most people would even try.
 

cyba89

Member
Watch as a shitload of 2D platformers based on the same old IPs will flood the console anyways. Metroid? Lol. F-zero? More like F-Nope. New interesting IP like eternal darkness? Here take this sidescrolling yoshi. We didn't make any of these in the past 5 minutes.

You probably look a bit foolish considering Nintendo made one of the most successful new IPs this gen so far. Yoshis Wooly World is also the first console Yoshi platformer since Yoshis Story 18 years ago.
 
For me, that's the best thing about Nintendo. I don't want three identical consoles.

There's a difference between being different, and ignoring swathes of industry standard hardware and software features that are visibly crippling your standing in the home console market, as seen with Wii U.

Nintendo has all the potential to be different, while also being competent at providing actual competition and a reason for the wider market to buy their hardware, if they choose to. At the moment, it doesn't look like that's the case. Hopefully NX will change that.

A good business does no ignore trends. They adapt to them, and quickly. Which is why Windows Phone and Blackberry, for example, were left in the dust.


This is good. We need Nintendo to keep making Nintendo-like games across the board to compensate for the fact that nobody else is on the big budget scale.

At the end of the day it comes down to sales. There is no audience on Nintendo platforms for titles in the vein of 1080 Snowboarding or Eternal Darkness. GoldenEye always comes up as a counter example, but the thing is Nintendo couldn't follow up with that as hardware became less restrictive over time which meant software budgets skyrocketed as you could produce more and more realistic graphics.

My perception of Nintendo under Iwata is that they tried their best to be successful without abandoning their core gaming philosophy. That added criteria after the word successful is key to understanding why they don't follow business 101 logic and why Pachter is dumbfounded whenever Nintendo does something and says he can't understand some of their decisions. He was often wrong in predicting their future actions because he sees things purely from a business perspective, which is a mistake when it comes to Nintendo.

They CAN keep making Nintendo-like games though. What's to say we can't get a game with writing as good as The Last of Us, but gameplay design as good as Miyamoto's best. Whether the market is there for that kind of experience is another story, but it's something I'd love to see from Nintendo. Having a large focus on story doesn't mean you have to make a 'movie-like game'. It's just not that black and white.
 

AniHawk

Member
Miyamoto has great ideas, no one can dispute that, but restricting Nintendo's whole development effort strictly toward his guidelines at expense of creativity freedom and variety wasn't really a good decision. It's okay if he has his own visions, wants be different from everyone else and go after it, but not really at expense of different approaches than his.

This is my biggest complain and criticism toward him. He doesn't like story driven and violence on games? Fine, it's his opinion, but to jeopardize and restrict everyone else at Nintendo to develop such games is dumb. Nintendo as a first-party and hardware maker needs to have as many as variety it can in order to appeal to the general market. Being restricted to a few selected genres and ideas and the whole software decisions restricted to a single person isn't really a good idea, as Wii U failure proved.

That's why Eguchi, Koizumi and Takahashi promotions to general managers, in theory, can provide more freedom of creativity and different ideas than Miyamoto alone.

i really don't think that the wii u's failure is something you can contribute solely to miyamoto unless you're willing to say that nintendo's greatest success came solely from him as well.
 

Jackano

Member
I'm wondering how is this gonna work.
It's a good thing the new president isn't involved in software planning, as well as Miyamoto.

But do we know how they will work? Who will decide what to do with the external resources (second party, third party deals, oversees studios, etc)?
I think it's weird there isn't one guy on top of those 3.
They need a global strategy, not stack up games independently.
 
i really don't think that the wii u's failure is something you can contribute solely to miyamoto unless you're willing to say that nintendo's greatest success came solely from him as well.

Him, Iwata, Takeda, and everyone else who made the decision to make Wii U the way it was.

And yes, Wii U's library suffer severely from lack of variety. Non-existant third-party support doesn't help either.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
They CAN keep making Nintendo-like games though. What's to say we can't get a game with writing as good as The Last of Us, but gameplay design as good as Miyamoto's best. Whether the market is there for that kind of experience is another story, but it's something I'd love to see from Nintendo. Having a large focus on story doesn't mean you have to make a 'movie-like game'. It's just not that black and white.

Nintendo will never internally develop a game like that, it would be like Pixar making a Rambo movie. Hopefully what we will see is more games like Eternal Darkness and Bayonetta 2, where they work with an external studio on more adult titles.
 

Ansatz

Member
They CAN keep making Nintendo-like games though. What's to say we can't get a game with writing as good as The Last of Us, but gameplay design as good as Miyamoto's best. Whether the market is there for that kind of experience is another story, but it's something I'd love to see from Nintendo. Having a large focus on story doesn't mean you have to make a 'movie-like game'. It's just not that black and white.

It's one thing to want more story in games, but when you say writing as good as TLoU to me this implies a huge change in tone from Nintendo games and I find that unacceptable.

If Nintendo did cutscenes, writing and story then it looks something like Kid Icarus Uprising and The Wonderful 101, which is high quality and I'm OK with that style but it doesn't help to bring in new audiences.

Him, Iwata, Takeda, and everyone else who made the decision to make Wii U the way it was.

And yes, Wii U's library suffer severely from lack of variety. Non-existant third-party support doesn't help either.

In hindsight Wii U should have been a cheaper console and made with a strategy in mind that's independent of AAA multiplats, which is basically what NX sounds like. Way different from what you had in mind most likely.

The question that follows naturally is how would they fill out the release schedule then, since they can't establish a healthy platform almost entirely based on 1st party output and indie games, hence the shared library theory.
 

AniHawk

Member
Him, Iwata, Takeda, and everyone else who made the decision to make Wii U the way it was.

And yes, Wii U's library suffer severely from lack of variety. Non-existant third-party support doesn't help either.

the wii u's problems stem from severe mismanagement not limited to its library. it goes back to probably 2008 when the wii u concepts were being pitched the first time, back when nintendo was making billions and not expanding the company to prepare for their first hd console and a handheld that was basically going to drag 6th gen graphics near a 20th anniversary at some point. the whole direction and concept of the wii u and 3ds were so off the mark. the machine could have been different with better planning and direction. in the end, i think the ball falls way more in takeda and iwata's court. miyamoto could have pushed for the tablet idea, and if he did, then yeah i'd say it's his fault for not justifying such an expensive move with software that actually proved the concept (splatoon and mario maker should have been the new multiplayer ip and mario games at launch instead of what we had).
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
the wii u's problems stem from severe mismanagement not limited to its library. it goes back to probably 2008 when the wii u concepts were being pitched the first time, back when nintendo was making billions and not expanding the company to prepare for their first hd console and a handheld that was basically going to drag 6th gen graphics near a 20th anniversary at some point. the whole direction and concept of the wii u and 3ds were so off the mark. the machine could have been different with better planning and direction. in the end, i think the ball falls way more in takeda and iwata's court. miyamoto could have pushed for the tablet idea, and if he did, then yeah i'd say it's his fault for not justifying such an expensive move with software that actually proved the concept (splatoon and mario maker should have been the new multiplayer ip and mario games at launch instead of what we had).

Their biggest failing was thinking they could handle the jump to HD/3DS development after a decade of using souped up GBA and Gamecube technology. Their Wii U software slate was effectively pushed back 2 years as they panicked trying to rescue the 3DS and learn the rigours of HD development at the same time.

It took them until 6 months after launch just to cram some tech demos into a low-budget WarioWare game, they were completely paralysed. It shouldn't have taken 2+ years to get software that used the Gamepad properly, the whole board of directors are responsible because the company was not in a fit state to develop for modern (ish) hardware. "Software sells hardware" was Yamauchi's golden rule and they completely fucked up thinking that the novelty of 3D display and a second controller screen could sell machines on their own. They seem to have fixed those problems now, they have expanded their internal teams and also have much closer relations with outside studios.
 
Nintendo will never internally develop a game like that, it would be like Pixar making a Rambo movie. Hopefully what we will see is more games like Eternal Darkness and Bayonetta 2, where they work with an external studio on more adult titles.

Pixar belongs to Disney and Disney made several works with more adult themes. That didn't ruined their image at all.

Besides, Nintendo allowed to publish T and M-Rated games in the SNES and N64 era and even fostered deals to bring third-party M-Rated games exclusively for it. Nintendo went after Capcom for a deal to bring RE2 to N64. Angel Studios, a business partner at the time, was assigned for the duty. They also published games like Starcraft and Command & Conquer.

I honestly find silly everyone who believes an inhouse developed T-M Rated title would "ruin" Nintendo. Of course, this doesn't implies Nintendo should abandon what they do but doesn't mean they shouldn't try, either. It's a very conservative thought from Nintendo's fanboys.

In hindsight Wii U should have been a cheaper console and made with a strategy in mind that's independent of AAA multiplats, which is basically what NX sounds like. Way different from what you had in mind most likely.

The question that follows naturally is how would they fill out the release schedule then, since they can't establish a healthy platform almost entirely based on 1st party output and indie games, hence the shared library theory.

That's the reason why they need third-party support (and more inhouse variety) and Nintendo's direction with Wii and Wii U repelled them away. If they persists with their current underpowered hardware with unique controllers direction, it'll happen again. Third-parties don't want to be forced to use unique features and gameplay against their will.

the wii u's problems stem from severe mismanagement not limited to its library. it goes back to probably 2008 when the wii u concepts were being pitched the first time, back when nintendo was making billions and not expanding the company to prepare for their first hd console and a handheld that was basically going to drag 6th gen graphics near a 20th anniversary at some point. the whole direction and concept of the wii u and 3ds were so off the mark. the machine could have been different with better planning and direction. in the end, i think the ball falls way more in takeda and iwata's court. miyamoto could have pushed for the tablet idea, and if he did, then yeah i'd say it's his fault for not justifying such an expensive move with software that actually proved the concept (splatoon and mario maker should have been the new multiplayer ip and mario games at launch instead of what we had).

Yes, I agree.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Pixar belongs to Disney and Disney made several works with more adult themes. That didn't ruined their image at all.

Besides, Nintendo allowed to publish T and M-Rated games in the SNES and N64 era and even fostered deals to bring third-party M-Rated games exclusively for it. Nintendo went after Capcom for a deal to bring RE2 to N64. Angel Studios, a business partner at the time, was assigned for the duty. They also published games like Starcraft and Command & Conquer.

I honestly find silly everyone who believes an inhouse developed T-M Rated title would "ruin" Nintendo. Of course, this doesn't implies Nintendo should abandon what they do but doesn't mean they should try, either. It's a very conservative though from Nintendo's fanboys.



That's the reason why they need third-party support (and more inhouse variety) and Nintendo's direction with Wii and Wii U repelled them away. If they persists with their current underpowered hardware with unique controllers direction, it'll happen again. Third-parties don't want to be forced to use unique features and gameplay against their will.




Yes, I agree.

I'm not saying Nintendo can't publish those games, they have done that with Bayonetta 2, Devil's Third, Fatal Frame etc. They just won't develop them internally. Third parties like EA and Ubisoft (in terms of AAA games) are gone for the foreseeable future, Nintendo will not cater to their needs because they can't afford to. They will focus on making hardware that is suitable for their first party titles and indie/mobile developers, with outside companies like Namco and Koei picking up some of the software slack. Once they have a successful brand again, they can try to get the AAA megapublishers back on board. Right now there is no reason for those guys to commit to Nintendo platforms. There is no audience there.
 

Nightbird

Member
There's a difference between being different, and ignoring swathes of industry standard hardware and software features that are visibly crippling your standing in the home console market, as seen with Wii U.

Nintendo has all the potential to be different, while also being competent at providing actual competition and a reason for the wider market to buy their hardware, if they choose to. At the moment, it doesn't look like that's the case. Hopefully NX will change that.

A good business does no ignore trends. They adapt to them, and quickly. Which is why Windows Phone and Blackberry, for example, were left in the dust.

Exactly. I like the different things Nintendo does, but I see nothing in them that would be held back by is standard on other consoles.
 

AniHawk

Member
Their biggest failing was thinking they could handle the jump to HD/3DS development after a decade of using souped up GBA and Gamecube technology. Their Wii U software slate was effectively pushed back 2 years as they panicked trying to rescue the 3DS and learn the rigours of HD development at the same time.

It took them until 6 months after launch just to cram some tech demos into a low-budget WarioWare game, they were completely paralysed. It shouldn't have taken 2+ years to get software that used the Gamepad properly, the whole board of directors are responsible because the company was not in a fit state to develop for modern (ish) hardware. "Software sells hardware" was Yamauchi's golden rule and they completely fucked up thinking that the novelty of 3D display and a second controller screen could sell machines on their own. They seem to have fixed those problems now, they have expanded their internal teams and also have much closer relations with outside studios.

pretty much. and in the end, it wasn't that the wii had motion controls or that the ds had two screens or a touch screen, it was that the wii had wii sports and that the ds had nintendogs. it was the right software that brought an audience to the platform. even the wii u found a legitimate system seller in japan with splatoon.

there's always this hope that nintendo's learned from their mistakes and they're going to do the right thing next time, but i see their plans and preparations for the 9th generation and i'm seeing a lot of focus and direction leading to the nx's launch, more licensed stuff, mobile games, and a new account system happening all around the same time. it's supported by a complete restructure of the company by iwata, and this seemed lacking in the relatively quiet move to wii u in 2011 and 2012.
 
I'm not saying Nintendo can't publish those games, they have done that with Bayonetta 2, Devil's Third, Fatal Frame etc. They just won't develop them internally. Third parties like EA and Ubisoft (in terms of AAA games) are gone for the foreseeable future, Nintendo will not cater to their needs because they can't afford to. They will focus on making hardware that is suitable for their first party titles and indie/mobile developers, with outside companies like Namco and Koei picking up some of the software slack. Once they have a successful brand again, they can try to get the AAA megapublishers back on board. Right now there is no reason for those guys to commit to Nintendo platforms. There is no audience there.

Dude, EA and Ubisoft made high profits with Wii and their games sold considerably well on it. Ubisoft said they were using their Wii profits to fund PS3/360 development. and EA was dominating Wii's charts circa 2009. Not only them, but other big third-parties had solid performance on Wii's initial years. COD3 sold on par if not better than it's PS3 counterpart, as example, and RE4: Wii Edition sold almost the same as the PS2 version. Which was dumb for why COD4 and RE5 were ignored on it.

You're wrong. There's no audience on Wii U, but definitely there's for Nintendo. I'm basing myself with Nintendo's most successful machine ever released, and that isn't far away ago, while you probably base yourself on Wii U alone. This "no audience for third-parties on Nintendo" is a myth created and supported by detractors with inaccurate information.
 

Taker666

Member
Their biggest failing was thinking they could handle the jump to HD/3DS development after a decade of using souped up GBA and Gamecube technology. Their Wii U software slate was effectively pushed back 2 years as they panicked trying to rescue the 3DS and learn the rigours of HD development at the same time.

It took them until 6 months after launch just to cram some tech demos into a low-budget WarioWare game, they were completely paralysed. It shouldn't have taken 2+ years to get software that used the Gamepad properly, the whole board of directors are responsible because the company was not in a fit state to develop for modern (ish) hardware. "Software sells hardware" was Yamauchi's golden rule and they completely fucked up thinking that the novelty of 3D display and a second controller screen could sell machines on their own. They seem to have fixed those problems now, they have expanded their internal teams and also have much closer relations with outside studios.

Hopefully..but I just hope that last years E3 doesn't represent their way of thinking going forward..

Their new announcements of Animal Crossing Amiibo Festival, Tri-Force Heroes, Metroid Prime Federation Force and an underwhelming/rushed Starfox... didn't inspire confidence in their decision making in regards to content that would sell well to core Nintendo fans or the masses. The type of content they announce for the NX will go a long way to showing if they have truly turned a corner.
 

Ansatz

Member
Hopefully..but I just hope that last years E3 doesn't represent their way of thinking going forward..

Their new announcements of Animal Crossing Amiibo Festival, Tri-Force Heroes, Metroid Prime Federation Force and an underwhelming/rushed Starfox... didn't inspire confidence in their decision making in regards to content that would sell well to core Nintendo fans or the masses. The type of content they announce for the NX will go a long way to showing if they have truly turned a corner.

Please don't lump Tri Force Heroes into that mix, it's a high quality game in every respect in what it does (teamwork based co-op Zelda)

Last year they also had Super Mario Maker and Splatoon. Technically these were already announced prior to E3 I get that, but the games themselves show what Nintendo is capable of. E3 2015 can be interpreted as their main teams having moved on to NX development, but they had to do something for current gen cheap & quick using existing assets. So for now I haven't taken any stance regarding E3 2015, until the future verifies this theory.
 

TheMoon

Member
Would be cool if they managed to get Sakurai to work at EAD (or whatever it's called now).

EPD (EAD x SPD)

a blend of the two, not that hard to remember :D

I'm pretty sure they're just a support and asset creation studio now.

So the same as Brownie Brown was?

you're confusing Brownies with 1UP Studio. 1UP-Studio is the Nintendo-owned support studio. Brownies has nothing to do with Nintendo. Both Brownies and 1UP Studio spawned from Brownie Brown's closure.
 
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