• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New No Man's Sky Trailer: Trade

Figboy79

Aftershock LA
Jetpack can definitely be upgraded.



Reductive reasoning can be applied to anything:

"So, you just shoot enemy humans in different levels?"

"So, you just hold the right trigger and drive around the track?"

"So, you just walk around and slash things with your sword?

It's a very weak argument.

So, you just turn the pages of the book as you read?

So, you just put the earphones in your ear and listen to someone else sing?

So, you just put the disc in the Blu Ray drive and watch the movie?

So, you just chew the food and then swallow it?

etc, etc.

It's a silly fucking argument to paint as a negative for a video game. By their nature, games are repetitive. The trick is to make that game loop engaging. The challenge is that everyone is different, and some people will find that game loop fucking captivating, and other people will find that game loop fucking dreadful.

I have no idea how No Man's Sky is going to shape up, but I do know that from what I've seen of the game over the past few years, it hits all of my personal interest buttons. Outer space? Check. Exploration? Check. Aliens? Check. Cool ships? Check. Cool weapons? Check. Upgrade system? Check. Beautiful art design? Check.

The game is going to get repetitive, that's expected from any game after a while. Hell, in the Witcher 3, all I'm doing is completing quest after quest, riding around on my stupid horse, and fighting monsters with janky combat controls, but I love that fucking game. It ticks off my RPG love boxes, and I'm happy. Different games and genres that I love have different boxes I hope get ticked. No Man's Sky isn't The Witcher, so I don't care about quest systems and complex plotlines. With that said, there's nothing wrong with people who wanted that in NMS, it's just not what's in the game. Even so, they've included a lot more depth and lore than I was initially expecting, so I'm impressed, as I wasn't sure how much lore they'd put in the game, or how they'd do it (although I imagined, after Sean's Demon's/Dark Soul's comments, that they'd at least put the lore in item/ship/resource/armor descriptions, which works just fine for me).
 
nOst1gqh.jpg


Cool. Mine multiple targets at once.
 
It's exciting that we've only seen only one alien race so far. I wonder what the others look like. I hope they took inspiration from Out There's designs, especially since the language mechanic is very similar to Out There's

Also, never noticed this before
800px-NmsMisc_Flags.jpg

Similar sigils on different planets. Discussion online seems to believe that they indicate which faction controls a territory
 
One thing I can't figure out is how the sentinels work? I'm not talking about their purpose, I mean there are 18 quantilion planets how are they everywhere?

Is there an algorithm to how many there are in each star system?

Do they just randomly get created if you destroy things?

They must come from somewhere right?
 

E92 M3

Member
So, you just turn the pages of the book as you read?

So, you just put the earphones in your ear and listen to someone else sing?

So, you just put the disc in the Blu Ray drive and watch the movie?

So, you just chew the food and then swallow it?

etc, etc.

It's a silly fucking argument to paint as a negative for a video game. By their nature, games are repetitive. The trick is to make that game loop engaging. The challenge is that everyone is different, and some people will find that game loop fucking captivating, and other people will find that game loop fucking dreadful.

I have no idea how No Man's Sky is going to shape up, but I do know that from what I've seen of the game over the past few years, it hits all of my personal interest buttons. Outer space? Check. Exploration? Check. Aliens? Check. Cool ships? Check. Cool weapons? Check. Upgrade system? Check. Beautiful art design? Check.

The game is going to get repetitive, that's expected from any game after a while. Hell, in the Witcher 3, all I'm doing is completing quest after quest, riding around on my stupid horse, and fighting monsters with janky combat controls, but I love that fucking game. It ticks off my RPG love boxes, and I'm happy. Different games and genres that I love have different boxes I hope get ticked. No Man's Sky isn't The Witcher, so I don't care about quest systems and complex plotlines. With that said, there's nothing wrong with people who wanted that in NMS, it's just not what's in the game. Even so, they've included a lot more depth and lore than I was initially expecting, so I'm impressed, as I wasn't sure how much lore they'd put in the game, or how they'd do it (although I imagined, after Sean's Demon's/Dark Soul's comments, that they'd at least put the lore in item/ship/resource/armor descriptions, which works just fine for me).

Your posts always resonate with me - we're definitely on the same wavelength when it comes to this game.
 
It's exciting that we've only seen only one alien race so far. I wonder what the others look like. I hope they took inspiration from Out There's designs, especially since the language mechanic is very similar to Out There's

Also, never noticed this before
800px-NmsMisc_Flags.jpg

Similar sigils on different planets. Discussion online seems to believe they seem to indicate which faction controls a territory
Very cool. Never noticed that.



This Fascination Bead also sounds... fascinating. Increase the processing power of electronic lifeforms? What does that mean?

Uefwr7Ch.jpg
 

Figboy79

Aftershock LA
This is not reductive:

Obtaining rocks involves shooting a motionless, nonreactive target slowly and repeatedly. This is not a fun mechanic. Obtaining plants involves slowly walking around and hitting gathering nodes. This has never been a fun method of progression and continues to not be one.

The reason why "shooting enemies in different levels" or "walking around and hitting things with your sword" isn't a problem is usually because those activities have variances that make them exciting from level to level, whether that be in the design, the enemies encountered, guns used, etc. In No Man's Sky gathering rocks will always be gathering rocks. That element of the game is unchanging. You are going to slowly walk around planets, hitting gathering nodes. Great.

That's not how survival games work though.

It's not as cut and dry as walking around and gathering resources. You talk about variance:

You're approaching a resource that you desperately need to upgrade your ship:

Scenario A: You gather the resource and go about your business

Scenario B: There is a sea of acid between you and your resource, so you have to find a way around it in order to reach it.

Scenario C: The resource is "protected" by hostile alien creatures, meaning you will have to lure them away somehow, or kill them.

Scenario D: Killing the creatures to collect the resource draws the attention of the Sentinels, who police that sort of thing, so you have to fight or flight the Sentinels, then come back for the resource.

Scenario E: A variance of the above; harvesting too many resources will also attract Sentinels, so you'll have to escape them or fight them to collect the resources.

Scenario F: The resources you need are on a planet with very, very harsh living conditions. Maybe the temperature is 700 degrees, or negative 150 degrees. Maybe the planet has perpetual acid rain. Either way, you won't be able to just simply stroll up to your desired resources and pluck them. You'll first have to upgrade your suit and ship in order to withstand the elements. Naturally, doing so requires resources. It's a constant push and pull between the player and the environment. You'll have to find shelter to recharge your suit from damage. You can do that by blasting holes in the planet to discover a cave that will shelter you, then head out as far as you can, gather what you can, upgrade what you can.

Scenario G: You're exploring a planet and you stumble across a location where space pirates are present, and they attack you. You fight or flee. If you die, everything you've gathered thus far, including discoveries you haven't uploaded to the database are lost. No Man's Sky is a survival game, and Sean Murray has said that they have made the game challenging so that success feels more meaningful. It's the nature of the genre. Games like Don't Starve are an example of the genre No Man's Sky inhabits.

The variance is that any of those scenarios can play out, in any mutation, and those are just a few off the top of my head. You're also ignoring that you can collect resources through trading and piracy.

If the game mechanics don't do it for you, that's okay, but being snide and reductive about it isn't necessary. A simple, "This game isn't for me," is still contributing to the thread, and opening up lines of conversation. Glib, "So, you just, xyz..." can apply to a lot of games, but don't encourage any constructive discussion about it, and just puts you in a position where posters won't take you seriously. Which kind of eliminates the point of engaging in discussion on a forum, in my opinion.

EDIT: Scenario H: The creatures surrounding the resource are undiscovered. You scan the creature, go to an upload station, and get some units. You use those units to by the components you need to upgrade your ship, no need to harvest the resource at all.
 
Very cool. Never noticed that.



This Fascination Bead also sounds... fascinating. Increase the processing power of electronic lifeforms? What does that mean?

Uefwr7Ch.jpg
I really hope that description actually means something gameplay-wise, and isn't just flavor text for "treasure" you can sell
 
I really hope that description actually means something gameplay-wise, and isn't just flavor text for "treasure" you can sell
Awww. I didnt even think of that. Its probably the latter. Unless there is some type of friendly electronic lifeform we haven't seen... OR!!! You are actually an electronic lifeform and that increases your hacking ability!?! Lol

Its probably just "treasure"... it is pretty expensive. Looks like its just about to be sold to a vendor for some coin.
 

Figboy79

Aftershock LA
I just assumed it was flavor text. Something to give the world some depth.

I'd like to be surprised, but I'm looking at like I do a Dark Souls or Bloodborne: The descriptions don't always have gameplay applications, but make the world feel more real and lived in.
 
So can you trade with other players? Is there a hub to do this? If not, its no different than any other game where you kill, get loot, go to vendor, sell for a little cash, rinse and repeat.
 

Vilam

Maxis Redwood
Even though the UI is beautiful and slick, it just REALLY bothers me that its a carbon copy of destiny, down to the font layouts, circle icons, and progress bars.

Why? There's great lessons to learn from Destiny's UI; Bungie did a fucking fantastic job with most of it.
 
I just assumed it was flavor text. Something to give the world some depth.

I'd like to be surprised, but I'm looking at like I do a Dark Souls or Bloodborne: The descriptions don't always have gameplay applications, but make the world feel more real and lived in.
And thats ok. I loved reading those descriptions. I just got all excited they were teasing something we dont know about the game yet. Who knows.
 

RedSwirl

Junior Member
So can you trade with other players? Is there a hub to do this? If not, its no different than any other game where you kill, get loot, go to vendor, sell for a little cash, rinse and repeat.

I would imagine there's no trading with other players, but they haven't said anything about that.

The stuff we saw in this video is really more like mining than trading. What they didn't note is that resources are going to have different prices for each system based on how rare they are in that system. This means you can buy low in one system and sell high in another system. The routes between the systems where this is most lucrative then become trade routes. You can keep making money by doing this without ever even landing on planes. That's probably going to be the main difference from other games where you just loot resources.
 
Some thoughts on the new trailer. I think it might have broken the trailer world record for number of shots fired at rocks.

= UI
- Element icons seem to have been redesigned, no more glossy stuff I complained about in the past. Looks good now!
- Still not into the main font. Sort of looks like Proxima Nova, but don't think it is. It looks a bit generic and clashes with the NMS font when used in all-caps, as on the Craft Product window (0:51s).
- Layout of UI window elements is sloppy. Text margins all over the place, hanging text, alignments of different elements are inconsistent
- The symbol they've chosen for Units is a custom(?) letter U with a double bar diacritic which riffs off real double bar currency symbols, but then they use a dollar sign for noting how expensive it is on the Technology Component sheet (0:52s). Seems strange to break the in-game fiction like that with a real-world symbol.
- Placeholder text on the Fascination Bead subheading, hopefully this isn't the final build!

= Trading
- Nice to finally see some trading UI. The (+2.9% Galactic avg) seems to confirm that individual star systems or perhaps individual stations and trading posts have their own prices
- At 0:54s there's a "new product recipe now accessible" pop-up. Wonder if technologies unlock over time, or unlock in specific places?
- Overall, we still know very little about the economy in NMS. I don't think we learned anything new on that in this trailer. No idea if player actions affect the economy or if it's dynamic in any form.

0:44s in we see those asteroid crystals again. Asteroids also seem to have variable textures now, saw one that looked more like iron. Looks great.

New Starship screen, I'm not sure the grid view works well for quickly ascertaining the capabilities of a ship. Would probably prefer a list broken down by category.
 

Danlord

Member
Here are some grabs of the detailed

...

Crafting Component Screen:
Kjp86h1.jpg


...

...

Enjoy!


This is what I noticed.
SgHIaQT.png


Now, I've suspected they may have crafting outposts/bases in the game, just small structures especially since Murray said "big changes will be saved" and I'd consider building an outpost a big change. The foundation for the tech to allow us to do this is already there. I know Murray has said he doesn't want people staying on just a single planet but if it ties in with creating faction-based outposts, it has a reason for people to create multiple outposts and not just one big base and stay on there. It gives incentive to spread out through the galaxy/universe, creating more faction outposts, potentially building even bigger ones the higher level you get with the faction like the Korvax.
 

bunkitz

Member
Ooh. I like that. I like that a lot. Knowing that there will be some combat and trading, I'm much more interested in the game now. What I really want to know is, though, is there gonna be any sort of story? Any semblance of one? As cool as it will be to be able to do all these things, I'm gonna feel a little empty without a story, sadly.
 
Ooh. I like that. I like that a lot. Knowing that there will be some combat and trading, I'm much more interested in the game now. What I really want to know is, though, is there gonna be any sort of story? Any semblance of one? As cool as it will be to be able to do all these things, I'm gonna feel a little empty without a story, sadly.
I would expect some lore and and a curious incentive to reach the center. I doubt there will be a "story" like there is in most narrative driven games.

Like I would expect some world building and history but no actual plot.
 

Moreche

Member
The first E3 trailer has me really excited but I wonder if it's still possible for that huge rhino type alien to crash through trees?
I loved how the engines in the grounded ship spun but I wonder how much of those small details still remain.
 
This is what I noticed.
SgHIaQT.png


Now, I've suspected they may have crafting outposts/bases in the game, just small structures especially since Murray said "big changes will be saved" and I'd consider building an outpost a big change.

Wishful thinking IMO. I think this is just lore, i.e. "this element is often used to construct the buildings you see around the galaxy". Maybe post-launch if enough people want a 3D version of Starbound I guess.
 

jond76

Banned
This is what I noticed.
SgHIaQT.png


Now, I've suspected they may have crafting outposts/bases in the game, just small structures especially since Murray said "big changes will be saved" and I'd consider building an outpost a big change. The foundation for the tech to allow us to do this is already there. I know Murray has said he doesn't want people staying on just a single planet but if it ties in with creating faction-based outposts, it has a reason for people to create multiple outposts and not just one big base and stay on there. It gives incentive to spread out through the galaxy/universe, creating more faction outposts, potentially building even bigger ones the higher level you get with the faction like the Korvax.

Sean's said there's no base building, but who knows. I suspect that it says that in the description to let you know you can break down outposts for iron.
 

8bit

Knows the Score
This is what I noticed.
SgHIaQT.png


Now, I've suspected they may have crafting outposts/bases in the game, just small structures especially since Murray said "big changes will be saved" and I'd consider building an outpost a big change. The foundation for the tech to allow us to do this is already there. I know Murray has said he doesn't want people staying on just a single planet but if it ties in with creating faction-based outposts, it has a reason for people to create multiple outposts and not just one big base and stay on there. It gives incentive to spread out through the galaxy/universe, creating more faction outposts, potentially building even bigger ones the higher level you get with the faction like the Korvax.

I think it more likely you'll be able to trade those items to outposts, not build them.
 

CHC

Member
One thing I can't figure out is how the sentinels work? I'm not talking about their purpose, I mean there are 18 quantilion planets how are they everywhere?

Is there an algorithm to how many there are in each star system?

Do they just randomly get created if you destroy things?

They must come from somewhere right?

I am absolutely certain they aren't on every planet. I'm sure that the idea for them came about from play testing a little bit, because if the goal is to obtain resources and the planets towards the outside of this universe are relatively docile / safe / uninhabited, something has to make a bit of a "game" out of harvesting, otherwise you'd just land and go to town taking whatever you please with no one to stop you.

Murray has said that the planets get.... weirder as you go deeper in so I would kind of assume that the planets WITHOUT Sentinels present their own challenges - toxicity, extreme temperatures, hostile wildlife etc.

Obviously there will probably be planets with neither Sentinels nor hostile environments, but that will just be your luck of the draw when you find one and realize "hey, free stuff!"

As for what or who they are.... I imagine that is part of the lore that you will be able to piece together by exploring and doing a bit of "archaelogy," so to speak. I doubt it will remain totally unaddressed, it seems like a major part of the game's world.
 

Figboy79

Aftershock LA
Your posts always resonate with me - we're definitely on the same wavelength when it comes to this game.


Thank you! I just really try to keep my head on straight when it comes to managing expectations.

I've worked in the gaming industry for a long time, and the people that create these games are humans, not wizards (well, some of us are...). A lot of blood, sweat, tears, and sometimes damaged relationships go into creating something that we purchase, play for a bit, then discard for the next one.

I always try to manage my expectations. I actually went into No Man's Sky cautiously optimistic. Cautious, because of the size of the team versus the scope of what they were trying to do. And optimistic because the way they were approaching it was very clever for such a small team (basically letting math do all the work, and they're guiding the process and putting a visual and aural design to it. The way 12-24 people managed to pull off this game will never cease to impress me, even if the shine of being something new and grand fades after the 10th, 20th, or 100th hour of play.

No Man's Sky didn't feel real to me until the going gold announcement. Game development is fucking punishing and rewarding, but anything can happen. My fear over the last three plus years is that Sean and the team at Hello Games were going to be like, "We can't do this," and the game would fade away. Vaporware. Beautiful promise too much for the technology to execute. The spirit being willing, of course, but reality being unable to deliver. That gold announcement had me more excited than anything that had come before, and will only be eclipsed when I can pop that disc into my system and boot up the game for the first time.

This past April, I finished Issue #4 of my comic book. I did the writing, penciling, inking, coloring, and lettering. It took me 12 months from Issue #1 to Issue #4, with that fourth issue being the end of that story arc and volume of the book. Even after I finished the issue, it didn't feel real to me until the physical copy of the books arrived in my mailbox, and I was able to look at them and set them on my bookshelf. Next year, my publisher is releasing the graphic novel of the book, with 2 additional stories (bumping the issue count to 6), that I'm currently working on, but man, that feeling of completing something, and then being able to touch it, and feel it, and flip through the pages and set it on your shelf is unlike anything I've felt before.

The excitement and joy I felt for Sean Murray and Hello Games upon completing No Man's Sky, knowing the stuff they went through to get here was powerful for me. It wasn't just a guy excited that a game he wants is finally complete. It's knowing exactly what they must be feeling at that moment, and knowing how amazing that is. A moment of intense pride, joy, and relief. It feels good. My only hope is that the game is as enjoyable to play as it appears to be. From all I've seen of it relative to my expectations, it probably will be.
 
One thing I can't figure out is how the sentinels work? I'm not talking about their purpose, I mean there are 18 quantilion planets how are they everywhere?

Is there an algorithm to how many there are in each star system?

Do they just randomly get created if you destroy things?

They must come from somewhere right?

Not every galaxy has sentinels. I think the outer galaxies have sentinels, but as you go deeper theres less and less sentinels? I believe?
 

Memory

Member
Can i just plunder other ships or do i have to harvest? Been watching Black Flag and i'm in the mood for some piracy.
 
Can i just plunder other ships or do i have to harvest? Been watching Black Flag and i'm in the mood for some piracy.
Well you can't enter them like black flag but you can surely be a space pirate attacking freighter ships for their resources,space stations and any other ships you find to steal their resources. You don't even ever have to land on a planet
 

CorrisD

badchoiceboobies
i know they weren't saying much months and months ago, but have they said anything more on if we will be able to find and play with friends?
 

GoaThief

Member
So uhh, what does a low quality battle scream sound like?

Sorry, it's the wording sounds a bit strange to me is all.

https://youtu.be/erSVboxs9bY

Shame about Coffee Dog attempting to put people off in yet another thread, post history is quite revealing...

What a cool trailer though, lot of information in there if you look for it. Tempted to go on a blackout now because I don't want anything spoiled. The 9th seems so far away.
 
So not even an inital server auth? Cool. I usually get my games early if buying physical so this changes everything for me :)
Thanks mate

I've never heard of console games being locked because of an early release, by the way (unless you count strange cases like Halo).

I don't think a couple of days early will make any difference. After all, reviewers will be playing the game.
 
Top Bottom