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Pokemon Go Loses More Than 15 Million Daily Users in a Month

correojon

Member
I got tired of always finding the same 4-5 Pokémon, there isn´t really anything to do in the game apart from that as combat is too basic. Battery usage is another problem, I got tired of having to reacharge my phone 3 or 4 times a day. Also, I hate that there´s no way to close the app other than forcing it through the Android Task Manager, that´s so lame. Oh and fix the step counter, it´s really frustrating to walk 10 km and have the game only register like 3.

Niantic should vary the type of Pokémon that spawn in the same area and overhaul the battle system.
 

Chinner

Banned
Let me go over the five reasons why I believe smart phones are going to fizzle rather than sizzle.
Fo-shizzle.

1. It's too late 
Gadgetry is evolving with every holiday season. Netbooks were all the rage in 2009, but they were bumped out by tablets in 2010. Gaming is also evolving quickly, and this means that Nintendo blew it back in September, when it added insult to injury by delaying Pokemon GO in Iran after hosing down its near-term financials.
I still don't think the Smart Phones Would've been a hit had it come to retailers before the 2016 holiday season, but how many gamers have $550 burning holes in their pockets in September.

You don't need a surplus of money to buy something recreational.

2. No one cares about Pokemon GO.
Pokemon manufacturers put plenty of weight behind GO this year, only to find that consumers really don't care.
The only real winners of GO have been leading smart phones and super-sized smart phones boosted sales for regular game consoles and regular Pokemon.. Outside of Apple, smart phones is a novelty.
Some may argue that smart phones have been slow to embrace GO because of the cumbersome specs, and that technology will make that point moot. If so, smart phones is sitting pretty as a controller-free system.
I don't buy it. Apple may have revolutionized the touch-based controller before Samsung and Somy hopped on board last year, but depth in a small screen is like a Lamborghini in a school's speed zone. Folks won't care.
Sure they will! It's GO' Without controllers. I can tell my grandchildren that it was just being pioneered in my childhood!
3. Toddlers are out 
Smart Phones has always appealed to the smallest of gamers, and the durable nature of iPads ' predecessors make it appealing for parents to hand over to entertainment-seeking toddlers.
Unfortunately, the iphone may be a health risk. The product's label warns that children under six shouldn't use the touch functionality. It may hamper their finger development. Adults are also advised to stop playing if they begin feeling dizzy.
Lovely.
News flash: You can turn off the phone and lock it.
4. The price is too high 
Consoles have shaved their prices sharply over the past couple of years, so the $550price point is a bit of a shock. How can it cost more than the revolutionary Wii and the evolutionary Xbox 360?
It's also more expensive than the entry-level Wii U and that's where I'm going next.
IT'S HAS CONTROLLERS.
Bah, it's clear you don't care.
5. Nintendo owns Apple.
"Nintendo 3DS is a category of one," Nintendo stateside chief Reggie Fils-Aime said in a statement last week. "The experience simply doesn't exist anywhere else."
Fils-Aime has had to eat his words before. He put down Apple last year, feeling that the success of Apple's App Store wasn't making a dent in Nintendo's handheld business.
And it is.
"It doesn't look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads," he told video game website Kotaku last April.
If that's the logic going into putting out a $250 machine that requires $40 games, he's going to miss the mark again.
Apple sold nearly 43 million devices running Apple's iOS this past quarter. He may be right in arguing that the App Store diversions aren't the full meals offered by Sony and Nintendo for their handheld systems, but the consumers appear perfectly fine to peck their way through Apple's free ad-supported or nearly free games.
The hole is greater than the sum.
We can't write off Apple entirely. It still has a major advantage over Microsoft and Sony in that its smart phones are proprietary franchises. Sure, that didn't help Sega in its waning hardware days, but Nintendo isn't going away if the 3DS fails to quickly move its initial shipment of 4 million units.
The rub for Apple is that the industry is changing. Sales have been sluggish for most of the past two years. All three of the largest publicly traded game developers are trading in the teens and pre-teens. Verizon shares were rocked this month, after the smart phone retailer posted disappointing sales.
Apple may believe that it's reinventing the Smart Phone market, but it's not raising the bar. It's too late to hit the market with a phone that parents won't buy for their young children and that older kids won't have time for given cheaper and readily available diversions.
What's next, Smart Phones?
Who says teenagers can't have both? who says teenagers want a smart phone? "Every t(w)een has an smart phone" is one of the stereotypes I hope to disprove with my website.
 

dity

Member
Let me go over the five reasons why I believe smart phones are going to fizzle rather than sizzle.
Fo-shizzle.

1. It's too late 
Gadgetry is evolving with every holiday season. Netbooks were all the rage in 2009, but they were bumped out by tablets in 2010. Gaming is also evolving quickly, and this means that Nintendo blew it back in September, when it added insult to injury by delaying Pokemon GO in Iran after hosing down its near-term financials.
I still don't think the Smart Phones Would've been a hit had it come to retailers before the 2016 holiday season, but how many gamers have $550 burning holes in their pockets in September.

You don't need a surplus of money to buy something recreational.

2. No one cares about Pokemon GO.
Pokemon manufacturers put plenty of weight behind GO this year, only to find that consumers really don't care.
The only real winners of GO have been leading smart phones and super-sized smart phones boosted sales for regular game consoles and regular Pokemon.. Outside of Apple, smart phones is a novelty.
Some may argue that smart phones have been slow to embrace GO because of the cumbersome specs, and that technology will make that point moot. If so, smart phones is sitting pretty as a controller-free system.
I don't buy it. Apple may have revolutionized the touch-based controller before Samsung and Somy hopped on board last year, but depth in a small screen is like a Lamborghini in a school's speed zone. Folks won't care.
Sure they will! It's GO' Without controllers. I can tell my grandchildren that it was just being pioneered in my childhood!
3. Toddlers are out 
Smart Phones has always appealed to the smallest of gamers, and the durable nature of iPads ' predecessors make it appealing for parents to hand over to entertainment-seeking toddlers.
Unfortunately, the iphone may be a health risk. The product's label warns that children under six shouldn't use the touch functionality. It may hamper their finger development. Adults are also advised to stop playing if they begin feeling dizzy.
Lovely.
News flash: You can turn off the phone and lock it.
4. The price is too high 
Consoles have shaved their prices sharply over the past couple of years, so the $550price point is a bit of a shock. How can it cost more than the revolutionary Wii and the evolutionary Xbox 360?
It's also more expensive than the entry-level Wii U and that's where I'm going next.
IT'S HAS CONTROLLERS.
Bah, it's clear you don't care.
5. Nintendo owns Apple.
"Nintendo 3DS is a category of one," Nintendo stateside chief Reggie Fils-Aime said in a statement last week. "The experience simply doesn't exist anywhere else."
Fils-Aime has had to eat his words before. He put down Apple last year, feeling that the success of Apple's App Store wasn't making a dent in Nintendo's handheld business.
And it is.
"It doesn't look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads," he told video game website Kotaku last April.
If that's the logic going into putting out a $250 machine that requires $40 games, he's going to miss the mark again.
Apple sold nearly 43 million devices running Apple's iOS this past quarter. He may be right in arguing that the App Store diversions aren't the full meals offered by Sony and Nintendo for their handheld systems, but the consumers appear perfectly fine to peck their way through Apple's free ad-supported or nearly free games.
The hole is greater than the sum.
We can't write off Apple entirely. It still has a major advantage over Microsoft and Sony in that its smart phones are proprietary franchises. Sure, that didn't help Sega in its waning hardware days, but Nintendo isn't going away if the 3DS fails to quickly move its initial shipment of 4 million units.
The rub for Apple is that the industry is changing. Sales have been sluggish for most of the past two years. All three of the largest publicly traded game developers are trading in the teens and pre-teens. Verizon shares were rocked this month, after the smart phone retailer posted disappointing sales.
Apple may believe that it's reinventing the Smart Phone market, but it's not raising the bar. It's too late to hit the market with a phone that parents won't buy for their young children and that older kids won't have time for given cheaper and readily available diversions.
What's next, Smart Phones?
Who says teenagers can't have both? who says teenagers want a smart phone? "Every t(w)een has an smart phone" is one of the stereotypes I hope to disprove with my website.
Is this the new gaf meme?
 

NimbusD

Member
Lol the game still has insane numbers of daily users, like any game doesn't have s drop off a month after release? Look at that chart, if it's even representative of what's correct (I never trust mobile tracking, having worked in a similar field, a lot of it is hocus pocus especially companies trying to make a name for themselves when it comes to the mobile space where these numbers are unreliable), I'd say that's a pretty damn good hold for a game with not s whole lot of depth.
 

Minions

Member
Winters gonna pretty much destroy this game in many parts of the World/US. Most of the changes they have made so far have been for the negative. I live in a warm/hot climate basically year round so I will be better able to assess how much people are still playing here.

I just feel like they had every opportunity to do well and instead ran the game strait into a brick wall instead.
 

Azuran

Banned
This game is boring and so barebones so no one should be surprised this is happening. You need a lot more than just catching the same Pokemon 453474 times for people to become invested in the long run.

And some were calling this the future of the franchise back when it was first revealed lmao. This thing is going to be a corpse by the time winter comes around and Sun/Moon will finish burying it for good unless they actually do some GOOD changes and add stuff to the app that people want.
 

selo

Member
At the end of the day.. it is still a mobile game. I figure 'casuals' will keep playing this, but people who actually played pokemon will get bored of it sooner rather than later.
 
Smart investors knew that (1) it was a game by Niantic not Nintendo, (2) as a F2P app it didn't make that much revenue.

It's made plenty of revenue.

At the end of the day.. it is still a mobile game. I figure 'casuals' will keep playing this, but people who actually played pokemon will get bored of it sooner rather than later.

There is a pretty sizeable group of people who aren't really interested in handheld gaming devices, but are far from "casual" gamers. That's basically me these days. I wish there was more to the game, but I'm not going to buy a 3DS.
 

YAWN

Ask me which Shakespeare novel is best
Saw it coming, though I thought it'd wait until 3rd gen. Was never into it myself despite being a fan. Just seemed like a shallower form of the main games.
 

Rockondevil

Member
I'd be surprised if they didn't expect this. Obviously being Pokemon it was going to take off but at the end of the day it's a mobile game, it was never going to maintain it's peak.

Perhaps if they didn't keep making it worse with each update the numbers would be a bit better. Now I literally can't track a Pokemon at all, it's annoying having the have the app open to hatch eggs and the big one for me is because I don't live or work in a city I get nothing except rattatas and pidgeys (correct me if I am wrong, I did hear they were making it so urban got less crap Pokemon?).

Just make it better for urban, fix things instead of removing them and bring in battling and trading, I imagine that would make it more enjoyable than it currently is.
 

oti

Banned
So to summarize:
  • typical mobile game usage dropoff over time
  • updates that broke functionality in the game drove some away
  • rural and some suburban players not seeing incentive to play because of lack of monster variety
  • developer banned a significant number of bot accounts
  • many children are back or are going back to school and have less time to play

did I miss anything?

You missed some of GAF shitting all over mobile gaming and shouting "I TOLD YA SO" because GO isn't a real Pokémon game. Other than that the list is pretty good.
 

Aostia

El Capitan Todd
this App already broke any record, generated tons of money, boosted the 3DS hw and the "real" pokemon games sales, and is manteinin very high active user base/download and is still generating revenue.
Yep, totally a failure LOL
 

Daouzin

Member
At the end of the day.. it is still a mobile game. I figure 'casuals' will keep playing this, but people who actually played pokemon will get bored of it sooner rather than later.

I actually think the opposite is true. Casuals jumped on it because of the social elements and because it was Pokemon, the more "serious," gamers are likely to play it for months to come, not on a daily basis but a few times a week and at least every few weeks just to get a feel for how the game is doing and what kind of new content has dropped. Since I imagine it will get new stuff from time to time.

It's the same reason why I read FFXIV articles even tho I have no intention of really playing it again. It's just something that I imagine gamers do with properties they love.
 

ggx2ac

Member

Quoting article:

In-app payments for the game crossed $268 million within five weeks of launch, says YouGov.

A comparative analysis of two other high-grossing mobile games, Clash Royale from Finnish game maker Supercell and King.com's Candy Crush Soda Saga, found that they had hit sales of $125 million and $25 million respectively in their first 30 days, according to app analyst Sensor Tower — less than half of Pokémon Go's earnings.

I was too conservative in my prediction (shortly after launch) that Pokémon Go's revenue would over take either Pokémon X/Y or OR/AS in revenue in at least 3 months. Pokémon Go launched in July 6th, it hasn't even been two months yet. I should have said it would overtake both X/Y and OR/AS in revenue.
 
this App already broke any record, generated tons of money, boosted the 3DS hw and the "real" pokemon games sales, and is manteinin very high active user base/download and is still generating revenue.
Yep, totally a failure LOL
But who cares about facts when you can use confirmation bias?
 

ggx2ac

Member
But who cares about facts when you can use confirmation bias?

"It's just a fad! Why didn't they make a Console MMORPG Pokémon like I told them to!? It'd be the best thing ever since Shenmue 3 and the Final Fantasy VII Remake. Now it's just going to be an utter failure after generating $268 million in a month, and Game Freak's reputation is going to suffer for it! After the Pokémon Go fad dies like disco and hoola-hoops, Junichi Masuda will wish he made a WoW killer like the Pokémon MMO of my dreams. Game Freak, apologise for this mess of a free-to-play game or else it's goodbye for this 20 year old fad!"
 

ramparter

Banned
The aint coming back. It's a game. Once you get enough it's hard to get back.

"It's just a fad! Why didn't they make a Console MMORPG Pokémon like I told them to!? It'd be the best thing ever since Shenmue 3 and the Final Fantasy VII Remake. Now it's just going to be an utter failure after generating $268 million in a month, and Game Freak's reputation is going to suffer for it! After the Pokémon Go fad dies like disco and hoola-hoops, Junichi Masuda would wish he made a WoW killer like the Pokémon MMO of my dreams. Game Freak, apologise for this mess of a free-to-play game or else it's goodbye for this 20 year old fad!"
lol I know "If I ran Nintendo they would be No1 in console wars".
 
I'm honestly surprised it's held up so well that they 'only' lost 1/3 of their peak player base after all this time.
That's not bad considering it was the summer hype/fad. You'll get vast amounts of people trying it because they've seen it on the news, and then never playing again after a week.

I expected the player base to drop like a cliff after a month, as soon as people realised that the gameplay is so awful.
Fighting in gyms is not much fun and an activity that is only realistic for the top 10% of players.
Trying to "catch 'em all" is also impossible, and the ratio of pidgeys/ratatas/weebles to everything else means the tedium sets in very quickly. Combined with the changes to the tracker that remove any actual skill or fun from searching for pokemon.
I just don't know why anyone would still be playing.
 
106914-Firefly-saw-that-coming-gif-Im-LmXt.gif

Pretty much. Half a year later it would be just like those other mobile app fads that are shallow.
 

doemaaan

Member
Actually, now that I think about it, school starting might actually help this game. More than half of the schools in my area are or have a Pokestop near them. With the amount of kids roaming together, it's gonna be a Pokemon Go frenzy.
 

dity

Member
Actually, now that I think about it, school starting might actually help this game. More than half of the schools in my area are or have a Pokestop near them. With the amount of kids roaming together, it's gonna be a Pokemon Go frenzy.
I dunno why people think school is detrimenting the game. It's not like kids put their phone away all day.
 

casiopao

Member
Let me go over the five reasons why I believe smart phones are going to fizzle rather than sizzle.
Fo-shizzle.

1. It's too late 
Gadgetry is evolving with every holiday season. Netbooks were all the rage in 2009, but they were bumped out by tablets in 2010. Gaming is also evolving quickly, and this means that Nintendo blew it back in September, when it added insult to injury by delaying Pokemon GO in Iran after hosing down its near-term financials.
I still don't think the Smart Phones Would've been a hit had it come to retailers before the 2016 holiday season, but how many gamers have $550 burning holes in their pockets in September.

You don't need a surplus of money to buy something recreational.

2. No one cares about Pokemon GO.
Pokemon manufacturers put plenty of weight behind GO this year, only to find that consumers really don't care.
The only real winners of GO have been leading smart phones and super-sized smart phones boosted sales for regular game consoles and regular Pokemon.. Outside of Apple, smart phones is a novelty.
Some may argue that smart phones have been slow to embrace GO because of the cumbersome specs, and that technology will make that point moot. If so, smart phones is sitting pretty as a controller-free system.
I don't buy it. Apple may have revolutionized the touch-based controller before Samsung and Somy hopped on board last year, but depth in a small screen is like a Lamborghini in a school's speed zone. Folks won't care.
Sure they will! It's GO' Without controllers. I can tell my grandchildren that it was just being pioneered in my childhood!
3. Toddlers are out 
Smart Phones has always appealed to the smallest of gamers, and the durable nature of iPads ' predecessors make it appealing for parents to hand over to entertainment-seeking toddlers.
Unfortunately, the iphone may be a health risk. The product's label warns that children under six shouldn't use the touch functionality. It may hamper their finger development. Adults are also advised to stop playing if they begin feeling dizzy.
Lovely.
News flash: You can turn off the phone and lock it.
4. The price is too high 
Consoles have shaved their prices sharply over the past couple of years, so the $550price point is a bit of a shock. How can it cost more than the revolutionary Wii and the evolutionary Xbox 360?
It's also more expensive than the entry-level Wii U and that's where I'm going next.
IT'S HAS CONTROLLERS.
Bah, it's clear you don't care.
5. Nintendo owns Apple.
"Nintendo 3DS is a category of one," Nintendo stateside chief Reggie Fils-Aime said in a statement last week. "The experience simply doesn't exist anywhere else."
Fils-Aime has had to eat his words before. He put down Apple last year, feeling that the success of Apple's App Store wasn't making a dent in Nintendo's handheld business.
And it is.
"It doesn't look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads," he told video game website Kotaku last April.
If that's the logic going into putting out a $250 machine that requires $40 games, he's going to miss the mark again.
Apple sold nearly 43 million devices running Apple's iOS this past quarter. He may be right in arguing that the App Store diversions aren't the full meals offered by Sony and Nintendo for their handheld systems, but the consumers appear perfectly fine to peck their way through Apple's free ad-supported or nearly free games.
The hole is greater than the sum.
We can't write off Apple entirely. It still has a major advantage over Microsoft and Sony in that its smart phones are proprietary franchises. Sure, that didn't help Sega in its waning hardware days, but Nintendo isn't going away if the 3DS fails to quickly move its initial shipment of 4 million units.
The rub for Apple is that the industry is changing. Sales have been sluggish for most of the past two years. All three of the largest publicly traded game developers are trading in the teens and pre-teens. Verizon shares were rocked this month, after the smart phone retailer posted disappointing sales.
Apple may believe that it's reinventing the Smart Phone market, but it's not raising the bar. It's too late to hit the market with a phone that parents won't buy for their young children and that older kids won't have time for given cheaper and readily available diversions.
What's next, Smart Phones?
Who says teenagers can't have both? who says teenagers want a smart phone? "Every t(w)een has an smart phone" is one of the stereotypes I hope to disprove with my website.

I am confused.O_O
 

Joni

Member
Smart investors knew that (1) it was a game by Niantic not Nintendo, (2) as a F2P app it didn't make that much revenue.
They would also know that Nintendo has stakes in both Niantic and The Pokémon Company, while knowing that major app makers can be worth billions.
 

Alo0oy

Banned
Me and my friends stopped playing it, we got tired of having to use a VPN every single fucking time. It's been almost two months and the game isn't officially out yet, people stopped playing it already before it even released officially.

And people were making fun of me when I said they were shooting themselves on the foot for not releasing the game worldwide.

Not to mention the fact that the game becomes terrible after level 20, candy fodders take too many balls to capture, and you need to capture 25+ Pokemon just for a single power up. The game needs some serious overhaul past level 20, because it's unplayable at the moment.
 

oti

Banned
Me and my friends stopped playing it, we got tired of having to use a VPN every single fucking time. It's been almost two months and the game isn't officially out yet, people stopped playing it already before it even released officially.

And people were making fun of me when I said they were shooting themselves on the foot for not releasing the game worldwide.

Not to mention the fact that the game becomes terrible after level 20, candy fodders take too many balls to capture, and you need to capture 25+ Pokemon just for a single power up. The game needs some serious overhaul past level 20, because it's unplayable at the moment.

I'm lvl 23 now and I feel the same to some degree. I'm still playing it everyday but I'm not bothering with Pidgeys anymore. My friends tell me to catch everything (they're higher leveled) but why? To what end? I'm not getting better balls at this point and I have 300 of them. Not interested in levelling up but I'm still enjoying it.

And I looooove the eggs. They're my favourite part of the game. I love taking walks so they're perfect for me.
 

dh4niel

Member
I've gotten as far as a can with the game. Nothing else to do with it really. It's about as shallow as every other mobile game.
 

oni-link

Member
Laughing at everyone who said Nintendo needed capitalise on Go's success by designing the NX around it when it's obviously another shallow flash in the pan mobile game

Please don't have designed the NX around gimmicky AR features
 

oti

Banned
Laughing at everyone who said Nintendo needed capitalise on Go's success by designing the NX around it when it's obviously another shallow flash in the pan mobile game

Please don't have designed the NX around gimmicky AR features

Pokémon GO is bursting with potential. Could you imagine a paid Pokémon GO? Or an AR Dragon's Quest with battles and dungeons and so on? AR could be really cool. But yes, some people over exaggerated a bit. But that's what happens if an App breaks every record in no time.
 

Alo0oy

Banned
I'm lvl 23 now and I feel the same to some degree. I'm still playing it everyday but I'm not bothering with Pidgeys anymore. My friends tell me to catch everything (they're higher leveled) but why? To what end? I'm not getting better balls at this point and I have 300 of them. Not interested in levelling up but I'm still enjoying it.

And I looooove the eggs. They're my favourite part of the game. I love taking walks so they're perfect for me.

I wish I could get Pidgeys, but I live in a desert (it's "officially" a desert, but a modern town is on top of it, the game just doesn't care), so all I get are Sandshrews, Geodude, Machop, Growlith, and a rare Charmander once every day or two.

I used to go to places where I can find less "deserty" Pokemon, but there's no point anymore, I only capture Pokemon for stardust anyway.

I don't know how they thought it was ok for 50cp Pokemon being more desirable than 300+ cp Pokemon, that's just bad game design. Should be remedied by either making a Pokeball's strength scale with your level, or making higher cp Pokemon yield more candy and stardust, it's not ok the way it is now.
 

oti

Banned
I wish I could get Pidgeys, but I live in a desert (it's "officially" a desert, but a modern town is on top of it, the game just doesn't care), so all I get are Sandshrews, Geodude, Machop, Growlith, and a rare Charmander once every day or two.

I used to go to places where I can find less "deserty" Pokemon, but there's no point anymore, I only capture Pokemon for stardust anyway.

I don't know how they thought it was ok for 50cp Pokemon being more desirable than 300+ cp Pokemon, that's just bad game design. Should be remedied by either making a Pokeball's strength scale with your level, or making higher cp Pokemon yield more candy and stardust, it's not ok the way it is now.

The balancing of the game is atrocious.
 
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