am I the only one who's not really fond of this idea?
Yes.
am I the only one who's not really fond of this idea?
Imagine if they become the exclusive Oculus console box?
not really, not in this particular instance. when i have the chance i'll maybe look through the first 10 pages because i am genuinely curious as to whether the vast majority of us are okay with this idea or absolutely hate it.Consensus? Come on, mate, you know better .
turns out you're wrong.Yes.
Modding your Console was never going to happen.
am I the only one who's not really fond of this idea?
Modding your Console was never going to happen.
am I the only one who's not really fond of this idea?
Upgrading components of a modular console - No
New Console SKUs available every 2/3 years, with games support for 6 or 7 years - Quite Likely
Yup looks that way. So basically a new APU every 3 odd years, so games won't have a generational leap anymore. If anything it makes advances in game tech faster, Instead of generational.
I'm actually okay with the "iPad model", but it's hard for me to imagine an elegant way to communicate whether or not the game you want to play works with the system you own. I mean I'd do the research, but kids and parents might get burned.
Halo 7, available for Xbox One (Super and Turbo versions only) and Xbox Two.
I've given it some thought, and i've come up with the solution I do think MS will end up pursuing for this. This is my prediction anyway.
For starters, from my dev perspective, I just can't foresee how they go about fulfilling the promises they currently have while also maintaining it being a 'console'. Theres no way they'd garner the 3rd party support to support all of those machines, not to mention they couldn't build up a marketshare large enough to generate profit on any individual release within a reasonable timeframe, especially if this were a yearly or biannual release.
So, the solution I see is MS turning Xbox into a sort of living room PC box, a la steambox, and have it be an open-ended OS, rather than the closed OS that we currently get with the X1's version of Win10. Again, this would mean that they will have completely moved away from the traditional console platform, while still getting to sell a piece of hardware called 'Xbox' that consumers of their entertainment software could enjoy. I imagine the OS would be revised in some ways, but that it would be way more open than the current X1 OS is.
The benefit of turning your closed box console into an open-ended OS is that, you get to reap the benefits of having your machine be PC like. Depending on how they implement their new Xbox's OS, they could allow installation of non-UWP apps as well, allowing something like Steam on the box, which would really draw in some fans. You'd even be able to license Xbox to other hardware manufacturers and allow them to make their very own Xbox with different specs. At that point, its up to the user as to whether or not your machine could run any particular piece of software. This solves the development problem we have spent time discussing, as it would just run the PC version of games, which have code-bases which are targeted towards hardware manufacturers, and not specialized in the console's APU.
The success of this will depend on one thing: can MS get out of its own way to allow this to be successful? If they launch this box, but make the app-environment closed off, thus not allowing you to install Steam or Origin, and forcing you to only use the Windows Store, then the box will only ever be as supported as UWP gets (which as of right now, I don't see getting any more support than Origin does in terms of 3rd party releases). If the W10 Xbox OS is open-ended, allowing me to install most/any app I want, then not only do I have access to my Steam software library (and licenses on any other service I use), but all of it will carry forward onto any other device I use. But again, this relies on MS doing something MS has, in the past, proven incapable of doing.
I'm actually okay with the "iPad model", but it's hard for me to imagine an elegant way to communicate whether or not the game you want to play works with the system you own. I mean I'd do the research, but kids and parents might get burned.
Halo 7, available for Xbox One (Super and Turbo versions only) and Xbox Two.
The key to making incremental upgrades is FOWARD compatibility of ALL games and apps for at least one generation. Shouldn't be that hard to support for developers who have/ had PC presence.
This will be attainable once people see its not a closed system/console, but rather a PC-lite.
I don't think console gamers like that idea, they expect things to work, it's on dev to make sure of that.
PC is the opposite, mostly users themselves make adjustment to meet the performance they want.
And what about all those indies for example that haven't? It's very easy to say it shouldn't be hard. Are you a developer?Shouldn't be that hard to support for developers who have/ had PC presence.
Well, you've just doubled the testing time. Easy eh?They just have to make sure that their latest games can run on an older configuration.
Like I said earlier in the thread, do you really think the likes of Bethesda, Telltale and Ubisoft are going to spend quality dev/QA time optimising the game to ensure that it runs on all models perfectly? They can't even do it for the one 'model' now.The games would still be optimized, I just imagine at least one or two toggles or just automatic with better performance.
And what about all those indies for example that haven't? It's very easy to say it shouldn't be hard. Are you a developer?
Like I said earlier in the thread, do you really think the likes of Bethesda, Telltale and Ubisoft are going to spend quality dev/QA time optimising the game to ensure that it runs on all models perfectly? They can't even do it for the one 'model' now.
The people / customers don't have to see anything. Y would they care / know about closed system / console. They'll just have to be told that the latest Halo will run on their old Xbox ones.
Definitely not for this.
Especially so, since it was not part of the platform's message from the beginning. I think a lot of console(xbox or otherwise) expect a level competitive playing field and this flies in the face of that.
Ehhhh, thats where we'd have to disagree. I think the moment they shift off of console, X1 gets left behind, and they move to the open-OS Xbox, which is basically a PCmachine. It makes more sense for MS, and they've already moved all of their first party over to PC anyway. This new Xbox is just gonna be a living room PC.
In what way do you mean?
They can update X1 to be open-OS.
That a game will run relatively even across the platform (frame rate, draw distance, etc.) in competitive game modes.In what way do you mean?
It's funny because it's (likely) true.Guys if you're interested in the "Xbox One revision", you can start beta testing right now
and the finishing touch
I've given it some thought, and i've come up with the solution I do think MS will end up pursuing for this. This is my prediction anyway.
For starters, from my dev perspective, I just can't foresee how they go about fulfilling the promises they currently have while also maintaining it being a 'console'. Theres no way they'd garner the 3rd party support to support all of those machines, not to mention they couldn't build up a marketshare large enough to generate profit on any individual release within a reasonable timeframe, especially if this were a yearly or biannual release.
So, the solution I see is MS turning Xbox into a sort of living room PC box, a la steambox, and have it be an open-ended OS, rather than the closed OS that we currently get with the X1's version of Win10. Again, this would mean that they will have completely moved away from the traditional console platform, while still getting to sell a piece of hardware called 'Xbox' that consumers of their entertainment software could enjoy. I imagine the OS would be revised in some ways, but that it would be way more open than the current X1 OS is.
The benefit of turning your closed box console into an open-ended OS is that, you get to reap the benefits of having your machine be PC like. Depending on how they implement their new Xbox's OS, they could allow installation of non-UWP apps as well, allowing something like Steam on the box, which would really draw in some fans. You'd even be able to license Xbox to other hardware manufacturers and allow them to make their very own Xbox with different specs. At that point, its up to the user as to whether or not your machine could run any particular piece of software. This solves the development problem we have spent time discussing, as it would just run the PC version of games, which have code-bases which are targeted towards hardware manufacturers, and not specialized in the console's APU.
The success of this will depend on one thing: can MS get out of its own way to allow this to be successful? If they launch this box, but make the app-environment closed off, thus not allowing you to install Steam or Origin, and forcing you to only use the Windows Store, then the box will only ever be as supported as UWP gets (which as of right now, I don't see getting any more support than Origin does in terms of 3rd party releases). If the W10 Xbox OS is open-ended, allowing me to install most/any app I want, then not only do I have access to my Steam software library (and licenses on any other service I use), but all of it will carry forward onto any other device I use. But again, this relies on MS doing something MS has, in the past, proven incapable of doing.
You make it sound like development hell if they stick to the closed console model, so how do developers work for 3 platforms concurrently ir Xbox, PS4 and PS4 .. And some cases last gen included too? Or do you mean smaller studios or independent devs?
You make it sound like development hell if they stick to the closed console model, so how do developers work for 3 platforms concurrently ir Xbox, PS4 and PS4 .. And some cases last gen included too? Or do you mean smaller studios or independent devs?
You make it sound like development hell if they stick to the closed console model, so how do developers work for 3 platforms concurrently ir Xbox, PS4 and PS4 .. And some cases last gen included too? Or do you mean smaller studios or independent devs?
During the talk at the Xbox showcase, Spencer pointed to Sonys incorporation of virtual reality into this hardware cycle as an example. He reiterated that basic thrust in speaking on the podcast.
What Im saying is that hardware innovations happen, we want to be able to embrace those in the console space and make those available and maybe not have to wait seven or eight years for that to happen, Spencer explained. It took nearly a week to clear the air, as Microsoft was unwilling to clarify the statements when we spoke to them in follow-up last week.
The Xbox One is an x86 device running Windows 10. That means Xbox is already a part of the Windows ecosystem. New more powerful Xboxes are still going to be consoles and universal application development includes the consoles as well as PC. What you are suggesting would be a huge waste of time for MS and give them absolutely nothing they don't already have.Imagine a low end gaming PC bundled with an Xbox One controller and marketed to consumers, now you're imagining the future of Xbox tm.
If you think that will sell enough to warrant developer support, then fine, if you don't, then fine, but that's what's coming.
The Xbox One is an x86 device running Windows 10. That means Xbox is already a part of the Windows ecosystem. New more powerful Xboxes are still going to be consoles and universal application development includes the consoles as well as PC. What you are suggesting would be a huge waste of time for MS and give them absolutely nothing they don't already have.
I've given it some thought, and i've come up with the solution I do think MS will end up pursuing for this. This is my prediction anyway.
For starters, from my dev perspective, I just can't foresee how they go about fulfilling the promises they currently have while also maintaining it being a 'console'. Theres no way they'd garner the 3rd party support to support all of those machines, not to mention they couldn't build up a marketshare large enough to generate profit on any individual release within a reasonable timeframe, especially if this were a yearly or biannual release.
So, the solution I see is MS turning Xbox into a sort of living room PC box, a la steambox, and have it be an open-ended OS, rather than the closed OS that we currently get with the X1's version of Win10. Again, this would mean that they will have completely moved away from the traditional console platform, while still getting to sell a piece of hardware called 'Xbox' that consumers of their entertainment software could enjoy. I imagine the OS would be revised in some ways, but that it would be way more open than the current X1 OS is.
The benefit of turning your closed box console into an open-ended OS is that, you get to reap the benefits of having your machine be PC like. Depending on how they implement their new Xbox's OS, they could allow installation of non-UWP apps as well, allowing something like Steam on the box, which would really draw in some fans. You'd even be able to license Xbox to other hardware manufacturers and allow them to make their very own Xbox with different specs. At that point, its up to the user as to whether or not your machine could run any particular piece of software. This solves the development problem we have spent time discussing, as it would just run the PC version of games, which have code-bases which are targeted towards hardware manufacturers, and not specialized in the console's APU.
The success of this will depend on one thing: can MS get out of its own way to allow this to be successful? If they launch this box, but make the app-environment closed off, thus not allowing you to install Steam or Origin, and forcing you to only use the Windows Store, then the box will only ever be as supported as UWP gets (which as of right now, I don't see getting any more support than Origin does in terms of 3rd party releases). If the W10 Xbox OS is open-ended, allowing me to install most/any app I want, then not only do I have access to my Steam software library (and licenses on any other service I use), but all of it will carry forward onto any other device I use. But again, this relies on MS doing something MS has, in the past, proven incapable of doing.
This just reads to me that they know Xbox is too pony to be VR capable and they are acting on that and bringing out a new console entirely
Ant the fact that the Rift ships with an Xbox One controller makes me guess who they might be "out sourcing" shall we say, their VR hardware too.
What I don't understand is why having 2 or 3 closed Xbox SKU's would be more difficult for developers than having an unchecked number of Win10 boxes.
In either case, developers would be targeting a lesser hardware configuration, and users will determine how their software performs by choosing their hardware. But in the case of your win10 boxes, developers have no clue what hardware their customers will be using.
Regarding the bolded, My ,admittedly limited, understanding of development makes it seem like MS would want the software development process to more closely PC development; these units would just be running the UWP version of the game, and architecture would be similar enough between consoles to not require specialization.
On console, dev have tune and test the game and make sure consistent performance.
On PC, user themselves tune or upgrade to fit thier need, different audience different expectations.
If dev release PC version on close hardware without tuning and testing, it might run bad, and user can do nothing about it.
You make it sound like development hell if they stick to the closed console model, so how do developers work for 3 platforms concurrently ir Xbox, PS4 and PS4 .. And some cases last gen included too? Or do you mean smaller studios or independent devs?