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The Fighting Game Noob Thread: From Scrub to Master

ACE 1991

Member
If any new players wanna do some battle lounge right now on PSN add me: Edkinator91

Holy balls this game is super frustrating as a new player. I can generally see what I'm doing incorrectly but correcting it in an actual match is super hard


Ugh, fighting games.
 

Pachimari

Member
Okay, woke up, it's 7 in the morning, and I am at page 331 of this thread. Which means there's about 25 pages to read up on. I switched to Ryu for a little time, and finished watching the "Official Character Guide for Ryu", so I know his basics but yet my brain decides to freeze in an actual match. I got five casual online matches with him, lost them all, so I decided to share my fourth fight on my Youtube. I know I need to defend more, yet I think I'm getting better at this aspect, and need to be a little more patient. Please give feedback.

On another note, I just got my FIRST EVER WIN IN A STREET FIGHTER game ever. Any Street Fighter game. It was a casual online match, and I could see I were up against a super scrub but whatever, I take the win! And my first win at that. This time I were playing Charlie Nash, and I know I didn't use any meter in this match, but do you have any other feedback I can take with me? I shared that video on my Youtube here.

I can feel that I am not hitting the commands right sometimes. When I consistently do a light punch, it's because I'm trying to do a grab. If I'm punching downward, it's because I tried do a CA. And failed at both. Also, I think it'll help me, if I invest in a Fighting Commander 4, especially for those v-reversals.

Anyway, FIRST EVER WIN EVER!!!
 

paolo11

Member
Okay, woke up, it's 7 in the morning, and I am at page 331 of this thread. Which means there's about 25 pages to read up on. I switched to Ryu for a little time, and finished watching the "Official Character Guide for Ryu", so I know his basics but yet my brain decides to freeze in an actual match. I got five casual online matches with him, lost them all, so I decided to share my fourth fight on my Youtube. I know I need to defend more, yet I think I'm getting better at this aspect, and need to be a little more patient. Please give feedback.

On another note, I just got my FIRST EVER WIN IN A STREET FIGHTER game ever. Any Street Fighter game. It was a casual online match, and I could see I were up against a super scrub but whatever, I take the win! And my first win at that. This time I were playing Charlie Nash, and I know I didn't use any meter in this match, but do you have any other feedback I can take with me? I shared that video on my Youtube here.

I can feel that I am not hitting the commands right sometimes. When I consistently do a light punch, it's because I'm trying to do a grab. If I'm punching downward, it's because I tried do a CA. And failed at both. Also, I think it'll help me, if I invest in a Fighting Commander 4, especially for those v-reversals.

Anyway, FIRST EVER WIN EVER!!!

Congrats pare
 

TheOGB

Banned
Okay, I had a close match earlier that I absolutley wanted to hear from others about:

https://www.youtube.com/watch?v=hyWHWhwQyJs

I included the live match to show how jittery it got in spots, followed by the replay with inputs. Some of my observations:
- I still can't help but mash sometimes... a bit of nerves, a bit of lag. Because of that bad habit/anxiety...
- I missed a few big punish opportunities. I've really got to stay calm and focused to make the opponent pay for whiffing DP or CA
- despite the mashing, I'd at least spent quite some time (too long, really) practicing hit confirms from LP but did not do that once
- I didn't figure out the opponent's grab pattern fast enough, and when I did I couldn't react properly
- I didn't finish them when I had the chance and almost gave the game away trying to bait something punishable. I wanna say the winning move was a hard read, but there's a good or better chance I just threw it out there on a wing and a prayer.
- I still have to suss out Nash's most efficient and optimized combos. The only one I hit reliably is the Rapid Punch into MK Scythe.

I'm also interested in hearing what that Necalli did right or wrong, as I haven't really played around with that character too much. He wasn't half bad, that combo into Critical Art was pretty good, and I was sure it'd kill.
 
Played some lounge battles with maddogmax and went 4-5 overall. Out cammy/Karen battles were pretty epic. So that's what I'll share, overall it was 3 sets to 2 but we split on cammy/Karen.

Here's the first 3:
https://www.youtube.com/watch?v=u_fh9B76wsE

then I switched to Nash, perhaps not realizing he might have wanted a rematch, he won vs. Nash 2-1

then we did a rematch:
https://www.youtube.com/watch?v=tbYdhMleDLY

Critique please, for both of us (he asked me ask). I was starting to feel the heat of being repetative, like "oh fuck he's got me down and i have nothing" kind of panic lol
- Tone down special move frequency on Cammy or space them better. Very punishable, which the Karin didn't do all that well.
- To elaborate: more like this, less like the constant throws. Tossing away a ton of relatively easy, higher damage punishes with the latter.
- Both of you need to work on anti-airing and anticipating jumps, even if you 'just' respond with normals. I've seen very little of this in action. This will help.
- Pushing a lot of buttons, considering the many sweep Crush Counters. This is a weakness for both sides.
- Seems like the both of you also struggled to push the other back on defense. When it did transpire, it was usually due to a careless mistake in lieu of a correct response.
- In other words: try applying more block strings and pressuring just with normals once you know the ideal ranges.
- Neutral game lacking. Not seeing a whole lot of Cammy's and Karin's best pokes (MK for both I think?) or them being spaced at the right distances.
- Another remark for the both of you: Cammy's Cannon Spike and Karin's equivalent are both prone to Crush Counters on block or when whiffed. Exploit this!
- Rassenha seems sketchy against Cammy from mid-screen or even further back. Seems like a wild guess.
- Karin could stand to try and throw cross-ups in the mix when close to Cammy. Non-existent threat in those sets.
- Whenever Cammy's V-Trigger was employed, often you spent it nearly immediately. Either sit on it a bit more or practice its combos.

I like that the Karin tried to play the grounded game as much as she did; just needs more refinement and improved decision-making, which'll come in time. I understand the lack of jumping due to the Cannon Spikes, but that was simply because she chose her moments poorly looking at the distance between you two as there was plenty of room for reactions, evidently. Cammy's medium kicks were utilized more efficiently in match 5, so learn to make a habit out of that when it makes sense.

I got my first Online win last night, with Karin. I can identify a few problems I need to address already:

https://www.youtube.com/watch?v=ZWwYiG5PE5M

  • Learning the spacing for normal attacks (Round 2 was horrendous for just missing my opponent).
  • Still stuck with muscle memory of a crouching-forward attack pose thanks to history with Kunimitsu in Tekken.
  • Guard, guard, guard.

Any other pointers that are glaringly obvious to Street Fighter veterans? Thanks in advance for any advice.
Some re-occurring flaws here as seen in the sets above you, so take a cue from those critiques where applicable. You're correct with your own observations. Couple of differences though: quite of bit of careless jumping in your play as well jab mashing, both of which can be easily punished. Not much else to go by given that the opposing Cammy also lacked restraint or something resembling a distilled strategy.

Here is my ken playing super fundamental figter V


http://youtu.be/G4MfmRkEbqg

Please critique my tecnique. I need to work my execution and punishes
- Right off the bat: way too much jumping. This can get you in trouble against better players.
- What you should be doing instead: wielding Ken's forwards and backwards dashes or his V-Skill run + step kick (situationally) for movement. The former are some of the best in the game.
- Although the Shoryukens sometimes worked out for you, far too random. This'll hurt against astute players due to Crush Counters and other punishes.
- You backed off when you had Mika in the corner. There's a place for respecting options, but you gave her too much room when backing off.
- Too much long-range fireball usage as well. Ken's... aren't particularly strong.
- Your method of approach is rather predictable in general because of these issues listed above.
- You need to exercise defending. Little in the way of blocking or using grounded normals to keep someone at bay (don't auto-pilot with this) and your anti-airs were lucky.
- Not much in the way of combos. This is not too important when learning, but learn basic punishes or hit confirms and evolve once you broaden your comfort zone.
- By extension, this can be expanded upon with V-Trigger. If you don't feel confident with it yet, at least use the meter for some V-Reversals to relieve some pressure.

Some fights I had just now, one vs birdie and the other cammy.

https://m.youtube.com/watch?v=_uHfBgMmLtQ
(L)

https://m.youtube.com/watch?v=i25ME9VS6Fs
(W)

What are your thoughts? Am I doing okay?
The Birdie match is a classic example of how you defeated yourself. The reason why I'm stating this is because the Birdie... wasn't doing much in the grand scheme of things. He wasn't going on the offensive, he wasn't making the most out of V-Skills or V-Trigger, he didn't particularly defend much either up until Round 3 either so the large brunt of the damage he dished out came from you being rather haphazard at inopportune moments. It's good that you exercised some caution and tried to poke away at him with your longer range normals, some whiff punishes in places even, but eventually you started throwing out random special moves for the sake of it from quite a distance away from him. It would've benefited you if you persisted with a grounded approach until the Birdie shows that he's aware how to get around this, which he only did during the third round with the anti-airs he used. I recognize that some Spiral Arrow instances were attempts at hit confirms, which is fine, but tighten up the execution if you're confident you can open someone up. Bottom line: you sometimes had the right idea on what fundamental strategy to follow, but you didn't notice the player weaknesses. And with regards to character weaknesses: Birdie is rather vulnerable to continuous up-close pressure for a multitude of reasons. Slow V-Reversal, no special move he can use as a proper reversal either, slower normals than Cammy and his command grabs aren't impressive. Chains are also unsafe.

Regarding the Cammy mirror match: even though you won, you weren't particularly dangerous. You kind of just threw special moves on a whim (even blew all your Super meter!) which only worked because the other Cammy's defense was lousy, and you respected her personal space far too much by walking back as much as you did. Look up some match videos of professional players to see how they mount offensive pressure, take notes of what they inflict on others and gradually practice whatever fundamentals you pick up on. Don't worry about combos too much outside of basic punishes: it's more important you understand how a fight out to flow with a character like Cammy. Some re-occurring shortcomings as some of the videos above you as well, so be sure to read those for more concrete pointers.
 

Xhorder

Member
I got five casual online matches with him, lost them all, so I decided to share my fourth fight on my Youtube. I know I need to defend more, yet I think I'm getting better at this aspect, and need to be a little more patient. Please give feedback.

I'm no expert either, but I'll try to give you some advice. You seem to use HP and HK only. The first time it worked, but c. HK can easily be punished on block (I speak from experience) since it's pretty slow. Try to use Ryu's c. MK xx hadouken when up close. c. MK is his best poke and works a lot better.

Oh and congrats on the first win :) It feels good.
 

Pachimari

Member
I'm so bad at the crouching game. I'll practice that. I still can't figure out how to cancel into moves. Should I just input the shoryuken right before the last frame of c.mk ends?
 

Xhorder

Member
I'm so bad at the crouching game. I'll practice that. I still can't figure out how to cancel into moves. Should I just input the shoryuken right before the last frame of c.mk ends?

In this case hadouken, but you can also cancel c. MK into shoryuken if you want. In your situation hadouken is safer on block, with a shoryuken the opponent has a lot more time to retaliate.

But yes, try to input quarter-circle punch before the c.MK animation ends. Just practice it in training mode, do it until you can do it ten times in a row on each side and then try to do it on a CPU controlled character before you try it online.
 

Pachimari

Member
Try doing the cr.mk in the middle of the srk motion. So f, d+mk, df+p

In this case hadouken, but you can also cancel c. MK into shoryuken if you want. In your situation hadouken is safer on block, with a shoryuken the opponent has a lot more time to retaliate.

But yes, try to input quarter-circle punch before the c.MK animation ends. Just practice it in training mode, do it until you can do it ten times in a row on each side and then try to do it on a CPU controlled character before you try it online.

Thanks for this guys. I'll practice into hadouken, as that one seems to be safer. I'll put it on my schedule for either tonight or tomorrow, and then I'll come back with a recording! :)
 
Since a lot of people are putting themselves out there, I also decided to capture a few of my fights for some advice on improving my gameplay.

Laura Gameplay
https://youtu.be/w4O69rLail4

0.33 - 2:56 - Laura vs Ryu
3:20 - 6:48 - Laura Vs Vega
6:53 - 9:00 - Laura Vs Ryu
9:07 - 12:26 - Laura vs Nash


Chun-Li Gameplay
https://youtu.be/GLl7bKvC7JQ

0.06 - 3:09 - Chun Vs Rashid
3:11 - 6:02 - Chun Vs Vega
6:08 - 9:43 - Chun Vs Karin
9:50 - 13:09 - Chun Vs Jumpy Mika
 
Reminder for Ken players, since I only just found out for myself:

mdlpcw.gif


I'm not sure if even vanilla EX Tatsu can do this and I could've blocked the SRK if I wasn't caught with my pants down, but there's his method of getting around Dhalsim / F.A.N.G projectiles.
 
Reminder for Ken players, since I only just found out for myself:

mdlpcw.gif


I'm not sure if even vanilla EX Tatsu can do this and I could've blocked the SRK if I wasn't caught with my pants down, but there's his method of getting around Dhalsim / F.A.N.G projectiles.

Well, that makes the Ken vs Dhalsim/ Ken vs FANG matchup a bit easier.
 

Kave_Man

come in my shame circle
Hey GAF, we added a Fighting Game Newbie channel for people learning the genre, wanting to learn, and looking for sparring partners or mentors; quote to reveal the link:

Thanks for this, I'll probably join once I get a bit more accustomed to all the lingo and can understand what's being said for any tips.

I've been lurking the last month in here, picked up a lot of knowledge so thank you everyone.
 

Whales

Banned
Hi guys, I was directed to come here for some advices. Here's a replay of mine:

https://www.youtube.com/watch?v=fA7TAW6l1T4

I'm the chun player, and tbh I pretty much feel like I can,t do anything vs anyone who rushes like crazy, this video is a good example of that. I start jumping like a retard and cant land anything

Anyone can give me some tips?
 
Alright guys frustration has set in and I am in need of help. I have almost no real experience in fighting games outside of Smash Bros. I have about 30 hours in USF4 but it was with a friend mostly. I have beaten all story modes for the characters in SFV and have settled on using Rashid. I can do all his moves pretty much without error but now I am at an impasse. I don't know how to get good. I sit in training mode but don't really learn much because I am not sure what to look for or what to get better at. I don't really know how to combo appropriately and really just need some guidance.
 
Hi guys, I was directed to come here for some advices. Here's a replay of mine:

https://www.youtube.com/watch?v=fA7TAW6l1T4

I'm the chun player, and tbh I pretty much feel like I can,t do anything vs anyone who rushes like crazy, this video is a good example of that. I start jumping like a retard and cant land anything

Anyone can give me some tips?
Much like my Chun vs Mika match I posted earlier, it seemed like the Mika was the one jumping. Mikas tend to do that A LOT. I find air grabs to be effective. The smart Mika players don't overdo it, but the over-excited ones never learn their lesson.
 
Alright guys frustration has set in and I am in need of help. I have almost no real experience in fighting games outside of Smash Bros. I have about 30 hours in USF4 but it was with a friend mostly. I have beaten all story modes for the characters in SFV and have settled on using Rashid. I can do all his moves pretty much without error but now I am at an impasse. I don't know how to get good. I sit in training mode but don't really learn much because I am not sure what to look for or what to get better at. I don't really know how to combo appropriately and really just need some guidance.

You can add me on psn or cfn, and I can show you what I know. I'm not that good, but I find that playing with someone is a good way to learn, since it isn't competitive. I've played with 2 gaffers so far, where I feel We're about equal in skill level (they may be a bit better :) ), and I've learned how to be patient, and work some easy combos. As far as advice, I can't really give much since I'm not the best :(

Psn: lordquasimoto--
Cfn: lordquas--
 

McNum

Member
Played a friend in Battle Lounge today (got it working, yay) and he told me something interesting after he beat me several times. I am apparently a pain to keep locked down. Which makes me wonder a bit... That's not Karin's gameplan in most cases, maybe I should look into someone else and get back to Karin when I've tried more characters?

But, are there any hit and run style characters in SFV? Or am I just letting frustrations talk and should go back to practicing Karin? I suppose it couldn't hurt to look.

Also, Denmark to the US can apparently be a playable connection. Not great, but... I've had worse in Ranked from the more local area.
 
With what little time I had this week I think i'm close to getting the feel of chun's range. I'm having trouble with the cr P, st p, cr mk xx sbk combo. I've pulled it off a few times but that's it. I think I'll practice some more and then practice facing cammy and ken.
 

rrc1594

Member
I'm sick today can't even play and it sucks so bad. I'm really getting a hold of Ken tho. He has one of the best dash in the game. You can get in and out really fast, with pressing Mp and MK to run. Also go under people when they jump if you time it right.
 
Played a friend in Battle Lounge today (got it working, yay) and he told me something interesting after he beat me several times. I am apparently a pain to keep locked down. Which makes me wonder a bit... That's not Karin's gameplan in most cases, maybe I should look into someone else and get back to Karin when I've tried more characters?

But, are there any hit and run style characters in SFV? Or am I just letting frustrations talk and should go back to practicing Karin? I suppose it couldn't hurt to look.

Also, Denmark to the US can apparently be a playable connection. Not great, but... I've had worse in Ranked from the more local area.
Dhalsim, Chun-Li and F.A.N.G fit the bill of having an annoying hit-and-run playstyle, but two of them are charge characters and the remaining one is fairly demanding to be good with.
 

McNum

Member
Dhalsim, Chun-Li and F.A.N.G fit the bill of having an annoying hit-and-run playstyle, but two of them are charge characters and the remaining one is fairly demanding to be good with.
Chun-Li is on my short list of other possible mains. (Ken, R. Mika, Zangief, and Ryu are also on it.) Never thought much of F.A.N.G. I haven't met one online yet, and I haven't even tried him out. He's a very gimmicky character, it seems. Maybe I should give Chun-Li a try, I never liked the mashed out kicks, but those are gone now. I can go back to Karin when my fundamentals are better.

As for charge characters, I can play both. Just need to learn the timing of the charge and it's there. Honestly, I wish Guile was here now. I get a feeling I might be a passable Guile, too. The hard part is remembering to hold down+back while jumping to have both Kikoken and Spinning Bird Kick ready when I land.

I should probably take Chun-Li to the lab and see what her normals and specials can do.
 
But, are there any hit and run style characters in SFV? Or am I just letting frustrations talk and should go back to practicing Karin? I suppose it couldn't hurt to look..

If you like Karin, then stick with her and play her the way you want. If you want to try a character that hits and runs, try Laura. I've been learning her the past few days. She has horrible normals that require you to get close with the exception of standing/Cr/Forward Hp and Hk, but they have very detectable start ups.
Her V skill allows you to dash back and forth quickly, so you can land a grab or a hit and dash out until you build up your meters. Once you have them, then its all about mix ups.



Chun-Li .
I don't think Chun fits the bill. Her design is focused more for rush down. She shines at mid-to close range and is horrible at distance play.
 
I don't think Chun fits the bill. Her design is focused more for rush down. She shines at mid-to close range and is horrible at distance play.
From what I've seen she's capable of weaving in and out of a lot of characters' ranges and methodically chipping away at them before applying more aggression when the time is right, but it is admittedly a different style of hit-and-run than F.A.N.G or Dhalsim. Her good normals and walking speed allow her to 'easily' suffocate the other player with just accurate spacing alone, not to imply she should focus on that exclusively.
 

McNum

Member
From what I've seen she's capable of weaving in and out of a lot of characters' ranges and methodically chipping away at them before applying more aggression when the time is right, but it is admittedly a different style of hit-and-run than F.A.N.G or Dhalsim. Her good normals and walking speed allow her to 'easily' suffocate the other player with just accurate spacing alone, not to imply she should focus on that exclusively.
I know I don't want to play Dhalsim. There's just too much with him that won't carry over to the rest of the cast. I feel like I defeat myself on my opponent with Karin. Ressenha is addicting. Because it works so often. ...and then it doesn't and I lose a third of my lifebar. Perhaps playing someone without a fullscreen leap and actually learn to earn my screen position would be healthy in the long run.
 
I've heard people talking about the shimmy on wake up. Is this meant to dance in and out and near throw range to bait out a throw attempt? Or just to confuse the opponent? It seems like a risky play but I was watching Chris hu's Karin do it against bison. Bison has very poor wake up options so maybe it's much less useful against say Ryu or cammy because they have a good dp?
 

Freshmaker

I am Korean.
I've heard people talking about the shimmy on wake up. Is this meant to dance in and out and near throw range to bait out a throw attempt? Or just to confuse the opponent? It seems like a risky play but I was watching Chris hu's Karin do it against bison. Bison has very poor wake up options so maybe it's much less useful against say Ryu or cammy because they have a good dp?
It serves two purposes. It discourages throw attempts and it's meant to bait out dp's for that sweet crush counter damage.

Once you make them hesitate on the wake-up dp etc, then it's easier to walk up throw, set up cross ups etc.
 
It serves two purposes. It discourages throw attempts and it's meant to bait out dp's for that sweet crush counter damage.

Once you make them hesitate on the wake-up dp etc, then it's easier to walk up throw, set up cross ups etc.

Would you want to do this with a bit of walking followed by a backlash at the last moment?
 
From what I've seen she's capable of weaving in and out of a lot of characters' ranges and methodically chipping away at them before applying more aggression when the time is right, but it is admittedly a different style of hit-and-run than F.A.N.G or Dhalsim. Her good normals and walking speed allow her to 'easily' suffocate the other player with just accurate spacing alone, not to imply she should focus on that exclusively.

That I agree 100%. her hit and run game is different than fang's and dhalsim's in that primarily you have to put in more work with her to keep the opponent from just moving up to you. From my limited experience, you'll have to have a precise Lp fireball and anti air game to make the opponent scared of closing that distance.

On an unrelated note, I decided I've been in the lab long enough and finally hit ranked mode with Chun. I made it all the way to Bronze with one loss against a nash player. I cut it close with a Karin I ran into but I outwitted her. I could tell she was waiting for a fireball so she could do that spinning attack she has that goes over fireballs ...so I stayed back and wiffed a few LPs and she kept falling for the bait. "feelsgoodman.jpg"
Maybe I'll post a video of my journey to bronze later. I feel like continuing, but I'm calling it a night for now while I'm on a high note...and hopefully I can continue to lvl up next time I play...=D

I know the journey is going to be harder from here.
 
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