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Sonic Mania (8-15-2017, SEGA/Taxman/Headcannon/PagodaWest, PS4/XB1/PC/NX)

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dark10x

Digital Foundry pixel pusher
Super excited. Looks absolutely fantastic.

I just see them as "Special Editions" like the original Star Wars trilogy. Not what the final product was, and how it should be remembered. It's like SMB All-Stars. Prettier graphics and physics changes take away from it, IMO.
Well, in the case of Sonic CD, it saves the game. The Sega CD original runs like garbage. Constant slowdown that persists across the entire game. It's just not worth playing on original hardware now due to this issue. The Genesis games, though, are still great on hardware.
 

dock

Member
Headcannon is Stealth, who is known in the Sonic ROM hacking scene for working on Sonic Megamix, among many other contributions (SonED, Knuckles in Sonic 1, etc.).
PagodaWest was initially formed by some folks who worked on Sonic 2 HD.

Ah, that's really sweet of Sega to let the romhackers make a game of their own this way. I'm very dubious of the level design that comes from this type of scene though, as it tends to be tangly and drawn out. I'm dreading some Freedom Planet style tedious unfocused levels that are only fun played as speed runs for certain.

I'm happy for those folk, though. They deserve to make this much more than anyone deserves the high res 2D Sonic game they'd wish for.
 

Dunkley

Member
Honestly what really excites me about this is the possibility that this might be running on Christian Whitehead's own Retro Engine, which should please physics whiners as they can completely reuse the physics from the old Sonic games instead of trying to replicate them. Stealth being on the team is fantastic too, it was a pity that Taxman got hired for CD but Stealth wasn't despite making stuff like native ports of Sonic 1 to the GBA, Sonic CD to the NDS and some other really cool stuff. Glad they remedied that with Sonic 1+2, and glad they are back on the team alongside with Christian Whitehead.

Here's hoping it too will have workshop support. I'd love to see what the community would make with a new Sonic game.
 

Szadek

Member
I'm not sure why they are making such a big deal of going back to 2D, since that's basically what they did with 4 and 50% of generations, except for the visuals.
Not that it's a bad choice, but it's still weird.
 
This is whack to me. On some megaman 9/10 type shit. Don't get me wrong I loved those, I just hate when theres no innovation...

Even though ig they have failed numerous times, I still feel like there needs to be a new era of freshness or else the brand is being wasted on simplicity

STEALTH EDIT: Shit never saw Project Sonic 2017, I'll take everything I said back and hold this L
 

Vibed

Member
What sells me is the art with it's bright colors. Yes I'm a toddler.

Sonic CD's vibrant style (both art and music) is really coming through here, the best 2D Sonic style.
 

iavi

Member
The visuals are a little too busy but I think this is the game we've been waiting for.

What sells me is the art with it's bright colors. Yes I'm a toddler.

Sonic CD's vibrant style (both art and music) is really coming through here, the best 2D Sonic style.

Yeah, I love the busy 90s aesthetic of Sonic CD. And it definitely looks like Mania is following in that look.


I'm all for it
 
mO0cy5X.gif

<3 This. This is what I want. Just pump it into my veins.

No words for how happy I am to see Christian Whitehead working on a fresh 2D Sonic game. Exactly what I've been asking for since the Sonic 2/CD remakes.
 

Teknoman

Member
I'm not sure why they are making such a big deal of going back to 2D, since that's basically what they did with 4 and 50% of generations, except for the visuals.
Not that it's a bad choice, but it's still weird.

Sonic 4 2D visuals were really...dull and plastic looking. The controls were incredibly stiff, the music didnt sound anything like classic or even modern Sonic expectations, and I could go on...but you get the idea.

http://www.tssznews.com/2016/07/23/sonic-25th-party-heres-more-sonic-mania-studiopolis-gameplay/

Footage from tssz.


By the way, does this mean Sonic Megamix is dead?
 
That studiopolis music is all I need to hear to know that this game is going to be God Tier.

You'll love this.

What sells me is the art with it's bright colors. Yes I'm a toddler.

Sonic CD's vibrant style (both art and music) is really coming through here, the best 2D Sonic style.

I think I prefer Sonic 3&K in both categories, but Sonic CD is up there. The style of music definitely seems to live on, which I love, since it isn't a typical "bit-y" sound that one would expect (which I also love but is less unique). The vocal samples of "Lights Camera Action" just seems so right. (See above)

Compare to "Sonic 4", episode 2's music was alright, but episode 1 was embarrassingly bad.
 

pmj

Member
I really don't like the ghosting effect they got going here. Also a bit pastely for my tastes. It makes it look too much like the worst of the 16-bit games.

The drop dash looks rad though. Although, how do you execute it? Down + jump? I hope Sonic still has his insta-shield.
 
By the way, does this mean Sonic Megamix is dead?

Yes.

Over time, the whole team seemed to just move apart. Lots of stuff has been happening in the lives of each individual member, and the game project Sonic Megamix as it came to be envisioned just sort of crumbled under its own weight. To make the point directly, the team no longer has active graphic artists, level designers, additional programmers, nothing; there's just me. The unfortunate truth is that there is no longer a "Team Megamix"

I won't be looking for any other "members". The essence of what would have been "Sonic Megamix" can't be completely replaced, so to be perfectly honest, I just can't justify holding on to it any longer. That's why the "new game" will never be finished. As much as I would have wanted for it to be, completion of the project was never under my personal control, and it was never a promise that I could keep by myself

Hilariously enough:

Again, I felt it appropriate to share this information now rather than later, but it's still going to be a while before any of what I have planned surfaces. For now, I'll still be hard at work on the contract project. It's looking like I'll actually be able to reveal (not release) it in the near future, and I feel like many people will be pretty pleased with it if all goes well. Naturally, I'm biased, but I hope you'll agree that it's time well-spent :p

-Stealth

Seems pretty obvious in hindsight that he was talking about Mania.
 

whipihguh

Banned
Sonic 4 2D visuals were really...dull and plastic looking. The controls were incredibly stiff, the music didnt sound anything like classic or even modern Sonic expectations, and I could go on...but you get the idea.

Yeah, Sonic 4's visuals were really bad, even back when it was first released. It really gave of an impression of a cheap NSMB, at least to me.
 

KingBroly

Banned
Super excited. Looks absolutely fantastic.


Well, in the case of Sonic CD, it saves the game. The Sega CD original runs like garbage. Constant slowdown that persists across the entire game. It's just not worth playing on original hardware now due to this issue. The Genesis games, though, are still great on hardware.

How many Sega CD's are alive and kicking nowadays, anyways? It can't be that many, as a lot of those old CD drives kick the bucket pretty easily. The only other way to play it outside of the recent release is the Sonic Gems Collection AFAIK.
 

Teknoman

Member
How many Sega CD's are alive and kicking nowadays, anyways? It can't be that many, as a lot of those old CD drives kick the bucket pretty easily. The only other way to play it outside of the recent release is the Sonic Gems Collection AFAIK.

http://www.neogaf.com/forum/showthread.php?t=1122548

A little solder and you're good to go :p

Maybe I need to sit down with the original Sonic CD again, because I dont remember much slowdown.
 

dark10x

Digital Foundry pixel pusher
I gotta repost that Gamespot link.

https://www.youtube.com/watch?v=PQ8EedQJk7Y

This soundtrack! The boss theme is on point and Studiopolis...its definitely taking a Sonic CD JP/EU vibe and running with it. Maximum hype.



In that case, I hope they get to use Starry Night Zone in the game, or at least the newest music.
Holy shit, that music is great. It's like a sequel to Sonic CD!

How many Sega CD's are alive and kicking nowadays, anyways? It can't be that many, as a lot of those old CD drives kick the bucket pretty easily. The only other way to play it outside of the recent release is the Sonic Gems Collection AFAIK.
Ha, oh yeah, hadn't thought of that. I have two working Sega CD systems here so I still do play Sega CD games here and there. The flip-top units seem pretty reliable but those original tray units aren't great, from what I understand.

The Gems Collection version of Sonic CD isn't great either, though, as it's based on the PC port. It has some odd things that I don't like (such as the loading screens between every transition). For me, the PS360PC release of Sonic CD is easily the best of the best.

http://www.neogaf.com/forum/showthread.php?t=1122548

A little solder and you're good to go :p

Maybe I need to sit down with the original Sonic CD again, because I dont remember much slowdown.
Dude, it is BAAAADDDD. The frame-rate cuts in half regularly which results in slow motion gameplay.

You can tell that Naka and crew had moved onto Sonic 2 since it feels like the Sonic CD team just took the Sonic 1 engine and squeezed too much into it without making improvements.
 
My only problem with the game so far is that the first zone is Green Hill.
That shit is so played out at this point, I would rather something new.
 

dark10x

Digital Foundry pixel pusher
On some megaman 9/10 type shit. Don't get me wrong I loved those, I just hate when theres no innovation...
I've grown to *HATE* the word innovation. Screw innovation.

We need more hyper-polished games that build on existing ideas. Use that experience to perfect something rather than trying to make something different just for the sake of it.

Honestly, when I read the word "innovation" in regards to games, it's actually a huge turn-off. You need to reach perfection before moving onto innovation.

My only problem with the game so far is that the first zone is Green Hill.
Heh, yeah, on the flip-side, I'm disappointed to see that. I'd be more OK with it if they turn that level on its head part way through - which wouldn't be innovation, by the way, just good design.

I remember the Bonus Stages running a lot slower than the re-release, but that's about it. Game ruining? I don't believe so.
You remember wrong. Sonic CD constantly jumps between 30 and 60fps during normal 2D gameplay. Anytime the screen is filled with sprites, the game speed cuts in half. It happens. A lot. The bonus stages do run at like 15fps on Sega CD, but that's not what I'm referring to. The whole game runs dramatically slower than the Genesis games.

...which makes me think I need to do a DF Retro episode on Sonic CD in the future with frame-rate analysis to demonstrate what I'm talking about.
 
Sonic 4 2D visuals were really...dull and plastic looking. The controls were incredibly stiff, the music didnt sound anything like classic or even modern Sonic expectations, and I could go on...but you get the idea.

http://www.tssznews.com/2016/07/23/sonic-25th-party-heres-more-sonic-mania-studiopolis-gameplay/

Footage from tssz.


By the way, does this mean Sonic Megamix is dead?

Thanks for the footage. Looks great! I think I saw a spinning ring if silver rings near the end? And yeah, Sonic 4's (especially episode 1's) visuals were weird and indeed, "platic-y". Like they just had no idea how to properly translate the checkerboard look into a proper HD aesthetic. Mania looks 100x better.

I gotta repost that Gamespot link.

https://www.youtube.com/watch?v=PQ8EedQJk7Y

This soundtrack! The boss theme is on point and Studiopolis...its definitely taking a Sonic CD JP/EU vibe and running with it. Maximum hype.



In that case, I hope they get to use Starry Night Zone in the game, or at least the newest music.

I hope they can bring over Megamix work that they feel would fit, but I bet that they'd want what they do on Mania to be fresh, because I think polishing older material can sometimes be more difficult and less effective than simply taking what one has learned and applying it onto a new project completely.

https://www.youtube.com/watch?v=NiB2fA6F1iI
Three tracks from GameXplain, not sure if its been posted

I posted it just a bit earlier. It sounds perfect right? Very Sonic CD!
 

JP

Member
I wonder if there will also be an anthology collection for the anniversary? It would be nice to have a proper anthology available on the current consoles, one that was designed by the same people who are making this.
 
This makes me wish that I enjoyed Sonic. I did as a kid -- when I'd play it at a friend's from time to time -- but don't find much enjoyment in the games anymore.
 
How many Sega CD's are alive and kicking nowadays, anyways? It can't be that many, as a lot of those old CD drives kick the bucket pretty easily. The only other way to play it outside of the recent release is the Sonic Gems Collection AFAIK.

I've got 3 working ones, never had any issues.
 

KingBroly

Banned
I've grown to *HATE* the word innovation. Screw innovation.

We need more hyper-polished games that build on existing ideas. Use that experience to perfect something rather than trying to make something different just for the sake of it.

Honestly, when I read the word "innovation" in regards to games, it's actually a huge turn-off. You need to reach perfection before moving onto innovation.

Heh, yeah, on the flip-side, I'm disappointed to see that. I'd be more OK with it if they turn that level on its head part way through - which wouldn't be innovation, by the way, just good design.

I wouldn't call many games nowadays "innovative" anyway, at least not in ways most people can see and understand. So at that end it's pretty pointless other than marketing.
 

dark10x

Digital Foundry pixel pusher
By the way, does this mean Sonic Megamix is dead?
Megamix just isn't that good to begin with. The level design is way too busy.

That's always a problem I have with attempts to make new levels in classic engines - people try to make something that is far more complex than the original game. I see it with Doom wads as well. Those levels which try to present designs more closely in line with the original games tend to be a lot more fun.

I wouldn't call many games nowadays "innovative" anyway, at least not in ways most people can see and understand. So at that end it's pretty pointless other than marketing.
Quite true and, honestly, I don't care.

As I said, I wish developers would focus more on refining great ideas rather than searching for something new and different.
 
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