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Eurogamer - Switch screen is 6.2", 720p, Capacitive Multi-Touch, IR sensor

Branduil

Member
"Any handheld screen below 1080p in 2017 is an abomination" yell people who don't even notice when their mobile games are rendering at sub-native resolutions.
 

orioto

Good Art™
Switch pocket won´t have joy-cons, it will be a solid device and left side will have a real d-pad, analog sticks may be replaced by analog discs like in the 3DS.

[At least that would make sense to me to make viable a smaller Switch device]

That's the one i want (minus the circle sticks)
 
Considering what could've been, the resolution to display size ratio is pretty good this time around.

A24wVMd.jpg



Taken from this post.
 

vern

Member
The most likely scenario is that the system is downclocked when undocked, to get a bit better battery life and produce less heat. When docked it can run at full clock, and will therefore be capable of rendering at higher resolutions. It has nothing to do with the dock providing additional performance per se.

Bingo
 
Whenever the Xbox One struggles to put out 1080p content why are people expecting a handheld console, and one from Nintendo at that, to do better?

1080p games on a handheld is honestly just out of control expectations.

Frankly the Switch is far more capable and powerful than I was expecting from Nintendo - with a 720p screen, 4Gb of RAM etc.
 

Schnozberry

Member
Yeah, I agree that the battery life was probably the motivating factor for going 720p more than anything else. I'm not a fan of mobile/handheld gaming in general so I'm not used to 720p gaming. Just seems pretty low compared to what phones are capable of now.

How many phone games that attempt console quality graphics run at the native resolution of the phone display they are running on?

All I am talking about is its easy to tell the difference between a 720p display and a 1080p display even when the screen is 5 inches. A lot of folks seem to think that the human eye is incapable of telling a difference on a small screen. It's very noticeable to me and I think 720p looks bad. I disliked using my Wii U gamepad to play offscreen because the resolution was bad for my tastes.

The DPI is fine for the screen size. If 720p is the target resolution of the device while mobile, putting a 1080p screen in the device would make the games look worse. 720p doesn't upscale particularly well into 1080p.
 
Native 720p or downscaled 1080 to 720 on a handheld sounds fantastic, IDK what some ppl are whining about. Do you want a battery that lasts 30 minutes? Cuz that's what you'd be getting with 1080p screen
 

zoukka

Member
720p is perfect. Anyone who would've taken 1080p screen instead with worse performance and less battery life is nutso.

Dat Vita screen must look pretty shitty to some.
 

Sendou

Member
720p is the optimal compromise in a world where Nintendo device can only cost so much. Could have even seen them go with 540p or something.
 
We went through the same reactions in the thread where Emily said the same thing.
Some numbers:
Switch PPI 236.8 @ 6.2"
Vita PPI 220 @ 5"
3DSXL PPI <100 @ 4.88"

NS would never be able to come close to matching Xbox One/PS4 with a 1080p screen and Native resolution looks much better on a smaller screen.
None of this means Switch will only be 720p, the hardware is considerably more capable than Wii U and that had games like Smash running @ 1080p 60fps so I imagine that will stay the same.
The high resolution of smart phones is partly why games are either simple looking, limited in scope, or run poorly on mobile while something like MK8, BoTW, and Skyrim can run on Switch.
It also helps with battery life.
I was honestly expecting 540p early on in the year.
 

chadcoleman

Neo Member
Switch pocket won´t have joy-cons, it will be a solid device and left side will have a real d-pad, analog sticks may be replaced by analog discs like in the 3DS.

[At least that would make sense to me to make viable a smaller Switch device]

I'd love to have this exact device with a chromecast like hdmi dongle you can use to wirelessly stream to the tv.
 

StereoVsn

Member
I mean there really isnt any reason it cant switch to a high power output mode when docked since its no longer running off the battery

It all depends on cooling and what SOC they are using exactly and how scalable it is on Nvidia's side. There is also no guarantee that scaling up SOC clock will allow 1080p resolution on majority of games.
 

redcrayon

Member
So, theoretically, does that mean we could use the IR pointer to draw maps in Etrian Odyssey on the telly? It wouldn't be as precise as the stylus, but with guides/a grid it could work.
 
Switch pocket won´t have joy-cons, it will be a solid device and left side will have a real d-pad, analog sticks may be replaced by analog discs like in the 3DS.

[At least that would make sense to me to make viable a smaller Switch device]

What happens when Nintendo starts putting out the alternate joycons that have been heavily rumored?
 
One of my old classmates accidentally caught a glimpse of a 720p tablet a couple of years ago, her eyes melted and dripped out of their sockets in a matter of seconds. She's become something of a cautionary tale in my town. Be safe out there.
 
IPS, TN, OLED?

Resolution is where it should be. Hard to know if the size is "right" without holding it.

Here's 10"


Here's 7"


Both don't look too abysmal to hold. I hope Ninty made it more comfortable than the Wii U pad. I just find the Wii U pad really small for the whole "set it on a table and play with a friend" use case.
 

MADGAME

Member
Personally I don't do much mobile gaming and would rarely be taking the Switch on the go, if at all. For those that do, the 720p sounds like it will look and play well on the screen.

For us couch gamers on big HDTVs, will the Switch render games natively at 1080p? If not, I don't know how Nintendo can claim this is a "home console first and foremost". We already had a 720/60fps machine, the Wii U. I want something better, and I'm not alone. I can understand if newer AAA/big open world games won't be 1080, but everything else should, right? RIGHT?!?
 

2+2=5

The Amiga Brotherhood
"multi-touch screen" vs (single)"right joycon with ir", what's the point of multi touch if when docked only one pointer at time is possible?
 

BlueTsunami

there is joy in sucking dick
Yes
So far it lacks a distinctive gimmick imho but on The bright side it seems coherent and well balanced

I prefer an elegantly designed machine (in form and function) to a main gimmick. This machine seems like am amazing evolution over the WiiU.
 

Bgamer90

Banned
Nintendo's art style on a 720p 6.2" screen will look great. I don't get the complaints. Nintendo made the right choice here as long as the games on your actual TV will be 1080p.

1080p on the Switch screen will would cause a lower battery life.
 
"multi-touch screen" vs (single)"right joycon with ir", what's the point of multi touch if when docked only one pointer at time is possible?

Multitouch is rarely essential, you could easily perform its same functions with the pointer plus button/stick controls. Might just not be as elegant
 
Personally I don't do much mobile gaming and would rarely be taking the Switch on the go, if at all. For those that do, the 720p sounds like it will look and play well on the screen.

For us couch gamers on big HDTVs, will the Switch render games natively at 1080p? If not, I don't know how Nintendo can claim this is a "home console first and foremost". We already had a 720/60fps machine, the Wii U. I want something better, and I'm not alone. I can understand if newer AAA/big open world games won't be 1080, but everything else should, right? RIGHT?!?

Wii U had plenty of 1080p games tho?
 
I can't wait to finally have good, capacitive touch functionality on a Nintendo handheld. I know you lose a little fidelity over having a stylus, but with the screen this large, you're not really losing anything. It'll be great not to have to press down so hard on screen to get it to register.
Why not 5.5 inch? :/
Would be sharper and more battery friendly.

Just wait a year or two for the Switch Mini to come out. I'm pretty confident that Nintendo will put out several hardware revisions of varying sizes for this over the next several years.
 
IR Blaster being on the bottom of the right joycon is odd. Maybe they found a way to make it work even if the sensor isn't pointing directly at the console? Not sure if that's possible or not (I have no clue how that stuff works), but I can't imagine they would make you turn the whole controller upside down to use that functionality and ruin the ergonomics of the thing.
 

Pyrokai

Member
IR Blaster being on the bottom of the right joycon is odd. Maybe they found a way to make it work even if the sensor isn't pointing directly at the console? Not sure if that's possible or not (I have no clue how that stuff works), but I can't imagine they would make you turn the whole controller upside down to use that functionality and ruin the ergonomics of the thing.

This is what I am asking! It's like no one notices/cares that it's on the wrong side of he controller, unless I'm missing something huge.
 
How many phone games that attempt console quality graphics run at the native resolution of the phone display they are running on?

The DPI is fine for the screen size. If 720p is the target resolution of the device while mobile, putting a 1080p screen in the device would make the games look worse. 720p doesn't upscale particularly well into 1080p.

My disappoint comes from the fact that the target resolution is 720p instead of 1080p. I get that its good for battery. This is why I don't get into mobile gaming. I'd rather play on a 1080p or better screen at this point.
 
720p? good, should be close to PS4 power then because of the lower res


Not close no, even the shield TV running at full pelt did not produce current gen looking games, well not at the ps4/xb1 level. Check out Digital foundry coverage of the shield TV on You tube to see how games run and look. The Nv SoC in the switch is also built for portability in mind so it actually might be a little worse in some ways due to power constraints.

To can expect ps3++ looking games at 1080p when docked and 720p whilst on the go. Which is decent enough imho.
 

vern

Member
Personally I don't do much mobile gaming and would rarely be taking the Switch on the go, if at all. For those that do, the 720p sounds like it will look and play well on the screen.

For us couch gamers on big HDTVs, will the Switch render games natively at 1080p? If not, I don't know how Nintendo can claim this is a "home console first and foremost". We already had a 720/60fps machine, the Wii U. I want something better, and I'm not alone. I can understand if newer AAA/big open world games won't be 1080, but everything else should, right? RIGHT?!?

Yes it will. Capable of it anyway.
 

TI82

Banned
FINALLY, I've been tired of Nintendo being the only company that can't do multi touch due to the stupid resistive tech that results in scratched up screens.
 
My disappoint comes from the fact that the target resolution is 720p instead of 1080p. I get that its good for battery. This is why I don't get into mobile gaming. I'd rather play on a 1080p or better screen at this point.

What is saying the target resolution is 720p instead of 1080p? Do you seriously think a game like Smash bros, which was 1080p on Wii U would only be 720p on the Switch, which is at the very least about 2.5x as powerful as the Wii U?

720p is JUST the screen resolution. It has no bearing on what will happen when this is outputting video to a TV.
 

jj984jj

He's a pretty swell guy in my books anyway.
I can't believe how many posts there are saying 720p is unacceptable for that 6.2" screen in 2017. If it's shit on a TV that's a separate issue, but we have no confirmation on how Nintendo and Nvidia will handle that at this point. There must be no standards for performance besides the resolution for those people seriously expecting more from a portable dedicated to these types of games.
 
I can't believe how many posts there are saying 720p is unacceptable for that 6.2" screen in 2017. If it's shit on a TV that's a separate issue, but we have no confirmation on how Nintendo and Nvidia will handle that at this point. There must be no standards for performance besides the resolution for those people seriously expecting more from a portable dedicated to these types of games.

True, these posts are so annoying. I didn't expect people on GAF to shitpost like that.
 
I actually feel that 720p display can be a good thing as attempting to push 1080p in a device like this will require more GPU power and bandwidth, if games run a 720p then they'll be more power to improve the graphical fidelity.

1080p has 2.25x more pixels and the power to run this could be utilized to improve the graphical fidelity over pixel count.

However seeing as the screen is a 720p 6.2 inch display it may not look so hot due to the size of the screen, but if they use an OLED display it could look really nice.

I'm hoping that the GPU is at-least capable of 1TF of FP32, that would be really awesome to see in a handheld, and providing the memory bandwidth is sufficient it could be capable of really awesome things!

720p on 1080p TV isn't good though, but what can you do when you're restricted by heat, power and size limitations for a handheld device?

Hopefully they'll be some games that are able to render at higher resolutions when docked, or maybe even render games at a higher frame-rate or a supersampled image in the handheld mode in some kind of high performance mode when plugged in.

A dual GPU in the dock would be cool but also expensive so compromises have to be made somewhere.
 
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