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NieR: Automata announced for PC, game shipping Early 2017 on both platforms

Fraxin

Member
People have the right to complain about performances, no ? I mean, when you expect people to give 60 dollars, they're in the right to expect it to perform well.

But let's get back to the point: The game was released after the PS4 version, 2 months later, as a stealth release. Do you believe this can't hurt sales ?

So basically any $60 dollar game should perform well?
And from what I saw it performed fine, it's just not the quality that the people wanted.

If that was a stealth release then ff series seemed like stealth releases, and I thought they performed just fine.
Oh no! People complained about the quality? How dare they! They better take what they are given and be happy with it. Entitlement really knows no bounds.
Well they got a game they asked for, don't people should at least be abit happy about it?
 
So basically any $60 dollar game should perform well?
And from what I saw it performed fine, it's just not the quality that the people wanted.

If that was a stealth release then ff series seemed like stealth releases, and I thought they performed just fine.

Well they got a game they asked for, don't people should at least be abit happy about it?


It didn't performed fine. It had trouble to reach a stable 60fps while GPU didn't had full usage.
No, I never said it should perform well. But if it can perform well on PlayStation, it can perform well on Steam, sales wise I mean here. DQH didn't performed well anywhere in west.

Also, are you comparing the popularity of the FF series here, and the popularity of DQ, with a Musou spin off on top of that ?
 

Fraxin

Member
It's not really a good port. People, especially PC gamers, have high standards when it comes to ports.

Also, as stated above, there's simply no marketing for PC. You can't compare consoles sales with PC simply for that reason. For example there's no TV ads for PC games, even if the game is multiplatform the ads won't mention PC at all. In most cases.

I never said there is PC marketing, but steam shows you in the front page the new releases if I wasn't mistaken. And I didn't compare sales of the game on console vs PC. I was just saying that will people also complain if it was exactly the same quality as the PS4 version? And will that effect sales? When they have been begging and asking for the game to come their platform of choice. I would understand if the game has tons of bugs and freezes that people wouldn't buy it. But if it runs well and it's just the same quality as the console release, would that garner complaints and effect sales when the game just runs totally fine?
 

Durante

Member
But if it runs well and it's just the same quality as the console release, would that garner complaints and effect sales when the game just runs totally fine?
I'd hope so, because there are features expected out of PC games that are not expected out of console games.

Luckily, Platinum is well aware of that at this point and I have no doubt that the game will have basic (graphical) options on PC which are not in the console version.
 

NIN90

Member
I never said there is PC marketing, but steam shows you in the front page the new releases if I wasn't mistaken. And I didn't compare sales of the game on console vs PC. I was just saying that will people also complain if it was exactly the same quality as the PS4 version? And will that effect sales? When they have been begging and asking for the game to come their platform of choice. I would understand if the game has tons of bugs and freezes that people wouldn't buy it. But if it runs well and it's just the same quality as the console release, would that garner complaints and effect sales when the game just runs totally fine?

It doesn't run fine compared to the standards of the platform. People would complain (and they do!) about PS4 remasters of last-gen games that look and perform the exact same way as well.
 

Fraxin

Member
It doesn't run fine compared to the standards of the platform. People would complain (and they do!) about PS4 remasters of last-gen games that look and perform the exact same way as well.

So now every game should run to the standard of the platform?

I think tons of games don't do that.
 

oSoLucky

Member
I'd hope so, because there are features expected out of PC games that are not expected out of console games.

Luckily, Platinum is well aware of that at this point and I have no doubt that the game will have basic (graphical) options on PC which are not in the console version.

Their last few games have been better? Their only PC game I have experience with is MGR, and needing to use a workaround to get it to run at 1440p.
 
So now every game should run to the standard of the platform?

I think tons of games don't do that.



Yes. Now, some people are willing to buy a product regardless. I often do so. But I understand why people wouldn't. It's up to the publisher to comply to consumers standards. People aren't asking for the impossible.



Why do you think Sony/Microsoft/Nintendo have certifications process ? Because they have standards for games to run or include some fonctions.
 

orochi91

Member
Ayyy~~~

Sony's inability to lockdown these Japanese games to PS platforms seems to be a recurring theme this generation.

Tho I suppose Japanese devs needed another viable market to replace the collapsed console market in Japan.

Outside of 1st-party partnerships and the rare 3rd-party exceptions (Persona and Nioh), it's safe to assume most games coming out of Japan will be multiplatform going forward.
 

oSoLucky

Member
Ayyy~~~

Sony's inability to lockdown these Japanese games to their platform seems to be a recurring theme this generation.

Tho I suppose Japanese devs needed another viable market to replace the collapsed console market in Japan.

Outside of 1st-party partnerships and the rare 3rd-party exceptions (Persona and Nioh), it's safe to assume most games coming out of Japan will be multiplatform.

I don't think Sony really cares. It's effectively exclusive in Japan, and a PC version won't eat much into PS4 sales very much. It's much better for these niche games since more overall sales = better chance for a sequel. Also, there are a lot of Japanese games coming out that aren't on PC still, or get really late ports. They're just not as high profile and harder to remember. There's still more PS4/Vita or PS4/PS3 crossover. Also some Vita/PC, which I don't understand versus Vita/PV/PS4.

If a game is only going to sell 100k units on both platforms, with a 70/30 split, then it's really not that beneficial for Sony to try to buy it's exclusivity. Not to mention the fact that sales aren't 1:1, so that game would maybe only sell 75k if PS4 only as there probably isn't as much overlap between the fanbases as it seems on GAF sometimes.

Also, older games likely have a much higher ceiling on Steam, like Sayonara Umihara Kawase. A few of those types have gotten PS4 ports, but most seem to be skipping it. I wouldn't personally be happy with owning only one or the other for Japanese coverage.
 
So now every game should run to the standard of the platform?

I think tons of games don't do that.

I sincerely, honestly, can't get the point of all your posts here in this thread. It's like you're asking
"Should potable water satiate your thirst?".
 
I never said there is PC marketing, but steam shows you in the front page the new releases if I wasn't mistaken. And I didn't compare sales of the game on console vs PC. I was just saying that will people also complain if it was exactly the same quality as the PS4 version? And will that effect sales? When they have been begging and asking for the game to come their platform of choice. I would understand if the game has tons of bugs and freezes that people wouldn't buy it. But if it runs well and it's just the same quality as the console release, would that garner complaints and effect sales when the game just runs totally fine?

I get what you mean, I really do. Personally, I don't mind direct console port like you've described. Another example is Toukiden. It was a direct console port (locked at 1080p/30fps), but obviously PC gamers demand better than that, as their PCs are capable of doing so.

However, DQH's bomb on Steam is due to a combination of several issues. Firstly, the people who were begging DQH to come to PC may not the same as people who didn't buy it. Perhaps they actually bought it, but everyone else simply didn't for many reasons. And now, besides the quality of the port which we've been discussing, there's also the quality of the game itself. Apparently the game itself is not that really good and kinda bland/repetitive. The sales didn't go that well on PS4 either, right? The game's main selling point, fan service, is obviously not working on PC because it's the first DQ entry on the platform. Most PC gamers haven't played any DQ games. Other than that, the fact that the game is developed by KoeiTecmo added another blow the game's dignity. KT is pretty infamous for their bad PC ports, and they've done nothing to fix them. People wouldn't want to invest their money on the company. Yes they're getting better these days, but as in any business, regaining your reputation is way harder than to lose it.
 

gngf123

Member
So now every game should run to the standard of the platform?

I think tons of games don't do that.

That is the entire reason why a certification system exists on consoles. Absolutely every game should do.

On PC, there is no such thing as a certification process really. However, there are still extremely basic features that basically every single game released on the platform should have. If a big game releases without those features, it is not the game people asked for and they have a right to complain about the quality of the port.
 

Nillansan

Member
So now every game should run to the standard of the platform? I think tons of games don't do that.

You think? Gee, that's a great contribution to the discussion. How about actually looking into the matter? You are coming off as awfully ignorant.
 

Nzyme32

Member
Ayyy~~~

Sony's inability to lockdown these Japanese games to PS platforms seems to be a recurring theme this generation.

Tho I suppose Japanese devs needed another viable market to replace the collapsed console market in Japan.

Outside of 1st-party partnerships and the rare 3rd-party exceptions (Persona and Nioh), it's safe to assume most games coming out of Japan will be multiplatform going forward.

I'd actually posit the opposite, in that Sony may well encourage the idea of "console exclusivity" where they can flaunt it around as such and don't need to pay as much for said privilege, yet the relevant developer / publisher can also court the PC. In part, the sheer cost of developing many of these games makes any "full exclusivity" deal near impossible to accomplish with as many titles as with previous console generations. It also helps that MS have been less keen on such deals
 

Fraxin

Member
I get what you mean, I really do. Personally, I don't mind direct console port like you've described. Another example is Toukiden. It was a direct console port (locked at 1080p/30fps), but obviously PC gamers demand better than that, as their PCs are capable of doing so.

However, DQH's bomb on Steam is due to a combination of several issues. Firstly, the people who were begging DQH to come to PC may not the same as people who didn't buy it. Perhaps they actually bought it, but everyone else simply didn't for many reasons. And now, besides the quality of the port which we've been discussing, there's also the quality of the game itself. Apparently the game itself is not that really good and kinda bland/repetitive. The sales didn't go that well on PS4 either, right? The game's main selling point, fan service, is obviously not working on PC because it's the first DQ entry on the platform. Most PC gamers haven't played any DQ games. Other than that, the fact that the game is developed by KoeiTecmo added another blow the game's dignity. KT is pretty infamous for their bad PC ports, and they've done nothing to fix them. People wouldn't want to invest their money on the company. Yes they're getting better these days, but as in any business, regaining your reputation is way harder than to lose it.
Thanks, quiet possibly best reply yet.
 

Gbraga

Member
You guys, I just got to play the game. It's bloody amazing. Controls just as great as it looks. You can modify your combos by Holding R1, incorporating your robot Buddy into your attack. Also got an extensive 45 min Interview with Keiichi Okabe and Yosuke Saito, will post it during the next few days.

YAAAAAASSSSSSSSSSSSS

Please don't make us wait too much TT_TT

How exactly does incorporating the pod works? Did you record any footage?
 
You guys, I just got to play the game. It's bloody amazing. Controls just as great as it looks. You can modify your combos by Holding R1, incorporating your robot Buddy into your attack. Also got an extensive 45 min Interview with Keiichi Okabe and Yosuke Saito, will post it during the next few days.

Nice! Awesome to hear!!
 

Grief.exe

Member
So basically they have to announce the game in a stage or something for people to know that it's getting a steam release?

I thought steam would show you the new games that get released.

Surprising that it is objectively better for a release to piggyback off of the marketing from an initial release, rather than release to zero marketing and large port issues.
 

4Tran

Member
This is great to see. I hope that Nier gets more exposure out of this - it's a series that deserves to see more love.
 
So apparently the trailer we are going to get at TGS is going to be much less action focused and is going to show off the RPG aspects of the game.

Also a demo is possible according to Saito
 

Peff

Member

From skimming around it's basically describing how the game plays, mostly what we already know, but at the end it says some interesting stuff:

- The game will be optimized for PS4 Neo (weird that this got through the PR-rep? Besides, it's already 1080p/60fps.)
- A demo is very, very likely, but not confirmed yet.
- A NieR remaster would depend on Automata's reception.
 

Hektor

Member
- A NieR remaster would depend on Automata's reception.

Nice. Hopefully they are considering a pc port of the first game as well then.

Would be cool if they'd make it so that you can choose which version to play if that user too much effort.
 

Grief.exe

Member
- The game will be optimized for PS4 Neo (weird that this got through the PR-rep? Besides, it's already 1080p/60fps.

That likely just means they will have a patch ready to run the game at higher graphical settings for the Neo.

I'm skeptical about 4K, but I suppose some supersampling is possible.
 

Arizato

Member
- A NieR remaster would depend on Automata's reception.

Please do well, Automata. This would be great, especially if Platinum could help out in some way, otherwise I would be perfectly content with a remaster that has higher textures and maybe some kind of main character select so you can play as either Brother Nier or Father Nier.
 

DKHF

Member
From skimming around it's basically describing how the game plays, mostly what we already know, but at the end it says some interesting stuff:

- The game will be optimized for PS4 Neo (weird that this got through the PR-rep? Besides, it's already 1080p/60fps.)
- A demo is very, very likely, but not confirmed yet.
- A NieR remaster would depend on Automata's reception.
Thank you very much.

That is intriguing that they mention Neo and cool that a remaster is a possibility (even if it's after the game launches).
 

Grief.exe

Member
- A NieR remaster would depend on Automata's reception.

Please do well, Automata. This would be great, especially if Platinum could help out in some way, otherwise I would be perfectly content with a remaster that has higher textures and maybe some kind of main character select so you can play as either Brother Nier or Father Nier.

It's good that the game is releasing on PC day and date With the console version.

That will allow the PC version exposure through console marketing and media coverage, as opposed to releasing down the line with no marketing and reduced media coverage.

Will mean both releases are more likely to be successful and raising the possibility of a remaster.
 
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