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Mighty No. 9 |OT| The Blue Bomba

Aeana

Member
I haven't tried that one yet but I'm really not a fan of how every boss so far seems to have invincibility frames.

Pyro in particular is annoying because of how his attacks all look the same but have no clear pattern, and you only get a second or two for clean shots.

Pyro is easy. He has voice tells for each of his different moves. Like he'll say "crush!" if he's gonna do a bellyflop, or "here we go!" if he's gonna explode midway through. He says nothing if he's just gonna run across the screen.
I might have the exact quotes slightly off, but the voice tells make this game vastly easier than Mega Man in general I think.
 

mugenmidget

Neo Member
Anyone know if you can copy over the save file from the DRM free version into the Steam version? Like if you just copy/paste the save file over? I want to actually play some more but I'd rather have progress and such in the Steam version (and the Steam version won't be out here until Friday evening...).
I'm interested to know this as well (or if you can just copy saves across Steam versions, even).
 

chrono01

Member
I posted this in the Mighty No. 9 review thread, but I figured I'd post it again here.

The Kickstarter update where they announced the Unreal demonstration (seven days work), shown in the below .gif/video below:

D48ZJXE.gif


Unreal Demonstration Video

they said this:

Kickstarter Update (Scroll down a bit until you reach the "Graphics Engine!" section)

"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"

I'm looking back on this, but I'm definitely not laughing. Well, I am, but not for the reason they intended. :/
 
I'm watching a Mega Man speedrunner streaming this, and he's currently fighting the air boss.
The fact that you have to absorb every boss' health every 20ish% or else they start regenerating is an amazing mechanic for a boss who's off screen or out of reach like 3/4 of the time.
 

Berordn

Member
Pyro is easy. He has voice tells for each of his different moves. Like he'll say "crush!" if he's gonna do a bellyflop, or "here we go!" if he's gonna explode midway through. He says nothing if he's just gonna run across the screen.
I might have the exact quotes slightly off, but the voice tells make this game vastly easier than Mega Man in general I think.

I actually had the sound down while I was fighting him, so that explains some. I was baffled at how you were supposed to figure it out from his movement.
 

Slime

Banned
Has anyone said the game is straight up shit though? Most people are calling it average in the gameplay department with a lot of other technical problems.

It just seems like the genuine impressions are sort of getting lost in the noise of all the trolling and gloating. Not saying negative impressions are insincere or invalid, because the game is disappointing, but I've never seen an "OK" game quite so universally trashed.

I think enough people are saying "con", "scam", "$4 MILLION" or selling/giving away codes they already paid for without giving the game a chance (though the last point is of course that person's prerogative) that the more nuanced critiques are at least partially being drowned out.

That's pretty much how I feel. Nothing about this game is a "scam."
 
Was playing last night with my DRM free download. I download the steam version today and the game has crashed twice on me within an hour. Is anyone else experiencing this problem with the Steam version?
 

Aeana

Member
It just seems like the genuine impressions are sort of getting lost in the noise of all the trolling and gloating. Not saying negative impressions are insincere or invalid, because the game is disappointing, but I've never seen an "OK" game quite so universally trashed.



That's pretty much how I feel. Nothing about this game is a "scam."

It's an issue of expectations. Some of us even put hundreds of dollars into the game and didn't get anything remotely similar to what we expected.

Of course I don't blame anyone but myself for how much I put into it, but I don't feel like this is the product that was pitched.
 

Kickz

Member
I posted this in the Mighty No. 9 review thread, but I figured I'd post it again here.

The Kickstarter update where they announced the Unreal demonstration (seven days work), shown in the below .gif/video below:

D48ZJXE.gif


Unreal Demonstration Video

they said this:

Kickstarter Update (Scroll down a bit until you reach the "Graphics Engine!" section)

"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"

I'm looking back on this, but I'm definitely not laughing. Well, I am, but not for the reason they intended. :/

Well damn, any good excuse for this?
 
Sooooooo the code inside the box for PS4 has the full digital game code added into that one code. I'm sure it's already been noted but I deleted the disc install and downloaded the game lol sold the disc already.

They probably couldn't figure out how to make the crossbuy work for a physical copy and give you a ps3/vita code while disallowing the ps4 digital version. Though Sony did it with Sly 4/Playstation Allstars (but that was just 2 platforms, PS3/Vita, maybe PS4 works differently?) I also downloaded it instead of using the disc, the disc was making funny noises anyway :/

I loved Counterstrike's stage once I figured out what they were going for. It's actually a cool idea, just unforgiving. And I liked the "ode to Gemini Man" boss too.
 

Jobbs

Banned
It's an issue of expectations. Some of us even put hundreds of dollars into the game and didn't get anything remotely similar to what we expected.

Of course I don't blame anyone but myself for how much I put into it, but I don't feel like this is the product that was pitched.

I grew up playing 8 bit mega man as a small child. Specifically, Mega Man 2, and Mega Man 3, which I got on my 9th birthday.

When I finally got a SNES and Mega Man X, I was floored. I loved the old games, but this was new in all the right ways. It was fresh. It was full of energy. It had an identity.

I guess with MN09 what I was hoping for was another step forward in that same way. What we got instead was a bland, dull, passionless exercise
 

Nose Master

Member
I haven't tried that one yet but I'm really not a fan of how every boss so far seems to have invincibility frames.

Pyro in particular is annoying because of how his attacks all look the same but have no clear pattern, and you only get a second or two for clean shots.

It's easier to tell with Pyro from what he says, but he also looks different before the charge for each attack. Like when he runs without jumping, he'll do a quarterback pose before running.

He says the same distinct phrase for each of his three main attacks.
 

Enk

makes good threads.
Geez at the negative reaction to this. I hope my expectations are low enough now to be able to enjoy this on some level when I get the chance to play it later.
 
I'd have been so much happier if everyone in the game just STFU



I could write a fucking essay about how every sonic game is bad if you wanted. Even the Genesis ones 1 and 2. The theme and style of the game is at odds with the mechanics nad level design. It's just shitty. It's a marketing tactic masquerading as a game

I'd like to hear your reasoning. I played Sonic 1 and 2 within the past year and I still found them to be quite enjoyable.
 

chrono01

Member
Well damn, any good excuse for this?
I'm going to guess that the Unreal demonstration was created with the next-gen consoles in-mind, but when they added on all of the additional platforms (3DS, PS3, etc.) they downgraded it to the lowest possible denominator, developed there, and ported it over to all of the consoles. They didn't develop the last-gen versions separately, which is what they're doing with Bloodstained, which probably explains the loss in-quality.

A shame, though. The Unreal demonstration looked really nice, and what I expected from the final produce. I even enjoyed the slower pace of it, with no dashing and/or combo score cluttering the screen. The UI looked a lot cleaner.
 

Zomba13

Member
Decided screw it and played some more of the DRM free version. Only did the Ray level and then the first level again as Ray but yeah, it's not bad. Granted, I've not played any actual levels. Like the Ray level is more just some fights against her with some rooms with enemies in. Can't judge the game yet though because of that.

I can judge the amount of spelling errors in the Tips section for Ray. Multiple times "ther" instead of her.
 
I haven't tried that one yet but I'm really not a fan of how every boss so far seems to have invincibility frames.

Pyro in particular is annoying because of how his attacks all look the same but have no clear pattern, and you only get a second or two for clean shots.
Pyro is easy. He has voice tells for each of his different moves. Like he'll say "crush!" if he's gonna do a bellyflop, or "here we go!" if he's gonna explode midway through. He says nothing if he's just gonna run across the screen.
I might have the exact quotes slightly off, but the voice tells make this game vastly easier than Mega Man in general I think.

Also wanted to add that along with his voice clips he also takes a different stance for each attack, so not even that mid-battle cutscene that mutes him can throw you off once you learn the patterns. It's not too hard at all.
 
It just seems like the genuine impressions are sort of getting lost in the noise of all the trolling and gloating. Not saying negative impressions are insincere or invalid, because the game is disappointing, but I've never seen an "OK" game quite so universally trashed.
Your definition of ok may vary. It's passable in the sense that it's a working videogame but I would never call it acceptable between design choices and overall lack of soul, hence "shit".

It's a functional run and gun platformer that in my view utterly fails to do what it set out to do. We were promised a Megaman sucessor, not some Gameloftesque abomination, if it can't at the very least deliver on the level of quality from existing Megaman games then all value in it is lost to me and I can't in good conscience give it any form of praise.
 
Well damn, any good excuse for this?

General consensus seems to be that the added stretch goals of 3DS/Vita (especially 3DS) versions fucked things up, since Comcept made the poor decision to handle every one of the game's 7 ports in-house at the same time (WiiU, PS3, 360, PS4, XB1, PC, 3DS, Vita), meaning resources spread paper-thin and forced parity everywhere to help speed porting along.
 

Berordn

Member
I'll say that I do like how the characters you save show up in the other stages.

I just wish I liked the characters more so that it was more exciting to see.
 
It just seems like the genuine impressions are sort of getting lost in the noise of all the trolling and gloating. Not saying negative impressions are insincere or invalid, because the game is disappointing, but I've never seen an "OK" game quite so universally trashed.

Daikatana.

I say that as someone who loved the MP back in the day.
 

schaft0620

Member
It's an issue of expectations. Some of us even put hundreds of dollars into the game and didn't get anything remotely similar to what we expected.

Of course I don't blame anyone but myself for how much I put into it, but I don't feel like this is the product that was pitched.

Hundreds of dollars??? why?????
 

Maximo

Member
Can't believe a game like Pillars of Eternity (Which was amazing) had the same budget as Mighty No. 9....both had 4 million dollars the difference is insane.
 

Jobbs

Banned
I'd like to hear your reasoning. I played Sonic 1 and 2 within the past year and I still found them to be quite enjoyable.

Obviously a lot of this is still up to personal preference, but I hate the Sonic games. Maybe you love Bubsy 3D and that's your preference, fine, so I guess there's no universal rule on what's good.

Re Sonic It's not fun. Most superficial things about the game encourage speed. The marketing, the character design, the loopy self playing parts. The basic controls and physics of the game also positively reinforce speed. You start slow and build momentum and go faster.

Meanwhile, the game's level design punishes you for going fast. The only way to play it well is to go slowly, aside from the fake speed parts where the game basically plays itself with the loopies and bouncies.

It's frustrating to play and there's nothing very interesting about it. I played it as a kid like many people so I understand the nostalgia, but I think it has little value outside of that
 

Compsiox

Banned
Can't believe a game like Pillars of Eternity (Which was amazing) had the same budget as Mighty No. 9....both had 4 million dollars the difference is insane.

The Witcher 3 had 86 million dollars. If you minimize the scale of the project to be comparable it's almost insane.
 

Berordn

Member
Because I fell for Inafune's pitch, and the classic Mega Man series is important/precious/meaningful to me. He hit all the right notes in the pitch video and early interviews.

Not to mention he already had the developer for the last two classic Mega Man games, and the entire Zero and ZX series onboard already, plus the early concepts and engine work looked extremely promising. Add in good guy Inafune who had unsuccessfully pitched two Mega Man games at Capcom before departing and this seemed all but a sure thing.

The red flags really only came up after the money was taken.
 

Danny Dudekisser

I paid good money for this Dynex!
Can't believe a game like Pillars of Eternity (Which was amazing) had the same budget as Mighty No. 9....both had 4 million dollars the difference is insane.

You can't be serious. Pillars of Eternity had the same budget as this?


Wooowwwwwwww. Guess that kinda puts it into perspective.
 
I fell for Inafune's pitch, but I am cheap, so I did not invest that much.

Come to think of it, all my major kickstarter successes so far are from people who didn't try to peddle that they're going to recapture a specific thing from my youth. The best ones have all been love letters, not promises of plagiarism with typos.
 

Mivey

Member
"It's better than nothing" should be Comcepts motto, like the "I keep comming" for KojiPro. I can see it working for them the future.
 

Jobbs

Banned
I posted this in the Mighty No. 9 review thread, but I figured I'd post it again here.

The Kickstarter update where they announced the Unreal demonstration (seven days work), shown in the below .gif/video below:

D48ZJXE.gif


Unreal Demonstration Video

they said this:

Kickstarter Update (Scroll down a bit until you reach the "Graphics Engine!" section)

"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"

I'm looking back on this, but I'm definitely not laughing. Well, I am, but not for the reason they intended. :/

Jesus that quote.

What on earth happened here? I don't understand why the 7 day test looks better than the retail game.
 

Aquillion

Member
Finished a few stages (including Ray's DLC stage).

Honestly, I was expecting much worse, but so far it's been...okay (unless it somehow gets worse the further I go). =/
Honestly that's what most of the reviews say. It's not horrifically awful. It's just... ok. Like they said, it's better than nothing.

It's just that the kickstarter backers expected more than just "ok", given the game's providence and what it was trying to do.
 
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