Believe...
But in all seriousness, I want to know what's up with the scrollable shoulder buttons. In or aus?
wala the real NX
Believe...
But in all seriousness, I want to know what's up with the scrollable shoulder buttons. In or aus?
A screen in the area of 3.1" to 5" indicates to me a direct replacement of the 3DS, rather than a tablet that shall cover both 3DS and WiiU.
Which is fine by me, since a tablet would be the worst of both worlds: Too large to easily carry around and too slow to be a replacement for a game console.
I have my fingers crossed that this indicates that Nintendo are working on direct replacements for 3DS and WiiU as we speak, and that this rumour of a hybrid system is just a horrible misunderstanding.
They need a backwards compatibility play for this thing... sounds like emulation could (optimistically) be on the table up to Wii. This leaves out Wii U, but I guess they could port their own titles? They had like.. 4? LOL.
On a separate note, I feel like the games have to support up to at least 1080p30 (in console mode). 1080p is already old news, and anyone who owns a big enough 1080p TV knows that sub native res content looks like trash on it. 900p would be "alright." Somebody hooks up to a 4K TV? I shudder.
I guess that depends on who you ask... 576 lines is the standard for PAL SD, although it used to be interlaced. I've seen 576p refered as SD here a couple times, while other consider 576p as HD...Yup, it's not technically "SD" either
Are there actually still smartphones released with a resolution below 720p? I think even my 2012 smartphone had that already.
Anything will be an upgrade over the 3DS screens anyway.
If this system is not HD in both portable and home use then it will be utterly destroyed.
This isn't a 3DS XL+
Non HD gaming is no longer acceptable, not even in portable. If Nintendo can't build a portable tablet size device capable of 720p HD gaming with acceptable battery life then the NX is doomed.
I'm posting this on my 2 year old Shield Tablet with a Tegra K1 that plays PC games in 1080p for 3 hours... It's not that hard.
HD or SD.. it's a matter of perception you know.. it would rather be about ppi in that case. 540p on a 5" screen is clearly HD for any eyes. Let's stop that nonsense.
If this system is not HD in both portable and home use then it will be utterly destroyed.
This isn't a 3DS XL+
Non HD gaming is no longer acceptable, not even in portable. If Nintendo can't build a portable tablet size device capable of 720p HD gaming with acceptable battery life then the NX is doomed.
I'm posting this on my 2 year old Shield Tablet with a Tegra K1 that plays PC games in 1080p for 3 hours... It's not that hard.
If this system is not HD in both portable and home use then it will be utterly destroyed.
This isn't a 3DS XL+
Non HD gaming is no longer acceptable, not even in portable. If Nintendo can't build a portable tablet size device capable of 720p HD gaming with acceptable battery life then the NX is doomed.
I'm posting this on my 2 year old Shield Tablet with a Tegra K1 that plays PC games in 1080p for 3 hours... It's not that hard.
Yeah, 720p should be the standard especially since Nintendo has been pushing HD since the Wii U. Mobile devices have had HD screens since the original Galaxy Note and that came out years ago. Not to mention chips have gotten way more power efficient so battery life shouldn't be a huge problem. Not to mention if HD games Breath of the Wild and Smash Bros are suppose to be ported to this thing. It makes no sense to go any lower than 720p.
P.S. I know many of you have or will cite the Vita for having a 540p screen and while that looks good, the system has been out for over four years. It would be stupid for Nintendo to have a device that's on par with a four year old machine when smartphones can play games at vastly higher resolutions.
Talking about the screen resolution, I wonder: while the vast majority of games would output at 540p, could the screen be at a slightly higher resolution in order to have a small PPI (pixel per inch) increase, without one of the problems that afflicted PlayStation Vita especially at the beginning?
I'll try to explain myself better.
PlayStation Vita featured a 5" screen with a 960x544 resolution, resulting in a PPI of almost 221, a stark contrast from the 3DS family: 132.15/132.45 for the OG, 120.23/120.12 for New 3DS, 95.59/95.69 for 3DS XL / New 3DS XL (respectively top and bottom screen). However, several Vita titles suffered from running at sub-qHD resolutions, like 720x448 (a 39% drop from qHD), 720x408 (- 43.75%) or even 640x384 (-53%). For a long time, I thought the next handheld would've featured a 5" screen at 540p, resulting in 220 PPI, and above all resulting in a much more straightforward upresolution for the home version of the same games (this was all while supporting the ecosystem theory - perfect 4x to get 1080p), plus Nintendo being famous for staying at native resolutions of their portable devices, as well as third party titles.
However, Eurogamer's leak brought other elements in the mix, i.e. the supposed architecture behind it and, above all, the detachable controllers that can be used for local multiplayer on the go. The latter implies that the device can't be so small, otherwise the controllers would be way too little, and we're already talking about small parts. So, we need to think about a device which is a bit bigger, resulting in a bigger screen, between 5.5 and 6". If the resolution stays at 540p, the PPI will obviously decrease: the break here goes from 200.26 PPI to 183.58 PPI. I suppose that, if the screen is 5.5", the resolution could still be 540p since the PPI would be at 200, but going higher it goes down to nearing 180, a bit steep decrease in image quality. The PPI could increase by increasing the resolution itself, but it can't be too big, otherwise the Vita upscaling problem would be there again.
So, I wonder if it's possible Nintendo could go with 1024x600 for the resolution of their portable's screen. In the case, the 5.5-to-6" gap would present between 215.79 to 197.81 PPI. At the same time, games going not for native resolution, but 540p would result in a 15.625% decrease from the screen resolution, so far less impacting than what happened on Vita.
Of course, my question is worthless if an around 180 PPI level for the screen is still considered good by today's standards, and I'm also eager to hear your opinion on the matter
Talking about the screen resolution, I wonder: while the vast majority of games would output at 540p, could the screen be at a slightly higher resolution in order to have a small PPI (pixel per inch) increase, without one of the problems that afflicted PlayStation Vita especially at the beginning?
I'll try to explain myself better.
PlayStation Vita featured a 5" screen with a 960x544 resolution, resulting in a PPI of almost 221, a stark contrast from the 3DS family: 132.15/132.45 for the OG, 120.23/120.12 for New 3DS, 95.59/95.69 for 3DS XL / New 3DS XL (respectively top and bottom screen). However, several Vita titles suffered from running at sub-qHD resolutions, like 720x448 (a 39% drop from qHD), 720x408 (- 43.75%) or even 640x384 (-53%). For a long time, I thought the next handheld would've featured a 5" screen at 540p, resulting in 220 PPI, and above all resulting in a much more straightforward upresolution for the home version of the same games (this was all while supporting the ecosystem theory - perfect 4x to get 1080p), plus Nintendo being famous for staying at native resolutions of their portable devices, as well as third party titles.
However, Eurogamer's leak brought other elements in the mix, i.e. the supposed architecture behind it and, above all, the detachable controllers that can be used for local multiplayer on the go. The latter implies that the device can't be so small, otherwise the controllers would be way too little, and we're already talking about small parts. So, we need to think about a device which is a bit bigger, resulting in a bigger screen, between 5.5 and 6". If the resolution stays at 540p, the PPI will obviously decrease: the break here goes from 200.26 PPI to 183.58 PPI. I suppose that, if the screen is 5.5", the resolution could still be 540p since the PPI would be at 200, but going higher it goes down to nearing 180, a bit steep decrease in image quality. The PPI could increase by increasing the resolution itself, but it can't be too big, otherwise the Vita upscaling problem would be there again.
So, I wonder if it's possible Nintendo could go with 1024x600 for the resolution of their portable's screen. In the case, the 5.5-to-6" gap would present between 215.79 to 197.81 PPI. At the same time, games going not for native resolution, but 540p would result in a 15.625% decrease from the screen resolution, so far less impacting than what happened on Vita.
Of course, my question is worthless if an around 180 PPI level for the screen is still considered good by today's standards, and I'm also eager to hear your opinion on the matter
I'd personally bet on 2 NX models being availiable at launch. The standard NX with a 540p screen and a NX XL/HD model which will give you a better and possibly larger screen for a slightly higher cost.
Yeah, the 3DS's 240p screen make it hard for any game to look good on it especially on the XL.Yeah, phone displays are high resolution because they primarily display text, images, video and basic games.
There are also dozens of phone manufacturers in a specifications pissing match, where they'll boost the specs in certain areas just to catch consumer attention rather than design it around the best user experience (I think a lot of the time phones would be better off decreasing the screen resolution and increasing the battery life).
I agree that Nintendo need to increase the pixel density significantly, that's one of the biggest drawbacks with all their handhelds, especially noteworthy when you look at high resolution emulator screenshots, but unless the display is tablet sized, I think 540p and roughly the same dimensions as the Vita would be a great sweet spot. Especially given that it'll likely have the horsepower to run great looking modern games at native res.
I wonder if people asking for something like a 1080p would really be willing to compromise on graphics, or even rendering at native resolution, just to hit that number.
This is the safest Nintendo product ever. There literally is no gimmick. This should have been what the Wii U was. I think it's a little late now though. Because it is portable, the power, battery life, and storage is going to suck.
Here's the real elephant in the room:
What happens to Miiverse?
This is the safest Nintendo product ever. There literally is no gimmick. This should have been what the Wii U was. I think it's a little late now though. Because it is portable, the power, battery life, and storage is going to suck.
The hybrid design or the detachable controllers sound pretty gimmicky.This is the safest Nintendo product ever. There literally is no gimmick.
Talking about the screen resolution, I wonder: while the vast majority of games would output at 540p, could the screen be at a slightly higher resolution in order to have a small PPI (pixel per inch) increase, without one of the problems that afflicted PlayStation Vita especially at the beginning?
I'll try to explain myself better.
PlayStation Vita featured a 5" screen with a 960x544 resolution, resulting in a PPI of almost 221, a stark contrast from the 3DS family: 132.15/132.45 for the OG, 120.23/120.12 for New 3DS, 95.59/95.69 for 3DS XL / New 3DS XL (respectively top and bottom screen). However, several Vita titles suffered from running at sub-qHD resolutions, like 720x448 (a 39% drop from qHD), 720x408 (- 43.75%) or even 640x384 (-53%). For a long time, I thought the next handheld would've featured a 5" screen at 540p, resulting in 220 PPI, and above all resulting in a much more straightforward upresolution for the home version of the same games (this was all while supporting the ecosystem theory - perfect 4x to get 1080p), plus Nintendo being famous for staying at native resolutions of their portable devices, as well as third party titles.
However, Eurogamer's leak brought other elements in the mix, i.e. the supposed architecture behind it and, above all, the detachable controllers that can be used for local multiplayer on the go. The latter implies that the device can't be so small, otherwise the controllers would be way too little, and we're already talking about small parts. So, we need to think about a device which is a bit bigger, resulting in a bigger screen, between 5.5 and 6". If the resolution stays at 540p, the PPI will obviously decrease: the break here goes from 200.26 PPI to 183.58 PPI. I suppose that, if the screen is 5.5", the resolution could still be 540p since the PPI would be at 200, but going higher it goes down to nearing 180, a bit steep decrease in image quality. The PPI could increase by increasing the resolution itself, but it can't be too big, otherwise the Vita upscaling problem would be there again.
So, I wonder if it's possible Nintendo could go with 1024x600 for the resolution of their portable's screen. In the case, the 5.5-to-6" gap would present between 215.79 to 197.81 PPI. At the same time, games going not for native resolution, but 540p would result in a 15.625% decrease from the screen resolution, so far less impacting than what happened on Vita.
Of course, my question is worthless if an around 180 PPI level for the screen is still considered good by today's standards, and I'm also eager to hear your opinion on the matter
The hybrid design or the detachable controllers sound pretty gimmicky.
Yeah, 720p should be the standard especially since Nintendo has been pushing HD since the Wii U. Mobile devices have had HD screens since the original Galaxy Note and that came out years ago. Not to mention chips have gotten way more power efficient so battery life shouldn't be a huge problem. Not to mention if HD games Breath of the Wild and Smash Bros are suppose to be ported to this thing. It makes no sense to go any lower than 720p.
P.S. I know many of you have or will cite the Vita for having a 540p screen and while that looks good, the system has been out for over four years. It would be stupid for Nintendo to have a device that's on par with a four year old machine when smartphones can play games at vastly higher resolutions.
I also thing that. There is no reason for Nintendo to not let people the choice here. Something Vita or 3DSXL sized and something almost living room oriented, more gamepad sized. I think both versions would please different people really.
enjoyHere's the real elephant in the room:
What happens to Miiverse?
Safest? lol
If this product fails just like Wii U they won't have other platform to rely on just like they did with 3DS.
Sure, they have other income revenues like the amiibo, toys, mobile and soon movies and IP licencing but those are either nowhere near as profitable as their core business (gaming) or have a short term impact.
I am not putting any money down on the screen size (especially as specs could have changed since the report), but I do think there is a chance that Hiroshi Hayase is basing his analysis on industry contacts. Last line of the WSJ article talking about it:We discussed this earlier. Reseach firms are like analysts; they make guesses based on market conditions and known facts. What they've said isn't a leak or rumor. It's best that you just accept NX for what it is and make the best of it, or chose to skip it.
Takashi Mochizuki said:IHS makes data and forecasts based on its own discussions with companies including component suppliers, said an IHS spokeswoman.
I guess that depends on who you ask... 576 lines is the standard for PAL SD, although it used to be interlaced. I've seen 576p refered as SD here a couple times, while other consider 576p as HD...
I like the way mobile is thrown in there as some sort of minor non-game related thing.
I doubt Nintendo really care how well the nx does at this point. They'll get it out there, release a few marios and have some laughs.
Meanwhile they'll continue to focus on their real core business.
You think Nintendo can match the revenue from dedicated hardware and their full price games on mobile?
I remember someone saying Pokemon Go, one of the most successful mobile games ever, would only make about as much as a mainline entry? At least for the first couple of months. We don't know what kind of staying power it will have though.
I am not putting any money down on the screen size (especially as specs could have changed since the report), but I do think there is a chance that Hiroshi Hayase is basing his analysis on industry contacts. Last line of the WSJ article talking about it:
Another good point. I think it's pretty clear that "SD" needn't exclusively be used to describe 480i in most people's everyday conversation. We can ask Huenry on Twitter. I have a feeling he won't tell us, but we can ask!
Safest? Lol, What is "safe" about a hybrid system, when so far it's reported to be their only system instead of two systems (handheld and console separate)?This is the safest Nintendo product ever. There literally is no gimmick. This should have been what the Wii U was. I think it's a little late now though. Because it is portable, the power, battery life, and storage is going to suck.
It's going to use Miiverse and My Nintendo account will tie in. I just want to see better Miiverse integration and I want to see everything revealed for My Nintendo too because right now My Nintendo feels lame.I have a feeling NX will once again use Miiverse integration. It will be very interesting to see what sort of enhancements it'll bring.
Safest? Lol, What is "safe" about a hybrid system, when so far it's reported to be their only system instead of two systems (handheld and console separate)?
Safest? Lol, What is "safe" about a hybrid system, when so far it's reported to be their only system instead of two systems (handheld and console separate)?
This is the safest Nintendo product ever. There literally is no gimmick. This should have been what the Wii U was. I think it's a little late now though. Because it is portable, the power, battery life, and storage is going to suck.
I have really thought about this as the culmination of all nintendo past systems , think about it the detachable controllers could be used as wiimotes, the screen could be put in portrait mode to rearrenge de controllers in a(3)ds fashion, conecting it to a tv gives the ability to funcion as the wii u , single system multiplayer on the go, all nintendo software could be easily ported to this device,the specs appear to be pretty good , and it is portable how cool is that!!.
This is the safest Nintendo product ever. There literally is no gimmick. This should have been what the Wii U was. I think it's a little late now though. Because it is portable, the power, battery life, and storage is going to suck.
I don't see how this is a "new way of playing games" or how the "NX is neither the successor to the Wii U nor to the 3DS."
Also this product goes against Iwata's statement: "What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine."
It's safe because it doesn't really add anything new to how we play. It just makes it more convenient. It's what everybody expected. There literally is no surprise. I am sure it will sell better than the Wii U but it's not going to reach the Wii market because it is super safe.
It suffers from the same problem as the Wii U. Not everybody wants to take their system on the go. For me, I am just not excited to play Zelda on a little low res 5 inch screen. That's an experience I want to play on the big screen at 1080P 60FPS. Because it's portable, the console experience will be sacrificed to allow you to take it on the go.
I don't see how this is a "new way of playing games" or how the "NX is neither the successor to the Wii U nor to the 3DS."
Also this product goes against Iwata's statement: "What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine."
It's safe because it doesn't really add anything new to how we play. It just makes it more convenient. It's what everybody expected. There literally is no surprise. I am sure it will sell better than the Wii U but it's not going to reach the Wii market because it is super safe.
It suffers from the same problem as the Wii U. Not everybody wants to take their system on the go. For me, I am just not excited to play Zelda on a little low res 5 inch screen. That's an experience I want to play on the big screen at 1080P 60FPS. Because it's portable, the console experience will be sacrificed to allow you to take it on the go.
Yes, i undestand that a certain level of compromise has to be made in order to make it portable ,thats the reason i was against the hybrid idea but it looks like nintendo got one heck of a deal with Nvidia (presumably out of the need of a win in the console sector)I think this is EXACTLY how Nintendo is approaching it. Combine all their considerable dev talent into one platform that does what all of their platforms have done. It will most likely fall behind in pure home console power, but I believe this factor matters the least if we assume that it will at least perform adequately enough on the big screen to be considered "current gen."
How do you know that Zelda won't run at 1080P 60FPS on the big screen?