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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
They haven't 'advertised' this feature for a while now.

Additionally, this rage is much more the result of runaway expectations than any supposed false advertising. If you think 'lying' got them to this point of hype, you haven't been paying attention. In any case, we'll soon hear why they've scrapped it. Could be a matter of scale, or those chance encounters just not being worth all the trouble it would entail server-aide. We'll see.
How is it runaway expectations when the devs stated the same thing multiple times verbatim? Stop trying to blame consumers. They aren't responsible for not tempering their expectations when the dev explicitly states "Yes this is a feature in the game."
 
'There must be some explanation for this! Instancing! It'll come in a patch! They never really said there was multiplayer in the game'

Yeah, it's ok to be really invested and the game seems great but it's blatantly clear this was a feature they straight up lied about after being stupidly coy for months. There's just no defending this. It's hilarious and I feel a little embarrassed for those in this thread who are trying to justify it. It's been a vastly entertaining read. I've suspected it since the beginning. It seems pretty clear the dev just figured it was likely nobody would actually end up in the same location so they just....fibbed. No reason to get out the pitchforks but also no reason to start in with the mindless fellating and ass kissing on seeing here. Let's just call it what it is.
You know what I hate about posts like these they always ignore the other side of the hyperbole
 
No, the fact that I have to use an exaggeration is that people are easy to ignore implications when they are small enough. To me, there's no smal lie, when it comes to advertisement. But to explain to other people that have some weird gradation to something that shouldn't have a gradation at all, I am forced to create a situation in which it is clear to them what I am angry at. Basically, to me there's no small lie when it comes to PR. You either lied or didn't lie. All has to have the same amount of backlash and consequences. No lying allowed period. I am a tyrant when it comes to pr

mainly because I am forced to partake in it at my job and it kills me inside slowly, so I am probably projecting
Except in games and making a hugely ambitious game with a small team, lying can sometimes just mean scrapping a minor feature for priority's sake. Maybe it was implemented but didn't work on a multi-million people scale. I don't know. Thing is: you'd have to really want to be unreasonable to be upset about this or think it's 'lying'.

How is it runaway expectations when the devs stated the same thing multiple times verbatim? Stop trying to blame consumers. They aren't responsible for not tempering their expectations when the dev explicitly states "Yes this is a feature in the game."
Blame consumers? The fuck? Runaway expectations is both on the gamer side and the media's coverage of it. It hasn't been sensible, exactly.
 
it pissed me off for years seeing people asking if they can find other players or if they could carve their name into a mountain for someone else to find.

No. You can't. videogames are hard.

This game is incredible technical feat and yet it's still not enough for people. So ridiculous!
 
How is it runaway expectations when the devs stated the same thing multiple times verbatim? Stop trying to blame consumers.

Exactly this. The anti-consumer shit pisses me off to no end. They said it would have multiplayer, but they let the game slip out onto store shelves without it. And they didn't say a fucking word. That is a fault of the developers and only the developers.
 

Nameless

Member
So can anyone who is calling him a liar confirm that maybe it isnt something that comes in late game?

For example, if this game is dependent on what instance your in, maybe the likelihood of seeing someone greatly improves the closer you get to the center? Since the number of planets to visit should ( I would think) be radically less than just starting out.

This is a good point, actually. There's a tutorial of sorts that triggers a scripted series of events no matter where the player happens to land. It's not implausible that you remain instanced while those missions are active.

We also don't know how 'multiplayer' works. If it's like Souls then a server handles the matchmaking but the interactions are p2p and the problem could be coming either player, their proximity to each other, or Hello Games's side. Or they could have lied, or figured they would patch it in before anyone hooked up. No doubt we'll get answers soon.
 

Draper

Member
He said it was like Journey, guys.

Just because you're at the same place, doesn't mean the server paired you up.

What's the debate here?
 

Kinyou

Member
They haven't 'advertised' this feature for a while now.

Additionally, this rage is much more the result of runaway expectations than any supposed false advertising. If you think 'lying' got them to this point of hype, you haven't been paying attention. In any case, we'll soon hear why they've scrapped it. Could be a matter of scale, or those chance encounters just not being worth all the trouble it would entail server-aide. We'll see.
Very recent tweet:

https://twitter.com/NoMansSky/status/762689080245252096?s=09

If this feature really isn't there they've been lying to customers big time.
 

paulogy

Member
Same article:

most interesting:

nothing about instances or other nonsense. all about finding someone because the universe is so huge.

Or this part:
But that's okay for us because it will never happen. I guess the whole of the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time. That would be ridiculous.

And this is precisely what has happened. Two people tried and didn't find each other.

You know what we need? MORE.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Crossing Eden my man... You've changed.
No I have not, I've been asking so much how this feature is supposed to work, and apparently it doesn't. I'll change my tune and admit I was wrong if the dev states that it's a server issue or something, but people saying "No it's YOUR fault for assuming things!1!" when the dev more than enough people have posted evidence of the dev saying explicitly how it's supposed to work is grating. Consumers aren't at fault here aside from the possibility of jumping to conclusions due to the dev not issuing a statement in several hours during the age of social media and being more vague than he needed to be when it's a really simple yes or no answer.
 
It's almost refreshing seeing a indie game get the same criticism that a AAA title would get.
It's been hyped to hell and back for years now. Not to mention they're charging full price for this. There was going to be a massive backlash for this game unless it was utterly perfect and groundbreaking.
 
This article from Dec 2014 is very interesting:
http://www.gameinformer.com/b/featu...ng-of-no-man-s-sky-as-a-multiplayer-game.aspx

Especially this part:

The really interesting thing is all the weasel words there. Nothing definitive at all.

"That's not what this is about" instead of "you can't do that." "We're not trying to do that" instead of "it's not coded into the game, seriously."

And the most telling part of the statement, above all: "I don't want to disappoint people." So he didn't. He decided not to decisively shatter that multiplayer dream like he probably should've.
 

c0Zm1c

Member
Are you buying it from PSN?

If so use the US store. It's cheaper and available to buy now.

I bought the Limited Edition, which is exclusive to GAME.

Hopefully it does get delivered later today, and for everyone else who is waiting on it.
 

GHG

Gold Member
No I have not, I've been asking so much how this feature is supposed to work, and apparently it doesn't. I'll change my tune and admit I was wrong if the dev states that it's a server issue or something, but people saying "No it's YOUR fault for assuming things!1!" when the dev more than enough people have posted evidence of the dev saying explicitly how it's supposed to work is grating. Consumers aren't at fault here aside from the possibility of jumping to conclusions due to the dev not issuing a statement in several hours during the age of social media and being more vague than he needed to be.

Wow calm down. It was a tongue in cheek comment in a wider context. Clearly it went straight over your head.
 
Except in games and making a hugely ambitious game with a small team, lying can sometimes just mean scrapping a minor feature for priority's sake. Maybe it was implemented but didn't work on a multi-million people scale. I don't know. Thing is: you'd have to really want to be unreasonable to be upset about this or think it's 'lying'.

Trust me. I am the first one to defend devs over having to implement changes due to not being able to meet all the promises or some other reasons... as long as they inform consumers before release. I don't see anybody linking to a pre-release official statement how "we had to scarp this feature". Therefore, it's a lie by omission.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
If you're on different timelines, then no shit you'd never find someone... because not only is the world huge, you'd have to some fucking how sync with a player on the same time line as you?

Sorry, if that's the case, then they lied.
 
They haven't 'advertised' this feature for a while now.

Additionally, this rage is much more the result of runaway expectations than any supposed false advertising. If you think 'lying' got them to this point of hype, you haven't been paying attention. In any case, we'll soon hear why they've scrapped it. Could be a matter of scale, or those chance encounters just not being worth all the trouble it would entail server-aide. We'll see.
They also haven't come out and said the feature was dunked. You can't just give people expectations and let them figure it out when the game comes out. "You should have seen it coming" is not the player's problem.

Any big publisher pulling this would be crucified, I don't see why Hello Games gets the "lets wait for their response guys!" treatment.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
I finally figured out what you do in No Mans Sky: You play by yourself
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Blame consumers? The fuck? Runaway expectations is both on the gamer side and the media's coverage of it. It hasn't been sensible, exactly.
It's not runaway expectations tho,
"Can you play with your friends"

"Yes"

"Can you grief other players?"

"Yes."

^
This is incredibly explicit. How could you not be assuming that the dev was telling the truth? How would the following statements not lead to a conclusion?

Wow calm down. It was a tongue in cheek comment in a wider context. Clearly it went straight over your head.
I was just explaining In detail, you know, so people don't make assumptions. >_>
 

Gator86

Member
it pissed me off for years seeing people asking if they can find other players or if they could carve their name into a mountain for someone else to find.

No. You can't. videogames are hard.

This game is incredible technical feat and yet it's still not enough for people. So ridiculous!

Umm, if asked, couldn't the dev just say no then? The thing people are discussing here is the contradiction between a dev saying yes and the answer actually appearing to be no. I'm genuinely confused by how anyone could be offended by people who aren't developing a product asking questions about said product to the person who is developing it.
 

Macleoid

Member
It's almost refreshing seeing a indie game get the same criticism that a AAA title would get.

Meh if it's got a AAA marketing budget then how indie is it really? Don't recall seeing marketing stands at every branch of Game for the physical release of Shovel Knight. Plus it's moreorless a console exclusive and you know what that means.
 
Except in games and making a hugely ambitious game with a small team, lying can sometimes just mean scrapping a minor feature for priority's sake. Maybe it was implemented but didn't work on a multi-million people scale. I don't know. Thing is: you'd have to really want to be unreasonable to be upset about this or think it's 'lying'.


Blame consumers? The fuck? Runaway expectations is both on the gamer side and the media's coverage of it. It hasn't been sensible, exactly.

Like I've been saying,

Yeah, well IMO they kinda did it to themselves because people are going to go in with $60 worth of expectations. That's just how people are no matter how much work went into the game or how extraordinary the feat is. If the content doesn't match the quality they usually find in most $60 games both visually and mechanically then they are going to be way less forgiving of it's shortcomings.

I'm still in line to get it day one though as long as the PC port is solid as I see that the game is going to have very long legs.

I would also add that it's even worse if advertised content is cut. Hopefully it's not though and this is all a big misunderstanding.
 
I think if you couldn't see anyone they would have outright said it, especially by now. It's likely that you technically can see other players, but it's such a small probablility that almost nobody will. Even if you're in the same spot on the same planet you might not see another person. Keep in mind that this is a game you could play for the rest of your life an not even see 1% of. Sean has stated that seeing another person is unlikely to the point where it's almost impossible, but everyone takes this to mean that there's a chance, and if there's a chance then surely they'll be one of the lucky ones to encounter another player. In a few days I'm sure more people will test this out and we'll see if it's actually possible or not, but I can't believe that Hello Games is intentionally lying to sell copies. They continue to claim that multiplayer is possible (or at least aren't stating it's impossible) and I have to assume that's because it is possible - technically.

Given the way the Internet works, assuming that no two people would ever meet intentionally for years was incredibly naive. In real life space travel, there are inherent limits to communication and distance that are impossible to overcome, which would have made this statement true.

The game offers FTL travel, searchable galaxies (that have been named by others), sharing of screenshots, and I'm assuming party chat. Even without all of that, if the game world was the same for all players, sharing of star charts on the Web could aid in rudimentary navigation after a short period of exploration.

I think this is a case of Murray not giving the persistence of his player base enough credit, of course there would be people who would try to break the loot system, speed run to the end, and try their damndest to organize intergalactic meetups. It's what the Internet does. A simple "multi-player is instanced, all players aren't in the same world really" statement would have cleared all this up and only minimally reduced the magic behind the hype.
 
If it's a bug IF!! How many people will legit admit they was wrong

And then on the flipside there are tons of people already laying out the safety net for themselves for if there is actually no multiplayer. "Maybe it's just a server glitch" always followed closely by "and if it's not a glitch, well, we already knew about this all along, they've been very clear there was no multi." And they follow that up with "even if they didn't say that, the game's not about multi anyway so I'm glad it's not in there."

They've already decided they're not going to admit they're wrong. Why should anyone else?
 

diaspora

Member
People here have been fucking hammering on the point that this was going to be a single player experience and that any encounters were going to be random/incidentally at best and yet still, fucking still people go in expecting to meet others.
 
Not mine, but:

5kjQJEi.jpg
 
And then on the flipside there are tons of people already laying out the safety net for themselves for if there is actually no multiplayer. "Maybe it's just a server glitch" always followed closely by "and if it's not a glitch, well, we already knew about this all along, they've been very clear there was no multi." And they follow that up with "even if they didn't say that, the game's not about multi anyway so I'm glad it's not in there."

They've already decided they're not going to admit they're wrong. Why should anyone else?
This isn't answering my questions I don't care about Hardcore defenders that's on them. But if you gonna outrage on the other hand than when it turns out you activated Spartan mode too early I wonder what backtracking will be had tha it works both ways
 

Makai

Member
I'm assuming they'll make an effort to patch it in down the line. It was definitely something they pitched several times but also they said multiplayer will be fleshed out in the future.
 
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