• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo NX rumored to use Nvidia's Pascal GPU architecture

Status
Not open for further replies.

Eradicate

Member
Yeah I'd never thought to search for videos before, seems they have been popping up for years, was a bit of a limited use for laptop and PC screens to be useful but makes sense for vehicles, and maybe games.

Exactly! If traveling local multiplayer options is a consideration, then it would be really great! There are even some great single player opportunities for something like this. Light/Dark world mechanics would be awesome! I bet with eyetracking and such they could do some tricks with it too and make the effect really great for games. Thinking of Mario again, but say you come to a jump. If you view it head on, it's too far, but if you view it from the right side, it closes the gap and makes the jump possible!

The mirror is just there to demonstrate that different viewing angles reveal different images. A gaming application would be to allow two people to have their own viewpoint using a single, full screen. So basically glasses-less simulview

Exactly! You got to watch the video as it demonstrates it. It is really very interesting! And again, I imagine with eyetracking, cameras, positioning with IR or whatever that the effect can be greater and more unique based on where you are.
 

ozfunghi

Member
The mirror is just there to demonstrate that different viewing angles reveal different images. A gaming application would be to allow two people to have their own viewpoint using a single, full screen. So basically glasses-less simulview

Yea... first of all, i wasn't really serious. But even if you thought i were, it could just as easily be used as a second screen (like DS and 3DS) without actually adding a second screen (and the cost, power draw... that normally come along with it). Whether that screen would be used for multiplayer (which for a handheld, would only work for a small range of games) or for 2 screen single player gaming, really makes no difference.
 

Aostia

El Capitan Todd
More like shitty screen, 1 SM core 200 Mhz Maxwell, HDMI cable to connect to the TV.

Yeah probably
That is the reason why I said "for once" lol
But putting all their eggs in one basket and cheapen the aformentioned basket doesnt seem so smart
 

Samemind

Member
Yea... first of all, i wasn't really serious. But even if you thought i were, it could just as easily be used as a second screen (like DS and 3DS) without actually adding a second screen (and the cost, power draw... that normally come along with it). Whether that screen would be used for multiplayer (which for a handheld, would only work for a small range of games) or for 2 screen single player gaming, really makes no difference.
Now that im not sure about. In practical use, you'd a need a pretty specific position and angle for everything if you were trying to get a mirror to act a second screen. Rather, your possible usage of that setup would be limited by the size of the mirror relative to the screen.
 
Exactly! If traveling local multiplayer options is a consideration, then it would be really great! There are even some great single player opportunities for something like this. Light/Dark world mechanics would be awesome! I bet with eyetracking and such they could do some tricks with it too and make the effect really great for games. Thinking of Mario again, but say you come to a jump. If you view it head on, it's too far, but if you view it from the right side, it closes the gap and makes the jump possible!

Tbh you wouldn't need a special screen for that, just the headtracking tech that they put in the 3DS but haven't implemented as a game input yet like they had with that DSi game. I suspect they will do something with head tracking but it might not translate well with TV use.
 
To those of you in the hybrid bandwagon, how do you feel about Nintendo advertising two separate retail mobile and console job positions?

https://mynintendonews.com/2016/08/.../08/nintendo-nx-hand-held-hybrid-console/

Gotta fill the void left by senior retail staff moving on to NX. There's still a holiday season this year.

Also, Nintendo IS debuting a new console this year - NES Classic Edition - and I wouldn't be surprised if Nintendo wants someone to manage its launch and maybe even coordinate demo stations.

In the long run, I'm sure Nintendo will want to retain their demo space for both Wii U and 3DS, and if NX is a hybrid they'll be able to install NX demos both on small handheld spots and on demo TVs. They probably already have a lot of institutional knowledge about both, and since they'll probably retire the 3DS and Wii U product lines at different times, it'll help to have dedicated retail liaisons guiding each of those products out of circulation.
 

Eradicate

Member
Do you imply the Neo approach?

A Neo-ist!

Tbh you wouldn't need a special screen for that, just the headtracking tech that they put in the 3DS but haven't implemented as a game input yet like they had with that DSi game. I suspect they will do something with head tracking but it might not translate well with TV use.

That's very true! If the thing is docked where the/a camera can face back to the players (or, there is a small camera on the controllers, even a super basic one without a screen), it could maybe still work out, at least for single player! With multiple players, it'd probably be best to have each with their own screen somehow and have their own little experiences!

I do think that that video is a really cool concept though for the device's screen! If the dock could be close by to the player, you could still do things with it in games playing at home on the TV, maybe by allowing it to plug in and charge however you want and just using an HDMI dongle to connect to the TV.

Gotta fill the void left by senior retail staff moving on to NX. There's still a holiday season this year.

Also, Nintendo IS debuting a new console this year - NES Classic Edition - and I wouldn't be surprised if Nintendo wants someone to manage its launch and maybe even coordinate demo stations.

In the long run, I'm sure Nintendo will want to retain their demo space for both Wii U and 3DS, and if NX is a hybrid they'll be able to install NX demos both on small handheld spots and on demo TVs. They probably already have a lot of institutional knowledge about both, and since they'll probably retire the 3DS and Wii U product lines at different times, it'll help to have dedicated retail liaisons guiding each of those products out of circulation.

Very true points!

But, also, that brings up marketing and retail. Assuming Walmart, Target, wherever kiosks to show off the device, what's the best way to really highlight the hybrid features in-store?

I guess they could have explanatory text around the kiosk with the TV screen and the NX. Maybe show off how easy it is to display games on the screen and on the TV and let the user switch between the two?

Also, if the controllers are detachable, I guess they could have tethered ones for the display unit. Or, do you think they'd use the chance to demo a "pro" controller instead?
 

orioto

Good Art™
A dual view screen gimmick approaches..
Ei4Te3y.jpg


Predates their 3D screens but very similar tech

Edit: thought the last time they showed was 2005 but they are still working on them!
https://youtu.be/P2Lpwt_fn4c

It would indeed make so much sense with the dual controller thing...
But those games wouldn't work on tv of course. Now nobody said every games would be playable on every form of the console.
 

heidern

Junior Member
My expectation is that they are switching some/many of their portable development teams to making mobile games. The remaining portable teams and the console teams will make games for the NX which I assume is initially a tablet and then a year or two down the line they can release a handheld form factor.

If they have a good gimmick then they could charge $250+ for an underpowered system and succeed. If they don't, then I think they either need to go aggressive on price or aggressive on power.
 
My expectation is that they are switching some/many of their portable development teams to making mobile games. The remaining portable teams and the console teams will make games for the NX which I assume is initially a tablet and then a year or two down the line they can release a handheld form factor.

If they have a good gimmick then they could charge $250+ for an underpowered system and succeed. If they don't, then I think they either need to go aggressive on price or aggressive on power.

They've been pretty explicit about combining their console and handheld divisions into one specifically to create software for their dedicated video game hardware, so I disagree with the bolded. I believe they've also stated that their mobile teams are quite small and a side focus. They also heavily implied no hybrid though, so what do I know.

Also this device might be doable for $199 which would align with MCV's article about the price being lower than their best expectations.
 

Calm Mind

Member
Nah, what they need is a single unit with a clear marketing message. Three different SKUs would just be a nightmare. At least initially.

Multiple SKU's are not the problem. First party software to hardware ratio is. NX as a platform is meant to solve that problem.
 
Do you have a link for this? Miyamoto even said that they might have to end up going mobile only in future, I doubt mobile is a small focus.

I can't find it explicitly, so I may have just assumed that based on some of their comments. But they have made it clear that their mobile games are designed to expose more people to their IP, such that they will have interest in their dedicated hardware (NX) which is still the core business:

“NX [the codename for Nintendo’s next game system] is in development,” says Kimishima, reaffirming that Nintendo will have more to say about it next year, and calling it “a next step in our dedicated device strategy, the core and primary focus of our business.”
http://time.com/4131306/nintendo-kimishima-interview/

Others can probably find better sources stating that.

Also I have no memory of the Miyamoto quote you're mentioning... a lot of people here have speculated that if their console business continues to fail then they'll likely go third party as a mobile dev, rather than for MS/Sony/PC, but I don't recall ever seeing a quote from anyone at Nintendo mentioning that.
 
Very true points!

But, also, that brings up marketing and retail. Assuming Walmart, Target, wherever kiosks to show off the device, what's the best way to really highlight the hybrid features in-store?

I guess they could have explanatory text around the kiosk with the TV screen and the NX. Maybe show off how easy it is to display games on the screen and on the TV and let the user switch between the two?

Also, if the controllers are detachable, I guess they could have tethered ones for the display unit. Or, do you think they'd use the chance to demo a "pro" controller instead?

What I'd do if I were Nintendo, purely on the retail demo side:

Demo the handheld play environment as they would for a traditional portable.
Demo the TV play environment as they would a traditional console.

Let people make a decision to buy it for just one of those play environments. But make it really clear out of the box that the thing they've bought actually supports both.

Outside of the retail demo environment - on the box, in commercials, when debuting the console, when communicating through PR and with the media - they can focus on the hybrid aspects. In the demos, it's most important to sell people on the games and the overall feel of the hardware. Remember, people don't have to buy it with the intent to use it as a hybrid. They could use it purely as a handheld or purely as a console.

As long as people are buying it (and in particular as long as it's not getting ignored en masse as a TV console or as a portable), Nintendo shouldn't care how they intend to play with it.
 

Knobiwan

Neo Member
I've been reading through the whole thread and have been sucked into this whole speculation world since February, I'm just excited it may soon be over.

One thing I have noticed is people pointing to the fact that Nintendo have not spoken specifically about the graphical changes to BotW on the NX version as a herring of it's lack of graphical superiority to the WiiU. However, I interpret that as Nintendo not wanting to possibly diminish sales of the WiiU version by indicating the NX version to be superior so early on.

I mean you can't just have a game that's been in development for 5 years for this console and go "Yeah this version is going to be low res, laggy and missing x,y, and z features, but on this new console that isn't the one you bought 5 years ago to play an exclusive new Zelda on that never happened it will actually run like it's supposed to" A year away from launch.
 

ozfunghi

Member
Now that im not sure about. In practical use, you'd a need a pretty specific position and angle for everything if you were trying to get a mirror to act a second screen. Rather, your possible usage of that setup would be limited by the size of the mirror relative to the screen.

It would in practice, be very similar to how the initial 3D screen from 3DS only worked in a certain angle. And not any different from how it would work for a second player in multiplayer.
 
Good luck with that wish.

We should accept that there will be one but I'm on the side of "No gimmick that gets in the way of being able to play games in a normal way"

WiiU had a gimmick but wasn't invasive. NX can have it's gimmick but as long as we get a fully functional controller, with other options depending on the game I'm fine with it.
 
Do I understand the current mood of the thread, is that Nintendo is again going after the market that purchased the Wii for Wii Sports and a handheld in one piece of hardware.

So if one kid wants to take the handheld with him and the other is staying home, what does the other kid do?
 

Aostia

El Capitan Todd
We should accept that there will be one but I'm on the side of "No gimmick that gets in the way of being able to play games in a normal way"

WiiU had a gimmick but wasn't invasive. NX can have it's gimmick but as long as we get a fully functional controller, with other options depending on the game I'm fine with it.


A gimmick that is not a gimmick probably would end up being an issue as the gamepad was.
I prefer a better planned console as the wii honestly
 
Do I understand the current mood of the thread, is that Nintendo is again going after the market that purchased the Wii for Wii Sports and a handheld in one piece of hardware.

So if one kid wants to take the handheld with him and the other is staying home, what does the other kid do?

This is already an issue with mobile devices.

The solution is sometimes that parents buy each of their kids a device. If NX is priced correctly, this will probably work again.

Just now with the added bonus of being able to play games on the TV, too, without buying a machine strictly dedicated to family TV gaming.

edit- Also worth noting: http://www.theatlantic.com/health/archive/2015/04/millenials-not-having-babies/391721/
 

Davey Cakes

Member
People seem to be overthinking the hybrid thing. Like, if it replicates the purest around-the-TV console experience when docked, does it matter if it's a full fledged console in the very traditional sense?

That functionality alone means a console mindset still has to be part of Nintendo's marketing message.
 
This is already an issue with mobile devices.

The solution is sometimes that parents buy each of their kids a device. If NX is priced correctly, this will probably work again.

Just now with the added bonus of being able to play games on the TV, too, without buying a machine strictly dedicated to family TV gaming.

edit- Also worth noting: http://www.theatlantic.com/health/archive/2015/04/millenials-not-having-babies/391721/

Apples and oranges. Free to play or cartridge format. Cell phone or off brand tablet. So Nintendo would be expecting or hoping families will spend $600 for two hybrids and two games over a single console an extra and one game.
 

Aostia

El Capitan Todd
People seem to be overthinking the hybrid thing. Like, if it replicates the purest around-the-TV console experience when docked, does it matter if it's a full fledged console in the very traditional sense?

That functionality alone means a console mindset still has to be part of Nintendo's marketing message.


Fact is that the E3 rumor talks only about a generic dock that could mean just

Savino battery
HDMI out putting

This would necessarily imply a sub wiiu tv experience in terms of graphics and resolution even if the portable per sé will be more powerful than psvita

This would be disappointing imho
 
Fact is that the E3 rumor talks only about a generic dock that could mean just

Savino battery
HDMI out putting

This would necessarily imply a sub wiiu tv experience in terms of graphics and resolution even if the portable per sé will be more powerful than psvita

This would be disappointing imho

Errr.. if we're believing the rumor in the OP (Pascal based) then there is almost no way the NX will be weaker than the Wii U in handheld mode. The reasonable minimum (not ultra-pessimistic minimum) is at least 2x Wii U GPU, MUCH stronger CPU and much more modern features overall.
 
Apples and oranges. Free to play or cartridge format. Cell phone or off brand tablet. So Nintendo would be expecting or hoping families will spend $600 for two hybrids and two games over a single console an extra and one game.

1) I don't think NX is going to cost more than 3DS XL (the most popular 3DS model) did.

2) I think buying two NXs will cost less than buying a 3DS XL and a Wii U does right now. (Which is what you have to do to get a portable that your kids can take with them and a stationary TV console right now.)

3) I don't think the possibility that a kid can take the 3DS XL with them stopped people from buying a 3DS XL.

4) People buying a portable for each of their kids so they can each take theirs with them has definitely been a thing historically (I can confirm at least as recently as the OG DS line, possibly 3DS as well) and NX being playable on a TV doesn't really change this except parents now don't have to buy separate hardware just for playing on the TV.

People seem to be overthinking the hybrid thing. Like, if it replicates the purest around-the-TV console experience when docked, does it matter if it's a full fledged console in the very traditional sense?

The only reason people have to care is:

1) They want to play all the big PS4 games on their NX.
2) If NX is somehow considerably more expensive than $200-250.

Otherwise they can totally ignore the portability if they want to and still have a competent game console.
 

MDave

Member
Nintendo targeting the family smart phone/tablet using demographic (which is pretty much every family on the planet) sounds like their strategy since forever. They have always targeted families, they just have to convince them to buy into their ecosystem against the mobile ones.

Nintendo have to sell to the parents/kids that the NX will be better then pass-me-down smart phones/tablets with free to play, easy to play mobile games.

Nintendo IP, and controls is the key.

Nintendo will have to convince parents and kids that the NX is the hot new thing to get for the holiday season. Something a 3DS can't already do. Something a Xbox One/PS4 can't already do. Then keep hold of them customers with steady releases.

And convince them families that $40-$60 games have more value then the free to play games.

That is going to be tough if the families only want to keep their kids distracted and occupied with something, unless they actually want them to grow up on Nintendo games and systems.

A lot of it will come down to what the kids want, if they want a NX to play this must have game that mobile can't offer them, and they convince their parents, Nintendo wins.

They have to push Splatoon while that is still hot, before its too late. Get them hyped on the NX version with a trailer or something next month.

For clarification, I use the term kids to mean kids that can't afford to pay for their own games and consoles yet :p

Edit: Oops, thought I was in the Eurogamer NX thread. I don't mean to post politics in a tech spec thread. But others are doing it anyway, so probably doesn't matter :p
 

Thraktor

Member
I'd like to think that Nintendo would go for the 3SM configuration to get decent performance because I'd want to think that they'd do it for efficiency regardless of the extra cost.

Still, what would be customised on the SoC besides ARM A53/A72 CPU cores and LPDDR4 RAM? And whether things would be increased in power if it was a tablet-sized handheld rather than a Vita-sized handheld.

It's a just a thought.

A large cache or embedded memory pool is definitely something to look out for. Nintendo has dedicated around 30% of their last few custom dies to embedded memory (3DS, Wii U CPU & GPU), so they're obviously happy about dropping down big pools of SRAM and eDRAM on their chips. Typically this is so that the bulk of the data accesses (primarily the framebuffer) can remain on-die; increasing bandwidth and reducing latency and power consumption. This is actually a potential insight into one of the reasons Nintendo have switched to Nvidia for NX, as we've recently learnt that Maxwell and Pascal implement tile-based rendering, which is intended to achieve pretty much the same thing by optimising framebuffer access patterns to maximise the proportion of them that hit cache rather than main memory. What this would mean from Nintendo's point of view is that they could achieve the same goal with a much smaller pool of memory (perhaps 4MB compared to 32MB) and could do so in a way which is invisible to developers, so they only have to manage a single memory pool. It actually wouldn't surprise me if they could get the same or better performance at lower cost and power consumption by combining a large cache with a 64 bit memory interface than a smaller cache and a 128 bit interface.
 
NX Hybrid
$250 - Launch - March 2017

NX Handheld
$200 - Fall 2017

NX Micro Console
$180 - Fall 2017

Nintendo should be aiming for the above prices. However for launch it should be only the hybrid option so people understand the concept of having all games come out on a single platform and it also gives the system a gimmick.
Why a micro console?
 

10k

Banned
1) I don't think NX is going to cost more than 3DS XL (the most popular 3DS model) did.

2) I think buying two NXs will cost less than buying a 3DS XL and a Wii U does right now. (Which is what you have to do to get a portable that your kids can take with them and a stationary TV console right now.)

3) I don't think the possibility that a kid can take the 3DS XL with them stopped people from buying a 3DS XL.

4) People buying a portable for each of their kids so they can each take theirs with them has definitely been a thing historically (I can confirm at least as recently as the OG DS line, possibly 3DS as well) and NX being playable on a TV doesn't really change this except parents now don't have to buy separate hardware just for playing on the TV.



The only reason people have to care is:

1) They want to play all the big PS4 games on their NX.
2) If NX is somehow considerably more expensive than $200-250.

Otherwise they can totally ignore the portability if they want to and still have a competent game console.
There's some strong indication privately that it might hit $250 but Nintendo wants to not repeat the same mistake as 3DS and will focus on the value proposition and launch lineup of software, something 3DS didn't have.
 
I played with a controller setup like this in the Apple store and got to thinking, that's very NX-ey. I think I'm digging it.

HHYP2

This is actually very similar to what I hoped Nintendo (Or Sony) would do with the next handheld device, but more device agnostic. Let us use our phones and tablets we already carry as portable devices.

Dedicated is cool and all, but I wonder how long that market is going to stay alive.
 
I'm not digging this hybrid stuff at all. It's neither a good handheld nor console. It is a shitty replacement for handhelds you can actually put in your pocket, and before anyone says that that's ok I don't use my portable portably, MILLIONS DO

This better be one of numerous form factors, or a made up rumor and there are actual consoles and handhelds on the way
 

Malus

Member
No. Don't group people in with the Polaris crew just because they think there will be more than one variant of the hardware later on.

True. Probably just shouldve said Team Trev lol. People talking about later variations aren't necessarily contradicting the Eurogamer article.
 

MuchoMalo

Banned
A large cache or embedded memory pool is definitely something to look out for. Nintendo has dedicated around 30% of their last few custom dies to embedded memory (3DS, Wii U CPU & GPU), so they're obviously happy about dropping down big pools of SRAM and eDRAM on their chips. Typically this is so that the bulk of the data accesses (primarily the framebuffer) can remain on-die; increasing bandwidth and reducing latency and power consumption. This is actually a potential insight into one of the reasons Nintendo have switched to Nvidia for NX, as we've recently learnt that Maxwell and Pascal implement tile-based rendering, which is intended to achieve pretty much the same thing by optimising framebuffer access patterns to maximise the proportion of them that hit cache rather than main memory. What this would mean from Nintendo's point of view is that they could achieve the same goal with a much smaller pool of memory (perhaps 4MB compared to 32MB) and could do so in a way which is invisible to developers, so they only have to manage a single memory pool. It actually wouldn't surprise me if they could get the same or better performance at lower cost and power consumption by combining a large cache with a 64 bit memory interface than a smaller cache and a 128 bit interface.

The issue is that the cache would eat up enough of the die that we'd likely end up with 1 SM and 2-4 CPU cores, which ironically wouldn't need the eSRAM to avoid bttlenecks in the first place. I hope Nintendo thinks logically this time, but they just don't seem to care about price/performance or ease of development for third parties even a little bit.

Why a micro console?

I have a friend who refuses to buy NX at any price just because the main unit is a handheld, but might be willing to buy a small console unit. Some people hate handhelds with a passion.

This is actually very similar to what I hoped Nintendo (Or Sony) would do with the next handheld device, but more device agnostic. Let us use our phones and tablets we already carry as portable devices.

Dedicated is cool and all, but I wonder how long that market is going to stay alive.

The models are not compatible. If you want that, you want the end of portable gaming as we know it in favor of everything being basic and F2P.
 

Schnozberry

Member
A large cache or embedded memory pool is definitely something to look out for. Nintendo has dedicated around 30% of their last few custom dies to embedded memory (3DS, Wii U CPU & GPU), so they're obviously happy about dropping down big pools of SRAM and eDRAM on their chips. Typically this is so that the bulk of the data accesses (primarily the framebuffer) can remain on-die; increasing bandwidth and reducing latency and power consumption. This is actually a potential insight into one of the reasons Nintendo have switched to Nvidia for NX, as we've recently learnt that Maxwell and Pascal implement tile-based rendering, which is intended to achieve pretty much the same thing by optimising framebuffer access patterns to maximise the proportion of them that hit cache rather than main memory. What this would mean from Nintendo's point of view is that they could achieve the same goal with a much smaller pool of memory (perhaps 4MB compared to 32MB) and could do so in a way which is invisible to developers, so they only have to manage a single memory pool. It actually wouldn't surprise me if they could get the same or better performance at lower cost and power consumption by combining a large cache with a 64 bit memory interface than a smaller cache and a 128 bit interface.

It seems TSMC has some proven high density ESRAM for 16nm FinFet. Depending how constricted they are in terms of die size, I wouldn't be surprised at all to see enough ESRAM on board to balance out the potential bandwidth and latency issues with LPDDR4.

http://ieeexplore.ieee.org/xpl/arti...re.ieee.org/xpls/abs_all.jsp?arnumber=6894644
 

ozfunghi

Member
The new patents seem to indicate that we migh be getting a tablet-like NX. So... maybe a bigger and higher res screen, and a larger battery along with it? Possibly a higher clocked GPU?
 
Status
Not open for further replies.
Top Bottom