Chances are, Halo 6 is going to be a launch title for Scorpio, if not, 2018.
I wonder what they'll do... abandon their 60fps principles they've built over the last several years, contradict their Scorpio messaging by maintaining 1080p, or deliver a visually underwhelming product at 2160p/60.
Biingo - seems zero reason unless the internal resolution is near to 2160p (1440p is not close - it is as 720p is to 1080p) not to upscale from 1080p4k output reconstructed from 1080p ultra.
It's time they start giving us options on how we want to play the games. I'd go for 1080p 60fps over 4K 30fps 99% of the time, personally.
Chances are, Halo 6 is going to be a launch title for Scorpio, if not, 2018.
I wonder what they'll do... abandon their 60fps principles they've built over the last several years, contradict their Scorpio messaging by maintaining 1080p, or deliver a visually underwhelming product at 2160p/60.
That's what happens when you promise and promise and promise.
I'm excited to see if turn 10 can get F7 to run 4k@60 on Scorpio.
They have done a great job getting the past two games to hit 1080@60 on the XB1, so hopefully they can lead the way here.
But then Halo 6 is going to look like Halo 5 on XB1, but at 4K. I don't think anyone wants that.They will go 60fps with dynamic resolution that "up to" 4k res(even most time won't be 4k res).
Dynamic resolution is actually become a great thing in future, like Scorpio can do 1080p 60fps for Halo 5 all the time, so Scorpio 2 should be able to do 4k 60fps for Halo 6 all the time.
But then Halo 6 is going to look like Halo 5 on XB1, but at 4K. I don't think anyone wants that.
But you also cannot really compare PC TFlops to Console TFlops.
Consoles were alway able to achieve more with lower power.
I'm pretty sure no one said that?
They will go 60fps with dynamic resolution that "up to" 4k res(even most time won't be 4k res).
Dynamic resolution is actually become a great thing in future, like Scorpio can do 1080p 60fps for Halo 5 all the time, so Scorpio 2 should be able to do 4k 60fps for Halo 6 all the time.
I didn't think that 4K TV adoption was that high for both manufacturers to pursue it so aggressively.
4k output reconstructed from 1080p ultra.
I can guarantee you right now that Neo/Scorpio will not output 1440p without some form of scaling. You are just a minute end user case...I just hope the PS4 Neo can output to 1440p. I have a 1440p monitor and I would be very mad if I could only choose 1080p or 4k output, as that would mean using 1080p output for me for no reason
Sony, if you're reading this, please put a 60fps mandate on every game that supports the Neo.
It still amazes me that the tech industry is pushing 4K so hard right now. It's way too early for that. No one has a 4K set, hardly anyone wants a 4K set and even fewer people are releasing content for 4K sets. It's too goddamned early to be trying to make us all buy into 4 f*cking K.
As for the gaming world, we've only just now reached a point where we're getting acceptable performance and IQ at 1080p. Can we not just work with that for a bit?
Given what Andrew House has said so far with Neo it sounds more cautious and realistic.
Really depends on method used.How good is this reconstruction?
Sony, if you're reading this, please put a 60fps mandate on every game that supports the Neo.
Really depends on method used.
MSAA trick with ordered sample pattern gives identical edge resolution with 1080p shading resolution.
TAA methods can be used as well, like Quantum Break did. (720p to 1080p)