Dinky Dino
Member
Literally the exact same thing I had in mind.
It's the closest thing to a key in really unlocking the potential for PC gaming development. Windows/Linux/Other
You choose, and no one platform holder stands as ultimate gate keeper
Vulkan just recently came out a couple months so I'm going to assume most publishers/devs are smart and will do vulkan too. If they really are similar, it shouldn't be much work and vulkan is good insurance against potential scenarios. Plus it gives them access to grant win 7 users that performance boost.
Though it does seem like every major publisher is getting behind dx12. Maybe because it came out earlier? I suppose MS might be also sending reps into their offices and selling dx12 through presentations and streamlined documentation. What that other dev said is also interesting. He said that the bulk of the xbox and pc dx12 code is shared. But I have no idea how true that is. If it is, devs might have more incentive to just go that route.