Sniffynose
Member
I'd like to know too. It would ba a shame if the 1080P version gets a shitload of artifacts.
I'm being triggered!
Lol but ya we badly need more info because this stuff will make or break it =(
I'd like to know too. It would ba a shame if the 1080P version gets a shitload of artifacts.
I'd like to know too. It would ba a shame if the 1080P version gets a shitload of artifacts.
What you wanted to hear btw?
These cards renders games in 4k... maybe not in the quality of what you expect but it is still 4k. Pro do a way better job than most 4k cards in PC.
You trying to display something that doesn't need to.
I can be wrong but there are over ten 4k native games confirmed for PS4 already.
I'll add to the list as more of the native 4K games are revealed:
- Bound (Native 4K@60FPS)
- forma.8 (Native 4K@60FPS + 8xMSAA )
- Futuridium EP Deluxe (Native 4K@60FPS)
- Hustle Kings (Native 4K@60?FPS)
- Mantis Burn Racing (Native 4K@60FPS)
- Middle-earth: Shadow of Mordor (Native 4K 80-90% of the time/Dynamic Resolution)
- NBA 2K17 (Native 4K@60FPS + HDR)
- Pro Evolution Soccer 2017 (Native 4K@60FPS)
- Rez Infinite (Native 4K@60FPS)
- Skyrim Special Edition (Native 4K@30FPS)
- Smite (Native 4K@60FPS)
- The Elder Scroll Online (Native 4K@30FPS with enhanced details over PS4 version)
- The Last Of Us Remastered (Native 4K@30FPS with the best shadows)
- Thumper (Native 4K@60FPS) Not sure about this one.
- Viking Squad (Native 4K@60FPS).
- VizionEck (Native 4K@60FPS)
- Wheels of Aurelia (Native 4K)
What you wanted to hear btw?
These cards renders games in 4k... maybe not in the quality of what you expect but it is still 4k. Pro do a way better job than most 4k cards in PC.
You trying to display something that doesn't need to.
I can be wrong but there are over ten 4k native games confirmed for PS4 already.
I'll add to the list as more of the native 4K games are revealed:
- Bound (Native 4K@60FPS)
- forma.8 (Native 4K@60FPS + 8xMSAA )
- Futuridium EP Deluxe (Native 4K@60FPS)
- Hustle Kings (Native 4K@60?FPS)
- Mantis Burn Racing (Native 4K@60FPS)
- Middle-earth: Shadow of Mordor (Native 4K 80-90% of the time/Dynamic Resolution)
- NBA 2K17 (Native 4K@60FPS + HDR)
- Pro Evolution Soccer 2017 (Native 4K@60FPS)
- Rez Infinite (Native 4K@60FPS)
- Skyrim Special Edition (Native 4K@30FPS)
- Smite (Native 4K@60FPS)
- The Elder Scroll Online (Native 4K@30FPS with enhanced details over PS4 version)
- The Last Of Us Remastered (Native 4K@30FPS with the best shadows)
- Thumper (Native 4K@60FPS) Not sure about this one.
- Viking Squad (Native 4K@60FPS).
- VizionEck (Native 4K@60FPS)
- Wheels of Aurelia (Native 4K)
I'm being triggered!
Lol but ya we badly need more info because this stuff will make or break it =(
I can't imagine it will checkerboard upscale and then downscale, chances are it will downscale from its internal render resolution.
Rise Of The Tomb Raider??
Not native 4k.
Rise Of The Tomb Raider??
not even at the lowest graphical settings?
Surely you can't deny that PES2017 is a current gen game using a current gen engine (Fox Engine) that will be pushing 4k native at 60FPS? Sure not all games will hit 4K that's the same as saying the XB1 isn't 1080 as quite a few games aren't. The PS4 Pro already has a selection of native 4K games coming which in my opinion gives it the right to be called a 4K machine,
C'mon there are at least 3 AAA new games on the list.yeah, like i said, old games or non demanding indies, when they shout "4K" from the rooftops it sounds they should put a big asterisk before people start to expect big modern AAA titles at 4K
Not on PS4 Pro and it is not the lowest setthing.not even at the lowest graphical settings?
not even at the lowest graphical settings?
Stop. They're not aiming for the lowest graphical settings.
I dont' deny it, but have you looked at PES2017 requirements? that thing can run on 6+ years old hardware with ease
No it's just shitpoisting. Having to put asterisks confirms this. Yes a 970 or any GPU able to run 4K with "individual preferred" settings can be a "4K" card. It's all about how much an individual wants to compromise/balance to meet their target performance because there wouldn't ever be a card that will do high/ultra + 4K + 60fps, etc at every game because game demands are every increasing.When people say "It's not a 4K console" it's not for shitposting, the list of 4K native titles is conposed by either non demanding indie games or old games from the ps3 era, a GTX 970 can also achieve the same results in the games that are available on pc, would you call the 970 a 4K card? There, that's the poing they are trying to make, nothing more or malicious.
I dont' deny it, but have you looked at PES2017 requirements? that thing can run on 6+ years old hardware with ease
You mean PC? The PC version is not comparable to the PS4/ One-Version and is more in line with the PS3-Version.
You know PC version is not based in XB1/PS4/Pro version... it is based in PS360 version.I dont' deny it, but have you looked at PES2017 requirements? that thing can run on 6+ years old hardware with ease
You need to be more stealthy.not even at the lowest graphical settings?
just curious what the resolution and settings the team is hoping to achieve.
Eurogamer said:We can confirm that the reports are correct. Rise of the Tomb Raider has three different modes in the PS4 Pro version only: a 4K30 presentation with HDR support that strikes an impressive balance between visual features and resolution, a 1080p30 mode that ramps up quality settings to the max and an unlocked frame-rate mode for 1080p that sees performance vary between 40-60fps (we assume that this will be down to CPU bottlenecks), rather like Tomb Raider Definitive Edition on the standard PlayStation 4.
Eurogamer said:PS4 Pro is compromised a touch - it looks a little softer, and quality presets are pared back - but the core of the experience, the 'upgrade factor' over 1080p if you like, is there. This was by far and away the best third party 4K title we saw at the PlayStation Meeting.
You mean PC? The PC version is not comparable to the PS4/ One-Version and is more in line with the PS3-Version.
I'll add to the list as more of the native 4K games are revealed:
- Bound (Native 4K@60FPS)
- forma.8 (Native 4K@60FPS + 8xMSAA )
- Futuridium EP Deluxe (Native 4K@60FPS)
- Hustle Kings (Native 4K@60?FPS)
- Mantis Burn Racing (Native 4K@60FPS)
- Middle-earth: Shadow of Mordor (Native 4K 80-90% of the time/Dynamic Resolution)
- NBA 2K17 (Native 4K@60FPS + HDR)
- Pro Evolution Soccer 2017 (Native 4K@60FPS)
- Rez Infinite (Native 4K@60FPS)
- Skyrim Special Edition (Native 4K@30FPS)
- Smite (Native 4K@60FPS)
- The Elder Scroll Online (Native 4K@30FPS with enhanced details over PS4 version)
- The Last Of Us Remastered (Native 4K@30FPS with the best shadows)
- Thumper (Native 4K@60FPS) Not sure about this one.
- Viking Squad (Native 4K@60FPS).
- VizionEck (Native 4K@60FPS)
- Wheels of Aurelia (Native 4K)
"So nine of the 13 titles are checkerboard. Of the four that are not, Shadow of Mordor uses native rendering at dynamic resolution. The resolution can vary broadly but generally it's 80 to 90 per cent of 4K," Cerny continues.
really? did not know this, well check out the NBA 2K17 system requirements then, they are also pretty low
When the 30fps lock is enabled in the PS4 TLOU remaster, it suffers significant latency compared to the 60fps mode. Do we know that if Pro's 4K 30fps mode will suffer the same fate? Aiming is so much easier in the 60fps mode as a result.
The list can be incomplete/inaccurate... it is just a example and not mineLol, it's 80-90% of 4k. Not 4k 80-90% of the time.
You are trying too hard.really? did not know this, well check out the NBA 2K17 system requirements then, they are also pretty low
yeah, like i said, old games or non demanding indies, when they shout "4K" from the rooftops it sounds they should put a big asterisk before people start to expect big modern AAA titles at 4K
is the 16-32 thing really that simple? sound strange to me it can jump from 4.4 to 8 tf
It is not that simple and most GPUs can't do that outside the enterprise or mobile segment.is the 16-32 thing really that simple? sound strange to me it can jump from 4.4 to 8 tf
The fact that it's not actually 4K helps.
No it not that simple, but it will help to boost stuff.
The list can be incomplete/inaccurate... it is just a example and not mine
I just wanted to show him there are a good amount of native 4k games for Pro with even AAA cases.
You are trying too hard.
Yeap you are and a lot because what define native 4k it is the game being rendered at 4k.well i didn't brought up 4k display output capability as a validating argument XD, so no, i don't think i am
Yeap you are and a lot because what define native 4k it is the game being rendered at 4k.
You want put things where there is none.
lol what "it is not 4k if not using 45x MSAA"... that is what you are trying to do here.
Not what i'm saying, i'm saying that it won't hit 4K in mainstream big titles, checkerdboard is not 4K, it's an impressive result i agree, but i think they need to adjust their marketing.
You are have two exemple in mainstream title hitting 4k.Not what i'm saying, i'm saying that it won't hit 4K in mainstream big titles, checkerdboard is not 4K, it's an impressive result i agree, but i think they need to adjust their marketing.
Yeah i would think that's how it's gonna go. Both of these games look so clean when you downscale the 4k image to 1080p. It's not even the proper method (since they're even jpegs originally) and yet it looks amazing.I can't imagine it will checkerboard upscale and then downscale, chances are it will downscale from its internal render resolution.
I was really hoping for a big dump of info on patches for notable games like Bloodborne and Rocket League etc. by this point.
Considering it's so easy I was expecting even fairly minor PSN games to be getting some nominal Pro support.
Quite disappointed to see next to no detail from anyone and next to no new announcements.
I was really under the impression that with this new gen (PS4, XB1) which is more like a PC architecture, games will be forward compatible and scalable without a hassle. Now games must be explicitly be patched for PS4 Pro which is a mid-gen minor refresh.
So when PS5 comes in the future, in this scenario we need a patch again to play for example Uncharted 4. but what about the games that never got patched for PS4 Pro at all? Will Sony keep a single dedicated GPU to play PS4 base mode games? additional GPU to mimic PS4 Pro mode? and additional GPU for PS5 mode? I know its funny to think this way but could this be the case?
I was really under the impression that with this new gen (PS4, XB1) which is more like a PC architecture, games will be forward compatible and scalable without a hassle. Now games must be explicitly be patched for PS4 Pro which is a mid-gen minor refresh.
So when PS5 comes in the future, in this scenario we need a patch again to play for example Uncharted 4. but what about the games that never got patched for PS4 Pro at all? Will Sony keep a single dedicated GPU to play PS4 base mode games? additional GPU to mimic PS4 Pro mode? and additional GPU for PS5 mode? I know its funny to think this way but could this be the case?
I guess sony is aware of that, it could be a shitstorm if they fail, just see the storm in a glass of water that some have made of this non issue that non patched games won't benefit from extra processing power. I guess sticking to x86 will help and some parts of current ps4 SOC will be emulatedThat's assuming the PS5 will be backwards compatible.
1800p downsampled to 1080p is bad?So how exactly does the Pro downsample? Does it downsample from checkerboard pseudo 4K or another full resolution?
I was really under the impression that with this new gen (PS4, XB1) which is more like a PC architecture, games will be forward compatible and scalable without a hassle. Now games must be explicitly be patched for PS4 Pro which is a mid-gen minor refresh.
So when PS5 comes in the future, in this scenario we need a patch again to play for example Uncharted 4. but what about the games that never got patched for PS4 Pro at all? Will Sony keep a single dedicated GPU to play PS4 base mode games? additional GPU to mimic PS4 Pro mode? and additional GPU for PS5 mode? I know its funny to think this way but could this be the case?
I am no expert, but i guess if we get BC it will be games playing as originally designed, at least most of them, especially pre PS4pro. Just like Wii could play GC games. It would probablybe like that despite using x86 architecture, games are still coded to the 'metal' instead of using and abstract layer.
As Cerny said in the article, the focus was to make sure everything existing worked. I mean, what's the point of a "Pro" PS4 if only 80% of the games function? (Hell, 80% sounds like a "good" number but the problem is making sure it's the "right" 80%. If it's 95% but Witcher 3 and GTAV don't work, obviously there's a problem.)
Backwards Compatibility seems very likely with PS5, but that's where the number could be 75% or 95% or some other non-ideal number. Once you make bigger changes to the hardware spec, some games are just flat out not going to work. We saw it with PS2 and we saw it with PS3 - most games are okay with small changes, but the more of them there are, the more things break, the more you need special mode switches and so on.
1800p downsampled to 1080p is bad?
I don't believe it will use the checkerboard resolution but the native one.
1800p downsampled to 1080p is bad?
I don't believe it will use the checkerboard resolution but the native one.
Well, it's not really good as it's a decimal downsampling which will produce stair case artifacting without a good blur filter - at which point it may turn out that said blur filter alone would be just as good.
If I was to use PS4Pro's h/w for downsampling to 1080p I'd render in 1920x2160 and downsample from that in a 1x2 fashion. That would at least give a nice integer scaling with two clear subsamples per screen pixel.
But I'm betting that Sony will just downscale the actual reconstructed 4K output to 1080p and call that downsampling instead. Meaning that PS4Pro will likely show reconstruction artifacts in 1080p as well as in 4K.