Literally makes no sense. Is this a hardware limitation or something the developers didn't get right?
People? Mark Cerny.
Seems to me it's not as easy and quick as was said. I mean that's what It seems. If it was, we wouldn't have this thread. Or is it something that need to be implemented earlier on in development? I don't know much about developing games so that's why I'm asking. Any developers here with thier take on things? Is that easy ? Etc....
Ridiculous.
Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!
Ridiculous.
Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!
I still thik it is relatively easy. But it still takes time.Not just Mark Cerny. Even before he said anything, people discussing the merits of the Pro
f.
How is it ridiculous? People lose their shit when a PS4 games dropped to 20 frames, or when the Xbone version runs worse, yet it is ridiculous when it does on a PRO? (Deus Ex case).
I still thik it is relatively easy. But it still takes time.
they just started.
How is it ridiculous? People lose their shit when a PS4 games dropped to 20 frames, or when the Xbone version runs worse, yet it is ridiculous when it does on a PRO? (Deus Ex case).
What is ridiculous is that a multimillion industry can't be expected to QA properly, which is basically what Richard is doing (with a fraction of resources I'd imagine)Ridiculous.
Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!
I think all Ps4 pro games should be like Tomb Raider, we need options
1. 4K checkerboard at 30
2. Subsampling to 1080p from whatever and a locked 30 - could be same as 1.
3. 1080p and concentrating on 60 FPS, add whatever LOD / super sampling but primary is 60 FPS.
Some people prefer smooth 60 FPS, if its possible devs should allow this option at 1440p or whatever does the trick.
Agreed, with one small fix.
I have a 1080p TV. Any resolution above that is irrelevant to me.
Yep he must test all scenarios of every game that DF makes a video of..What is ridiculous is that a multimillion industry can't be expected to QA properly, which is basically what Richard is doing (with a fraction of resources I'd imagine)
What is ridiculous is that a multimillion industry can't be expected to QA properly, which is basically what Richard is doing (with a fraction of resources I'd imagine)
And that changes the options how?
So games can perform worse on the Pro? I thought Sony said that kind of thing wouldn't happen.
Mods should update the title.
Title makes it sound like the comparison is apples to apples per say.
What DF does is nothing like QA.
DF serves a contingent who share their viewpoints on a topic of debatable merit, QA provides a function of real value and substance.
Crunching for months on end doesn't solve anything anyway - Especially when it comes to lack of polish.Marty Chinn said:unless you think they like crunching for months for fun.
Mods should update the title.
Title makes it sound like the comparison is apples to apples per say.
Seems ND went for a minimal approach with the Pro. Odd to see a third party like Crystal Dynamics make a drastically better optimization with TR than a first party title.
I think most Ps4 pro games should be like Tomb Raider, we need options
1. 4K checkerboard at 30
2. Subsampling to 1080p from whatever and a locked 30 - could be same as 1.
3. 1080p and concentrating on 60 FPS, add whatever LOD / super sampling but primary is 60 FPS.
Some people prefer smooth 60 FPS, if its possible devs should allow this option at 1440p or whatever does the trick.
Ridiculous.
Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!
I'm pretty sure Rise of the Tomb Raider is just significantly less demanding as a game than UC4. I played it on a gtx 970 with 2x SSAA which is equivalent to 2688x1512 and there wasn't much slowdown despite almost all options at max. Maybe they could have optimized Last of Us more by scaling things back but UC4 is a game designed for maximum graphical fidelity. It's impossible to please everyone because there are different weights in preferences between people. What they could do is try to serve those different preferences better through options while designing new games to split the difference keeping in mind that even new games in consoles have performance problems unless there was significant profiling and even then you just get complaints when games are multi platform because everyone wants to have their cake and eat it too. The drops for TLOU in 4k 30fps mode are (aside from actually running at 4k) likely due to prioritizing that mode for graphical fidelity hence the improved shadows and the 60 fps 1800p mode is just running against the limits of the GPU, sadly unless they really wanted to make sacrifices.
it's running at a much higher resolution than 1080p
So I'm confused.
If I'm playing on a 1080p tv with my pro and this game, do I have the option to have the game play at 30fps, and downsample from 4K?
Or do I have get to do the 60fps and downsamplr?
These slight decreases in performance for boosted visuals don't really bother me, but the easy solution to this is issue to allow allow these games to run in normal PS4 mode if the users chooses to do so. The PS4 Pro does so automatically for games without Pro patches so I don't think would be particularly hard or time consuming to make this optional for every single game.
Literally makes no sense. Is this a hardware limitation or something the developers didn't get right?
Just introduce PC-esque options and be done with it. Let us tweak shadows and foliage density to improve frame rates. Console gaming quit being plug and play a long time ago.
Just introduce PC-esque options and be done with it. Let us tweak shadows and foliage density to improve frame rates. Console gaming quit being plug and play a long time ago.
PS4Pro actually never renders the game in 1080p.
It's either 1800p or 2160p.
Thread title doesn't make sense.
hell no, I like a few graphical settings but I don't want anything more granular than what something Tomb Raider is offering. You're right that consoles have become more complicated but they are still extremely more plug and play than the alternative
Thanks, that's a better explanation lol. "Hard" was the wrong term. Low priority. Although I realize these developers have allot on their plate so to speak, but if ur gonna make a pro patch, then do it properly. I mean to add an option to play at 1080p so this don't happen would of been good idea so people don't lose thier shit lol. I must admit I over reacted as well at first seeing the thread title but after a little reAding and videos for me it's really not that big of a deal for me considering its rendered at much higher resolution. Just would of thought they would have an option to match excatly the OG ps4. I guess again that comes down to resources, time etc....Not just Mark Cerny. Even before he said anything, people discussing the merits of the Pro
The thing is, none of the stuff in particular is hard; it's just time consuming. The more polish you want to do, the more time it takes. The more effects or things you want to do with the extra power, the more time it takes. None of the tasks involved are hard, but developers are already short on resources and time as is. Hence, crunching for months on end, Day 1 patches, etc. So any of this Pro work is lower on the priority list and is getting in the way of other stuff.
Can we at least agree that the base PS4 rendering mode should be selectable on the Pro then?