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Sony doesn't allow Fallout 4/Skyrim mods on PS4

It is since even the fucking Vita can play those games. It is just greedy Sony I am sure they will force PS4 owner to repurchase those games at a premium. Keep on making excuses I am not asking for PS3 games but god damn PS1 games that can be played every where but the PS4.

Yes, it is just greedy Sony I am sure.
 
@PlayStation what happened to you guys you use to be for the players now it's all about money why you guys have more than enough money

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Personally, I'm starting to think this is a good thing. If Sony doesn't want mods on their console then perhaps mods just aren't good for consumers and we'd be better served by paid DLC.
 

Elios83

Member
Sony PR's had a tough couple of weeks.

- Two straight months of weak sales against an (also weak) competitor who now seems out for blood
- The biggest 1st party release of the year (and only PSVR killer app) delayed to 2017
- PS+ price increase with no new features to justify it
- PS4 Pro unveiled to tepid reception (and lacking expected features like UHD physical playback and performance enhancements in multiplayer)
- No mods support for one of the year's upcoming biggest titles

It doesn't matter who's to blame. The optics make all the difference, and the customer decides with their wallet...

LOL do you really think that any of this has any material impact?
PS4 Pro tepid reception?
It's number one/two on amazon since it was announced.
It's just that some people have been waiting for a loong looong time to get something to talk about negatively, so whatever they get is used like ammo for stupid console wars.

About the mods I hope they can work out a solution, but if these mods don't work well as they are (there's no control on performance, system stability, audio files not working, possible glitches), why should they pass quality control?
Things like max amount of space allowed instead are stupid and can be easily modified.
 

NewDust

Member
What if Sony agreed initially and later decided against mods?

Well ultimately, you don't announce a feature if you haven't got it working, or announce it as target and tell before sale of your product wether that made it in or not. If Sony did assure they could work around those limitations and then withdrew, that's an enormous shitty thing to do (is there any source for this being the case?) . But it's still on Bethesda to deliver the product they promised, ergo, they shouldn't have announced the feature or sold Fallout with a guarantee it is coming.

To reflect your edit

Contrary to what you said, other people have said mod support was functional in beta versions of the game.

Functional but gimped.
 

dealer-

Member
Personally, I'm starting to think this is a good thing. If Sony doesn't want mods on their console then perhaps mods just aren't good for consumers and we'd be better served by paid DLC.

Absolutely this, this decision is in our best interests.
 

RoboPlato

I'd be in the dick
This sucks for those looking forward to it. I have been very critical of Bethesda's over reliance on community made mods to support their games but Sony should have been working with them to ensure feature parity with the competition, especially since it was previously announced.
 

Moneal

Member
Yeah I can't say that Skyrim will be a full price purchase for me anymore. I'll wait for a discount, or until Sony decides they done goofed and lets mod support back in.


Do people not read the OP or even Bethesda's statement? Sony isn't stopping mod support. They just have restrictions that Bethesda doesn't agree with. So Bethesda is choosing not to have mod support for their games.


This line from Bethesda's statement,
However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.
shows that Bethesda could put mods on their games, but they are choosing not to do so.

No other games that have announced mods, Unreal Tournament and Farming Simulator are known to have support, have announced they aren't going to have mods yet.
 

Granjinha

Member
Fuck off, sony

Leadership sony best sony right

Personally, I'm starting to think this is a good thing. If Sony doesn't want mods on their console then perhaps mods just aren't good for consumers and we'd be better served by paid DLC.

that almost got me

Wow i have no words

i'm pretty sure that's sarcasm

But they allow performance fixes patches and Bethesda doesn't care.

That's cute
 

Elios83

Member
This sucks for those looking forward to it. I have been very critical of Bethesda's over reliance on community made mods to support their games but Sony should have been working with them to ensure feature parity with the competition, especially since it was previously announced.

Indeed something didn't work with communication here.
If Bethesda wanted a free pass with quality control to use mods as a selling point for their games even if they work like shit, make the system crash, audio doesn't work and whatever....they should have talked about their intentions clearly before advertising them as a feature.
Sony on the other side must be flexible on things like max space allowed and other aspects unrelated to the quality of the games.
 
You're not gonna like it but I can't give you links because as it turned out they just deleted the PS4 mod section from http://bethesda.net

Lol

But I'm sure anyone else who was in the CK beta/part of the private forums would be able to corroborate that info plus it goes with what Bethesda is saying anyway and Sony has yet to dispel it.

Here's a top post from a verified mod author over at Reddit that basically supports all of that info.

https://www.reddit.com/r/Fallout/comments/51xk00/ps4_mod_update/d7fpcsq?context=3

What would be the risk of making those proprietary tools public? If any?

Something must be there that could potentially do more harm than good it seems.
 
You'd think Bethesda would announce something they were confident they could deliver. Not saying Sony is in the clear, but Bethesda needs to get kicked in the ass, too.

Not a good look for a developer/publisher.
Also, smarten up Sony.
 

leeh

Member
It didn't take courage to say this. Trying to lay the blame entirely on Sony (even though some of it seems like it is their own fault) is the best thing they could do to not have fan outrage directed towards them. Mix that with there being some negative news on Sony this past couple of weeks already, and yeah, doesn't take much courage to say something like this at all actually.
I'm sorry, but how on earth is a platform holder not providing the correct functionality to provide for a platform function at anyone's fault other than the platform holder?

For Bethesda to of even advertised this it will of been agreed by Sony prior to allow for support. For them to agree, they will of needed to of worked with Sony to provide the correct functionality to allow it and they simply haven't. The same thing will of happened with MS and it did, back in May.

The twist is surreal.
 

_machine

Member
shows that Bethesda could put mods on their games, but they are choosing not to do so.
Not necessarily true; Sony would (at least given my experience of any platform publishing agreements, TRCs etc.) always have the option to review the product would it not meet a certain "feature parity" (which may, or may not be well defined) and thus their exit clause could simply be that the mod feature would need to meet the same standards as XBO, which they could obviously make sure could not happen. Platform holder/publisher relations are unfortunately much, much more complicated that people think they are and it's very much a tough relationship rather than always a set terms of agreement.

You'd think Bethesda would announce something they were confident they could deliver. Not saying Sony is in the clear, but Bethesda needs to get kicked in the ass, too.

Not a good look for a developer/publisher.
Also, smarten up Sony.
It's completely ridiculous to even assume that they would not have agreements and long legal talks before announcing said feature. Given the volatility of the industry and the sheer clusterfuck that modding on consoles would be; there's no way it would have been announced with some very, very strong confidence. Nor would they have spend hundreds of thousands of dollars to actually make said feature in the first place (which they now have).
 
You'd think Bethesda would announce something they were confident they could deliver. Not saying Sony is in the clear, but Bethesda needs to get kicked in the ass, too.

Not a good look for a developer/publisher.
Also, smarten up Sony.

Should developers not announce games until it's done and on store shelves?

Sony gave them the okay, then didn't commit when Bethesda needed some help.
 
I'd love to hear Sony's response to this. The phrase "Sony has informed us they will not approve user mods the way they should work" implies there might have been a compromise solution.

I thought the same. The only thing I can think of is forcing Bethesda to go through and manually modify each Mod, converting it into the format that Sony is willing to support. This would require Bethesda to take ownership of whether or not the mod works as it should, which takes away from mods being community driven. Seems like way too much work to expect to occur for free.
 

Granjinha

Member
You'd think Bethesda would announce something they were confident they could deliver. Not saying Sony is in the clear, but Bethesda needs to get kicked in the ass, too.

Not a good look for a developer/publisher.
Also, smarten up Sony.

From the way people said Sony said to Bethesda that everything would be cool

then after the announcement they backed off and didn't help like they said they would

so, yeah, doesn't seem like it's bethesda's fault

But I can't play Bloodborne or Sunset Overdrive on my PC

An insider said that Sunset is coming
 

Muzicfreq

Banned
Considering how limited the hardware is... Doesn't bother me since it also runs poorly on ps4 and xbone.
Soooo I wasn't expecting much and if mods were added I can bet they would crash the system due to modders not having proper development tools for the consoles such as dev kits and the original development software.

But hey, that's just my opinion
 

Patapwn

Member
You're not gonna like it but I can't give you links because as it turned out they just deleted the PS4 mod section from http://bethesda.net

Lol

But I'm sure anyone else who was in the CK beta/part of the private forums would be able to corroborate that info plus it goes with what Bethesda is saying anyway and Sony has yet to dispel it.

Here's a top post from a verified mod author over at Reddit that basically supports all of that info.

https://www.reddit.com/r/Fallout/comments/51xk00/ps4_mod_update/d7fpcsq?context=3
Thanks but can someone try to explain why Sony would create these roadblocks in the first place?

1. Why 900 mb? I understand having some limitation, mods can't be 100 gb obviously but this seems notably low for no real reason. Is there some cost with going higher?

2. The proprietary stuff. What could the big deal be in a worst case scenario? Is this an avenue to hack the console or could there be some other explanation?
 
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