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PS4 Pro: TLOU Remastered performs worse than base PS4....even at 1080P

Clear

CliffyB's Cock Holster
DF have a new video: Why some games run slower on Pro.

https://www.youtube.com/watch?v=dKWxHu9l5ys

Ridiculous.

Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!
 
People? Mark Cerny.

Not just Mark Cerny. Even before he said anything, people discussing the merits of the Pro

Seems to me it's not as easy and quick as was said. I mean that's what It seems. If it was, we wouldn't have this thread. Or is it something that need to be implemented earlier on in development? I don't know much about developing games so that's why I'm asking. Any developers here with thier take on things? Is that easy ? Etc....

The thing is, none of the stuff in particular is hard; it's just time consuming. The more polish you want to do, the more time it takes. The more effects or things you want to do with the extra power, the more time it takes. None of the tasks involved are hard, but developers are already short on resources and time as is. Hence, crunching for months on end, Day 1 patches, etc. So any of this Pro work is lower on the priority list and is getting in the way of other stuff.
 

Deepo

Member
Ridiculous.

Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!

xuKNZA1.png


Can we at least agree that the base PS4 rendering mode should be selectable on the Pro then?
 

Ferr986

Member
Ridiculous.

Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!

How is it ridiculous? People lose their shit when a PS4 games dropped to 20 frames, or when the Xbone version runs worse, yet it is ridiculous when it does on a PRO? (Deus Ex case).

I think it's pretty fair that people complain, and devs should be aware so PRO owners get better patches. It's clear that some patches were rushed.
 
These slight decreases in performance for boosted visuals don't really bother me, but the easy solution to this is issue to allow allow these games to run in normal PS4 mode if the users chooses to do so. The PS4 Pro does so automatically for games without Pro patches so I don't think would be particularly hard or time consuming to make this optional for every single game.
 

holygeesus

Banned
How is it ridiculous? People lose their shit when a PS4 games dropped to 20 frames, or when the Xbone version runs worse, yet it is ridiculous when it does on a PRO? (Deus Ex case).

Exactly. If anything, more people should be annoyed as they are paying a premium for the Pro!

My experience with PC 4K, is that yes, it wows you initially, but that soon wears off as you progress and become accustomed. The same cannot be said for frame drops, which are constantly annoying, to me at least.
 

Clear

CliffyB's Cock Holster
How is it ridiculous? People lose their shit when a PS4 games dropped to 20 frames, or when the Xbone version runs worse, yet it is ridiculous when it does on a PRO? (Deus Ex case).

Its ridiculous because its just too much work to find a problem that is only really apparent to someone who has gone to the same extremes to discover it exists.

And even then, the impact and importance of the differential is entirely subjective.
 
Well shit... maybe I should just buy a Black Friday regular PS4 bundle then.

Hopefully this gets a patch or something. This makes me a little worried about the future.
 

eso76

Member
Tbh I had already noticed a few drops in the video Eurogamer released yesterday.

But eh, things have reached maniacal levels, it's kind of like when you are adamant your car doesn't have a single minuscule scratch or dent in a place where no one will ever notice.

This has become more of a psychological thing than anything else. A few 3/4 fps drops that will affect what, 1% of your playtime are now perceived as a stain on the shiny and spotless surface you'd like for your game.

I blame pixel and frame counters of the web


(Speaking of tlou, games performing significantly worse to push 4k or whatever shouldn't exist, or they should provide a vanilla mode)
 

Konosuke

Member
Ridiculous.

Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!
What is ridiculous is that a multimillion industry can't be expected to QA properly, which is basically what Richard is doing (with a fraction of resources I'd imagine)
 
I think all Ps4 pro games should be like Tomb Raider, we need options

1. 4K checkerboard at 30

2. Subsampling to 1080p from whatever and a locked 30 - could be same as 1.

3. 1080p and concentrating on 60 FPS, add whatever LOD / super sampling but primary is 60 FPS.

Some people prefer smooth 60 FPS, if its possible devs should allow this option at 1440p or whatever does the trick.

Agreed, with one small fix.

I have a 1080p TV. Any resolution above that is irrelevant to me.
 
This is the exact type of scenario that has worried me, ever since the Pro was revealed.

Really glad I waited on picking one up.

Every single PS4 game played on the Pro should give users the option to play the title in base PS4 mode. Every single one.
 

Clear

CliffyB's Cock Holster
What is ridiculous is that a multimillion industry can't be expected to QA properly, which is basically what Richard is doing (with a fraction of resources I'd imagine)

What DF does is nothing like QA.

DF serves a contingent who share their viewpoints on a topic of debatable merit, QA provides a function of real value and substance.
 
What DF does is nothing like QA.

DF serves a contingent who share their viewpoints on a topic of debatable merit, QA provides a function of real value and substance.

Agreed. I've personally seen QA do even greater performance testing/documentation. It varies studio to studio though.
 

Fafalada

Fafracer forever
Marty Chinn said:
unless you think they like crunching for months for fun.
Crunching for months on end doesn't solve anything anyway - Especially when it comes to lack of polish.
The other part is the fact that patches for old-software will get less time&money to do this (and consequently less polish).
 

Shai-Tan

Banned
Seems ND went for a minimal approach with the Pro. Odd to see a third party like Crystal Dynamics make a drastically better optimization with TR than a first party title.

I'm pretty sure Rise of the Tomb Raider is just significantly less demanding as a game than UC4. I played it on a gtx 970 with 2x SSAA which is equivalent to 2688x1512 and there wasn't much slowdown despite almost all options at max. Maybe they could have optimized Last of Us more by scaling things back but UC4 is a game designed for maximum graphical fidelity. It's impossible to please everyone because there are different weights in preferences between people. What they could do is try to serve those different preferences better through options while designing new games to split the difference keeping in mind that even new games in consoles have performance problems unless there was significant profiling and even then you just get complaints when games are multi platform because everyone wants to have their cake and eat it too. The drops for TLOU in 4k 30fps mode are (aside from actually running at 4k) likely due to prioritizing that mode for graphical fidelity hence the improved shadows and the 60 fps 1800p mode is just running against the limits of the GPU, sadly unless they really wanted to make sacrifices.
 
I think most Ps4 pro games should be like Tomb Raider, we need options

1. 4K checkerboard at 30

2. Subsampling to 1080p from whatever and a locked 30 - could be same as 1.

3. 1080p and concentrating on 60 FPS, add whatever LOD / super sampling but primary is 60 FPS.

Some people prefer smooth 60 FPS, if its possible devs should allow this option at 1440p or whatever does the trick.

4. base PS4 mode...run the game as if running on a PS4 no up or down scaling. Just turn off the beast mode and run on PS4 mode. That should be really easy to do as all un-patched games run in base PS4 mode right?
 
Ridiculous.

Yes Richard. Devs are really going to check every second of every mode side-by-side in order to guarantee that under no circumstances can the Pro build ever deviate even slightly below the performance profile of the stock PS4, and yes, Sony are going to do the exact same thing because they are just super-pedantic about compliance!

Ridiculous? Slightly? Up to 18% framerate reduction in TLoU and up to a 40% (!!!) in DE:MD. What is ridiculous is paying 400 dollars or euros for a PRO console which promises improved framerates as one of its selling points in official advertisement but instead getting a downgrade.
 

Yopis

Member
I'm pretty sure Rise of the Tomb Raider is just significantly less demanding as a game than UC4. I played it on a gtx 970 with 2x SSAA which is equivalent to 2688x1512 and there wasn't much slowdown despite almost all options at max. Maybe they could have optimized Last of Us more by scaling things back but UC4 is a game designed for maximum graphical fidelity. It's impossible to please everyone because there are different weights in preferences between people. What they could do is try to serve those different preferences better through options while designing new games to split the difference keeping in mind that even new games in consoles have performance problems unless there was significant profiling and even then you just get complaints when games are multi platform because everyone wants to have their cake and eat it too. The drops for TLOU in 4k 30fps mode are (aside from actually running at 4k) likely due to prioritizing that mode for graphical fidelity hence the improved shadows and the 60 fps 1800p mode is just running against the limits of the GPU, sadly unless they really wanted to make sacrifices.


The video said 4k mode was solid at 30fps. Where were the drops in that mode.
 
WTH? DigitalFoundry said that Naughty Dog will improve the 60 FPS mode on PS4 PRO and that it will be more stable than the PS4 one with no dips.

Does the 60 FPS mdoe on PS4 PRO have the better shadows by default or is it the same?

Edit: It seems they kept the lower resolution shadows in the 60 FPS mode sadly.
 

leng jai

Member
Yeah I noticed that TLOU runs worse in 60fps mode. I don't understand why they went for 1800p instead of 1620p, difference in IQ would be negligible and the frame rate would have been better.
 

j-wood

Member
So I'm confused.

If I'm playing on a 1080p tv with my pro and this game, do I have the option to have the game play at 30fps, and downsample from 4K?

Or do I have get to do the 60fps and downsamplr?
 

mrklaw

MrArseFace
I'd like a 50fps option too. Pretty sure all HDTVs should support that and it'd be smoother than 30 while being less overhead than 60
 

leng jai

Member
So I'm confused.

If I'm playing on a 1080p tv with my pro and this game, do I have the option to have the game play at 30fps, and downsample from 4K?

Or do I have get to do the 60fps and downsamplr?

Yes, there's a 30fps option in the menu which is 4K/30fps mode.
 

holygeesus

Banned
Just introduce PC-esque options and be done with it. Let us tweak shadows and foliage density to improve frame rates. Console gaming quit being plug and play a long time ago.
 

King_Moc

Banned
These slight decreases in performance for boosted visuals don't really bother me, but the easy solution to this is issue to allow allow these games to run in normal PS4 mode if the users chooses to do so. The PS4 Pro does so automatically for games without Pro patches so I don't think would be particularly hard or time consuming to make this optional for every single game.

Agree with this, but people complaining about the Last of Us situation in particular still make me think they just haven't played it. I played 2 hours this morning and it was stunning. Looks amazing, plays amazing.
 

icespide

Banned
Just introduce PC-esque options and be done with it. Let us tweak shadows and foliage density to improve frame rates. Console gaming quit being plug and play a long time ago.

hell no, I like a few graphical settings but I don't want anything more granular than what something Tomb Raider is offering. You're right that consoles have become more complicated but they are still extremely more plug and play than the alternative
 

holygeesus

Banned
hell no, I like a few graphical settings but I don't want anything more granular than what something Tomb Raider is offering. You're right that consoles have become more complicated but they are still extremely more plug and play than the alternative

It's an odd arrangement really. PCs are trying to become more like consoles (GeForce Experience + Steam Big Picture etc) and consoles are trying to be PCs (user options to decide on visuals over performance)
 

Maddanth

Member
Not just Mark Cerny. Even before he said anything, people discussing the merits of the Pro



The thing is, none of the stuff in particular is hard; it's just time consuming. The more polish you want to do, the more time it takes. The more effects or things you want to do with the extra power, the more time it takes. None of the tasks involved are hard, but developers are already short on resources and time as is. Hence, crunching for months on end, Day 1 patches, etc. So any of this Pro work is lower on the priority list and is getting in the way of other stuff.
Thanks, that's a better explanation lol. "Hard" was the wrong term. Low priority. Although I realize these developers have allot on their plate so to speak, but if ur gonna make a pro patch, then do it properly. I mean to add an option to play at 1080p so this don't happen would of been good idea so people don't lose thier shit lol. I must admit I over reacted as well at first seeing the thread title but after a little reAding and videos for me it's really not that big of a deal for me considering its rendered at much higher resolution. Just would of thought they would have an option to match excatly the OG ps4. I guess again that comes down to resources, time etc....
 
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