Hydrargyrus
Member
When I read some info of U4 all sound too good to be true, but I see all those videos and gifs and then it looks even better!!
Yeah, ND is supposedly using self shadowed POM in the game since it was in the tech slides, but it definitely wasn't in the preview footage. Sounds like NXGamer making wrong assumptions again.
I know the flashlight seems to be using some form of dynamic GI, likely an enhanced version of the one from TLOU, but GI is still mostly baked in the environments. However, I'm still curious how exactly they do the color bleeding on the jeep and characters uhin the preview footage.
that has seriously impressed me. and i imagine it's such a fluke of aligned AI and the actions they chose to do (sam could have easily choked him) that i'll probably never see it in my entire run of the game. lol
What about them? The clouds are as you described them. They cast shadows.What about the clouds casting ground shadows?
Sounds simple on paper but what other games do you see doing this?What about them? The clouds are as you described them. They cast shadows.
Sounds simple on paper but what other games do you see doing this?
Well, DriveClub and Horizon Zero Dawn are two games I can think of that have clouds casting shadows.Sounds simple on paper but what other games do you see doing this?
Didn't Shadow of the Culosses do this on PS2?Sounds simple on paper but what other games do you see doing this?
What about them? The clouds are as you described them. They cast shadows.
Sounds simple on paper but what other games do you see doing this?
Everybody loves the Jeep but please dont be the Batmobile of Arkham Knight...
I hope we won't use it too much
Not really. Volumetric clouds that cast shadows and global illumination are almost completely unrelated unless I'm mistaken.Makes a case for the game having GI doesn't it?
Yeah, that's exactly what I worry about missing out on. I'm a lore guy and these characters seem to have a lot of personality quirks that I'm already noticing in trailers and such that has me feeling like a third wheel. But that's a lot of fucking game to plough through knowing that I ultimately want to play this new gorgeous looking thing. I got the Bayonetta 2 pack for Wii U and made the decision to play through Bayonetta 1 first and loved the hell out of it. I still haven't really touched Bayonetta 2 because I felt a bit "spent" after playing the original. And we're talking 3 games here.
I would watch the cutscenes of the first and play through 2 and 3. Honestly the first one is a drag. The second one might be the best PS3 game there is. Im now playing through the third and i love it so far. Graphics are insane knowing this came out a generation ago.
Not really. Volumetric clouds that cast shadows and global illumination are almost completely unrelated unless I'm mistaken.
Yeah, that's what I thought. It's a completely different thing from volumetric clouds. UC4 seems to be mostly using baked GI but the flashlight could be using some form of dynamic GI ala The Last Of Us.Global Illumination generally refers to radiance from light bouncing off of surfaces. In the vast majority of games this is baked. Several (Quantum Break most recently) do this in real time (to great effect in QB with several jaw dropping time-lapse moments).
Doesn't really matter though, UC4 looks beautiful GI or no.
Some streamer interviewed a dev and leaked a bit more dialogue from the end of the demo, i think.
I don't know if anyone else showed that, but the official demo from sony didn't.
https://youtu.be/3W6Wg5X2vaY?t=1977
They're allowed to show it until that point. Sony's official demo cuts off at bridge drop for dramatic effect since it's cooler that way.
Didn't Shadow of the Culosses do this on PS2?
I was too busy drooling to notice.
I remember the Motorstorm mud...we haven't reached that yet.
Well, DriveClub and Horizon Zero Dawn are two games I can think of that have clouds casting shadows.
Have we actually seen how clouds are done in UC4? The one .gif posted a while back of the jeep moving through the level got some comments that it is a skybox image.
You do not actually need volumetric clouds for clouds to cast shadows, nor do volumetric clouds necessarily cast shadows, rather, you can just overlay a texture that moves throughout the level (the way Crysis 1 did it for example).
Have we actually seen how clouds are done in UC4? The one .gif posted a while back of the jeep moving through the level got some comments that it is a skybox image.
I remember the Motorstorm mud...we haven't reached that yet.
Pretty explosion
Closer look at the water
https://youtu.be/F30DMF_htu0?t=357
(No idea what the guy in the video is saying though)
Glorious.Beam on tall grass:
He's just saying that, while he usually prefers 60fps games, the level of detail achieved by U4 makes 30fps perfectly acceptable, so he's not saying anything particularly technical.
What's interesting is Drake's journal at 9:44, "Useful Italian phrases". I wonder if it's just there because it's the Italian build or if it hints at a possible location Drake visits in the game (or before the game, I don't know).
Yeah, that's what I thought. It's a completely different thing from volumetric clouds. UC4 seems to be mostly using baked GI but the flashlight could be using some form of dynamic GI ala The Last Of Us.
As amazing this game looks, this is truly incredible. The way the AI is behaving and the way the animation is stringed together looks almost perfect. It's like watching a choreographed animated scene except all the behavior is controlled through AI. I have never seen anything like it before. There are going to be so many awesome moments in the game because Naughty Dog has worked on the smallest things that no other developer would bother with.
This kind of stuff has been happening since at least Uncharted 3 and The Last of Us.
Ellie would brick people who headlocked you.
Sorry for the crap quality
I remember that in the first PSX demo those explosions were like sprites that follow the camera. Did anyone heard more about that? It was pretty ugly looking going around the smoke and seeing it following you, pretty unatural. Hopefully they changed to something more 3d-like, even if it's a pre-rendered thing and not in real time.
ThxHope these help:
Haven't seen any volumetric clouds so far. And yea, that was a skybox image.
What's interesting is Drake's journal at 9:44, "Useful Italian phrases". I wonder if it's just there because it's the Italian build or if it hints at a possible location Drake visits in the game (or before the game, I don't know).
Pretty sure Italy's confirmed. The Nadine reveal took place in Italy IIRC.
The boyfriend line's in different handwriting so Sully or Sam wrote it.