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Marvel's new (added) mandate is 'Make epic games,' Spider-Man is just the beginning

Eidan

Member
Just allow MvC4
I'd honestly prefer a Marvel fighter more like Injustice than like MvC. Capcom has shown time and time again that they don't have what it takes to make a game that provides long term single player value, story, and fan-service like NetherRealm can.
 

Neoxon

Junior Member
I'd honestly prefer a Marvel fighter more like Injustice than like MvC. Capcom has shown time and time again that they don't have what it takes to make a game that provides long term single player value, story, and fan-service like NetherRealm can.
Story remains to be seen, but the MvC games have Marvel fan service to spare. Plus unlike NRS games, Capcom fighters usually last longer than 2 years in the FGC. And besides, NRS already has DC.
 

Bl@de

Member
So much potential.

Yep. It's actually so easy I've thought about it. We had so many superhero movies in the last years but no AAA games. Spider-Man, Iron-Man, Captain America ... damn there is so much potential for dumb fun. These settings fit perfectly for action games. $$$ if you do it right. Just like Star Wars (but somehow EA disappoints me so far).
 

KrebStar

Member
How insane would it be to get a NRS Marvel fighting game?

I think it's obvious what needs to make a triumphant return, here.

EgtBKU3.jpg
 

Neoxon

Junior Member
Completely fucking awful TBH. Their style seems to fit DC. Plus I don't want to ever see what their art department would do to Marvel properties.
This. I fear for what they would do to Rocket & the women. Granted, Supergirl is an improvement in Injustice 2, but she kinda looks like Chucky in her intro.

So yeah, Capcom or bust.


I think it's obvious what needs to make a triumphant return, here.

EgtBKU3.jpg
I'm not sure that the Marvel & DC of today would sign off on that.
 

Eidan

Member
Story remains to be seen, but the MvC games have Marvel fan service to spare. Plus unlike NRS games, Capcom fighters usually last longer than 2 years in the FGC. And besides, NRS already has DC.
I give no fucks about the FGC. SFV's success there shows that what they're looking for and what I'm looking for don't necessarily align. And MvC3, though a competent enough fighter, simply didn't have the single player value of an Injustice or MK.

I really wish NeathetRealm weren't completely tied to WB right about now.
 

Neoxon

Junior Member
I give no fucks about the FGC. SFV's success there shows that what they're looking for and what I'm looking for don't necessarily align. And MvC3, though a competent enough fighter, simply didn't have the single player value of an Injustice or MK.

I really wish NeathetRealm weren't completely tied to WB right about now.
But as a fighting game creator, Capcom still has the edge by miles (hopefully SFV's story turns out good). And they still have the most experience when it comes to Marvel. But to each their own, I suppose.
 

Tripon

Member
I give no fucks about the FGC. SFV's success there shows that what they're looking for and what I'm looking for don't necessarily align. And MvC3, though a competent enough fighter, simply didn't have the single player value of an Injustice or MK.

I really wish NeathetRealm weren't completely tied to WB right about now.
The edge on this post.
 

Tripon

Member
I don't think what I said was edgy, or even surprising, unless you think the idea of someone preferring Injustice to the Capcom Marvel titles to be a wholly radical idea.
I was referring to the part of giving no fucks about the FGC. Like why is even part of your reason to care about a game?
 

Neoxon

Junior Member
The FGC matters for the long-term success of a fighting game just as much as casuals matter for the short-term success & sales numbers for a game. The key is to find a balance of the two.
 

Eidan

Member
I was referring to the part of giving no fucks about the FGC. Like why is even part of your reason to care about a game?
I was responding to the previous poster's comment that Capcom fighters' positive reception in the FGC is a "pro" for having Capcom make the next Marvel fighter. It's not a particularly difficult conservation to follow.
 

Tripon

Member
I was responding to the previous poster's comment that Capcom fighters' positive reception in the FGC is a "pro" for having Capcom make the next Marvel fighter. It's not a particularly difficult conservation to follow.
You do realize that NRS cares just as much about its role in the FGC or esports? ESL been running tournaments for the past two years.

It's not a difficult conversation to flow. But your fuck the FGC comment still makes no sense considering NRS stance on competitive gaming.
 
I'd honestly prefer a Marvel fighter more like Injustice than like MvC. Capcom has shown time and time again that they don't have what it takes to make a game that provides long term single player value, story, and fan-service like NetherRealm can.

How often do you go back to play an NRS game? I played MvC2 on and off for 6 years with 0 story and single player value.
 

Eidan

Member
You do realize that NRS cares just as much about its role in the FGC or esports? ESL been running tournaments for the past two years.

It's not a difficult conversation to flow. But your fuck the FGC comment still makes no sense considering NRS stance on competitive gaming.
It makes perfect sense when you remember that I. Don't. Give. A. Fuck. If a fighter is well received by the FGC, and I have no clue why you'd think NRS's desire to court them would matter in the context of what I said.

I outlined clearly what I'd like to see in a Marvel fighter moving forward, and drew comparison to NetherRealm games that had standards I'd like to see replicated. The FGC is a non-factor, which is what I told the poster before you. Why is this getting under your skin?
 

Tripon

Member
It makes perfect sense when you remember that I. Don't. Give. A. Fuck. If a fighter is well received by the FGC, and I have no clue why you'd think NRS's desire to court them matter in the context of what I said.

I outlined clearly what I'd like to see in a Marvel fighter moving forward, and drew comparison to NetherRealm games that had standards I'd like to see replicated. The FGC is a non-factor, which is what I told the poster before you. Why is this getting under your skin?

See, this is why your post is edgy.
 

Walpurgis

Banned
I want Telltale's Nick Fury (voiced by Samuel Jackson), Black Panther open world action RPG like MGSV but with Obsidian writers and Horizon style gameplay, and a Captain America linear action game in the style of Uncharted.
 

Tace

Member
Honestly ever since MK9 I've found it hard to get back into Capcom's fighters. They're just so obviously bare boned.

It all depends on what you're looking for. I agree that compared to NRS fighters, Capcom does not have a lot of extra content. But I've always found the actual gameplay miles better then what NRS has done. I actually think MK9 and beyond owes a lot to Capcom fighters, as they took mechanics like super moves and ex moves and added them in with their own twists. Likewise, I think if Capcom could put more content in their titles and tried to appeal to casuals more, then they would be unstoppable.

As far as an NRS Marvel game, nah. I think their aesthetic is too dark for the Marvel Universe, and I fear what they would do to the characters. They turned Superman, the original good guy superhero, into a villian.
 
As far as an NRS Marvel game, nah. I think their aesthetic is too dark for the Marvel Universe, and I fear what they would do to the characters. They turned Superman, the original good guy superhero, into a villian.
Did you play the story? The Superman we love is who comes in and saves the day at the end, and he's portrayed really well.
 

delSai

Member
The best part about this for me personally is that the Marvel Games will probably get me into the Marvel Comics, Injustice and the Arkham games did that for me and with quality Marvel games on the way i dont see it being any different.
 

Tace

Member
Did you play the story? The Superman we love is who comes in and saves the day at the end, and he's portrayed really well.

Yes, but it was just a decision I did not agree with. Yes, multiverse and all that, but they are continuing that story in Injustice 2. Evil Superman is back, and seems to be the default Supes going by gameplay. He has kryptonite handcuffs on him :( For me it just comes to how the characters are represented. I feel like Capcom would be more faithful. Heck, they already have proved that.
 

Neoxon

Junior Member
It all depends on what you're looking for. I agree that compared to NRS fighters, Capcom does not have a lot of extra content. But I've always found the actual gameplay miles better then what NRS has done. I actually think MK9 and beyond owes a lot to Capcom fighters, as they took mechanics like super moves and ex moves and added them in with their own twists. Likewise, I think if Capcom could put more content in their titles and tried to appeal to casuals more, then they would be unstoppable.

As far as an NRS Marvel game, nah. I think their aesthetic is too dark for the Marvel Universe, and I fear what they would do to the characters. They turned Superman, the original good guy superhero, into a villian.
Exactly. In the time that MK9 & Injustice 1 came, went, & let MKX take the reigns, (U)MvC3 endured. It's still a prime-time game at EVO to this day. Why? Because the gameplay is just that good. It's easy to get into, there's a ton of depth, & it's fun to watch. While yes, Capcom fighters don't have a lot in the name of content, the actual gameplay is top-notch. Plus, Capcom stayed pretty faithful to comics for the Marvel characters used in their games. They know what they're doing.
 
Yes, but it was just a decision I did not agree with. Yes, multiverse and all that, but they are continuing that story in Injustice 2. Evil Superman is back, and seems to be the default Supes going by gameplay. He has kryptonite handcuffs on him :( For me it just comes to how the characters are represented. I feel like Capcom would be more faithful. Heck, they already have proved that.
The problem is that Capcom makes impenetrable games with those characters. Sure, they look comic-accurate, but those games are too fast and chaotic and based around convoluted juggle mechanics that a casual player like me just can't have fun with. Those games were for hardcore gamers, and I'm more of a hardcore comics fan and casual fan of fighting games. If they made something that looked like MVC3, but played like Street Fighter 4, then yeah, that would be a dream game. But they've abandoned that X-Men: Children of the Atom/Marvel Super Heroes approach.
 

Neoxon

Junior Member
The problem is that Capcom makes impenetrable games with those characters. Sure, they look comic-accurate, but those games are too fast and chaotic and based around convoluted juggle mechanics that a casual player like me just can't have fun with. Those games were for hardcore gamers, and I'm more of a hardcore comics fan and casual fan of fighting games. If they made something that looked like MVC3, but played like Street Fighter 4, then yeah, that would be a dream game. But they've abandoned that X-Men: Children of the Atom/Marvel Super Heroes approach.
But the MvC games, especially 3, are actually easy to learn. The thing is mastering those games. And as for Street Fighter, I'd honestly rather have it be closer to SFV than SFIV.
 
The problem is that Capcom makes impenetrable games with those characters. Sure, they look comic-accurate, but those games are too fast and chaotic and based around convoluted juggle mechanics that a casual player like me just can't have fun with. Those games were for hardcore gamers, and I'm more of a hardcore comics fan and casual fan of fighting games. If they made something that looked like MVC3, but played like Street Fighter 4, then yeah, that would be a dream game. But they've abandoned that X-Men: Children of the Atom/Marvel Super Heroes approach.

You haven't played MSH or X-men Children of the Atom much have you? Besides the team aspect of the later Marvel Vs titles the long combos and juggles are there. Now its easy to say they aren't there when you didn't have any online competition that showed just how deep those games go.
 
There's a difference between "this can technically be done" and "that's the game". Those old games were fun to play as Street Fighter games. MVC3 has a primary face button dedicated to juggle mechanics. It's not fun to fumble around in the sky. That's not my Marvel comics fantasy brought to life. Injustice looked like a dog shit inside my TV, but it felt like superhero fighting.
 
There's a difference between "this can technically be done" and "that's the game". Those old games were fun to play as Street Fighter games. MVC3 has a primary face button dedicated to juggle mechanics. It's not fun to fumble around in the sky. That's not my Marvel comics fantasy brought to life. Injustice looked like a dog shit inside my TV, but it felt like superhero fighting.

You have no idea what you're talking about. MSH and Marvel 3 have the same combo setup the only difference is the assists. Both MSH and MVC3 are based on a Chain Combo system Street Fighter has a link based combo system.
 

pislit

Member
A Jessica Jones LA Noire type of game.
A Daredevil Attorney kind of game.
A Punisher wave-based combo-wombo Max Payne 3 meets Dead Rising kind of game.
Black Widow MGS-type of game.
X-Men RPG in the vein of Suikoden (recruitment, tactical battles, cooking contests and the likes lol)
Dr. Strange the Witness-esque puzzle games.

there is a lot to do here. hire me marvel.
 
You have no idea what you're talking about. MSH and Marvel 3 have the same combo setup the only difference is the assists. Both MSH and MVC3 are based on a Chain Combo system Street Fighter has a link based combo system.
I do know what I'm talking about, which is my personal experience. You're not going to prove me wrong here by talking about things that have nothing to do with my low-level casual experience. If you're trying to argue that I don't know what I'm talking about on a higher level, I literally said that in the first place, so I'm not sure why you're acting like you're getting one over on me by saying that.

I enjoy playing X-Men: Children of the Atom and Marvel Super Heroes, and I hate MVC3.
 

Tace

Member
The problem is that Capcom makes impenetrable games with those characters. Sure, they look comic-accurate, but those games are too fast and chaotic and based around convoluted juggle mechanics that a casual player like me just can't have fun with. Those games were for hardcore gamers, and I'm more of a hardcore comics fan and casual fan of fighting games. If they made something that looked like MVC3, but played like Street Fighter 4, then yeah, that would be a dream game. But they've abandoned that X-Men: Children of the Atom/Marvel Super Heroes approach.

That's the rub, isn't it? Capcom games are not especially hard to learn, but they are difficult to master and be halfway decent in. NRS games are easier to play, yes. But Capcom games I find more rewarding. I would love it if NRS and Capcom came together for a Marvel game. That's a compromise I would be happy with. I hope Marvel is watching this thread. That game would be LEGENDARY
 
I do know what I'm talking about, which is my personal experience. You're not going to prove me wrong here by talking about things that have nothing to do with my low-level casual experience. If you're trying to argue that I don't know what I'm talking about on a higher level, I literally said that in the first place, so I'm not sure why you're acting like you're getting one over on me by saying that.

I enjoy playing X-Men: Children of the Atom and Marvel Super Heroes, and I hate MVC3.

My point is that from the start the Marvel series has always been about those type of combos you find in MVC3. The only reason there is a streamlined button for launchers is for newer players not having to figure out what launcher the characters used like in previous games which includes MSH. So the whole "well you can technically do this" vs "this is the game" is bullshit. You can't say Capcom abandoned an approach to the game when you didn't know how to play.

https://www.youtube.com/watch?v=375xGC8aPNA
https://www.youtube.com/watch?v=PNRI58AV07Q
 

Neoxon

Junior Member
That's the rub, isn't it? Capcom games are not especially hard to learn, but they are difficult to master and be halfway decent in. NRS games are easier to play, yes. But Capcom games I find more rewarding. I would love it if NRS and Capcom came together for a Marvel game. That's a compromise I would be happy with. I hope Marvel is watching this thread. That game would be LEGENDARY
That's the thing, Capcom games are so rewarding in terms of getting good, hence why they last so long. The best-case scenario would be to have Marvel vs. DC by Capcom & DC vs. Marvel by NRS, but that's a long-shot.
 

SuperOrez

Member
I don't think fighting games in general dont need an indepth story. Just give us the highlights of the characters and let us go at it. Fighting games are like buying a bunch of action figures and making your own shit up. I never did like Injustice or MK.
 
Is it really fair to say NetherRealm's games don't last more than 2 years in the FGC when they have a direct sequel or spiritual successor every other year?

The "newest" is always dominant nowadays since companies push to promote them. You'll have classics like Melee and SF2 but of course the newest entries will be there as well.

I can't wait for a slew of Marvel games.
 

Neoxon

Junior Member
I don't think fighting games in general dont need an indepth story. Just give us the highlights of the characters and let us go at it. Fighting games are like buying a bunch of action figures and making your own shit up. I never did like Injustice or MK.
That's actually an amazing analogy. And besides, the Injustice comics did a better job than the game did with portraying Regime Earth, anyway (based Tom Taylor). That said, a Cinematic Story Mode would be nice.

Is it really fair to say NetherRealm's games don't last more than 2 years in the FGC when they have a direct sequel or spiritual successor every other year?

The "newest" is always dominant nowadays since companies push to promote them. You'll have classics like Melee and SF2 but of course the newest entries will be there as well.

I can't wait for a slew of Marvel games.
Look at MKX's entrants at recent majors, most of which were before Injustice 2 was even rumored. The game isn't doing so hot competitively as of late.
 

jdstorm

Banned
I don't think fighting games in general dont need an indepth story. Just give us the highlights of the characters and let us go at it. Fighting games are like buying a bunch of action figures and making your own shit up. I never did like Injustice or MK.

I think what fighting games could really benefit from is a Rythm Game single player mode. It would be great for learning moves/combos, it would be a fun practice mode, and Developers could get creative with things like dynamic camera and changing backgrounds to make it feel like you were playing a spectacular QuickTime event
 

Slayven

Member
Huh. I expected it to be something more like a Marvels kind of thing, like "a look at the Marvel Universe from below." Maybe Ben Urich reporting on stuff. The Guardians would be an interesting choice...


I thought of that too, but considering that they've made a comic out of Contest of Champions and coming soon, Tsum Tsum? I don't think it's out of the question for them to make something that's more, "out there."

---

Sure hope that they'll mostly base whatever games they make off of their comics more than the films. Their cinematic universe has a pretty big influence now, but as much as I love it, I'd prefer if things came from the original source material. I'd hate to see The Dark World's "dark elves" in a Thor game. Also, no MCU Jessica Jones, please. Unpopular opinion, but I kind of hate that version of the character, or at least strongly dislike.
You mean they made a comic based off the game based off the comic
 
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