This game is digital only right?
No
This game is digital only right?
Has there been any words on microtransaction for this game?
I'm excited.
The game is now in the wild! Beware of any spoilers!
https://www.reddit.com/r/NoMansSkyT..._local_indy_game_shop_in_the_uk_has_received/
Jetpack can definitely be upgraded.
Reductive reasoning can be applied to anything:
"So, you just shoot enemy humans in different levels?"
"So, you just hold the right trigger and drive around the track?"
"So, you just walk around and slash things with your sword?
It's a very weak argument.
So, you just turn the pages of the book as you read?
So, you just put the earphones in your ear and listen to someone else sing?
So, you just put the disc in the Blu Ray drive and watch the movie?
So, you just chew the food and then swallow it?
etc, etc.
It's a silly fucking argument to paint as a negative for a video game. By their nature, games are repetitive. The trick is to make that game loop engaging. The challenge is that everyone is different, and some people will find that game loop fucking captivating, and other people will find that game loop fucking dreadful.
I have no idea how No Man's Sky is going to shape up, but I do know that from what I've seen of the game over the past few years, it hits all of my personal interest buttons. Outer space? Check. Exploration? Check. Aliens? Check. Cool ships? Check. Cool weapons? Check. Upgrade system? Check. Beautiful art design? Check.
The game is going to get repetitive, that's expected from any game after a while. Hell, in the Witcher 3, all I'm doing is completing quest after quest, riding around on my stupid horse, and fighting monsters with janky combat controls, but I love that fucking game. It ticks off my RPG love boxes, and I'm happy. Different games and genres that I love have different boxes I hope get ticked. No Man's Sky isn't The Witcher, so I don't care about quest systems and complex plotlines. With that said, there's nothing wrong with people who wanted that in NMS, it's just not what's in the game. Even so, they've included a lot more depth and lore than I was initially expecting, so I'm impressed, as I wasn't sure how much lore they'd put in the game, or how they'd do it (although I imagined, after Sean's Demon's/Dark Soul's comments, that they'd at least put the lore in item/ship/resource/armor descriptions, which works just fine for me).
Like an intergalactic Stalker. Going into the most dangerous places for the best items and resources to sell
Very cool. Never noticed that.It's exciting that we've only seen only one alien race so far. I wonder what the others look like. I hope they took inspiration from Out There's designs, especially since the language mechanic is very similar to Out There's
Also, never noticed this before
Similar sigils on different planets. Discussion online seems to believe they seem to indicate which faction controls a territory
This is not reductive:
Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.
The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging. You are going to slowly walk around planets, hitting gathering nodes. Great.
I really hope that description actually means something gameplay-wise, and isn't just flavor text for "treasure" you can sellVery cool. Never noticed that.
This Fascination Bead also sounds... fascinating. Increase the processing power of electronic lifeforms? What does that mean?
Awww. I didnt even think of that. Its probably the latter. Unless there is some type of friendly electronic lifeform we haven't seen... OR!!! You are actually an electronic lifeform and that increases your hacking ability!?! LolI really hope that description actually means something gameplay-wise, and isn't just flavor text for "treasure" you can sell
Even though the UI is beautiful and slick, it just REALLY bothers me that its a carbon copy of destiny, down to the font layouts, circle icons, and progress bars.
And thats ok. I loved reading those descriptions. I just got all excited they were teasing something we dont know about the game yet. Who knows.I just assumed it was flavor text. Something to give the world some depth.
I'd like to be surprised, but I'm looking at like I do a Dark Souls or Bloodborne: The descriptions don't always have gameplay applications, but make the world feel more real and lived in.
I totally agree that it has MASSIVE Destiny vibes - amazing that such a small team can rival the UI design aesthetics of a AAA developer like Bungie. So pumped for this game.
So can you trade with other players? Is there a hub to do this? If not, its no different than any other game where you kill, get loot, go to vendor, sell for a little cash, rinse and repeat.
Here are some grabs of the detailed
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Crafting Component Screen:
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Enjoy!
I would expect some lore and and a curious incentive to reach the center. I doubt there will be a "story" like there is in most narrative driven games.Ooh. I like that. I like that a lot. Knowing that there will be some combat and trading, I'm much more interested in the game now. What I really want to know is, though, is there gonna be any sort of story? Any semblance of one? As cool as it will be to be able to do all these things, I'm gonna feel a little empty without a story, sadly.
This is what I noticed.
Now, I've suspected they may have crafting outposts/bases in the game, just small structures especially since Murray said "big changes will be saved" and I'd consider building an outpost a big change.
This is what I noticed.
Now, I've suspected they may have crafting outposts/bases in the game, just small structures especially since Murray said "big changes will be saved" and I'd consider building an outpost a big change. The foundation for the tech to allow us to do this is already there. I know Murray has said he doesn't want people staying on just a single planet but if it ties in with creating faction-based outposts, it has a reason for people to create multiple outposts and not just one big base and stay on there. It gives incentive to spread out through the galaxy/universe, creating more faction outposts, potentially building even bigger ones the higher level you get with the faction like the Korvax.
This is what I noticed.
Now, I've suspected they may have crafting outposts/bases in the game, just small structures especially since Murray said "big changes will be saved" and I'd consider building an outpost a big change. The foundation for the tech to allow us to do this is already there. I know Murray has said he doesn't want people staying on just a single planet but if it ties in with creating faction-based outposts, it has a reason for people to create multiple outposts and not just one big base and stay on there. It gives incentive to spread out through the galaxy/universe, creating more faction outposts, potentially building even bigger ones the higher level you get with the faction like the Korvax.
One thing I can't figure out is how the sentinels work? I'm not talking about their purpose, I mean there are 18 quantilion planets how are they everywhere?
Is there an algorithm to how many there are in each star system?
Do they just randomly get created if you destroy things?
They must come from somewhere right?
I really hope that description actually means something gameplay-wise, and isn't just flavor text for "treasure" you can sell
Your posts always resonate with me - we're definitely on the same wavelength when it comes to this game.
just lore or....?
One thing I can't figure out is how the sentinels work? I'm not talking about their purpose, I mean there are 18 quantilion planets how are they everywhere?
Is there an algorithm to how many there are in each star system?
Do they just randomly get created if you destroy things?
They must come from somewhere right?
The game is now in the wild! Beware of any spoilers!
https://www.reddit.com/r/NoMansSkyT..._local_indy_game_shop_in_the_uk_has_received/
But I thought they need to start the server first. That not the case? Because then you can't play even if you get it early
Well you can't enter them like black flag but you can surely be a space pirate attacking freighter ships for their resources,space stations and any other ships you find to steal their resources. You don't even ever have to land on a planetCan i just plunder other ships or do i have to harvest? Been watching Black Flag and i'm in the mood for some piracy.
You can play completely offline just fine.
It would be virtually impossible to find your friend. Whether they add a party option later as an update remains to be seeni know they weren't saying much months and months ago, but have they said anything more on if we will be able to find and play with friends?
So uhh, what does a low quality battle scream sound like?
Sorry, it's the wording sounds a bit strange to me is all.
So not even an inital server auth? Cool. I usually get my games early if buying physical so this changes everything for me
Thanks mate