• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Uncharted 4 preview thread. New footage/info

Javin98

Banned
Hmmm.

Different styles of art direction, etc.. Maybe complemented would be a better word?

I still find The Order jaw dropping.
I said it before and it's just my opinion, but I'll repeat myself. The crisp and sharp IQ of Uncharted 4 already puts it ahead of The Order. Of course, The Order does some things better, like higher res shadows and better material shading (so far), but overall I find Uncharted 4 to be the more impressive looking game.
 
Just as an aside, I just saw the latest Bob's Burgers episode. When the kids try to find a way through that poison ivy field and they see those stones they can use for that (jump from one to another to avoid getting contact with the plants), the Uncharted "clue jingle" sounds.

Haha no way, that's cool.
 

KORNdoggy

Member
nlglno.gif

that has seriously impressed me. and i imagine it's such a fluke of aligned AI and the actions they chose to do (sam could have easily choked him) that i'll probably never see it in my entire run of the game. lol
 

Gurish

Member
Hmmm.

Different styles of art direction, etc.. Maybe complemented would be a better word?

I still find The Order jaw dropping.

The scale of U4, the physics and animations are the things that are pushing U4 far above TO, it looks amazing while doing all that stuff, TO looks amazing while trapping you in a lifeless corridor.
 

Servbot24

Banned
Hmmm.

Different styles of art direction, etc.. Maybe complemented would be a better word?

I still find The Order jaw dropping.

A lot of Order's good looks come from its tunnel vision and the fact that it's hiding behind some haziness. Uncharted being so open and clear, while looking just as good if not better is just amazing.
 
Hmmm.

Different styles of art direction, etc.. Maybe complemented would be a better word?

I still find The Order jaw dropping.

I love Order as well, especially artistically, but I think UC4 will take the cake here.

Also got to consider the scale, a lot of the games competing with UC4 in the same genre of action shooter are much smaller-scaled in terms of scope and environments, including Order. It's not so much a knock against them as just observation. Even with these massive environments, and probably insanely efficient LOD management going on, the game still manages to look as good if not better than similar games on so many different levels. To me that's the most incredible thing.

Some drawbacks with UC4, I noticed the low-res character shadows as the thing that stood out most to me, and I assume the environment shadows are for the most part baked, but that's still not uncommon anyway, this game doesn't really need real-time day-night transition like say GTA V.

Doesn't make Order any less good-looking than it already is (as others pointed out it has some elite-tier level of material shaders, loved that in Order). Being the second best looking action game on PS4 is definitely not a small achievement :)

I still even love the graphics of Killzone Shadowfall tbh lol. Most people seem to despite that game, but I really like it. Great graphics too.
 

zsynqx

Member
https://youtu.be/aPeYJiVPGHg?t=275

Arne Meyer

In my personal opinion this is our strongest beginning, opening sequence for games since the Last of Us, which was obviously very emotional, but I think this is probably one of the best opening sequences as well. That feeling of wanting to keep playing and wanting to know where it goes continues the entire game.

Kinda confused by how he worded it, but I think he meant it's the best opening in a videogame since TLOU.
 
So NX Gamer just posted a video about the preview, and he talked a lot out of his ass, as usual.

He's right about one thing though: the jeep's handling model seems particularly well done for a non-racing game.
 
So NX Gamer just posted a video about the preview, and he talked a lot out of his ass, as usual.

He's right about one thing though: the jeep's handling model seems particularly well done for a non-racing game.
Can you point out what he said that was wrong? Why is he talking out of his ass? Is it because you don't understand what soft body modeling or decal shaders are? :)
 

Alienous

Member
I said it before and it's just my opinion, but I'll repeat myself. The crisp and sharp IQ of Uncharted 4 already puts it ahead of The Order. Of course, The Order does some things better, like higher res shadows and better material shading (so far), but overall I find Uncharted 4 to be the more impressive looking game.

Outside of the cutscenes I don't think I've seen jaw-dropping graphics from Uncharted 4. It is a testament to how much art direction contributes to how good a game looks, but I haven't had a "that looks like real life" moment in the footage I've seen yet. It might not even be a technology thing as much as it's an aesthetic choice Naughty Dog made with elements like the colour palette.

And that's ignoring scale. The minute you consider that The Order 1886 is worse looking than Uncharted 4, and Uncharted 4 is worse looking than GTA V. I'm speaking strictly about how it looks, ignoring the way a game gets there.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
Looks like he doesnt want to say it is better, but he thinks so.

Man... if they actually top TLOU intro...

Maybe the intro will be a flash forward much like the last CGI trailer, him in a burning building with gold etc and saying "wasn't it all worth it" then the rest of the game is a flashback to how he got there.
 
TLOU intro was amazing.

I think the only thing I didn't like was the car sequence, felt too on-rails and too "smooth" I can't describe it much better than that, I felt removed from the scene a little.

But I loved the beginning and ending of the intro, fantastically done.
 

GribbleGrunger

Dreams in Digital
Outside of the cutscenes I don't think I've seen jaw-dropping graphics from Uncharted 4. It is a testament to how much art direction contributes to how good a game looks, but I haven't had a "that looks like real life" moment in the footage I've seen yet. It might not even be a technology thing as much as it's an aesthetic choice Naughty Dog made with elements like the colour palette.

And that's ignoring scale. The minute you consider that The Order 1886 is worse looking than Uncharted 4, and Uncharted 4 is worse looking than GTA V. I'm speaking strictly about how it looks, ignoring the way a game gets there.

You never will because it's not meant to.
 
Outside of the cutscenes I don't think I've seen jaw-dropping graphics from Uncharted 4. It is a testament to how much art direction contributes to how good a game looks, but I haven't had a "that looks like real life" moment in the footage I've seen yet. It might not even be a technology thing as much as it's an aesthetic choice Naughty Dog made with elements like the colour palette.

And that's ignoring scale. The minute you consider that The Order 1886 is worse looking than Uncharted 4, and Uncharted 4 is worse looking than GTA V. I'm speaking strictly about how it looks, ignoring the way a game gets there.
Uncharted isn't supposed to look like real life.
But indeed, when you consider scale and resolution, it's insane.
The Order faces, hair and materials were insane too.
(And sound, but that's another story :p)
 

Wabba

Member
Seeing as everything is perfect in the Madagascar videos its even more annoying that they gone for that awful yellow lines over enemies. Why not use the white lines from the first Playstation Experience video. So much better, i want to use tag but i cant because its so awful and immersive breaking.
 

Javin98

Banned
Outside of the cutscenes I don't think I've seen jaw-dropping graphics from Uncharted 4. It is a testament to how much art direction contributes to how good a game looks, but I haven't had a "that looks like real life" moment in the footage I've seen yet. It might not even be a technology thing as much as it's an aesthetic choice Naughty Dog made with elements like the colour palette.

And that's ignoring scale. The minute you consider that The Order 1886 is worse looking than Uncharted 4, and Uncharted 4 is worse looking than GTA V. I'm speaking strictly about how it looks, ignoring the way a game gets there.
Naughty Dog isn't aiming for photorealism, so you obviously won't ever get that feeling. Everything in the world is stylized. Also, a few games like DriveClub manage to capture that feeling because cars invoke much less of an uncanny valley feeling. You're entitled to your own opinion, but I definitely find Uncharted 4 to be the better looking game. I'm not a big fan of heavy post processed look in games and I find sharp and crisp IQ to be much more pleasing. And that's ignoring all the other stuff that puts Uncharted 4 ahead of The Order for me.
 

Memento

Member
Seeing as everything is perfect in the Madagascar videos its even more annoying that they gone for that awful yellow lines over enemies. Why not use the white lines from the first Playstation Experience video. So much better, i want to use tag but i cant because its so awful and immersive breaking.

Maybe there will be an option to disable the yellow stuff but keep the tagging.
 

Gurish

Member
Seeing as everything is perfect in the Madagascar videos its even more annoying that they gone for that awful yellow lines over enemies. Why not use the white lines from the first Playstation Experience video. So much better, i want to use tag but i cant because its so awful and immersive breaking.

Hopefully they would allow customization for the tagging, currently it's so ugly, I can't use it even If I like the tagging system.

Even TLOU's listen mode looked better than this, and I agree about the PSX's version being the best- a white and soft outline when in danger, what's wrong with that?

Really hope that there is a PSX option in there.
 
Outside of the cutscenes I don't think I've seen jaw-dropping graphics from Uncharted 4. It is a testament to how much art direction contributes to how good a game looks, but I haven't had a "that looks like real life" moment in the footage I've seen yet. It might not even be a technology thing as much as it's an aesthetic choice Naughty Dog made with elements like the colour palette.

And that's ignoring scale. The minute you consider that The Order 1886 is worse looking than Uncharted 4, and Uncharted 4 is worse looking than GTA V. I'm speaking strictly about how it looks, ignoring the way a game gets there.

UC was never about looking like real life .
What make UC impressive has always been not only gfx but the total package .
Which is gfx , animation , physic etc etc and now we can add scale for this type of game.
 

Gurish

Member
Outside of the cutscenes I don't think I've seen jaw-dropping graphics from Uncharted 4. It is a testament to how much art direction contributes to how good a game looks, but I haven't had a "that looks like real life" moment in the footage I've seen yet. It might not even be a technology thing as much as it's an aesthetic choice Naughty Dog made with elements like the colour palette.

And that's ignoring scale. The minute you consider that The Order 1886 is worse looking than Uncharted 4, and Uncharted 4 is worse looking than GTA V. I'm speaking strictly about how it looks, ignoring the way a game gets there.

The way I see it, it's a balance between scale and visuals, GTA5 is obviously huge, but visually TO looks like almost a gen above it.

The question is what is the price you pay for the scale, for all the physics and animations that's going on?
U4's price seems very little, the game looks amazing regardless, and when you add the scale, physics and animations you get an incredible package.

TO though, it's not looking good enough (compared to U4, on its own it looks amazing) to justify a shoe box scale with a lifeless world, no physics and pretty dated animations, you know what I mean? If it would look like half a gen at least above U4 and other linear games I would say it's justified, but it's not, U4 is looking as good (I think better, but even if you think a little less, still not a big gap at all) while doing so, so much more, so overall it just smokes TO, it's not even close.

Let's say that if David Cage's game would look better than TO, U4 etc, but not really by much, although there is hardly any gameplay, no scale, AI and such, wouldn't you find it disappointing? most of us would, cause we expect a game that works under such conditions to look much better than a game like U4 and even TO 1886, it needs to show an amazing jump just like I felt while playing Beyond 2 Souls, like no game come close to it visually.

Hopefully I was clear in my definition.
 

Clear

CliffyB's Cock Holster
Feels to me like ND are really staking their claim to be the best in the world right now, the attention to small detail is phenomenal, and the sheer amount of work involved in its creation must be staggering.

You really have to hand it to them for sheer effort.
 

Javin98

Banned
The question is what is the price you pay for the scale?
U4's price seems very little, the game looks amazing regardless, and when you add the scale, physics and animations you get an incredible package.
To be fair, as good as Uncharted 4 looks (I personally agree with you that it is the best looking game right now), I wouldn't say that the price for the open ended scale was very little. ND definitely made the right compromises to make the sacrifices less obvious, though. Anyway, the GI solution in the game is mostly baked while a game with a significantly smaller scale like QB is doing real time GI. Of course, QB has many compromises of its own, especially the 720p resolution, but let's not dwell on that.

Also, the shadows in Uncharted 4 are not far ahead of your typical current gen game and a little low res on top of dithering. Meanwhile, The Order has significantly sharper shadows and is even using penumbra. Anyway, I'm not really disagreeing with you, just listing down some of the sacrifices of a larger scale.
 
Hopefully they would allow customization for the tagging, currently it's so ugly, I can't use it even If I like the tagging system.

Even TLOU's listen mode looked better than this, and I agree about the PSX's version being the best- a white and soft outline when in danger, what's wrong with that?

Really hope that there is a PSX option in there.
This type of move reeks of some awful gamers known as focus testers.... :\
 

KORNdoggy

Member
Feels to me like ND are really staking their claim to be the best in the world right now, the attention to small detail is phenomenal, and the sheer amount of work involved in its creation must be staggering.

You really have to hand it to them for sheer effort.

what i find crazy, and this was true for previous uncharted games too, is they seem to be made on a comparatively low budget compared to say, halo, or killzone etc.
 

Gurish

Member
To be fair, as good as Uncharted 4 looks (I personally agree with you that it is the best looking game right now), I wouldn't say that the price for the open ended scale was very little. ND definitely made the right compromises to make the sacrifices less obvious, though. Anyway, the GI solution in the game is mostly baked while a game with a significantly smaller scale like QB is doing real time GI. Of course, QB has many compromises of its own, especially the 720p resolution, but let's not dwell on that.

Also, the shadows in Uncharted 4 are not far ahead of your typical current gen game and a little low res on top of dithering. Meanwhile, The Order has significantly sharper shadows and is even using penumbra. Anyway, I'm not really disagreeing with you, just listing down some of the sacrifices of a larger scale.

There will always be some sacrifices, but I don't find them too severe when looking on U4 compared to other much smaler scale games including TO 1886, obviously if it was Uncharted 3.5 (meaning the same old games only on new hardware, like FO4 is in a way, only actually technically advance and not looking like shit :/) it would look better visually (and be at a bigger scale, cause old Uncharted games felt much bigger than TO as well), and probably there wouldn't even be a debate whenever TO looks better or not on a "pure" visual level, but when the gap is not really there, and U4 is doing so much more, it's really an easy answer for me.

Like I said, it's all about the balance and how much I get for those sacrifices, TO 1886 works under much better conditions and I feel like I didn't get much when comparing it to U4.

QB's have a bad IQ, very annoying pop-ups, bad shadows, dated animations, some rought textures, and work under much smaller scale, it is probably the best looking game on XB1 without much question, but I find U4's package ot be much more superior. Again, the price of the GI wasn't worth it when comparing it to U4 (though QB had to have this lighting for the purpose of the gameplay) and even the lighting in QB can often be low res and full of artifacts.

So yea, I can't ignore the conditions that games operate under.

It's a no-brainer David Cage's game is going to look better than anything on a "pure" visual level, but If his game isn't going to look much much better, I can't be hyped about the visuals just because they surpass the competition, it needs to show me that the sacrifices were worth it cause I'm playing something that looks like half a gen above the rest, to get my mind blown, not to say, "I think it looks better than TO 1886", that's not good enough.
 

Javin98

Banned
There will always be some sacrifices, but I don't find them too severe when looking on U4 compared to other much smaler scale games including TO 1886, obviously if it was Uncharted 3.5 (meaning the same old games only on new hardware, like FO4 is in a way, only actually technically advance and not looking like shit :/) it would look better visually (and be at a bigger scale, cause old Uncharted games felt much bigger than TO as well), and probably there wouldn't even be a debate whenever TO looks better or not on a "pure" visual level, but when the gap is not really there, and U4 is doing so much more, it's really an easy answer for me.

Like I said, it's all about the balance and how much I get for those sacrifices, TO 1886 works under much better conditions and I feel like I didn't get much when comparing it to U4.

QB's have a bad IQ, very annoying pop-ups, bad shadows, dated animations, some rought textures, and work under much smaller scale, it is probably the best looking game on XB1 without much question, but I find U4's package ot be much more superior. Again, the price of the GI wasn't worth it when comparing it to U4 (though QB had to have this lighting for the purpose of the gameplay) and even the lighting in QB can often be low res and full of artifacts.

So yea, I can't ignore the conditions that games operate under, If David Cage's game isn't going to look much better, I can't be hyped about the visuals just because they surpass the competition, it needs to show me that the sacrifices were worth it cause I'm playing something that looks like half a gen above the rest.
I definitely agree with you here, in fact, like I said, I never was disagreeing with you. ND definitely made the right call by expanding the scale of the game immensely compared to its predecessors. I absolutely love games with open ended level designs. However, I must admit I'm a tad disappointed by the shadow resolution. I'll reserve my judgement about the shadows when the game releases, though.
 

Alienous

Member
The way I see it, it's a balance between scale and visuals, GTA5 is obviously huge, but visually TO looks like almost a gen above it.

The question is what is the price you pay for the scale, for all the physics and animations that's going on?
U4's price seems very little, the game looks amazing regardless, and when you add the scale, physics and animations you get an incredible package.

TO though, it's not looking good enough (compared to U4, on its own it looks amazing) to justify a shoe box scale with a lifeless world, no physics and pretty dated animations, you know what I mean? If it would look like half a gen at least above U4 and other linear games I would say it's justified, but it's not, U4 is looking as good (I think better, but even if you think a little less, still not a big gap at all) while doing so, so much more, so overall it just smokes TO, it's not even close.

Let's say that if David Cage's game would look better than TO, U4 etc, but not really by much, although there is hardly any gameplay, no scale, AI and such, wouldn't you find it disappointing? most of us would, cause we expect a game that works under such conditions to look much better than a game like U4 and even TO 1886, it needs to show an amazing jump just like I felt while playing Beyond 2 Souls, like no game come close to it visually.

Hopefully I was clear in my definition.

I understand what you're saying, I just don't think you can qualify graphics with scale, otherwise there's always some game that 'looks better' because it actually does more challenging things.

So if a David Cage game is the best looking console game ever made, it's the best looking console game ever made, even if it doesn't look that much better than Uncharted 4 or The Order 1886.

But, again, I do understand where you're coming from.
 

Gurish

Member
I understand what you're saying, I just don't think you can qualify graphics with scale, otherwise there's always some game that 'looks better' because it actually does more challenging things.

So if a David Cage game is the best looking console game ever made, it's the best looking console game ever made, even if it doesn't look that much better than Uncharted 4 or The Order 1886.

But, again, I do understand where you're coming from.

Yea I can't really be impressed with that, I can tell you right now that David Cage's game (as long as it's the same as last gen design wise) is going to be the best looking game on consoles if we are talking about pure visuals, but it can still be very disappointing.
How many people do you think will put his game at the top of their list of " The best looking games of this gen" if it's only looking slightly better than U4 and TO while having no gameplay and scale?

Very few judge games like that, you can't ignore the conditions that games are operating under, obviously GTA5 was at the top as well last gen cause it was huge and did lots of stuff while still looking amazing, it was well balanced.

Infamous also had a nice scale compared to something like Uncharted but it looked like a PS2.5 game, so not too many people were impressed by it.

Obviously it's very subjective and some people care more about "the other stuff" than pure visulas while other people care more about pure visuals and pay less attention to the other stuff, and anything in between those 2 definitions. (but very few will ignore the visualls or the other stuff completely like you suggest by giving a disappointing looking David Cage game the "best looking" title only because it still looks a little better than "real games")

That's why not everyone think that Beyond 2 Souls was the best looking game last gen even though we all know that visually it was, no game looked better when you took a still shot inside a small room like in Beyond, but some people are bothered by the lack of any demanding conditions that other games needs to work under in comparison, they think that a game X that still looks amazing while rendering an impressive and big environment looks better to them, it obviously changes between each one.
 
Top Bottom