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Final Fantasy XV needs to sell 10 million units to succeed in team's goal

Loris146

Member
I just started typing this long reply, thought better of it and deleted it.

Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.

Great post.
 

Ryng_tolu

Banned
Christ really? That seems insanely high.

Surely they broke all kinds of records with sales like that.

They have outsold by almost double The old Skyrim record which was 7million. That Said, Skyrim was / is something like an immortal Game on PC. It's legs on steam were insane.Should be about ~10 Million now, only on steam. Fallout has a Chance to outsell it, but is gonna be a Close Battle.

My sales prediction for Japan that is very scientific and not at all pulled from my ass is 600-800k.

Hu...
 

Celine

Member
FF13 sold 9 mill copies
Re-post from a few pages back.

For comparison sell-in LTD of previous Final Fantasy games provided by Square Enix to CESA (in million of units):

eMuja0v.jpg

Figures marked as "updated as 2014" are rounded to nearest 100K, the other ones to 10K.
 
Re-post from a few pages back.

For comparison sell-in LTD of previous Final Fantasy games provided by Square Enix to CESA (in million of units):



Figures marked as "updated as 2014" are rounded to nearest 100K, the other ones to 10K.

I know it released really late in the PS1 life cycle, but I find it very disappointing that FFIX sold millions of copies fewer than VII and VIII.
 
I know it released really late in the PS1 life cycle, but I find it very disappointing that FFIX sold millions of copies fewer than VII and VIII.

I think the combination of launching right around the PS2 and being wholly different from VII and VIII's more hybrid scifi/fantasy feel did that. FFIX was basically an homage to FF I through V, and the audience for those titles was much smaller than VII and VIII.

I still remember when IX was first revealed from leaked stuff The GIA somehow acquired, and people thought it was a joke because of how little it resembled the direction FF seemingly was going.
 

Darius

Banned
It seems they are really ready to invest a lot in marketing. Will be hard to reach this target though.

Steam sales/Squeenix humble bundles will get it there for sure eventually.

It´s not just a popularity contest, so it´s not just about reaching that number, otherwise they would launch it at a budget price from the beginning. This 10m refer to full-price shipments.
 
TEN million copies at a minimum????? They're going to need this game to be a fucking cultural phenomenon. What the hell, why did they even bother commissioning a car or a shitty Anime series? Square Enix's costs are out of control.



This is one of the worst analyses I've ever seen.

Hey that first episode of that anime was not shitty honey.
 
I really don't understand how the Souls games have become a paragon of RPG combat. There is so much hubris from the Souls community about those games sometimes. The combat is rewarding because of its simplicity and the difficulty of the enemies - its not like the combat itself is mechanically deep. It just isn't.

It started out innocently enough, with people just happy to have something that was kind of a fusion of dark CRPG themes and NES adventure game mechanics with modern controls and presentation. I'm not entirely sure what went wrong :p
 

Fdkn

Member
This 10m refer to full-price shipments.

So did you even bother reading what they said?

"it needs to sell 10 million copies, worldwide, over the entire life-span of the game"

Unless you're going to asume that's a lie because you say so.

No, 10 million budget priced sales wouldn't work, but that's not a feasible scenario anyway. They sure run some projections to reach that number.

I think the launch shipment will be 5million minimun fwiw.
 

muteki

Member
I don't think the game will have the far-reaching appeal that Square hopes it will. In recent years people have gotten use to -souls/bourne and character action feel and going into FFXV expecting that will be disappointed.
 

Maebe

Member
I think this will really depend on the US getting on-board and I don't think the aesthetic of this game or the marketing has the broad appeal needed for that
 

yoonshik

Member
The Witcher 3 is overrated trash though. Notice how nobody talks about it anymore now that the hype is gone? Just like what happened with Dragon Age: Inquisition and Bioshock Infinite kii. XV already has a lot more hype than W3 ever had, and we're still half a year away.

XV will undoubtedly double W3's numbers, mark my words.

Just in case this first part isn't a joke. I hear lots of praise still for Witcher III. One of the few decent games this gen. Have heard many times maybe it's the only good one compared to the greats of last gen.
 
Witcher 3 has sold 6 millions in 6 weeks. So the "almost twice as much" is a bit weird.

Anyway, I doubt ff15 can make 10 million but we'll see I guess. Maybe there is a thirst for AAA jrpg
 

cackhyena

Member
The Witcher 3 is overrated trash though. Notice how nobody talks about it anymore now that the hype is gone? Just like what happened with Dragon Age: Inquisition and Bioshock Infinite kii. XV already has a lot more hype than W3 ever had, and we're still half a year away.

XV will undoubtedly double W3's numbers, mark my words.
Tell me you're joking. Because holy shit is this a dumb as fuck statement if not.
 

NolbertoS

Member
Wow, never thought SE would send a FF game to die like that. Anytjing less and FF series could be in peril. How about SE, you stop taking 20 years (exaggeration) to release a FF game. Miss the simpler times when SE would be happy that FF sold a million worldwide. If it bothers you that much SE then just release FF games on 3DS.
 
Wow, never thought SE would send a FF game to die like that. Anytjing less and FF series could be in peril. How about SE, you stop taking 20 years (exaggeration) to release a FF game. Miss the simpler times when SE would be happy that FF sold a million worldwide. If it bothers you that much SE then just release FF games on 3DS.

Tabata clarified - its his teams ambition and goal for this game -- not a requirement from Square Enix
 

DKHF

Member
Wow, never thought SE would send a FF game to die like that. Anytjing less and FF series could be in peril. How about SE, you stop taking 20 years (exaggeration) to release a FF game. Miss the simpler times when SE would be happy that FF sold a million worldwide. If it bothers you that much SE then just release FF games on 3DS.
Read the update here http://www.novacrystallis.com/2016/...eds-to-sell-10-million-units-to-be-a-success/

SE does not expect it sell 10 million, it's his team's ambition.

Edit: Ninja'd
 

Auto_aim1

MeisaMcCaffrey
It has been a long time since a mainline single player Final Fantasy game so it will sell pretty well. Personally I think if it gets a good score it will end up selling around 6 million. Expecting anything above that is absurd and I really don't think FFXV will be > 90 Meta.
 
Would be nice to know what SE's expectations are though, or how many copies are needed just to break even.
Anyway, that's a very ambitious goal for Tabata, I seriously doubt they'll achieve it.
 

Instro

Member
Not sure why anyone would think otherwise, it's pretty clear the game didn't need to sell that much to be financially successful.
 
Poor Tabata. How many times has a sloppy/errant translation given him this type of major headache?

Wonder what the actual number sold for break even is though....
 
Anyone have an idea of around the average amount(percentage or otherwise) a dev gets back from each new game sell? I assume digital leads to more revenue in general as to not have to buy the disks and stuff.
 
man, for break even that still sounds high, but the budget on this must be quite something
Yea its definitely hight but at least its doable for the most part 10 was always kind of a stretch. Idk tho i feel like im adding more of a budget in my head than what it really is for them so maybe 5mil or so
 

Dremark

Banned
Considering the dev time and likely budget, I'm honestly surprised it's that low.

I can't imagine this even remotely coming close though.
 

Curufinwe

Member
I really don't understand how the Souls games have become a paragon of RPG combat. There is so much hubris from the Souls community about those games sometimes. The combat is rewarding because of its simplicity and the difficulty of the enemies - its not like the combat itself is mechanically deep. It just isn't.

Not deep compared to what other RPGs?
 

Somnia

Member
Title really needs updated or this thread locked and a new thread started now that we know it doesn't have to hit 10m to be profitable... which makes way more sense.
 
I just started typing this long reply, thought better of it and deleted it.

Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.
For real?

FFXV has been in development for a decade now. Is it really comparable to other projects from EA, Ubisoft, etc?
 
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