I've already sunk 20 hours into this and this will be my most played game of the year by far, but real talk, the March patch should've been the release game period.
People gotta stop acting like Capcom are doing us a favor with these updates, when most of them should've been in launch. I also like how Ono said the DLC character are still in conceptual phase than two weeks later someone from Capcom UK said he was playing Boxer. Easily 2-3 characters (if not all of them) could've made launch imo.... You don't crank out fighting game characters in the space of a month. SfxTk dirty dozen were ready from the get go but were held back for months for the PSVITA version as well as PS360 DLC.
The difference here is that Capcom weren't dumb enough to put them on the disc again and are even offering 2-3 of them as freebies since you can easily get that much FM....
But on the flip side alternate costumes went from $1 in SFxTK to 40K Fight Money Standard Costumes (which helps drain FM so people feel they need to buy Zeny) and $4 Premium costumes.
At this point SFV is sort of like an arcade game released for console/PC....except the arcade mode ofc lol.
It's pretty much the equivalent of arcade street fighter IV, just replace the arcade ladder with short story and survival modes. By the end of the first season it will have enough stuff to compare it to console sfiv.
SFIV had 25 characters at console, SFV will have 22 after Season 1.
SFIV had 16 stages, SFV has 11 (though they could expand this with Fight Money)
SFIV had an arcade ladder, SFV has none unless they decide to work on it
SFIV has basic survival, SFV is much more expanded (but unfortunately locks Colors behind them instead of just playing the character like in SFIV)
SFIV has time attack, SFV nope
SFIV has trials, SFV will.
SFIV has a 2 player lobby system with no spectating, SFV launched the same but will expand and include spectating, also has more options like FT3 etc...
SFIV had championship Mode as a free update, SFV won't which is a shame unless it comes later on down the track.
SFIV had no replay system, SFV does.
WIll be interesting to see how season 2 expands on SFV, I doubt it will be as beefy as Super SFIV though....
10 new characters, 5 new stages, alternate ultra combo, Online Team Battle, arcade mode bonus stages, tournament mode, wall bounce added to game etc.
Would love to see Tournament Mode come back but this time you can actually play all 4 matches at the same time....
but you never were promised a full game tho.
I have come to understand the idea of expecting arcade mode and whatnot, but now I feel like people are just being silly. This game was always going to be something you bough with the idea that things would be added to it as it goes on...meaning that no matter what, the game would not be full day 1.
That's all well and good... but I'm pretty sure most people were expecting to be able to do that from the SFV equivalent of Console SFIV to Super SFIV. Like I said about it's more like Arcade SFV to Console SFV by the end of season 1. It could take 3 seasons/years just to get on par with Super SFIV.....