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Street Fighter V |OT40002| it's been a Guile, but Urien for a wait

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Big Brett

Member
Elena's profile

VFeIbhU.jpg

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EXACTLY!!! That could've been a mode in SFV! Look at all these cool characters and lore!


.... Whoever is doing this is like they're trying to say, "Whoa, whoa! Remember her? SF has lore! BELIEVE ME!!! Next week we're gonna show Ryu's long lost dad!"

Not before Gouken's daughter...

i like the worldbuilding tbh
 

Mediking

Member
Not before Gouken's daughter...

i like the worldbuilding tbh

It's cool world-building but some of that stuff could've been in SFV at launch as a mode to examine and look at. It's a mix of "too little too late" and "better late than never" for me. Mildly annoying and kinda cool at the same time. I would be saying the exact same for any other developer too. "Meet Mario's sister on Nintendo.com!"
 
It's cool world-building but some of that stuff could've been in SFV at launch as a mode to examine and look at. It's a mix of "too little too late" and "better late than never" for me. Mildly annoying and kinda cool at the same time. I would be saying the exact same for any other developer too. "Meet Mario's sister on Nintendo.com!"

"Meet Hot Goombas near you! They just want a good time!"

This is not a good direction to take this thread, I'm sorry.

Though an in-game model viewer for the characters would be dope.
 
Omg family...everyone take a tiny break from SFV and play UC4! It's soooooo good...
I wanted to give the series one final chance since the gunplay was seemingly a big step up from before, but it made clear to me that these heavily-scripted Bayhem action romps aren't for me anymore. Uncharted 4 is disappointing in how mechanically uninspired it is even by Uncharted standards, excellent presentation notwithstanding. DOOM's single player on the other hand is the exact opposite: minimal plot exposition in favor of outstanding level / encounter design - one chapter I played earlier had more firefights and actual platforming than the entirety of U4's campaign - and a satisfying gameplay loop that gets further fleshed out the more you explore these thoroughly layered areas. Even the melee has a proper purpose, rather than strictly being for show. I'm shocked how well realized it is after how Bethesda's marketing consistently put it in a negative light.

Well optimized console port too apparently; runs at 1080p / 60 fps without being far behind the PC version's max settings either.

FANG is like the ultimate test for Mika in terms of getting in.

Once she gets in, she stays the fuck in. Characters like Ryu or even Dhalsim have some reliable ways of getting out of the corner but FANG has genuine issues with that.

It's getting in that's the real problem. I've frustrated Mikas by just keeping her out, playing more conservatively with my traps once I see they have meter for EX peach and using my command dash to get out of dodge if they're going to jump in or do a charged st.HK
Eh, F.A.N.G has a wee bit more legroom than Dhalsim does to escape corner pressure with that EX command dash of his and less hang time on his jumps. Dhalsim has longer keep-away moves, but once he gets caught by Mika in that position he has an exceedingly rough time escaping.

He acts and says whatever will get him the most views. Its hardly a mystery.
This. Max's channel = "how to sensationalize 101."
 
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Eh, F.A.N.G has a wee bit more legroom than Dhalsim does to escape corner pressure with that EX command dash of his and less hang time on his jumps. Dhalsim has longer keep-away moves, but once he gets caught by Mika in that position he has an exceedingly rough time escaping.
That reduced hang time also means that it's easier to AA and after a match or two, a good mika will realize that fang only has 2 reliable ways out of the corner. V-Reversal and EX Dash.

EX Dash is immune to normals but not to throws or command grabs.

V-Reversal can be easily baited with her jabs and then thrown out of. There's literally no reason not to go for a throw every time on FANG's wakeup.

If he jumps, you can anti air in time.
If he backdashes, he's still in the corner.
He can't V-Reversal since blocking's not in the cards.
His EX dash gets stuffed and he loses a bar of meter.
He might tech the throw but so what. He'll still probably just dash after wards or jump to get out.

Dhalsim's jump at least can give him some good escape opportunities with the hanging Vskill mixed with the teleport and air drill.

Dhalsim's teleport is a semi-reliable way to avoid wakeup pressure.

Not saying Dhalsim has a fun time of it in the corner vs Mika but FANG has just a bad time if not more so.
 
Once they finish all of these character profiles they should glamour them up a bit, compile them, and throw them into a mode similar to Xrd's or BB' library modes. It'd be a cheap, easy way to get more content into the game, and anything that adds to the currently non-existent story or world building would be a plus.
 

Xeteh

Member
Ew, FANG talk.

When Witcher 3 Blood & Wine is out at the end of the month I'm gonna have a real crisis. How can I play SFV, Overwatch and Witcher all at the same time?
 
That reduced hang time also means that it's easier to AA and after a match or two, a good mika will realize that fang only has 2 reliable ways out of the corner. V-Reversal and EX Dash.

EX Dash is immune to normals but not to throws or command grabs.

V-Reversal can be easily baited with her jabs and then thrown out of. There's literally no reason not to go for a throw every time on FANG's wakeup.

If he jumps, you can anti air in time.
If he backdashes, he's still in the corner.
He can't V-Reversal since blocking's not in the cards.
His EX dash gets stuffed and he loses a bar of meter.
He might tech the throw but so what. He'll still probably just dash after wards or jump to get out.

Dhalsim's jump at least can give him some good escape opportunities with the hanging Vskill mixed with the teleport and air drill.

Dhalsim's teleport is a semi-reliable way to avoid wakeup pressure.

Not saying Dhalsim has a fun time of it in the corner vs Mika but FANG has just a bad time if not more so.
I'm aware of those pros and cons. When talking about being in the corner though, which was my original argument, they're better tools than what Dhalsim has.

- EX command dash, while costing meter, is better than any escape tool (of which there are only a scant few) Dhalsim possesses in this specific context.
- Dhalsim's teleport being strike invincible as well means nothing in this situation given the massive recovery frames and you still being right next to her afterwards on either side.
- F.A.N.G's jump is better than his for avoiding and subsequently punishing grabs. Faster backdash too, on that note.
- Using a Yoga Drill / V-Skill at the peak of Dhalsim's jumping arc is also usually not a valid answer with how much time there is for the enemy to respond.
- V-Reversal remark is moot with the universal throw weakness and Dhalsim's is also relatively easily baited given the slow-ish animation. The knockback is good if it does land, but risky nonetheless.
- Larger variety of close-range normals too with better reach at that distance.

Both characters have a horrible time in the corner indeed, but F.A.N.G realistically has the edge over him if only marginally so.
 
Ew, FANG talk.

When Witcher 3 Blood & Wine is out at the end of the month I'm gonna have a real crisis. How can I play SFV, Overwatch and Witcher all at the same time?
More like "FANG is shitty" talk.

I have a similar dilemma but I'm gonna be doing zilch from tomorrow till the end of May when the summer semester starts so it's just 12 straight days of Overwatch and The Witcher. I'll get back to SFV once the story mode drops.
I'm aware of those pros and cons. When talking about being in the corner though, which was my original argument, they're better tools than what Dhalsim has.

- EX command dash, while costing meter, is better than any escape tool (of which there are only a scant few) Dhalsim possesses in this specific context.
- Dhalsim's teleport being strike invincible as well means nothing in this situation given the massive recovery frames and you still being right next to her afterwards on either side.
- F.A.N.G's jump is better than his for avoiding and subsequently punishing grabs. Faster backdash too, on that note.
- Using a Yoga Drill / V-Skill at the peak of Dhalsim's jumping arc is also usually not a valid answer with how much time there is for the enemy to respond.
- V-Reversal remark is moot with the universal throw weakness and Dhalsim's is also relatively easily baited given the slow-ish animation. The knockback is good if it does land, but risky nonetheless.

Both characters have a horrible time in the corner indeed, but F.A.N.G realistically has the edge over him if only marginally so.
I was talking about being in the corner as well, but I see your point.
 

Skilletor

Member
Ken's wife, Eliza Masters, is Guile's wife's sister.

So Ken is married to Guile's sister-in-law.

Which makes Ken his Brother-in-Law.

Why do I know this.

I know this because I read the comics. There was a scene when they're all at a restaurant or something and Eliza is comforting Guile's wife since he's never home to be a family man.
 

FluxWaveZ

Member
The fact that Mika is this Zangief subordinate and that she idolizes him is really lame. I'd like it much more if she was a rival to him or something, but not constantly having to be under his shadow.
 

Airan

Member
Are they adding profiles to hint at possible character inclusions?

Because I'm totally down for Makoto being in V. Don't give me false hope Capcom.
 

qcf x2

Member
Are they adding profiles to hint at possible character inclusions?

Because I'm totally down for Makoto being in V. Don't give me false hope Capcom.

I mean, who knows why. It is cool to see. The artist is clearly better than SFV Bengus, so it's a headscratcher that they wouldn't put this stuff in game, as unlockables if nothing else. Then again this is Capcom. Maybe for season 2,
but I highly doubt it and advise against expecting anything.
 

Xeteh

Member
Cammy likes cats. That's her lore and if anyone tells you anything else they're lying and you need them out of your life.
 

RedAssedApe

Banned
any tips on what i should be doing in a guile/claw matchup (i play guile)?

seems like he gets over projectiles pretty easy. i've tried pressuring too but my normals seem to get beat a lot. i rarely run into claw online.
 

Zerojul

Member
Fought a level 52 Super Gold Ryu, I'm impressed by the time and dedication it must take to take a character to such a level tbh.
 

Steroyd

Member
OMG OMG OMG!

I can do standing SPD's without buffering it behind an attack, OMG OMG OMG!

I think I'm going to go play some old Street fighters and wreck AI's with Zangief in how he's meant to be played.

Anyone got any tips on Chun's instant air legs or Cammy's air spiral arrow? Or is it tough shit get gud and input it faster?
 

ohkay

Member
Anyone got any tips on Chun's instant air legs or Cammy's air spiral arrow? Or is it tough shit get gud and input it faster?
The EX one isn't that rough, you just gotta delay pushing the kick buttons for a split second but I could never do the regular instant air regular spiral arrow consistently
 

Mediking

Member
Cammy likes cats. That's her lore and if anyone tells you anything else they're lying and you need them out of your life.

The writing for Street Fighter is so good. It deserves awards. Cammy likes cats? 10/10 best detail.

....

Sorry. It's just really jarring sometimes to go from games with awesome writing then play SFV. Kinda hard to keep playing when you only really care for 1-2 characters. At least SFIV tried and I liked way more characters because of it.
 

Durden77

Member
These character profiles are awesome. Really makes me think that they're going to make this game fucking huge and over the years try to include damn near everyone.
 
The writing for Street Fighter is so good. It deserves awards. Cammy likes cats? 10/10 best detail.

....

Sorry. It's just really jarring sometimes to go from games with awesome writing then play SFV. Kinda hard to keep playing when you only really care for 1-2 characters. At least SFIV tried and I liked way more characters because of it.

Lord no. The prologues were fine, but the endings were terrible jokes, spoofs, what ifs that make no sense, and then a bunch of people fighting a red robin of Seths while people meet up and say I'LL FIGHT YOU LATER LOL.

We'll see what happens with SFV, but the fact that they are trying to tie everyone together is a better effort than "lol we met at a seth".

Can Capcom, like put this in the game? I feel like 95% of the people who will eventually pick up SFV will totally miss out on these character and lore infos.

CAPCOM

A GALLERY WOULD BE NICE
PLEASE
 
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