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Uncharted 4 preview thread. New footage/info

Javin98

Banned
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Holy shit, is this going to be rated M? That shotgun blast looks freaking brutal.
 

Javin98

Banned
It's a game where you go round the world shooting people and the story contains mature themes. Isn't that an M anyway?
Well, the previous three games were all rated T. The difference this time is that the guns feel much more punchy and as you can see in that GIF, the shotgun blast looks pretty brutal. There's no amputations or decapitations like The Last Of Us, but who knows.
 

Javin98

Banned
I don't think it needs an M rating, maybe if his chest was ripped open but there's no sign of bodily damage when he gets hit with the pellets.
Yep, no gore, but still pretty brutal, though. Not complaining, in fact, I love that the guns now feel much more punchy. Anyway, it's already confirmed that the game will be rated T. Just kinda shocked when I first saw that GIF.
 
Ah, cool, thanks for this. I just thought that point blank shots to the face with that amount of impact would easily net an M rating from the ESRB.

I believe it's the handling of blood that can alter ESRB ratings. For example, Perfect Dark and Goldeneye both had blood. But only Perfect Dark had it where if you shot someone the blood would splatter onto a nearby wall. It ended up getting a M rating while GE received a T. As far as I know in Uncharted the blood doesn't stain the ground or walls. It comes out of enemies but just disappears afterwards.
 

Venom Fox

Banned
Yep, no gore, but still pretty brutal, though. Not complaining, in fact, I love that the guns now feel much more punchy. Anyway, it's already confirmed that the game will be rated T. Just kinda shocked when I first saw that GIF.
Oh yeah I know your not complaining, I love the way the shotgun blasts look in the game too. Wonder wether it'll be the same physics in Multiplayer? Can't wait to blast people off rooftops into the sea below.
 

SomTervo

Member
Huh, I honestly don't remember shotguns throwing the thugs back that much in previous games. I guess it's a combination of the much improved gunplay and more realistic animations that makes it seem much more brutal in Uncharted 4 to me.

Yeah, I think it's that.

They learnt a lot from The Last of Us in terms of animation and feedback. Animation is all about 'bounce and thud', and the ragdolls etc in Uncharted 4 look best in class for that. Hugely more so than UC 1-3. The animation (from these vidoes) for when he snaps a neck and drops the guy's body to the floor looks really brutal just because it has that real-life 'thud' to it. I think that's what's jarring you here.
 

Javin98

Banned
I believe it's the handling of blood that can alter ESRB ratings. For example, Perfect Dark and Goldeneye both had blood. But only Perfect Dark had it where if you shot someone the blood would splatter onto a nearby wall. It ended up getting a M rating while GE received a T. As far as I know in Uncharted the blood doesn't stain the ground or walls. It comes out of enemies but just disappears afterwards.
Yeah, good point. Seems like blood flowing from enemies or being splattered on surfaces automatically nets an M rating on ESRB.

Oh yeah I know your not complaining, I love the way the shotgun blasts look in the game too. Wonder wether it'll be the same physics in Multiplayer? Can't wait to blast people off rooftops into the sea below.
Haha, this would be awesome in MP. Unfortunately, I'm more of an assault rifle guy who prefers mid range. :p

Yeah, I think it's that.

They learnt a lot from The Last of Us in terms of animation and feedback. Animation is all about 'bounce and thud', and the ragdolls etc in Uncharted 4 look best in class for that. Hugely more so than UC 1-3. The animation (from these vidoes) for when he snaps a neck and drops the guy's body to the floor looks really brutal just because it has that real-life 'thud' to it. I think that's what's jarring you here.
Pretty much everything you just said, man. It's like watching Tom and Jerry whacking each other with hammers and then watching two real people doing it. Extreme example, but I'm sure it's the much more realistic animations that make it feel much more savage.
 

Venom Fox

Banned
Yeah, good point. Seems like blood flowing from enemies or being splattered on surfaces automatically nets an M rating on ESRB.


Haha, this would be awesome in MP. Unfortunately, I'm more of an assault rifle guy who prefers mid range. :p
GTAV has pretty good blood splatters, I'll always remember that one gif of the shopkeepers brains being splattered on the wall next to his booze rack...

In any case, I couldn't get used to the shotgun in the UC4 beta, had to use AR or Sniper.
 

Javin98

Banned
GTAV has pretty good blood splatters, I'll always remember that one gif of the shopkeepers brains being splattered on the wall next to his booze rack...

In any case, I couldn't get used to the shotgun in the UC4 beta, had to use AR or Sniper.
Oh, yeah, I love holding up stores in GTA 5 then blasting the poor cashier's brains out. Just feels so savage. :p
 

Venom Fox

Banned
Oh, yeah, I love holding up stores in GTA 5 then blasting the poor cashier's brains out. Just feels so savage. :p
Haha the Gif in question has been taken down by R*. But yeah seeing that First Person Gif of the shopkeepers brain matter being pasted all over the magazine rack was the first time I've ever felt uncomfortable. Obviously I don't feel that way anymore...
 

dt2

Banned
Well, the previous three games were all rated T. The difference this time is that the guns feel much more punchy and as you can see in that GIF, the shotgun blast looks pretty brutal. There's no amputations or decapitations like The Last Of Us, but who knows.

Could be. I mean Quantum Break just released and it's rated M for...

Blood, Intense Violence, Strong Language

From my playthrough I don't recall any blood spatter sticking to objects and there only were a few instances of "strong language". There are no decapitations either but the guns and hit animations are pretty intense though.


EDIT: Ahhhhhh, Uncharted 4 already confirmed to be rated T? Well never mind then! If it's a T then I'm not sure what constitutes Quantum Break getting a M. Maybe the animations or the amount of blood?
 

VanWinkle

Member
EDIT: Ahhhhhh, Uncharted 4 already confirmed to be rated T? Well never mind then! If it's a T then I'm not sure what constitutes Quantum Break getting a M. Maybe the animations or the amount of blood?

Way more strong language. F-bombs are liberally used in QB, whereas the UC games have no f-bombs.
 

zsynqx

Member
It's the same level as the previews, just with a Q&A with a couple of game designer

Btw i just looked up Zied on mobygames. He was the lead designer on Cod4/MW2 :eek:
 

psychotron

Member
Could be. I mean Quantum Break just released and it's rated M for...



From my playthrough I don't recall any blood spatter sticking to objects and there only were a few instances of "strong language". There are no decapitations either but the guns and hit animations are pretty intense though.



EDIT: Ahhhhhh, Uncharted 4 already confirmed to be rated T? Well never mind then! If it's a T then I'm not sure what constitutes Quantum Break getting a M. Maybe the animations or the amount of blood?

There was a decent amount of bad language as well.
 

Eggbok

Member
hmm you're right, the model does seem like the reveal trailer one without the wet shaders of course:
edit: added higher quality
7bL2Vu.png

It's not 60 frames but incredible how close it got to the reveal in the end since it looks better than most 30 fps games currently out.

a73dba34651960ad105fesqk4w.jpg
 

camac002

Member
To be clear for anyone worried, they confirmed on the stream that marking of enemies and highlighting of enemies can be turned off in the menus (and it's automatically off on Crushing difficulty)
 

ZeroRay

Member
Car to rope swing was awesome. Shooting the barrel during the swing was even better. Mechanics look really snappy and show great visual feedback.

Also enemy layouts change based on difficulty: For example
RPG dudes in the Madagasgar demo combat section on Hard and above.
Also AI reacts faster. Hopefully faster than what's shown in this demo lol
 

zsynqx

Member
I'll go through the footage in a bit and give a summary of what was revealed.

A couple of things that were confirmed are skippable cutscenes and photo mode
 

gamerMan

Member
Hey! Sorry for missing your response to this. Glad you did!

As far as the water is concerned, most vast water systems these days are tessellated. This includes The Witcher 3 and Uncharted 3, but goes back as far as Crysis 1. This is important so that you don't have super-dense mesh from far away - it's modern LOD and extends to things like character and object silhouettes. (Extra: post with details about U4 from Edge)

Soft-body physics are definitely a part of the game, both in pre-defined manner and runtime. They even showed this in a recent presentation (about 34 min in) up in San Francisco at GDC where they showed vehicle deformation using this implementation. The physical impact of the vehicle traction and how it affects the characters is an extension of this, and deformation of rigid and soft-body elements are all over the Sam-Pursuit video from E3 2015.

The whole day/night cycle stuff I can't vouch for, but considering the vastness of the game they almost definitely have a GI system in place as it cuts down a LOT of time needed to make and place assets and with PBR it means weather changes wouldn't require a complete redo of all assets. It felt like GI in the multiplayer as well. Different time of day in the same location is also easily achieved this way, though baked lighting and predefined lighting setups make sense in cutscenes.

It's amazing how good this game looks during gameplay, but a lot of the effects that they are pulling off in real time are faked. Even though the game appears to be using lightmaps, one of my favorite effects is the faked cloud casting. It looks like an animated map passing over the environment, but it looks very convincing even though the effect is obviously baked.

Madagascar does have an implementation in GI but it is faked on the models and sometimes you can see the glow of the rocks applied wrongly to the models. You can sometimes see the GI solution leaking through objects that should be occluded and in darkness. With the way GI and volumetric lighting is implemented here there is no way you could adjust the time of day in realtime as most of the lighting is done through lightmaps and light probes.

I know a lot of people have said the reason the models don't appear as detailed as the cutscene models is because the camera is not close enough. You wouldn't want to get too close to the gameplay models as they lose detail as the effects are not rendered at a high enough resolution. If you get too close you will see dithering appearing on the models. Unlike the cutscenes, the shadows during gameplay do tend to shimmer a lot when the the camera gets close. This is the sign of low res shadow maps.

All of the effects seem to be rendered at higher resolution in the cutscenes. During gameplay, they appear to have a dithered look. As the game transitions from gameplay to the cutscenes, you can see the transition in lighting sometimes as the lighting, shaders and shadows appear to be dithered on the models before resulting in a cleaner image in the cut scenes.
3hNaHJL.jpg


I love the way the smoke dissipates after a large explosion.
wAXW544.gif


Where Uncharted 4 really shines is it's animation. I have never seen anything like this in a videogame.

X5Lzh3U.gif


The way animation are blended are seamless. It doesn't even look like the animations were captured separately. Apparently, there is a physics model running over the animation according to Jeremy Yates.

nWbbtKZ.jpg
 
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