ShogunDarius
Member
https://twitter.com/eurogamer/status/744096565418156032Is 4K the best way to use the power of Scorpio and PS4K Neo? Digital Foundry isn't convinced
https://t.co/AKi7xBcNLQ
Title taken from Eurogamers tweet rather than article
here;s a small section of the big article
The bottom line is this: both Sony and Microsoft are effectively selling us the status quo in terms of gameplay, the idea being that they can create a two-tier market - existing console hardware caters for those with 1080p displays while the new machines are best experienced paired with a 4K UHD screen. But fundamentally, it's the same software, and in order to ensure that owners of existing systems are "not left behind", the chances are that they'll play much the same too. Indeed, Sony's guidelines for developers actively prohibit game-makers from providing exclusive features for the Neo hardware.
Cards on the table here - I'm not entirely sure that this is the best way forward, but I am one of the few to have had a preview of this kind of next-gen experience - and I was blown away. At the recent Nvidia GeForce GTX 1080 launch, I played Rise of the Tomb Raider at native 4K with HDR enabled and with quality settings that, while not quite maxed, easily out-strip the Xbox One version. Aside from what looked like a wobbly 35-40fps (something easily fixed) the experience was simply magnificent. Improved effects, higher detail texture work, brilliantly vivid colour - this was the best Rise of the Tomb Raider experience it's possible to have, and compared to the existing console version, there was undoubtedly a 'next-gen' feel about it.
But the bottom line is that the full impact of this experience depends on ownership of a top-tier display that currently costs a lot of money. Stripped of HDR and its immense detail level, this demo would not translate particularly well when downsampled to a standard 1080p screen. And that's the display hardware that the vast majority of these new machines are likely to end up connected to. In this scenario, all you'd get is improved anti-aliasing, while other features - like the higher detail textures - tend to blur away in the downscale. This is exactly the point made by Phil Spencer, when he told Giant Bomb that Scorpio games would "look different" and "run a little better" when paired with 1080p displays, and presumably why he told Wesley Yin-Poole to stick with Xbox One if you aren't 4K-enabled.
any one other section
According to the Steam hardware survey, 95 per cent of PC gamers are using 1080p or lower resolution screens. 1440p and 4K displays barely register, neither failing to hit even one per cent of the audience. 4K may well gain more traction in the living room, but the inescapable conclusion from the PC market is that the majority of gamers simply don't care about higher resolution screens. And with that in mind, the RX 480 is AMD's audacious play at targeting the mainstream PC gamer - and there is some irony that the same core technology is fuelling Sony's 4K aspirations.
There a lot more through the link http://www.eurogamer.net/articles/d...t-use-for-playstation-neo-and-project-scorpio
My take is Neo should go for stable 1080p 60FPS, and Scorpio should do 1440p downsampled to 1080P at a solid 60FPS