This might be a totally moronic question, but why is it that PC Ports in general are having more of a hard time this gen?
Isn't the hardware more compatible than it was before? O ris it the fact that because the hardware is more compatible they are just leaving the work to a later time because of this.
It's like wtf? Why can't these ports be better?
Besides Arkham Knight and Quantum Break I can't think of that many PC ports that were that terrible.
Maybe Assassins Creed Unity but I thought that was bad across all platforms at the start anyway.
As far as games I'm playing on PC everything is going smoothly. If there's a problem I'd assume it is assigning the minimal resources to PC versions of games as possible.
Last major cross-platform game I played on PC was MGSV TPP though and that was fantastic on PC (and PS4, I own both lulz).
In the reverse direction, Witcher 3 was apparently much worse on consoles before being fixed months later to have much better performance.
At some point the work has to be done, and human resources need to be applied, and it costs money get those people to do the work.
Doing the minimum to get games to work "acceptably" is probably the major issue. Something maybe Nintendo is the least guilty of among all videogames publishers.