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No Man's Sky - Early Impressions/Reviews-in-progress Thread

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That's definitely a valid complaint. Planets start to feel the same when every planet has the same materials, outposts, etc...

I feel like some plants should really be much more heavily occupied than they are.

There should be entire civilizations in some of these planets rather than barren land.

But it's not something a randomly generated algorithm can really create on its own I guess.

Agreed! Exploring and gathering only gets you so far and when that wears off you're left with VERY little. After a few hours and the wow factor for a game wears off you need more meat to keep you coming back to it.
When I warp to a new system lately all I do is land on the closest planet, farm resources for a new warp cell and then move onto another one. I don't even feel the need to discover all planets/moons in a system because it feels like there's no point.

Hopefully they have more ideas and stuff they can implement as the game ages because I love the foundation they have and would hate to see it go to waste and be forgotten in a couple of months.
 

PantherLotus

Professional Schmuck
Planets all have to have the same materials. Why? Because you need every material at varying rates of loss to survive.Why? Because you can't just stock up your inventory because ___________?
 

Yaranaika

Member
My favorite part was the announcement of the Day 0 patch and the reaction: that it was going to fix every issue early streamers of the game were having and more.
How do people keep falling for this?

Literally $90 Canadian after tax. What a joke.
 
I'm 34 and I will echo that this is something my inner child has always wanted. My gaming is more regulated to hour spurts. So yesterday, I played a game of The Show after work. Did the whole dinner and upkeep of the house. Played an hour of NMS before bed and had a blast.
 

Z3M0G

Member
I feel like you're right on. Rather than blame enthusiasts for unrealistic expectations, or Sean Murry for pulling a Molyneux, how about we look at the company that hyped this as a AAA quality $60 dollar game?
Yes I have been saying this as well and getting flack for it. This was never meant to be a AAA $60 title... and that is not Hello Games' fault.
 

mokeyjoe

Member
My favorite part was the announcement of the Day 0 patch and the reaction: that it was going to fix every issue early streamers of the game were having and more.
How do people keep falling for this?

Literally $90 Canadian after tax. What a joke.

The Day 0 patch did fix a lot of the issues.
 
Opinions don't really matter. With that said, I'll give my two cents. I have not picked up the game, but I will. I will probably get it tomorrow or saturday.

I am 32 and I usually don't have much time for games. I find myself playing a game for a few hours and then not being able to play it again for a few days. Some times I can play for a few days straight then I won't be able to play for a couple of weeks. This seems like the perfect game for me. I love the imagery and the visuals. I love that I can visit a planet and other places in its solar system for a while put the game down and eventually pick it up and continue it or go somewhere else.

This game feels very generalized. I'm sure there are people who will explore the hell out of a one planet or one solar system and never go anywhere else. There are people who will go through it as quickly as possible and skip through most of trying to get to the center quickly. Then there are some of us that will take it in at our own pace and enjoy the ride. I personally don't need to have a direction or set goals in games. I get enough of that in real life. I sometimes just want to get lost in something and not really care if I finish it or not. I don't want to be forced to finish something either. I think that's what I'm getting with this game, and I like that.
 

Z3M0G

Member
Go check out GAF's most anticipated list for the years of 2014 and 2015.

Not many people actually thought that the realities of developing a game of this magnitude with such a small team could possibly go wrong. Control the hype.

That perception was a big part of the problem... the magnitude was never meant to be there.

While Hello Games was making a simple, humble, small concept indie game someone else was pushing to sell us a AAA, $60, intergalactic adventure with limitless options.
 

Heshinsi

"playing" dumb? unpossible
I purchase a lot of games and then end up barely playing them (FIFA, RPGs, are the exception for the most part). I tend to play most games at easy simply because I just want to enjoy myself. I'm in love with No Man's Sky, even though I had no idea what I was doing for the first little bit. I now have my level 1 Atlas card, and I've been on IGN reading a few pointer articles. Can't wait for this work day to be over to go back and make some credit to upgrade my ship now that I know what I'm doing.
 

Skux

Member
Spore and Molyneux comparisons, oh man. I hope Sean and Hello don't end up with this kind of reputation, it would taint the reception of their future titles.
 
That's my sentiment at least, the game is just not good enough to warrant $60.

I've played for around 20 hours since the game launched. I haven't played a game for this long since Uncharted 4.

I definitely feel like $60 is a fine price for this much content. Everytime I boot up the Galactic Map I'm fucking blown away by how huge this game is.
 
Spore and Molyneux comparisons, oh man. I hope Sean and Hello don't end up with this kind of reputation, it would taint the reception of their future titles.

The internet seems to already have decided this, and one would probably have more success to turn around an oil tanker by hand while swimming, then changing that opinion by any arguments.
 

Figboy79

Aftershock LA
I can't agree that the foundation is solid. That's the problem with the game for me. The gameplay loop is dull. I loved it for my first few hours, but by day 2 i realised I'm doing the same thing over and over, the planets are all virtually the same give, give or take the colour schemes and attributes. Even then, the difference between a hot planet and a cold planet is an icon. Visually they look identical.

The game world is huge, but totally barren and it takes away any motivation I have to explore. I've seen about 15 planets now, and there are no distinguishing features I can recall to tell them apart. It's beginning to feel like I've seen it all already. The outposts look the same, the transmission towers look the same, and the monoliths look the same. For all the talk of discovery, there is very little to discover that you won't have seen in the first handful of systems you visit.

I don't think I've ever gone from loving a game to thinking its distinctly average, at best, as quickly as I have with this one. The multiplayer uproar is irrelevant to me. I just think NMS is just a really shallow experience once you see past the smoke and mirrors.

I disagree. You find the gameplay loop dull. That's subjective opinion, not objective fact. That's the whole thing. We both have subjective opinions about the game, and our final outcome is different. I don't find the game world barren, because the planets I've visited have had interesting architecture. The only knock I can give it in that regard is that the ruins and the facilities all have the same look. But at least the blueprints and words I can find at those places are unique, which drives me to explore them more. I'm always on the lookout for learning new words, and finding new blueprints that can help me. But that's also my subjective opinion and play goals.

I disagree with planets looking the same as well. I created the screenshot thread for that very reason, and the photos posted in there show incredible variety. I've only been to four planets in my two days and 7 hours playing the game, and I've yet to come across anything that looks like the planets posted in that screenshot thread.

The way we approach planets is different too, it seems. And that's fine. The first thing I do when I land on a new planet or moon is go to the Discoveries tab and see if there are creatures to discover on the planet. If "Yes," then I will hunt those creatures down and scan them, while taking in the sites of the planets. While doing that, I'll be on the lookout for monoliths so I can learn new words, and any blueprints or exosuit upgrades I run across. Once that creature checklist is done, I'll leave the planet for the next one. I'm not going to scour every nook and cranny after that's done. If "No," then I'll just hunt for word monoliths for a little bit, suit upgrades and blueprints, and then leave for the next planet.

Murray has mentioned that the design is focused on getting you moving from planet to planet every 2-3 hours. I can imagine it'd be disappointing if you kept coming across the same type of planet in terms of style over and over again. I've been lucky in that my first four planets/moons (including the system that has 5 planets where I've only seen 1) have been wildly different in terms of atmosphere, geography, and creatures. My new Star system has 5 planets, so by the end of this week, I'll have gotten to see 8 different locations. Part of the excitement for me is not knowing what those other four planets will be like. Again, the photo thread has shown me wildly different locations and creatures, so I can't say with any amount of certainty that the next four planets I visit will be the same.

But hey, different strokes for different folks. Some people will like the gameplay loop. Some people will find it dull. I actually don't like Minecraft. I've played it a ton, mainly with my wife, who loves it to death, and it doesn't do it for me. On the flip side, I fucking love Terraria, and Starbound to a lesser extent. I didn't find the gameplay loop or visual aesthetic of Minecraft to my liking, but I did with Terraria, Starbound, and No Man's Sky (although No Man's Sky doesn't have as much in common with those three games, it shares some elements here and there). Like Bloodborne and Dark Souls. I love Dark Souls to death, but I love Bloodborne more, because the setting, visual design, and combat appealed to me more.

No Man's Sky isn't the be all end all of gaming. I never thought it would be, so that expectation was never a concern. I'm a fan of what the game is currently. I find it engaging. You don't have to agree, and there's nothing wrong with that. Sean Murray has said that he thinks the game will be divisive. After having played it for two days, I can agree. I don't like everything they've done with the game, but overall, I'm more than satisfied and relieved that the whole thing has worked out as advertised in the first place. When this game was announced, and when I learned how small Hello Games was, and their scope for the game, I was convinced it would end up vaporware. That it was one of those games with a lot of promise, but would never be realized. Stage 1 is done: the game is complete and in our hands. What's here is good, and yes, it's a solid foundation. I've worked in the gaming industry for over 10 years, and I've seen projects blossom and die, because the foundation was weak. NMS has a canvas that can be expanded on in a lot of ways. I think it's going to be a very different game in, success permitting, a year from now.

Some people may not want to jump in now, and that's fine, and probably a good idea if what the game currently is isn't doing it for you, but who knows, it may be transformed like Driveclub post launch, and some other games that ended up better after more updates. At the very least, as least Sean Murray and Hello Games have already built that kind of iterative update blueprint into the game design. I worked on this one game that, for some inexplicable reason, the developers had it coded where no new content beyond palette swaps could be added to the game. No new features or functionality, just palette swaps for the characters. We tried to warn them about it, but they didn't listen.

I'm glad it doesn't seem like that's the case with NMS, as the day 1 update seems to imply.
 

icespide

Banned
That's my sentiment at least, the game is just not good enough to warrant $60.

let me be a little more clear I guess. there are different issues here, how much you think a game is worth to you personally (what you'd pay for it) and what games generally are priced at on release.

I totally understand if someone personally doesn't think a game is worth $60 to them. What I do have issues with is the idea that this game can't sit on a shelf and be priced at $60 like any other modern video game can.

what does a game need so that people just accept its $60 at retail and not some weird overpriced indie? a team of 100 people? a bunch of cutscenes? multiplayer? nolan north?
 
Now we're starting to get a flow of reviews the impressions seem as mixed as I expected. The game is hugely expansive but small in scope when it comes to the moment-to-moment gameplay, and it's not a formula that's going to work for a lot of people.

Personally, if my 2 cents is worth anything, I love it. Every planet gives me something new; maybe not through "points of interest" (the same ones crop up on every planet), but through small moments that totally put me in a bizarre situation I couldn't imagine happening in any other game. For example, on my starter planet while I was harvesting plant life, I mined a massive tree only for it to reveal a hole underneath that I fell through into a cave system, which was on a really steep angle sideways, making the whole ordeal massively disorientating and very easy to get lost in.

Those are the kind of scenarios that are making the game for me, alongside all of the planet exploration, creature identification, space battles, etc.. There's enough here for me to keep playing for a long while, and by then we should start seeing the free updates Hello Games are promising like base building and being able to own space freighters.

I got the Limited Edition, which is gorgeous by the way, and it was £60 well spent in my book.
 

mokeyjoe

Member
I've played for around 20 hours since the game launched. I haven't played a game for this long since Uncharted 4.

I definitely feel like $60 is a fine price for this much content. Everytime I boot up the Galactic Map I'm fucking blown away by how huge this game is.

Yeah, I don't know how people make these calculations. I've had way more fun in this than most full price games.

The onky reason I think a lower price might be beneficial is in terms of marketing and expectations. I think people would be more willing to take a punt on such an experimental game if the initial outlay was lower.
 

Griss

Member
let me be a little more clear I guess. there are different issues here, how much you think a game is worth to you personally (what you'd pay for it) and what games generally are priced at on release.

I totally understand if someone personally doesn't think a game is worth $60 to them. What I do have issues with is the idea that this game can't sit on a shelf and be priced at $60 like any other modern video game can.

what does a game need so that people just accept its $60 at retail and not some weird overpriced indie? a team of 100 people? a bunch of cutscenes? multiplayer? nolan north?

I think the answer for most people is: 'Lots of unique and voice acted content and gameplay scenarios that will last hours and hours'.

Which, if that's what they want, is fair enough.

Beyond the algorithm, NMS has very little unique content at all.
 

mike6467

Member
I think the answer for most people is: 'Lots of unique and voice acted content and gameplay scenarios that will last hours and hours'.

Which, if that's what they want, is fair enough.

Beyond the algorithm, NMS has very little unique content at all.

I think "unique content" is enough. The pricing is subjective, but the value can be compared to other survival games on the market. The quality of the gameplay loop is subjective, but the mechanics themselves can be compared to other games on the market. That's where you start seeing people saying it's not worth the asking price.

I see the people content with this are seeing it as much, much more then the sum of its parts. Which is fine, but calling out the quality/design of the parts themselves shouldn't be shot down as nitpicking.
 
Comparisons with Spore are making me cringe, other than being procedural generated games, they're very different on their approach. I feel like they need to implement full on multiplayer on a patch and this game will rock. Would love if players could make factions and stuff like that.
 

pwack

Member
Comparisons with Spore are making me cringe, other than being procedural generated games, they're very different on their approach. I feel like they need to implement full on multiplayer on a patch and this game will rock. Would love if players could make factions and stuff like that.

Factions to do ... what? Explore not very-varied planets?
 
Opinions don't really matter. With that said, I'll give my two cents. I have not picked up the game, but I will. I will probably get it tomorrow or saturday.

I am 32 and I usually don't have much time for games. I find myself playing a game for a few hours and then not being able to play it again for a few days. Some times I can play for a few days straight then I won't be able to play for a couple of weeks. This seems like the perfect game for me. I love the imagery and the visuals. I love that I can visit a planet and other places in its solar system for a while put the game down and eventually pick it up and continue it or go somewhere else.

This game feels very generalized. I'm sure there are people who will explore the hell out of a one planet or one solar system and never go anywhere else. There are people who will go through it as quickly as possible and skip through most of trying to get to the center quickly. Then there are some of us that will take it in at our own pace and enjoy the ride. I personally don't need to have a direction or set goals in games. I get enough of that in real life. I sometimes just want to get lost in something and not really care if I finish it or not. I don't want to be forced to finish something either. I think that's what I'm getting with this game, and I like that.

That's pretty much where I am. This is the type of game that would usually not be my style at all, but maybe it's the fact that I'm getting older/busier, the idea of just turning my brain off, leaning back in the chair, and messing around on a new planet sounds really, really good right now. I played my first few hours last night; who knows how I'll feel in 20+ hours, but right now I can definitely see myself enjoying this for a while.
 

Wink

Member
There's really no better way to say it than haters gonna hate. Hyperbolic statements are to be expected, but to compare this games promises/shortcomings to what happened with Spore is plain ridiculous.

It feels like nobody ever played a procedurally generated game (most complaining probably didn't). It buries everything that came before it and then builds a temple of brilliance on top where it sits comfortably as by far the most impressive product having made use of this process to date. Do I like that some things that have been said over the years turned out to not make it into the game? No. But is it on the level of Black & White's failure to make good on promises or Spore's? No, not even close, those games fell flat on their faces, NMS delivers on soooo many more hyperbolic seeming statements than it doesn't it's not even close to fair how vicious some people comment on this.
 
Factions to do ... what? Explore not very-varied planets?

You could have bases on planets, space stations, etc that would need to be protected, i don't know, just an idea. You could have battles for control, though the combat system would need to be improved, both ship and on foot.
 

DigtialT

Member
let me be a little more clear I guess. there are different issues here, how much you think a game is worth to you personally (what you'd pay for it) and what games generally are priced at on release.

I totally understand if someone personally doesn't think a game is worth $60 to them. What I do have issues with is the idea that this game can't sit on a shelf and be priced at $60 like any other modern video game can.

what does a game need so that people just accept its $60 at retail and not some weird overpriced indie? a team of 100 people? a bunch of cutscenes? multiplayer? nolan north?

To be fun/enjoyable to play. NMS is not that fun to play for me, so I don't find it worth $60. I didn't have to pay full price so I'm good but if someone did I could understand if they felt like they payed too much.
 
I'm gonna play a bit of No Man's Sky while y'all are arguing about this stufff for 90 pages so far.

But seriously, the outrage and the arising discussions here are hilarious. I for one couldn't care less about the whole #MurrayGate situation.
 

icespide

Banned
To be fun/enjoyable to play. NMS is not that fun to play for me, so I don't find it worth $60. I didn't have to pay full price so I'm good but if someone did I could understand if they felt like they payed too much.

that's fine, I don't think you're understanding the issue I'm trying to get at so nevermind
 

T.O.P

Banned
Dunkey <3

immaginep2u6z.png
 
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