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Fallout 4 console mods |OT| Mod peasants strike back

Klocker

Member
Bullet time is so cool..

You assign a quick d pad press to a pill that activates and deactivates it (it gets put in aid) you can slow down time and adjust by several speeds, change screen effect etc. It's a sweet alternative to VATS. Just hit the d pad to deactivate it again when done.
 
I really hope Bethesda ups the limit. 1GB is obscenely low, especially with texture/mesh overhauls. I mean, there is no way in hell am I going to delete the Macho Claws mod.

I installed the Green Commonwealth mod and well, not all things are created green. This was taken near Murkwater so I don't know how severe the texture errors are in other areas.
 
S

Steve.1981

Unconfirmed Member
Had a wee look at the mods available over on Bethesda.net (my sweet lord, that site doesn't run well on mobile). It's quite exciting, like, "nice, I'll be trying that"..."ha! and that one"..."ooh, and maybe that one too"...

My first character was a Lone Wanderer who didn't touch the Settlement stuff. On my new playthrough, weightless junk and multiple companions will be mine. And I'm very interested in better radiation storms and other weather/environment enhancements.

Can't hardly wait.
 

gossi

Member
"Next month"
http://m.ign.com/articles/2016/06/09/bethesda-outlines-fallout-4-mod-roadmap

Edit: don't know if you can trust that though. This is ign saying next month, but the last I heard from Bethesda was this month - and they have been pretty stable with the mod support

It's still June, and they're making good progress. That was the latest Dev comment.

Also, new Creation Kit release which optimises mod size for console, leads to much smaller mods: http://bit.ly/1tmJCNf
 
"Next month"
http://m.ign.com/articles/2016/06/09/bethesda-outlines-fallout-4-mod-roadmap

Edit: don't know if you can trust that though. This is ign saying next month, but the last I heard from Bethesda was this month - and they have been pretty stable with the mod support

Godamn it. Please don't be next month lol.

I might just buy the xbone version.

Edit;

It's still June, and they're making good progress. That was the latest Dev comment.

Also, new Creation Kit release which optimises mod size for console, leads to much smaller mods: http://bit.ly/1tmJCNf

Ok, now I'm a bit relieved.

How's your game progress going? Come across any new and interesting mods?
 

Klocker

Member
By the way, the Modern Forearms mod was pulled due to a bug and they estimate it will be back up by Monday maybe sooner...

If you still have it, work around the DSR, which causes crashes, if you deleted mod like I did, you will not get it back until new version.
 

joecanada

Member
Lol after seeing the mods available it's actually made me quit the dlc. Can't bear to play without them now . Hurry up ps4 miss !
 
Doing my daily rounds, no PS4 date yet... tried playing it the other day, and man the base game was such a massive disappointment. And I loved Fallout 3, I loved Skyrim, I'm not a Bethesda game hater, but it just felt soo flat.
 

GoaThief

Member
Old World Radio - Boston? I haven't installed that. It's almost 1gb in size, adding 10 radio stations. I mean, you can use it - but it uses a significant amount of space, I don't think they have the .wav files compresed.
That's the thing, you can't really compress wav files.

Anyone know why they haven't chosen another format such as mp3 or flac etc? If it's not a scripting/engine limitation then it's a bit silly as audio over the radio is much lower in quality than most common audio formats.

Has anyone managed to break out the sandbox yet either? What about smuggling nude mods and the like onto consoles? The latter definitely takes the sheen off the "mods to console" experience.
 
Some tips on building vaults:
  • You can power the whole vault by using one junction box and place it anywhere inside the vault. No wires required.
  • Placements of hallways and such get finicky. All of the elements have one sided collision so make sure there's no gaps in the seams of walls/rooms.
  • Elevator building can be finicky as well. Say you wanted an elevator to go down but later in the build you want it to go up, the elevator has a tendency to keep going down by default even after you've deleted the appropriate shafts and elevator car. I am still experimenting with this.
  • Ceilings are low for hallways so things like storefronts and automatron maker can clip. I'd recommend making rooms with the regular floor and wall pieces so they have bigger ceiling clearing.
  • You can build both pieces of the vault entrance then take out the outer concrete ring, and still be able to use the vault as intended. This is what I did for my, erm, outhouse entrance.
 

gossi

Member
So, mods coming to Skyrim on console. It's the exact same system used in Fallout for info. I posted a while ago that Creation Kit has been updated to allow Skyrim mods uploaded to Bethesda, that gave it away to me.

Prepare for insanity on both Fallout PS4 mods and Skyrim mods. Gonna be wild.
 
So, mods coming to Skyrim on console. It's the exact same system used in Fallout for info. I posted a while ago that Creation Kit has been updated to allow Skyrim mods uploaded to Bethesda, that gave it away to me.

Prepare for insanity on both Fallout PS4 mods and Skyrim mods. Gonna be wild.

Can't wait to try some mods on ps4!!
 
So, mods coming to Skyrim on console. It's the exact same system used in Fallout for info. I posted a while ago that Creation Kit has been updated to allow Skyrim mods uploaded to Bethesda, that gave it away to me.

Prepare for insanity on both Fallout PS4 mods and Skyrim mods. Gonna be wild.

I would have never bought and played a remastered vanilla skyrim (the one playthrough was great but there was just nothing that would have brought me back) but with mods this is gonna be awesome. Just hope that most of the great overhauls (combat and magic system overhauls) make it to consoles.
 
I really wish they would release a definitive release date for mods on PS4. I've actually been wanting to get back into my Fallout 4 game now that some DLC has dropped, but I want to wait until I can get some mod support.
 

N° 2048

Member
I really wish they would release a definitive release date for mods on PS4. I've actually been wanting to get back into my Fallout 4 game now that some DLC has dropped, but I want to wait until I can get some mod support.

Amen. Frustrating wait but my backlog is getting some cleaning.

If they delay mods for PS4 I will be sad :(
 

gossi

Member
I really wish they would release a definitive release date for mods on PS4. I've actually been wanting to get back into my Fallout 4 game now that some DLC has dropped, but I want to wait until I can get some mod support.

For info, they only gave a release date for Xbox One mods two business days before it launched for everybody. So expect a short notice quick launch for PS4.
 
For info, they only gave a release date for Xbox One mods two business days before it launched for everybody. So expect a short notice quick launch for PS4.

Are console mods the same across Xbox One and PS4? I haven't really looked into them much, but if they are I'd go ahead and start making a list of what I'd be interested in.
 

gossi

Member
Are console mods the same across Xbox One and PS4? I haven't really looked into them much, but if they are I'd go ahead and start making a list of what I'd be interested in.

I think there may be drama over this. Mod authors pick platforms on upload from Creation Kit, and PlayStation has been disabled in the options. So mods will only appear on PS4 if mod authors go back and republish. I'm sure a vast majority will, but it will take a bit of time.

An option Bethesda have is to republish everything for PS4. There's one issue, a lot of the Xbox mods say Xbox in the mod titles - platform holders might not allow.
 
Are console mods the same across Xbox One and PS4? I haven't really looked into them much, but if they are I'd go ahead and start making a list of what I'd be interested in.

When you publish a mod, there's a checkbox on what you want to publish to, PC, Xbox One, and PS4. You can publish to any of them. Mod authors will likely go back very quickly and republish their mod to PS4, or others will republish it nad call it their own (very likely...). When Xbox One enabled mods, within day there were 1,000 mods available and *most* of the key mods for PC. I imagine PS4 will be similar, maybe even faster because of the larger install base.
 
For people waiting for the PS4 Mods.

Things don't look very promising at moment.

NEW FEATURES AND FIXES

Uploading mods to Bethesda.net requires Fallout 4 ownership via a Steam-linked Bethesda.net account
General optimizations and bug fixes

KNOWN ISSUES WITH PS4 MODS

PC textures are used. Memory and performance issues may occur. We are working with Sony on optimal texture exporting support in a future update.

Sound files are currently not supported. PS4 sound format is a proprietary format. We are working with Sony on sound file processing support in a future update.

PS4 Mod Storage limit is approximately 900 MB at present. Please do not upload mods larger than 900 MB. We are working with Sony to increase this limit.
 
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