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Quantum Break PC is a mess (non-native render, badly optimized, overpriced, etc)

RotTR had nothing on this game. I'm still playing RotTR as a UWP and it's not too bad at all. It's not ideal, obviously, but it's fine on the whole. I'm not surprised there wasn't a huge stink around it. This is a higher profile release and a significantly more broken port.
Perhaps debacle was too strong a word, Windows Store is still an inferior distribution platform though.
 

nynt9

Member
Holy shit the cheekiness from Remedy. The least they could do is own up to it instead of constantly being passive aggressive with every response.

Also wtf at the 50fps cap
 

koutoru

Member
Microsofts "second wave" of UWP games (Quantum Break and Ori) isn't getting of to a great start and I wouldn't be surprised if they delayed the UWP version of Ori even further now to assure quality.

Interestingly enough, Ori is supposed to be released on Steam as well, so I'm guessing it'll be the second game to have both a win32 and UWP launch.
 
Regardless, no one did anything about Windows Store after the Rise of the Tomb Raider debacle.

I don't think that's how development works. You can't just throw out your roadmap out of the window and stop everything to fix something fundamental like that right away.

And regarding my comment that the divisions aren't pointing guns at each other anymore, let me be clear that it makes the current situation even worse. With Windows and Xbox being under the same roof, there's not even some "they hate each other" BS excuse or anything like that. This is simply embarrassing for both divisions and should've never happened.
 

Brannon

Member
twitterknbip.jpg


That's ... wow. Just WOW.

To Be Fair To Remedy, How Can These Issues Be Real If Out Eyes Aren't Real?

Edit: damn you Uzzy!
 

GHG

Member
Maybe, first of all I think it's best practice to confirm if your mouse is real?

Well even if it's real I don't know if playing with a mouse would benefit that much, unless you're a big fan of playing games hunched over a desk sitting really close to a screen.
 
I was super pumped for this game. After the mediocre reviews and the shitshow that is their PR and horrible PC release I'm just gonna skip this game.
 

Doffen

Member
The new structure wasn't helping much, there is no way that Microsoft doesn't know the state MS Store is in, yet Phil Spencer could only give safe, vague PR promise of "fixing" UWA.

Quantum Break simply showed they weren't trying very hard on delivering a competent PC port.

I'm not saying the new structure is helping. I'm saying that it's different now and this unified vision is why everything is taking ages at Microsoft. Windows 10 mobile is a perfect example of how they've fucked up regarding Windows 10.

Anything addressed to the public is PR. Phil Spencer was probably vague because they clearly didn't have a fix imminent. If they had a fix ready he would have stated that and Quantum Break wouldn't be a mess on PC.
 

LordRaptor

Member
I'm not saying the new structure is helping. I'm saying that it's different now and this unified vision is why everything is taking ages at Microsoft.

Literally nothing about the push to use the Win10 Store and UWAs for traditional PC games is coming across as slowly working to successfully execute a clearly thought out plan.
It comes across as rushing to try and keep the Xbox division relevant in the face of their failure to successfully compete in the console space.
 

theultimo

Member
http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc

Yup exactly what I was saying, UWP and vsync issues from that make it a jittery mess.

Universal Windows Platform: This is a drum we cannot beat loud enough - the Universal Windows Platform architecture is a huge issue for the PC right now. There are problems with this game, such as frame-pacing, which could be fixed by users right now but that becomes impossible due to UWP's limitations. In the case of Quantum Break, this means that we're basically held hostage waiting for improvements from the developer or from Microsoft itself, as if this were a console game. In a perfect world, games would ship without any issues, but that just doesn't always happen, which is why it's so important for PC gamers to have the option to work around these problems with established tools and GPU control panel options. Also: bonus points to UWP for overwriting our Xbox One completed game save with fresh PC data instead, eliminating our existing progress completely

Now I'm living with it, but I will not assume everyone else will. It's playable yes, but hugely uneven and most modding tools would be able to fix it if it's now UWP. I would totally advise and no one picking this up unless you get a GREAT deal.
 

LordRaptor

Member
time to page HarSon. He said the game was smooth for him. So either he has some settings to tick to make the game run well or he was full of shit on this one.

In fairness, sensitivity to frame rate is highly personal and subjective, I don't think its worth calling someone specifically out for having a lower tolerance
 
Literally nothing about the push to use the Win10 Store and UWAs for traditional PC games is coming across as slowly working to successfully execute a clearly thought out plan.
It comes across as rushing to try and keep the Xbox division relevant in the face of their failure to successfully compete in the console space.

This is the idiocy of it all. It's MICROSOFT'S fault that the Xbox One shipped the way it did. No way there weren't people there sounding the alarm that the console was not going to be as competitive as they'd hope, but MicrosoftGunsInAllDirections.jpg keeps coming to mind.

Now, in an effort to keep the Xbox division on solid ground, they've once again completely missed the boat on PC gaming and knocked over the entire pot onto the ground.

When it seems like the Xbox One was making progress (backwards compatibility, games, increased console functionality) they overshadow it with sending games out to die shackled to a pointless app platform for AAA games.

Why do they continue to make decisions that seem to harm some other aspect of their operations?
 

theultimo

Member
And something is broke right now with nvidia cards. My card crashes. A lot. The only way to stop I've found is to lower the detail.
 

JaseC

gave away the keys to the kingdom.
Are we getting to the point now where we shouldn't advise getting a 970 over a 390, especially if you want to play dx12 games in the future?

We're at the point where one should just wait for Pascal/Polaris. A few more months at most, while seemingly long for those with older systems, is ultimately a small price to pay for hardware that's going to be better suited for DX12.
 

Gumbie

Member
http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc

Yup exactly what I was saying, UWP and vsync issues from that make it a jittery mess.



Now I'm living with it, but I will not assume everyone else will. It's playable yes, but hugely uneven and most modding tools would be able to fix it if it's now UWP. I would totally advise and no one picking this up unless you get a GREAT deal.


BUT BUT GUYZ IT'S A GREAT GAME QUIT BEING BABIES AND JUST PLAY IT.
 
FWIW
Phenom II x4 965
r9 280x 3gb
fps in the 20s, which is what I expected
I've reached the end of the first episode and know the latter part of the game gets crazier with the effects...we'll see how it goes. Good stuff so far. Animation is last gen.
 

LordRaptor

Member
I wasn't talking about just this game. This seems more like a driver issue than hardware.

Weren't there issues with the Gears Ultimate release where both AMD and nVidia representatives saying that it had been released with them knowing nothing about it and not implementing optimisations they had been working on in a seperate branch?
 

theultimo

Member
I wasn't talking about just this game. This seems more like a driver issue than hardware.
Definitely a driver issue, considering using 362.00 > causes a display driver error crash when upping the detail.

Even GeForce experience is being very very conservative, putting a 960 at low detail and 720p when it can handle more.
 

Diancecht

Member
Holy fuck.

I played the first act, there were stutters and frame pacing issues and I am pretty sure I have never hit 60 fps but it was enjoyable.

Then the second act starts. At the warehouse I got like 10 fps with shit ton of stutters all over.

This is with a 980 TI and i7 6700K btw. What in the disgusting fuck is this shit?
 
Holy fuck.

I played the first act, there were stutters and frame pacing issues and I am pretty sure I have never hit 60 fps but it was enjoyable.

Then the second act starts. At the warehouse I got like 10 fps with shit ton of stutters all over.

This is with a 980 TI and i7 6700K btw. What in the disgusting fuck is this shit?
Time to join the winning team
#AMD #GamingEvolved #Hashtagsarelame

On a serious note...the fact that the game seemingly runs better on AMD hardware tells you how direct of a port it was from the XB1 version. This was a late in the game port...prob just 3-5 months of work. Extremely poor decision from MS to not delay the port. It's like they HAD to get it out on the same day b/c they didnt want people to think PC was 2nd fiddle after announcing the renewed PC initiative. That's my tinfoil hat theory.
 
In fairness, sensitivity to frame rate is highly personal and subjective, I don't think its worth calling someone specifically out for having a lower tolerance
Hmm yes that came off more aggro than it was intended to be. HarSon is my boi so I didn't think any thing of picking on him a bit. He knows I love him like a play cousin.
 
This is guaranteed to be an Arkham Knight situation in that they'll get things a bit better, but it's never going to be as good as it should be. What an absolute mess of a release.
 

jelly

Member
Read that EG article, that embarrassing stuff from Microsoft, they really don't care. No pride at all.

Phil can't do anything, the Windows team need to see it as a priority but for them snapchat and Instagram are the priority.
 

theultimo

Member
I guess I'm not overly critical of this because people should be happy they can play it at all on PC.

Anyone got an extra sammich?
I would rather not play it on PC and have them refine the port, as what I am playing now is a great game flawed by everything else

However, the UWP initiative claims another victim.
 

papo

Member
This might be a totally moronic question, but why is it that PC Ports in general are having more of a hard time this gen?

Isn't the hardware more compatible than it was before? O ris it the fact that because the hardware is more compatible they are just leaving the work to a later time because of this.

It's like wtf? Why can't these ports be better?
 
This might be a totally moronic question, but why is it that PC Ports in general are having more of a hard time this gen?

Isn't the hardware more compatible than it was before? O ris it the fact that because the hardware is more compatible they are just leaving the work to a later time because of this.

It's like wtf? Why can't these ports be better?

Besides Arkham Knight and Quantum Break I can't think of that many PC ports that were that terrible.

Maybe Assassins Creed Unity but I thought that was bad across all platforms at the start anyway.

As far as games I'm playing on PC everything is going smoothly. If there's a problem I'd assume it is assigning the minimal resources to PC versions of games as possible.

Last major cross-platform game I played on PC was MGSV TPP though and that was fantastic on PC (and PS4, I own both lulz).

In the reverse direction, Witcher 3 was apparently much worse on consoles before being fixed months later to have much better performance.

At some point the work has to be done, and human resources need to be applied, and it costs money get those people to do the work.

Doing the minimum to get games to work "acceptably" is probably the major issue. Something maybe Nintendo is the least guilty of among all videogames publishers.
 

LewieP

Member
This might be a totally moronic question, but why is it that PC Ports in general are having more of a hard time this gen?

Isn't the hardware more compatible than it was before? O ris it the fact that because the hardware is more compatible they are just leaving the work to a later time because of this.

It's like wtf? Why can't these ports be better?
Arkham Knight is an anomaly, likely in part due to using ageing engine/middleware that is being pushed to it's limit, and got lots of console specific optimisations, and a rushed outsourced PC port.

The rest are just because Microsoft is publishing PC games again.

Unless I missed any other big ones.

Edit: I guess WB gave MKX a rushed outsourced PC port, too.
 

mcrommert

Banned

I know i'm going to get those calls about being a shill but...

The article starts off with the author basically feeling sorry for remedy for some reason...and then blames microsoft for the problems with the port. It even says its their fault because the problems "could be addressed by the community right now if not for the limitations of the Universal Windows Platform." Sure, complain about the role uwp plays in this ports problems...they are definitely there. But if Remedy handled the port then 95% of the problems are theirs...why are they getting a pass on this? Perhaps i'm missing the point.

EDIT: and before anyone says i get the problems that both uwp and Directx 12 contributed to this port...but this article is absolutely disengenous
 

Trup1aya

Member
This might be a totally moronic question, but why is it that PC Ports in general are having more of a hard time this gen?

Isn't the hardware more compatible than it was before? O ris it the fact that because the hardware is more compatible they are just leaving the work to a later time because of this.

It's like wtf? Why can't these ports be better?

The answer seems simple to me. When ports are rushed the outcome isn't good. Whether it's PC --> console, Console --> PC it makes no difference.
 
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