AzureFlame
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Can someone give me a reason why SE made Tabata director of a big budget mainline FF game? Did he prove himself before or something?
Can someone give me a reason why SE made Tabata director of a big budget mainline FF game? Did he prove himself before or something?
Can someone give me a reason why SE made Tabata director of a big budget mainline FF game? Did he prove himself before or something?
Can someone give me a reason why SE made Tabata director of a big budget mainline FF game? Did he prove himself before or something?
He can get games out fast.
Crisis Core is the best selling non Monster Hunter title for the PSP, maybe even the best thing to come out of the compilation of FF7 for them.
Type-0 is a successful spin-off for the series.
Nomura & Kistase thought well of him enough to direct Crisis Core and even Parasite Eve.
Can someone give me a reason why SE made Tabata director of a big budget mainline FF game? Did he prove himself before or something?
He can get games out fast.
Crisis Core is the best selling non Monster Hunter title for the PSP, maybe even the best thing to come out of the compilation of FF7 for them.
Type-0 is a successful spin-off for the series.
Nomura & Kistase thought well of him enough to direct Crisis Core and even Parasite Eve.
It doesn't, but it could mean that to many people. Arguments have been made for other series that did this though like MGS, Splinter Cell, Tomb Raider, Devil May Cry, Tenchu, even the Witcher. People get pissed when their favorite series panders to some other audience, and often games that do this have a mislead idea of who will buy their game.
And I highly doubt XV will be the first FF for most people who buy it, that doesn't even make sense since FF has always been a popular game.
I know for a fact that a lot of fans like a diverse party and turn based combat more than the opposite(what XV has to offer). And that many people dislike open world games.
I feel like the bolded was probably the biggest contributor. Tabata himself even attributes his selection for his managerial and team-building skills, which suggests to me he's giving the business side of SE what they want out of this project. That is to say, cutting content necessary to get the game out in a real and prompt development time frame.
I personally think they had the right man for the job already in Nomura, but I've followed XV for a very very long time and think Tabata is managing to shape it into a worthy shape.
I personally think that Square was worried about the reception XV was going to receive so they put Nomura onto the FF7R project which obviously more people will be looking forward to and let Tabata finish up XV in a timely fashion. There was a strange conflict of interviews a couple of years ago when Square said they would not remake FF7 before surpassing it as a game, then they announced they would remake it. That lead me to believe they don't believe XV will surpass FF7 and that they were worried about their reputation being stained.
Open world market for the big sales and action game markets? I don't know. I was just saying that some people don't like it. It's very different from the other FFs which given a glance at by anyone would know they were typical JRPGs. People will look at this and think "The Witcher" or even "Skyrim" before thinking Final Fantasy.
Can someone give me a reason why SE made Tabata director of a big budget mainline FF game? Did he prove himself before or something?
I personally think that Square was worried about the reception XV was going to receive so they put Nomura onto the FF7R project which obviously more people will be looking forward to and let Tabata finish up XV in a timely fashion. There was a strange conflict of interviews a couple of years ago when Square said they would not remake FF7 before surpassing it as a game, then they announced they would remake it. That lead me to believe they don't believe XV will surpass FF7 and that they were worried about their reputation being stained.
Pause. There's a Wait type mode in a ton of FF games whatchu meanThe AXB feels solid and looks like there is a large scope, there is the wait mode for people who like things a bit slower which FF hasn't had since the third game
You are talking as if all fans are unsatisfiable crybabies and as if it is just fans that are opinion leaders of weather a game is seen as bad or good in the general public.
Firstly, there are also many fans that welcome change if it is for the good of a series. Take me for example.
Secondly, it's not angry fans that dominate public opinion. It's gaming journalists and big sites like IGN, Gamespot, Eurogamer or well known Youtubers. They tend to be a bit more on the objective side. No one really cares if angry fans throw hissy fits in some gaming forum, their personal blog or their unknown Youtube channel.
It's Square Enix themselves that said mulitple times that FFXV will be the very first Final Fantasy for many and they were especially promoting the game for this audience. The Final Fantasy series has lost a lot of fans after the XIII triology, even Tabata admitted that. A FF game is now one among many RPGS out there and not the absolute epitome anymore like in days of yore.
I think it's entirely possible that XV will surpass VII...not that anyone will ever admit it. It certainly isn't likely to usher in a new age of RPGs like VII did though.
You think this looks more like Skyrim/Witcher rather than a JRPG?
That to me looks about as JRPG as you can get.
That was Wada, the former president, who said "not until we surpass FFVII". The new president Matsuda came in 2013 and apparently had a different view on it. The development of FFVIIR started around a year before the troll announcement of the FFVII PS4 port in late 2014, so around the time when Matsuda took charge.
Pause. There's a Wait type mode in a ton of FF games whatchu mean
Nomura himself chose Tabata as his co-director. Tabata is exactly the type of director a huge project like this needed, especially because SE had a lot of catch-up to do after the PS3-era. He made huge changes to modernize the whole development process, removing unnecessary and stale hierarchies within the teams that formed over decades and weren't adapted for efficient, modern AAA development:
"The Final Fantasy XV team structure is flat. Theres none of the traditional hierarchy that you find in large-scale game development. If there are lots of report lines, I find that important information stops at the top, and people on the ground dont know what the issues are, or what key decisions have been made. I dislike that approach.
Instead, everybody has the right to pitch in with the decision-making and to help resolve the issues. We have some meeting rooms on the floor, but generally I encourage the team to meet in the open space so that everyone else can hear whats going on.
One of the policies Ive created for the team is that, even though each individual has different opinions, I want everyone to report to me about issues. I try to fix things immediately, rather than leaving them to fester for a couple of weeks. Everybody is free to report everything, and then fix it straight away."
The trailers yeah but the gameplay not so much! Running through wide areas in a fantasy game will bring Elder Scrolls to mind. FF meets TES.
I only mention this because I always liked playing at my own pace so I always had wait mode on, especially in hard bosses in FFXIIAfter playing FF games since 6 originally released on the SNES and every numbered game apart from FF11 I have only just learned this now after reading the battle systems page on the FF wiki (and your post highlighting the fact).
I think that's a very nasty perception of what I said.
Well, you claim many will consider it the "worst FF" just because of changes and that many will be "pissed off", because SE doesn't pander to them alone anymore and that many people dislike open world games, when apparently everyone also hated the tube levels and no-show of cities in FFXIII before. (By the way, FFXV is not even an open-world game.)
That's unsatisfiable crybabies too me.
Over world is not open world! I said that at a glance anyone could look at a FF(like FF7) and know it was a JRPG, when people see this they might think Witcher or Skyrim before FF.
You're right, Noctis just screams Western RPG from head to toeOver world is not open world! I said that at a glance anyone could look at a FF(like FF7) and know it was a JRPG, when people see this they might think Witcher or Skyrim before FF.
No I did not.
Over world is not open world! I said that at a glance anyone could look at a FF(like FF7) and know it was a JRPG, when people see this they might think Witcher or Skyrim before FF.
No I did not.
Even if what you say is true, how is that a "bad" thing for the game success? Both W3 and Skyrim sold more than any FF.
Ah. What does this tell us?
What he totally looks Western. Look at him crimson no need to be sarcasticYou're right, Noctis just screams Western RPG from head to toe
Even if what you say is true, how is that a "bad" thing for the game success? Both W3 and Skyrim sold more than any FF.
Overworlds were basically just technical limitation for a full open world. The difference now is everything is seamless with a real-world 1:1 scale. You can still restrict gameplay and force linear gameplay within an open world, i.e Behemoth quest in Episode Duscae.
You're right, Noctis just screams Western RPG from head to toe
And how in the world isn't FFXV open world? They advertised it as such.
Over world is not open world! I said that at a glance anyone could look at a FF(like FF7) and know it was a JRPG, when people see this they might think Witcher or Skyrim before FF.
No I did not. And how in the world isn't FFXV open world? They advertised it as such.
Can someone give me a reason why SE made Tabata director of a big budget mainline FF game? Did he prove himself before or something?
It isn't fully open world btw just very large interconnected areas that will be accessible based on the story.
But if you look at specific areas in 12 and 13 specifically Ozmone Plain and Gran Pulse they don't look dissimilar to Duscae at a glance.
Tabata said more than enough times it isn't fully open world. The way you are guided through the world and the story is still pretty linear. It's all just very wide.
I also remember the guys over at Gameinformer, who got to play the first couple of hours of the game, mentioning that it didn't feel fully open world to them. You musn't expect a Witcher 3.
But if you look at specific areas in 12 and 13 specifically Ozmone Plain and Gran Pulse they don't look dissimilar to Duscae at a glance.
It isn't fully open world btw just very large interconnected areas that will be accessible based on the story.
That's really not true. Overworlds are a replacement for open worlds, there were 3D open world games long before FF7 came out for instance. JRPGs just typically have over worlds with random encounters, this game has an open world with real time action combat. It's very different.
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The difference is that those games are not seamless in any way and they're about 5 bazillion times smaller than FFXV. Nobody would say they were open world in any way and those are tiny parts of the otherwise very narrow games.
Just because you "run through wide areas" in XV as you said doesn't make it more like Elder Scrolls. My point is you "ran through wide areas" in older FF games too. And yes, there was no way they were going to make a seamless open world FFVII at the time that matched the pre-rendered visuals of the game's more linear segments. No one mentioned anything about combat, we're talking about game and world exploration, in which case FF is actually one of the few game series where a seamless open world actually makes sense for the modern era.
"Running through wide areas in a fantasy game will bring Elder Scrolls to mind. FF meets TES."
Nope, it's completely seamless. It's just not "open-world" in the sense of what everybody knows from Ubisoft games, Skyrim etc. It's not littered with hundreds of markers or collectables and you can't go anywhere you like from the start of the game. It's still a linear story progression that opens up new locations step by step, but at the end of the game you can fly through the whole game with your airship/car seamlessly.
It's fully open world. How is it you think the flying car works?
It's just not open world in the traditional "here's 100 icons" sense. It's more akin to older FF titles, save that the overworld is just the world and there's no weird scaling. I believe Tabata has even said that the game (much like old FF titles) will have lots of open, empty spaces, rather than being packed full of things to do at every turn.
It isn't fully open world btw just very large interconnected areas that will be accessible based on the story.
I think a 1-to-1 world will still feel plenty jRPG if 1. Progress in the first half of the game is largely linear with heavy story gating, and 2. The art and music during travel have a jrpg feel. XV seems it will deliver on both of those, and I suspect it might feel like a very nice updating of the old jRPG formula.
I for one am craving linear story driven experiences in large semi-open worlds, which is still rare.
Good question, well here's his resume being a director (all handheld games):
1) crisis core
2) type-0
3) parasite eve the 3rd party
Apparently, he's a good manager and gets shit done in a timely fashion. It's worth noting SE came to him for the project.. In my eyes he hasn't proven nothing but since this is technically his first console game I'm curious to see how he does given the circumstances.
Isn't he in charged of also developing the luminous/ebony engine or whatever engine they are making along FFXV?
Engine related work is a separate team in charge of that. Here's a fun trivia julien Merceron was the technology director in the early 2010's when he was at SE during the early days of luminous engine. He later on helped with the fox engine. I believe he's currently at namco.
which is in keeping with the main feedback from 10,12 and 13 that the worlds were too linear and the ability to explore was wanted.
how will this work with the flying car? invisible walls? That's gunna suck if so.I was talking about this a while back in another forum. I didn't see anyone in here noticing following: In one of the the gameplay videos they showed the complete map of Duscae and surrounding regions for a second and one could clearly make out white borders. Eos seems not fully traversable. It seems to be made up of a net of corridores and some more open areas, like the Duscae valley. I colored these areas green here:
Light blue is by the way the Duscae area we were able to explore in the Duscae demo. Looks so small.
He can get games out fast.
Crisis Core is the best selling non Monster Hunter title for the PSP, maybe even the best thing to come out of the compilation of FF7 for them.
Type-0 is a successful spin-off for the series.
Nomura & Kistase thought well of him enough to direct Crisis Core and even Parasite Eve.
how will this work with the flying car? invisible walls? That's gunna suck if so.
so yeah, does that mean invisible walls? because that will be awful :/I think many people got a wrong idea about how the flying car works. There are still boundaries. I remember someone stating that you can't fly the car everywhere and you can't take off and land everywhere. Was it Tabata himself or were it the guys from Gameinformer in their podcast after playing the game for a couple of hours. I don't clearly remember where and when I heard it. But I remember that I thought, yeah, that fits to that map.