• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Assassin's Creed Syndicate Just Got Pro Support

Since the notes mentioned 1620p, I tried resizing some of the 4k shots down to that resolution (with nearest-neighbour filtering to avoid blurring).



Interestingly, if you look at them at full size, the "dithered" areas are now a perfect 1:1 pixel checkerboard, and a lot of the geometry looks quite nicely-rendered and more-or-less native at that resolution (the nearer buildings in the first shot, for example, at least where it's not suffering from the checkerboard fringing). Although areas with more movement are still kinda a blurry mess where they're also not devolving into checkerboarded fringing (and the LOD scaling/lower resolution textures on the more distant buildings are painfully obvious).

So clearly some part of their rendering pipeline is outputting at 1620p, before being upscaled (badly) to 4k.

I'm sticking with my previous guess - they're using (a buggy implementation of) something similar to the checkerboard rendering technique used in R6 Siege, which is giving the weird checkerboarded ghosting and fringing, then for some godforsaken reason using a nearest-neighbour upscale to full 4k, which just looks awful.
That looks hilariously bad. Really really bad. Go home Ubisoft, you're drunk. You had more than double the gpu power and you give us this....
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Comparisons and such aside, it seems they really botched the patches for this. No idea how that happened honestly.
 
watch dogs 2 is a much more fitting comparison than unity Eden. other than htfs and the ray marched fog, im expecting GTA V to remain ahead.
 
Since the notes mentioned 1620p, I tried resizing some of the 4k shots down to that resolution (with nearest-neighbour filtering to avoid blurring).



Interestingly, if you look at them at full size, the "dithered" areas are now a perfect 1:1 pixel checkerboard, and a lot of the geometry looks quite nicely-rendered and more-or-less native at that resolution (the nearer buildings in the first shot, for example, at least where it's not suffering from the checkerboard fringing). Although areas with more movement are still kinda a blurry mess where they're also not devolving into checkerboarded fringing (and the LOD scaling/lower resolution textures on the more distant buildings are painfully obvious).

So clearly some part of their rendering pipeline is outputting at 1620p, before being upscaled (badly) to 4k.

I'm sticking with my previous guess - they're using (a buggy implementation of) something similar to the checkerboard rendering technique used in R6 Siege, which is giving the weird checkerboarded ghosting and fringing, then for some godforsaken reason using a nearest-neighbour upscale to full 4k, which just looks awful.

Have you pixel counted the original screens. I keep getting 1600x1600. There's some weird scaling and it all seems to convert in between 1600x900 2880x1620.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
watch dogs 2 is a much more fitting comparison than unity Eden. other than htfs and the ray marched fog, im expecting GTA V to remain ahead.
Fair point but Watch Dogs 2 on consoles already looks better for the most part than GTAV.
 

Kalentan

Member
Decided to take some screenshots now that I have a 4K TV.

assassinscreedsyndicabxud3.png

assassinscreedsyndica9eulh.png

I know it was never going to be native 4K but checking this out after playing the Campaign of IW at 4K Checkerboard or Elder Scrolls Online at Native 4k... This looks well... Bad. Super bad. Like extremely bad.
 

Pachinko

Member
Looks like they may want to tweak their upscaling technique just a bit. 1620 to 2160 just doesn't sound like it would scale very well. Why not just run the game at 1440 and checkerboard that out to 2160? I'm also curious why devs don't attempt a solution like what Guerrilla games did with Killzone Shadowfalls multiplayer back at the PS4 launch. You might recall they were 1080p but... it was 960X1080p stretched out horizontally so the lines were really sharp, the framerate held up better but the vertical columns of pixels got fatter.

I mean I guess when checkerboarding is used properly , it's kind of doing this going both ways but usually you get some pretty solid looking still images... these screenshots people are sharing look more like 1080p shots blown up to 2160p with a ton of poorly implemented post processing effects added in. For most it probably looks decidedly worse than it did just being upscaled from 900p to 1080p by the base PS4's output and then having your 4K TV just do a straight up pixel doubling. There's not really any room for noise there.
 

Elios83

Member
Not sure what's happening here.
Going from 900p to 1620p should make a clear difference.
I tried it and the game still looks pretty much as blurry as it was before.
So either the patch is bugged and doesn't do what it is supposed to do or there's something really wrong in what happens when they upscale from 1620p to 2160p.
 

Planet

Member
1440 and checkerboard that out to 2160?
Checkerboard rendering is not an upscaling technique, it doesn't work that way.

I am curious about what's happening here, hopefully DF will pick this up. On my 1080p, the game looks and runs perfectly fine. Didn't notice any strange artefacts, the edges are almost always smoothed out very good, and the framerate is great. I only noticed drops once at the beginning of a carriage chase. I never played it in the regular PS4 though.
 
Ok so checked again last night - definitely no aliasing on my 1080p Sony Bravia

Even the Wife agreed - it looks crisper and better since the pro update.

I really don't understand all the criticism and I mean that sincerely. Will report back once new 4k HDR TV arrives today.
 
come out to LA and you can do the same thing with GTA V. stock GTA V on my pc and the open world/environment looks better than any of the WD videos ive seen

I live in LA and no you can't. Not the same thing at least. Los Santos has some of LA's landmarks but it is not like WD2's SF to real SF.
 

pottuvoi

Banned
Since the notes mentioned 1620p, I tried resizing some of the 4k shots down to that resolution (with nearest-neighbour filtering to avoid blurring).



Interestingly, if you look at them at full size, the "dithered" areas are now a perfect 1:1 pixel checkerboard, and a lot of the geometry looks quite nicely-rendered and more-or-less native at that resolution (the nearer buildings in the first shot, for example, at least where it's not suffering from the checkerboard fringing). Although areas with more movement are still kinda a blurry mess where they're also not devolving into checkerboarded fringing (and the LOD scaling/lower resolution textures on the more distant buildings are painfully obvious).

So clearly some part of their rendering pipeline is outputting at 1620p, before being upscaled (badly) to 4k.

I'm sticking with my previous guess - they're using (a buggy implementation of) something similar to the checkerboard rendering technique used in R6 Siege, which is giving the weird checkerboarded ghosting and fringing, then for some godforsaken reason using a nearest-neighbour upscale to full 4k, which just looks awful.
Great job.

Really strange, it's almost as they have moved the MSAA samples to same location when rendering.
 

TGO

Hype Train conductor. Works harder than it steams.
Ok so checked again last night - definitely no aliasing on my 1080p Sony Bravia

Even the Wife agreed - it looks crisper and better since the pro update.

I really don't understand all the criticism and I mean that sincerely. Will report back once new 4k HDR TV arrives today.
Go on GAF with the webbrowser and view those screens I posted, those are 1080p shots from PC
while it wouldn't be exactly the same, that's what it should look like even at 1080p let alone 1620p
The game is still 900p
 

Planet

Member
This evening I will ride the coach to a crowded open space and make some 1080p PNG screenshots for comparison. I made some here and there, but the early areas are less crowded.
 

Blackthorn

"hello?" "this is vagina"
Even at only 1080p its a big difference
PC 1080P shots
obaWpfu.jpg

LYqZ84F.jpg

1620p Upscaled to 4k and Supersampling from 1620p to 1080p should look amazingly good
Thanks for these. Makes it very clear something's wrong with how it's rendering right now.
 
Since the notes mentioned 1620p, I tried resizing some of the 4k shots down to that resolution (with nearest-neighbour filtering to avoid blurring).



Interestingly, if you look at them at full size, the "dithered" areas are now a perfect 1:1 pixel checkerboard, and a lot of the geometry looks quite nicely-rendered and more-or-less native at that resolution (the nearer buildings in the first shot, for example, at least where it's not suffering from the checkerboard fringing). Although areas with more movement are still kinda a blurry mess where they're also not devolving into checkerboarded fringing (and the LOD scaling/lower resolution textures on the more distant buildings are painfully obvious).

So clearly some part of their rendering pipeline is outputting at 1620p, before being upscaled (badly) to 4k.

I'm sticking with my previous guess - they're using (a buggy implementation of) something similar to the checkerboard rendering technique used in R6 Siege, which is giving the weird checkerboarded ghosting and fringing, then for some godforsaken reason using a nearest-neighbour upscale to full 4k, which just looks awful.
Yeah. Pretty poor looking, even at 1620p screenshots.
 

black070

Member
Even at only 1080p its a big difference
PC 1080P shots
obaWpfu.jpg

LYqZ84F.jpg

1620p Upscaled to 4k and Supersampling from 1620p to 1080p should look amazingly good

Come on Ubisoft - sort this patch out, this game could be looking gorgeous with that resolution boost.
 

Jacob4815

Member
No words from Ubisoft?

This and the Disohonored 2 glitch (1080p supersampling) are really weird. Bethesda and Ubisoft should at least give a short and reassuring "we're looking into it".
 

SeanTSC

Member
So, I'm trying to figure out what's exactly going on here heh. I still have AC Syndicate on my shelf, never actually opened it up, and this seemed like a good reason to get into it.

Is it just busted on actual 4K TVs, but on 1080p tvs the supersampling works as intended and it looks good?
 

TGO

Hype Train conductor. Works harder than it steams.
So, I'm trying to figure out what's exactly going on here heh. I still have AC Syndicate on my shelf, never actually opened it up, and this seemed like a good reason to get into it.

Is it just busted on actual 4K TVs, but on 1080p tvs the supersampling works as intended and it looks good?
No, see that picture above where you can actually see thr pixels making up the character?
That's visible at 1080p too, it's looks like it's been nearest neighbor or bicubic upscaled from something below 900p (its 900p but it does look below that due to the visible pixels) then upscaled again to whatever your TV is.
 

Blackthorn

"hello?" "this is vagina"
So, I'm trying to figure out what's exactly going on here heh. I still have AC Syndicate on my shelf, never actually opened it up, and this seemed like a good reason to get into it.

Is it just busted on actual 4K TVs, but on 1080p tvs the supersampling works as intended and it looks good?
I've only tried it on a 1080p TV (my screens are in the OP) and it was immediately apparent it wasn't 1080p, and may even look worse than the original 900p the game launched with. At 4K it's apparently dreadful.

What they've promised in the patch notes sounds great, so hopefully it's fixed soon. I haven't received a response from Ubisoft Support.
 

Blackthorn

"hello?" "this is vagina"
Friend of Neogaf, NXGamer, did an analysis and found the game runs at 1440x1620 on the Pro, with no change on the base PS4. Performance is marginally better but drops in the same areas.

Curiously, despite this being a higher resolution in pure numbers, the lower horizontal resolution means it looks worse, even at 1080p. NXGamer says there's an increase to IQ for 1080p screens, but I don't find this to be the case. There's a weird, blocky look to the pixels. I'd rather have a native 1920x1080.

Here's some comparison screens I took (different time of day, so don't judge graphical differences, but resolution problems are still immediately apparent):

Original
assassinscreedsyndicabks8v.png

Patch 1.5
assassinscreedsyndicas2s91.png
 

Dunkley

Member
Jesus christ this game looks ugly on the PS4 Pro right now.

I hope Ubisoft soon patches this, because with the res they describe in the patch, this game could be quite the looker, but right now it's a straight up eyesore especially compared to the screens from the PC version people posted here for reference.
 

TGO

Hype Train conductor. Works harder than it steams.
Friend of Neogaf, NXGamer, did an analysis and found the game runs at 1440x1620 on the Pro, with no change on the base PS4. Performance is marginally better but drops in the same areas.

Curiously, despite this being a higher resolution in pure numbers, the lower horizontal resolution means it looks worse, even at 1080p. NXGamer says there's an increase to IQ for 1080p screens, but I don't find this to be the case. There's a weird, blocky look to the pixels. I'd rather have a native 1920x1080.

Here's some comparison screens I took (different time of day, so don't judge graphical differences, but resolution problems are still immediately apparent):

Original
assassinscreedsyndicabks8v.png

Patch 1.5
assassinscreedsyndicas2s91.png
It might be the time of day but the original looks clearer.
 

TGO

Hype Train conductor. Works harder than it steams.
Nah it's not just time of day. Look at details like her eyebrow or the beams above, the pixels are far more visible.
So I posted this in the other thread
I used the 1080p PC shot and resized to the the resolution PS4PRO is rendering at and then upscaled it to 4k and downscaled back down to 1080p
COT9Fun.jpg

lo and behold the same effect is present but it's still a better image.
So I refuse to accept there is anything native being rendering, it looks like it being upscaled from 900p to that odd resolution and yet again upscaled to 4k
 

PrinceKee

Member
This is so disappointing. Bought this Black Friday and really wanted to jump into this game and play but, I can't with it looking like this. Has there been no word at all for Ubi? I really hope they working on a fix quietly. Has digital foundry did an analysis of this game post pro patch yet?
 
Well given that the checkerboard resolution solutionfor PS4 pro is rendering the game twice (once for each half of the APU) and is then combined to make the Checkboard 4K image, is it possible that a game that runs a sub 1080p image maybe doesn't place nice with Sony's solution?
That's not how checkerboard rendering works. A frame is not duplicate rendered. And the two types of rendering combined during checkerboard are not done by "half the APU", they're just run on the entire GPU. Finally, checkerboard rendering's accuracy is not resolution-dependent. (Though the results will appear better at higher resolution, that's because the pixels subtend smaller angles. Each individual pixel is just as accurate as at lower resolutions.)

Why not just run the game at 1440 and checkerboard that out to 2160? ...I mean I guess when checkerboarding is used properly , it's kind of doing this going both ways but usually you get some pretty solid looking still images....
Checkerboard rendering is not a type of upscaling. It can't be applied at the end of the pipeline to boost results; it's integrated with the normal rendering process and is how you get to your initial target. Changes after that must be done with upscaling.

I'm also curious why devs don't attempt a solution like what Guerrilla games did with Killzone Shadowfalls multiplayer back at the PS4 launch. You might recall they were 1080p but... it was 960X1080p stretched out horizontally so the lines were really sharp, the framerate held up better but the vertical columns of pixels got fatter.
That's not what Shadowfall was doing. Many games have done what you say, but that's just anamorphic upscaling. Killzone was notable because it was doing something new: not upscaling, but rendering every other column in a different, cheaper manner. This allowed them to maintain a higher framerate in multiplayer with a minimal loss to detail (but some artifacts).

Devs aren't still using that technique because checkerboard rendering is a more advanced, more accurate version of it. Especially the PS4 Pro version, which uses specialized hardware to increase the consistency of the results.

Yeah.. this.

What is it, a portrait oriented resolution?
First, let me add that my pixel counts also showed about 1440x1620, so I can believe it. (I say "about" because there are hideous artifacts all over the image that make counting an incredible chore, and the real results I got very noisy. They hovered around NX Gamer's numbers, though.)

As for why, it's been quite common for res-constrained games to lower their horizontal resolution and not vertical. This is because artifacts are less pronounced if you're only upscaling in one dimension. And in severe cases, the horizontal res can dip lower than the vertical even though in the final image that's not true. For example, a dynamic game may hit 960x1080.

The problem with Syndicate that makes the results noticeably bad is manifold:
1. The PS4 Pro should be able to render more pixels than 1440x1620. This is less than 1440p, and other titles have no problem hitting that natively, much less in checkerboard as Ubisoft appears to be using.
2. Ubisoft are throwing away the advantage of horizontal-only reduction, because they have to scale 1440x1620 in both dimensions anyway.
3. Whatever scaling method they've chosen for this 8/3 and 4/3 blowup is awful. This is the biggest culprit in the end results. I don't even know that it's nearest-neighbor, because there's blur and noise everywhere. Maybe they're doing the upscale at a weird point in the chain, and AA is grabbing bad samples? Whatever the reason, it gives abysmal IQ.
 

TGO

Hype Train conductor. Works harder than it steams.
This is no Robles. Bought this Black Friday and really wanted to jump into this game and play but, I can't with it looking like this. Has there been no word at all for Ubi? I really hope they working on a fix quietly. Has digital foundry did an analysis of this game post pro patch yet?
No but NX gamer has, he reckons it's rendering at 1440x1620p but even at that odd resolution I find it hard to believe because it still looks low res .
Looks more like it's been resized from 900p to that resolution and then stretched to 4k
 

-griffy-

Banned
The blurry pixels look like when you take in image in Photoshop and do a basic resize to make it larger. It looks like an absence of more detail. Something is clearly fucked up here.
 
Top Bottom