I think the elephant in the room that people are missing when they say that Vulkan is "just another OpenGL" is mobile.
The market is very different from when the main "battle" between DirectX and OpenGL was fought a decade or more ago -- no modern multi-purpose engine will be created without a Vulkan renderer.
The market is very different from when the main "battle" between DirectX and OpenGL was fought a decade or more ago -- no modern multi-purpose engine will be created without a Vulkan renderer.
It's about as close as XB1 DX12 could ever hope to be to Windows PC DX12.Does this really work that way? Will Snapdragon Vulcan have much in common with Nvidia GeForce 1080 code?
"Close to hardware" and "cross hardware generations" seems contradictory.