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GamesRadar: Street Fighter V's backlash proves we value quantity over quality

TheYanger

Member
As a PC player, all MK showed me was how poorly a developer could support a portion of its audience. The Netcode was never functional, the game was horribly optimized, and the actual working Netcode will never be added to the PC version, not to mention the fact that PC players won't get 4 of the characters or even any more balance patches. I'd rather pay $60 for a bare bones game that will get support in the future and can actually be played than a content rich game that is nearly unplayable online or off and received no continued support from its developers.

You say that like we can't have both, though. A shit port should no more be forgiven than a shitty product (whether it becomes better later is irrelevent to the 60 dollars people are paying today, by then most people who weren't already hardcore FGC folk will have moved on).
 

Parham

Banned
I'm really enjoying the game, but the criticisms about the lack of content are totally justified. Since I only ever played SFIV online or locally with friends, SFV has almost everything I need. However, for the casual player (i.e., the overwhelming majority of people who buy Street Fighter games), there isn't much here at all.
 
You say that like we can't have both, though. A shit port should no more be forgiven than a shitty product (whether it becomes better later is irrelevent to the 60 dollars people are paying today, by then most people who weren't already hardcore FGC folk will have moved on).

Why is free content announced before release, being added within the next month, irrelevant to the $60 I paid up front for the product? The content roadmap provided by Capcom does factor in to how I judge the value of the game. I know that relevant content is being added over time, regardless of how lite the package is up front.
 

Uthred

Member
I don't think there has been any fighting games that explains mechanics for each character.You usually have some form of a tutorial that show you the machanics of the game with the all around character and from there you you try the things yourself with others. That's what training mode is for.

There certainly are fighting games that explain the mechanics for each character, even those that dont generally have move lists that tell you what the move actually does, as opposed to the V-TRIGGER's which there are no details for in the movelists

but they are..... story mode is free challenges will be free trial mode free characters you can buy with FM just doing the basic stuff in game now is enough for the first 3 DLC characters there is even talk of adding a true 'arcade mode'

about the only thing they could give away is alt costumes

Story mode, challenges, etc. arent "free DLC" they are content for the game you've paid for in advance. They're factored into the $60.
 

The Adder

Banned
Mechanically inferior to SF, style over substance.

"It plays different than the fighting game I like and is therefore bad."

Not even close... go explore the krypt, SF definitely isn't for you. Netcode was/is a mess and balance is nonexistent in NRS games. They are all about flashy nonsense and gimmicks

And save for the netcode comment (and good luck connecting to the servers in the first place in SFV) this is a whole bunch of nonsense.
 

TheYanger

Member
This so much. Multiplayer only games are fine if the core gameplay is good, has enough depth and it gets updated with new content and patches on a regular basis. SFV has all of this.

I totally get people criticizing the game for it's lack of content. But to me those other modes would give me only a tiny fraction of playtime compared to playing versus and online.

The games that you see being multiplayer only that people are fine with tend to be things like MMOs. The only other notable game that had the lack of non-competetive modes that I can think of is Titanfall, and Titanfall had TONS of backlash for the same issue - while being a new IP in a genre that has also traditionally had those modes. Titanfall also still had a training mode, at the bare minimum, but realistically it wasn't a product that was engaging with consumers in a way that they weren't used to or anything. It still offered a campaign (a shitty one) in a nontraditional sense, but let's be honest here the game got raked over the coals for that omission.

Compare that to SF5 - a game in a LOOOOONG running series that has always included these aspects, and more importantly in a genre where these modes are basically critical. Multiplayer shooters have a large audience that play the campaign and then hop into multi, but they have a much larger audience that doesn't care about the campaign than fighting games do people who don't care about ever fighting the AI. The FGC and Capcom both can't afford to be ignorant to how most people engage with these games, and it's NOT competitive online matches or going to tournaments.

I'm not a part of the FGC, I have no desire to get significantly better than I am (rather, no desire to put in the EFFORT to get significantly better than I am) at these games, nor has anyone I've ever actually met in real life. I've been alive and heavily invested in gaming the entire lifespan of the genre as we know it, and in all that time I've never met anyone that aspired to be more than the best guy at their arcade or have some fun with their friends at home. Despite this, I've bought probably 25+ fighting games over the years, and had a blast with all of them. It's not JUST the once or twice a month I spend a couple of hours playing with my friends that makes these games worthwhile purchases, you have to be able to engage with it alone in a meaningful way. Bad fighting game players go into practice mode and try out the characters moves, go into arcade and learn some basic combos and counters and whatnot, have FUN fighting the computer, and take that knowledge into playing against their friends. People like me don't even bother to go online, the atmosphere is too competitive and it's not people I know or care about, so what's the appeal?

You can try to convert me to wanting to engage with the game in a more hardcore way, but there's no point: I don't enjoy fighting gamesin that way. I like WATCHING high level play, I have a blast watching Evo with my friends every year, but much like you can watch the NFL and still be fine with your touch football at thanksgiving, the average player is not interested in trying to become MLG level at street fighter 5. By not even making a basic attempt to offer a product for those people, Capcom is throwing the goodwill of the consumer away. Whether they made a hundred charts showing their release plans is completely irrelevant to anyone that wasn't already DEEPLY ingrained into what was going on with the game, to most people it's STREET FIGHTER, of course it has Arcade mode, of course you can do vs AI. Why wouldn't it have those things? This goes well beyond not having a story, this goes beyond having ANY way for the average joe street fighter fan to enjoy the game in a series they love. It does an intense disservice to your love for the game to think that this is fine and that people are just whiners or should get over their way of playing and graduate to the big boys, the game needs to have an audience and make money, the fact that there's not going to be better editions is even worse for bringing those people back: this is (supposedly) the only 'release' this game is getting, and your average player probably will have it shelved before the March releases even roll around.
 

nOoblet16

Member
Just because one aspect i.e. the battles themselves is fantastic does not make it a quality product when it lacks quality in other aspects. For instance, variable netcode that can even cause framedrops, no lobbies, no spectate. These are not quantity features but quality and they are lacking from SFV.

But let's also not forget that this is a full priced game, and as such some quantity (and a level of quality in areas other than the core fighting gameplay) is to be expected too considering its peers and predecessors.


I wish Capcom funded this game, I'll never understand why they didn't have money after the success of SFIV that single handedly revived the genre, Monster Hunter and ofc the good sales of RE6. If they did that then the game would've been out on arcades first and then on home consoles next year giving it time to cook. At this point SFV is sort of like an arcade game released for console/PC....except the arcade mode ofc lol.
 

Fredrik

Member
Single player modes in fighting games CAN be rewarding, challenging, fun, simply awesome, but what does that have to do with it having an Arcade mode? My point is that the way that the best way to make the single player in a fighting game "challenging, fun, extremely rewarding, awesome" is by improving the AI, not by ticking an "Arcade mode" checkbox. Does a rote repetition of previous games' format of 2/3-round matches against the majority of the cast culminating in a final battle and a 1 minute scene really make it to "challenging, fun, extremely rewarding, awesome", when the actual content of the fighting is limited so much by the AI? Which, out of those two options(Arcade mode vs better AI), should have the higher priority for single-player minded players, and which seemingly does based on the current internet rhetoric?
Better AI would be great but how would the chain of matches connect with no story/arcade mode? Or do you mean that a never ending survival mode and great AI would make up for the lack of the typical single player content?

Namco has perfected the single player content imo in Tekken and Soul Calibur, Soul Calibur 1 is still my favorite since it had the VMU shooter and crazy intro movie editor, the story mode in SC5 was fun too, kind of long and tedious but it still told a story and was in the end way more enjoying than just grinding survival mode with no story or something like that.
 
I'm playing though the character stories for SFV right now. These stories suck, but so did SFIV's bare bone stories as well.

I don't think SFIV Arcade mode was any particular good. It's missing the option that 3S had, or the presentation that Alpha had.

The single player in SFV is dogshit. I can't believe how poor it is, but the answer isnt more of this or an arcade mode like in SFIV or any other SF. But why this piss poor effort in the first place for SFV.

There is certainly a way to make character story mode compelling. This isn't it and any more padding or more fights per story wouldn't help it. I wouldn't want to spend any time with the stories but I'm doing it for the fight money.

Eh, just my two cents.

They aren't the story, though. They are character intros leading up to the main story that is releasing in June and are just setting up where each character is at.
 
"It plays different than the fighting game I like and is therefore bad."



And save for the netcode comment (and good luck connecting to the servers in the first place in SFV) this is a whole bunch of nonsense.

Show me a NRS game with any sort of balance or one that is even played anymore... Also, I have had no problem playing SF online except on Tues. night. I had the same problem with MKX when it launched. If you like single player modes and exploring a tedious Krypt MKX is clearly the better choice for you, at this point. If you love SF and are upset with its single player offerings, they will be added at a later date and you can pick it up then. No one is forcing you to buy it but it seems like most of us who did are having a blast
 
First time in my life I agree with game's journalists. I hadn't the time to set my PC for SFV but the more people cry for the lack of content the more I want the game. SFV looks like a blast gameplay wise andthat's everything I need.
Hell, I even loved vanilla SF III. It was so arcadish I couldn't help it.

Quantity over quality is so toxic that if you apply it to food inustry people gets killed by obesity and/or cancer.
People relized that about food. Why they keep asking for quantity in entertaining?
 
Hey everyone here's a tip from me, someone that's been playing games since his first ZX Spectrum in 1985:

Buy the game in March/April, that way you'll get a full package for far less money. The price of the game will go down by then and you'll start off with a much fuller game.

That's what I'm doing, and I love Street Fighter. I'm pumped for this game, and when it drops in price and adds to promised features I'll buy it.

I recommend you do the same.
 

danmaku

Member
Quantity vs quality is a terrible argument to defend SFV because its competitors are offering both. It's not one or the other.
 

Kintaro

Worships the porcelain goddess
Hey everyone here's a tip from me, someone that's been playing games since his first ZX Spectrum in 1985:

Buy the game in March/April, that way you'll get a full package for far less money. The price of the game will go down by then and you'll start off with a much fuller game.

That's what I'm doing, and I love Street Fighter. I'm pumped for this game, and when it drops in price and adds to promised features I'll buy it.

I recommend you do the same.

Good recommendation.

Ah shit. The Division, Legend of Zelda Twilight Princess, Pokken Tournament, Uncharted 4, Dark Souls 3, Star Fox and several other RPGs come out in March or April. Well, shit. Maybe late summer? </Average Gamer>

=)

This is good advice, but constant stream of interesting games in the meantime make this hard.
 
The funny thing about the MKX comparison is that MKX is dead online.

I guess that robust single player experience didn't build an online community after all.
 

Ri'Orius

Member
Do people who are lamenting the lack of Arcade Mode so much realize what they're missing when they fight a CPU in this and most other fighting games? Huge parts of the core design elements behind the game are ignored or made completely unimportant. At the very base level, you are playing a cheap imitation of the real game as it was designed.

I'm glad there's someone thinking of the poor casuals, stumbling through life playing a cheap imitation of the true genius that is Street Fighter.

Did it ever occur to you that people who enjoy fighting against the CPU don't care about the same things you do? They don't care if the CPU isn't reacting to a mixup appropriately, or punishing their mistakes properly? They want something that progressively gets harder that they can beat up and improve against. Fighting the CPU doesn't take the same level or set of skills it takes to fight real people, but it does involve just enough self-improvement to be a satisfying way to spend some time.

You may not understand how it's fun, but you can at least try to understand that for a lot of people it is fun, rather than being a condescending douchebag about it.

Now, that's not to say that better AI is necessarily a bad thing (although it could be: I'd have to play it to find out). But you apparently think that the standard fighting game CPU opponent people know and love is so worthless that its absence is unremarkable. And that's just mind-bogglingly narrow minded.
 
The funny thing about the MKX comparison is that MKX is dead online.

I guess that robust single player experience didn't build an online community after all.

Where do I begin with this post?

Are you disgruntled that people have no desire to play SFV competitively? Yeah, those people exist. Deal with it.

Secondly, if you understand the concepts from above, then why would they stay around to play MKX? And why would they need this "online community" to validate their needs, if they only want to play the game a short period of time?

Finally, I'm glad you have your online community but if you go to a tournament in person, people play more than just street fighter.
 

Crocodile

Member
Show me a NRS game with any sort of balance or one that is even played anymore... Also, I have had no problem playing SF online except on Tues. night. I had the same problem with MKX when it launched. If you like single player modes and exploring a tedious Krypt MKX is clearly the better choice for you, at this point. If you love SF and are upset with its single player offerings, they will be added at a later date and you can pick it up then. No one is forcing you to buy it but it seems like most of us who did are having a blast

You know MKX is in this year's EVO right? Like ok, you don't like MKX, that's fine. But lets not like.......lie.
 
Better AI would be great but how would the chain of matches connect with no story/arcade mode? Or do you mean that a never ending survival mode and great AI would make up for the lack of the typical single player content?

Namco has perfectly the single player content imo in Tekken and Soul Calibur, Soul Calibur 1 is still my favorite since it had the VMU shooter and crazy intro movie editor, the story mode in SC5 was fun too, kind of long and tedious but it still told a story and was in the end way more enjoying than just grinding survival mode with no story or something like that.

Soul Blade/ Calibur series is actually a good example of a fighting game campaign that differentiates itself in the single-player mode and makes it enjoyable for its own reasons(not just adding story scenes). I remember the weapon collecting in Soul Blade's story mode being interesting with each weapon having different range and properties such as health regeneration that actually affected battles. So I agree with you that that would be better and something people legitimately should be asking for if they want a better single-player experience. Even with dumb AI, adding some light RPG elements like this is something that can be fun in itself.

Survival mode as it is in Street Fighter V, with power-up selection at the end of each battle, isn't anywhere near at this level, but it's closer to it than an arcade mode would be.

I'm just baffled by people complaining about the lack of a straight arcade mode vs AI that is dumb to the point that the outcome of the fight is more akin to a dice roll than anything to do with your actual fighting strategy and understanding of how the game works.
 

T-0800

Member
As someone who doesn't play competitive online, the current state of the game has no interest to me.

I followed + wishlisted it on Steam, so when the story mode is added I'll know and pick it up then.

Until then, I'm generally going to be silent on it. I'm not going to buy it before it is capable of fitting my playstyle and then tanking the review. I'm not going to say the game is shit on Twitter. And for the most part, I won't post in any of the threads for the game unless they relate to me in some sense.

Your maturity is not wanted on the internet.
 

Wild Card

Member
I understand people are disappointed by the lack of modes at launch, but the vitriol towards it seems so strange to me, it's going to get updated with modes in the future. So if you like Street Fighter I don't really see how people's views toward the game are so easily shifted because of this, you can buy it now, have fun with the game and have things to look forward too, or get it later, at a discount when there's more stuff.

Also to the people who say the more competitive playerbase is a minority, do you also believe that people who play mostly/only single player a majority who would have this affect a purchase?
 

Panajev2001a

GAF's Pleasant Genius
Had more fights to pad it out though, which made it feel lengthier. Really, that's the only problem with story mode in SFV, if it had a few more fights in between the story bits I'm sure we'd be fine. It;s interesting though, because SFV has MORE story content than previous games, just less padding.

Is the actual gameplay that much better as some people say though? Is it another case where the much shouted "gameplay over anything... we PLAY video games..." is is used against some games but not as a saving quality of others?
 

Tizoc

Member
I'm really enjoying the game, but the criticisms about the lack of content are totally justified. Since I only ever played SFIV online or locally with friends, SFV has almost everything I need. However, for the casual player (i.e., the overwhelming majority of people who buy Street Fighter games), there isn't much here at all.

This makes me wonder what happened during development, a basic arcade mode should be instantly doable seeing how they got Survival mode working.
It can be the most basic ish ever with a prologue artwork and ending artwork to lead into the major story mode.
i guess they took that MKX story mode thing a little too far :V
 

Mik317

Member
It is a full price game, so I would suspect also a full game in return. I can understand the backslash.

but you never were promised a full game tho.

I have come to understand the idea of expecting arcade mode and whatnot, but now I feel like people are just being silly. This game was always going to be something you bough with the idea that things would be added to it as it goes on...meaning that no matter what, the game would not be full day 1.

The price is irrelevant. You are paying the 60 dollars with the idea of a future investment. In a sense you are getting your 60 bucks worth (if content is what makes that for you)...just not day 1. Thats the whole idea behind a game as a service. You are paying for a game that will at the very least constantly add shit for a whole year...hopefully more. That is what your 60 bucks goes towards. And if you are the type of person who needs everything the product has to offer ASAP, then you more than likely would avoid it.

I was coming around to the idea of being mad about the lack of expected shit but now it seems like people are just ignoring the whole idea behind the rollout. The whole idea was to prevent Super and Marvel style updates that require new discs....but it seems like people want back into that because at least they got a "full" game.

It really feels like many people just bought this game on a whim because man the level of not knowing shit is astounding.
 

TheYanger

Member
but you never were promised a full game tho.

I have come to understand the idea of expecting arcade mode and whatnot, but now I feel like people are just being silly. This game was always going to be something you bough with the idea that things would be added to it as it goes on...meaning that no matter what, the game would not be full day 1.

The price is irrelevant. You are paying the 60 dollars with the idea of a future investment. In a sense you are getting your 60 bucks worth (if content is what makes that for you)...just not day 1. Thats the whole idea behind a game as a service. You are paying for a game that will at the very least constantly add shit for a whole year...hopefully more. That is what your 60 bucks goes towards. And if you are the type of person who needs everything the product has to offer ASAP, then you more than likely would avoid it.

I was coming around to the idea of being mad about the lack of expected shit but now it seems like people are just ignoring the whole idea behind the rollout. The whole idea was to prevent Super and Marvel style updates that require new discs....but it seems like people want back into that because at least they got a "full" game.

It really feels like many people just bought this game on a whim because man the level of not knowing shit is astounding.

Are you seriously blaming the consumers for expecting the BASIC MODES fighting games have had for 25 years?

If the game is essentially early access, sell it as early access or a beta or something. If you don't want people to just pick it up on the shelf or see 'Oh street fighter 5 is out' on steam and buy it then be disappointed, here's a hot fucking idea - don't release the game until it's done.
 

Wild Card

Member
I agree. NRS are making Capcom look like amateurs out there.
But I don't wanna play MK

Had more fights to pad it out though, which made it feel lengthier. Really, that's the only problem with story mode in SFV, if it had a few more fights in between the story bits I'm sure we'd be fine. It;s interesting though, because SFV has MORE story content than previous games, just less padding.
Yeah I totally agree with this, they should have put in a round count and difficulty setting and it would be way better, I actually like the story bits that are in there, art is pretty simple but doesn't bother me much
 
When you've paid full price for a game you've been excited for for ages and you can't play against friends and there's next to zero single player content, what kind of reaction do you expect to get? A lot of what is there is pretty sloppy too. Character models have lots of clipping, the visuals are very, very basic, artwork is terrible, the UI is poorly designed, the PC version throws errors when you quit the game. It's not what I would call a quality piece of software.
 

Westlo

Member
I've already sunk 20 hours into this and this will be my most played game of the year by far, but real talk, the March patch should've been the release game period.

People gotta stop acting like Capcom are doing us a favor with these updates, when most of them should've been in launch. I also like how Ono said the DLC character are still in conceptual phase than two weeks later someone from Capcom UK said he was playing Boxer. Easily 2-3 characters (if not all of them) could've made launch imo.... You don't crank out fighting game characters in the space of a month. SfxTk dirty dozen were ready from the get go but were held back for months for the PSVITA version as well as PS360 DLC.

The difference here is that Capcom weren't dumb enough to put them on the disc again and are even offering 2-3 of them as freebies since you can easily get that much FM....

But on the flip side alternate costumes went from $1 in SFxTK to 40K Fight Money Standard Costumes (which helps drain FM so people feel they need to buy Zeny) and $4 Premium costumes.

At this point SFV is sort of like an arcade game released for console/PC....except the arcade mode ofc lol.

It's pretty much the equivalent of arcade street fighter IV, just replace the arcade ladder with short story and survival modes. By the end of the first season it will have enough stuff to compare it to console sfiv.

SFIV had 25 characters at console, SFV will have 22 after Season 1.
SFIV had 16 stages, SFV has 11 (though they could expand this with Fight Money)
SFIV had an arcade ladder, SFV has none unless they decide to work on it
SFIV has basic survival, SFV is much more expanded (but unfortunately locks Colors behind them instead of just playing the character like in SFIV)
SFIV has time attack, SFV nope
SFIV has trials, SFV will.
SFIV has a 2 player lobby system with no spectating, SFV launched the same but will expand and include spectating, also has more options like FT3 etc...
SFIV had championship Mode as a free update, SFV won't which is a shame unless it comes later on down the track.
SFIV had no replay system, SFV does.

WIll be interesting to see how season 2 expands on SFV, I doubt it will be as beefy as Super SFIV though....

10 new characters, 5 new stages, alternate ultra combo, Online Team Battle, arcade mode bonus stages, tournament mode, wall bounce added to game etc.

Would love to see Tournament Mode come back but this time you can actually play all 4 matches at the same time....

but you never were promised a full game tho.

I have come to understand the idea of expecting arcade mode and whatnot, but now I feel like people are just being silly. This game was always going to be something you bough with the idea that things would be added to it as it goes on...meaning that no matter what, the game would not be full day 1.

That's all well and good... but I'm pretty sure most people were expecting to be able to do that from the SFV equivalent of Console SFIV to Super SFIV. Like I said about it's more like Arcade SFV to Console SFV by the end of season 1. It could take 3 seasons/years just to get on par with Super SFIV.....
 

Matticers

Member
We value both equally and come to expect both. But unfortunately, games have been lacking more and more in the quantity department since consoles have been getting DLC and patches. Now devs can just use those as an excuse to rush their game out and say that more is coming later. Or to fix whatever issues their game has days or weeks later.
 

Arctick

Member
We value variety, not quantity in most cases. Quantity is particularly annoying if its repetitive, which in most cases can be in direct relation to each other. It's a hard balance.
 
Im seeing a really fundamental misunderstanding of Capcoms stated position of getting more casuals into fighting games. Combofiend in particular was very adamant about pushing this game to a wider audience, so that new people would become invested in SF5.

Some people are seeing the release, which lacks nearly all singleplayer modes, as hostile to casuals, and I feel that's completely missing the point. Versus and online multiplayer were and always will be the core modes for these games. Trying to make concessions to a casual audience isn't about making modes that they can hide from competition in. It was about making a game that's just easier to play.

Input leniency, counter hit effects, punishes on random shoryukens, etc. These are all changes made to help the casual player get more out of the game faster. The intent was never to make a game filled with a bunch of modes so that people wold just buy a disc. The intent was to get new people dedicated and interested, so that they'd stick around, buy costumes, characters, involve themselves in the community, etc. I'm seeing a huge amount of people in here lamenting that they basically don't have a singleplayer SF5 they can "beat" and put on a shelf. SF5 was explicitly not catered to you. It's intended to be a long term, competitive game. The changes to inputs and systems, and the immense amount of time put into their rollback code and new ranking system (both of which work extremely well) is so that casual players can get into the heart of playing street fighter faster, playing real matches against real people.

Clearly, there's a huge portion of people that never wanted that, and they're flipping their shit because Street Fighter is finally the competitive sport style game that it always should have been, instead of a mediocre action game that has fighting game style action between cutscenes like MKX.
 
This feels like Destiny all over again. The same exact arguments on both sides.

I disagree. Destinys primary mode was always going to be PVE with PVP as a secondary mode. For PVE you do need tons of content, and for PVP you need the gameplay to be rock solid and hopefully balanced. Destiny released with nearly nothing in terms of PVE and the PVP was inferior to nearly every dedicated shooter on the market.
 

Westlo

Member
Im seeing a really fundamental misunderstanding of Capcoms stated position of getting more casuals into fighting games. Combofiend in particular was very adamant about pushing this game to a wider audience, so that new people would become invested in SF5.

Some people are seeing the release, which lacks nearly all singleplayer modes, as hostile to casuals, and I feel that's completely missing the point. Versus and online multiplayer were and always will be the core modes for these games. Trying to make concessions to a casual audience isn't about making modes that they can hide from competition in. It was about making a game that's just easier to play.

Input leniency, counter hit effects, punishes on random shoryukens, etc. These are all changes made to help the casual player get more out of the game faster. The intent was never to make a game filled with a bunch of modes so that people wold just buy a disc. The intent was to get new people dedicated and interested, so that they'd stick around, buy costumes, characters, involve themselves in the community, etc. I'm seeing a huge amount of people in here lamenting that they basically don't have a singleplayer SF5 they can "beat" and put on a shelf. SF5 was explicitly not catered to you. It's intended to be a long term, competitive game. The changes to inputs and systems, and the immense amount of time put into their rollback code and new ranking system (both of which work extremely well) is so that casual players can get into the heart of playing street fighter faster, playing real matches against real people.

None of those improvements mean anything if people are repelled from the game (hey steam refund! Or let's trade this in for uncharted 4!) or don't even play it in the first place.

They took steps forwards in a lot of the right places to make the game more appealing/easier, but also took several back in critical areas to actually get those people in.

If SFV topped out @ 2 million it's not going to bring in more new fresh blood compared to SFIV's 3.4 million.... maybe after it eventually goes F2P... but not in this B2P model...
 
None of those improvements mean anything if people are repelled from the game (hey steam refund! Or let's trade this in for uncharted 4!) or don't even play it in the first place.

They took steps forwards in a lot of the right places to make the game more appealing/easier, but also took several back in critical areas to actually get those people in.

I have a strong feeling people losing their minds about arcade mode were never going to stick around in the first place.
 

Fredrik

Member
Does it say that an internet connection is required?
If not then I don't see how the march patch being mentioned here will fix everything. What about those who live in the "Orton-Why would I want to live there?" parts of the world? When will they get the complete game they thought they bought?
 

2+2=5

The Amiga Brotherhood
As i said in another thread a good game is not just good gameplay, a gta game with perfect physics and shooting but nothing to do is a bad game and the same applies to every game street fighter 5 included.

About the eternal life, people paid 60 bucks NOW because they wanted to play it NOW, when enough of the so called "free content" will be available the game will be a lot cheaper.
Also those updates aren't really free, you have to pay or grind for it and while grinding is a common thing in games here is made to try to get money from some people, so some people will pay 60 bucks + a lot more to get the same or less content of what would get in other games for just 60 bucks.

Why people should pay full price for a game without content and wait months for additional content when more and more good alternatives already are and will be there?

I think that no one hates the game or the idea itself, i think that if the game was cheaper(or straight f2p) no one would have said anything, people just think that as is it doesn't deserve the full price.
 

Maximo

Member
Does it say that an internet connection is required?
If not then I don't see how the march patch being mentioned here will fix everything. What about those who live in the "Orton-Why would I want to live there?" parts of the world? When will they get the complete game they thought they bought?

Fortunately Microsoft has a perfect console for those without internet.
 

Petrae

Member
So I'm curious how many people here will pick up Street Fighter V when it has these single player modes you guys want. Is it too late? Will you buy the game then? Will you not buy it out spite? Were you never going to buy the game but wanted to expression your opinion regardless?

Capcom lost me for good with its approach here. I can't support this trend of adding the most basic of features later in a game's life cycle. It's inconvenient at best (having to wait for downloading of multiple GBs of data) and insulting at worst (that Capcom prioritized the FGC over its larger fanbase).

It's the first of the mainline Street Fighter games that I won't buy in the series' long history. Capcom won't give a shit about my not buying it, but I'll feel better personally knowing that I wasn't enabling piss-poor decision making at the publisher level. I'll stick with Alpha 3 and remember when Capcom at least seemed to care about solo players like myself.
 

gelf

Member
I have a strong feeling people losing their minds about arcade mode were never going to stick around in the first place.
Why does it matter if they do stick around or not? They are still paying customers who buy Street Fighter games which is surely what Capcom want.

Personally I find it hard to stick to playing one game for a long time. I dip in and out so getting competitive is beyond me really. But with the right features I would still come back to the game and buy the DLC even if all I do is play arcade mode with the new characters.
 

Neff

Member
I have a strong feeling people losing their minds about arcade mode were never going to stick around in the first place.

I usually agree with your posts, but I don't agree that the outrage over lack of arcade mode is entirely symptomatic of any casual, mismatched perceptions of value vs content regarding the genre. It's perfectly ok to want and expect a console release of a game like Street Fighter Five to have an arcade mode. It's probably fair to say that arcade mode has always been included in fighters at the behest of VS, but it's far from a disposable component either. For most I'm sure, it's the best way to play them solo, and for many including myself also the best (and most arcade authentic) way to play VS.

That said, I'm also happy with the game so far now that the server gears are finally starting to mesh, and I'm sure the voices have been heard regarding arcade mode, and that Capcom will include one down the line at some point.
 
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