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Digital Foundry: Nintendo Switch CPU and GPU clock speeds revealed

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shira

Member
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plzbgud
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18-Volt

Member
I can't understand gaf sometimes. "This is Nintendo, they always make weak hardware, I'm fine with that", "Third party is irrelevant on Nintendo", "It will be a secondary console for me anyway."

You might be fine with this but Nintendo can't afford another fuckup. Wii U has hurt them really bad they need to go back Wii numbers asap. There is no casual audience to attract anymore so they need to get every bit of support they need. Otherwise, only platforms you will ever see Nintendo games will be iPhones.
 

Regginator

Member
I have very little technical knowledge, but that's exactly like my 3-year old 280X graphics card. Clock speed 1020 MHz (which I slightly OC'd to 1040) and 1500 MHz memory (which I slightly OC'd to 1600 MHz).

So again, with my little technical knowledge, that seems rather low for a 2017 console...
 

sfried

Member
Wii U was outdated at launch and made it difficult to translate games being made for more powerful machines. Nintendo lost out on support from third parties since Wii U conversions would always require a ton of work and ultimately look and run worse. The Switch being underpowered suggests once again that we may not see big third party titles on Switch.

I wonder then why many 3rd parties, some of which that have not traditionally supported Nintendo (like Bethesda), have been eager to support the Switch? And rumors of From Software testing and making it run on the device?

Closer to Wii U.

You can expect ports (the Switch runs UE4 and Unity), but highly gimped.

Wii U was gimped because of IB PowerPC and Wii architecture built-in. The Switch is using newer architecture no longer tied with the previous console.
 
So, is it closer to WiiU or Xbox One?

What can we expect in terms of 3rd party AAA titles support?

XB1 >>>>>>>> Switch >>> Wii U

On the face of it, ports and original launch window titles.

If one desires to be a downer, no significant support past 18 months if the sales aren't good.

If one desires to be some sort of fucking maniac, legitimately no games past 18 months from either Third Party or Nintendo.
 

Brohan

Member
I have very little technical knowledge, but that's exactly like my 3-year old 280X graphics card. Clock speed 1020 MHz (which I slightly OC'd to 1040) and 1500 MHz memory (which I slightly OC'd to 1600 MHz).

So again, with my little technical knowledge, that seems rather low for a 2017 console...

If only it had 280x performance.
 

Xater

Member
People expecting 199$ price point forget two things:

-Nintendo is known to overprice their hardware to sell their console on a profit.
-With a hybrid/handheld console, you have to pay for battery and most importantly the screen.

This will be 249$ at the very least, with that cheap ass hardware inside.

I have no problem with weaker hardware if your price it accordingly. My fear is, just like you say, that they won't. They sold PS4s around these parts for under 200€ not too long ago. releasing this at anything more than that just seems ridiculous to me.
 

Rodin

Member
Wii U was outdated at launch and made it difficult to translate games being made for more powerful machines. Nintendo lost out on support from third parties since Wii U conversions would always require a ton of work and ultimately look and run worse. The Switch being underpowered suggests once again that we may not see big third party titles on Switch.

It needs to be successful enough to pull in support. That should yield games specifically made for Switch.

Do you guys know how many cores will the GPU have? 256 like the TX1 or 384? If it's the latter the downlock compared to stock TX1 would actually make sense as we'd still see better performances in dock mode (~600gflops) and better battery in portable mode compared to less cores and a higher clock.
 
...
everyone in here has seen Breath of the Wild, Mario Kart 8 and Splatoon, right?

And what I'm hearing here is that we'll be playing with the same performance as a Wii U while portable, and up to 2.5x as powerful when docked.

And people are disappointed? Because of the numbers?

You understand that it's the games that matter in the end right?

Guess what? Specs matter and will influence the types of games the system will get in the future. So it's getting some Wii U ports, that's great, but what about Skyrim? The rumoured Dark Souls collection? How well will these run? What about new third-party games that aren't last-gen ports? Can the Switch run modern games with those portable baseline specs?
 

zeromcd73

Member
I had to hug my girlfriend for over an hour and get her to tell me everything is ok. This can't be true. I even called my mom and dad but they just didn't understanding and wouldn't comfort me.
 

nampad

Member
(Considering this is true:) The Nintendo cycle hits again. I have to say it was entertaining as always to see some people expect the newest and powerful tech in a Nintendo device just to be let down again.
 

Kssio_Aug

Member
So you want a powerful Nintendo handheld, which it looks like you are getting, but you're having a meltdown because it will play Nintendo's games?

I will take 720p Animal Crossing, Fire Emblem, Pokemon, etc while also getting portable Splatoon, Smash Bros, Mario Kart, Zelda, 3D Mario, etc.

I can't understand what he was expecting either. It seems like he wants to play PS4 quality 3rd party games (specs wise) in a Nintendo portable device. The chances of something like this were extremely low giving both Nintendo history and the price of something like that.
 

Easy_D

never left the stone age
I have very little technical knowledge, but that's exactly like my 3-year old 280X graphics card. Clock speed 1020 MHz (which I slightly OC'd to 1040) and 1500 MHz memory (which I slightly OC'd to 1600 MHz).

So again, with my little technical knowledge, that seems rather low for a 2017 console...

It's the CPU that's around 1ghz.

Also your 280X is better than either console lol :p. Also technically older than 3 years
 
Wii U >>> Switch >>>>>>>>XB1

On the face of it, ports and original launch window titles.

If one desires to be a downer, no significant support past 18 months if the sales aren't good.

If one desires to be some sort of fucking maniac, legitimately no games past 18 months from either Third Party or Nintendo.

I think you may need to reverse those arrows haha
 

Pokemaniac

Member
If it's clocked so low, then why does it even need active cooling? I'm not sure how these numbers make sense unless there was a last-minute downgrade.
 

Vic

Please help me with my bad english
I mean yeah, thats whats happened? I guess people still feel Nintendo PR doesn't/couldn't lie to them.

The WiiU was Nintendo's last home console. Now they're trying to shore up their handheld side and see if they can remain in hardware.
Going handheld-only has made sense since the DS/Wii gen as they've gave up playing a part in the specs wars back then.
 

Steejee

Member
I'm of two minds on this.

The first is that for Nintendo produced games, that's plenty of power in exchange for what you're getting. I see this device as a portable that you can easily plug into a TV for a res boost, a 3DS successor that also replaces the WiiU in other words. For me, that's awesome, regardless of the power level. I have a PC for the big cross platform games, and don't play cellphone games, so this hits a sweet spot.

On the other side, it's crazy that they'd need to downclock it that much to make this work. That's a lot of build-in capacity they're leaving on the table and I have to wonder how much it will hurt them for getting cross platform games.

Will likely still get one, but I'm eager to see the reveal video now for a better idea of what the power levels will mean in the real world.
 

martino

Member
hope this is false ...
if this is true then the gimmick of this handled is : pretend to be home console too.
 
The only disappointing thing is a gaffer s rumor that Switch CPU is more powerful than PS4/XOne, this seems now impossible.

Looking on the bright side it seems games optimised for the 720p screen could easily be 1080p docked and have still some GPU power available.

When docked Switch is much more powerful than WiiU, and much much more powerful than 3DS when in handheld mode. So a worthy successor for both.

I am very curious about the price. Perhaps the rumor from month ago that it is lower than most expected comes true.
 
It's never been a hardware issue though.

It has absolutely been. Last Nintendo console that had comparable hardware power to competition was Gamecube. It's also last Nintendo home console with decent third party support. Not to mention that back then you still actually had third party exclusives. Nowadays when all third party games are pretty much multiplats if Nintendo had released compararble home console to PS4 it would had absolutely gotten vast majority of third party releases.
 

akileese

Member
Yeah, but we haven't had a good panic in a while, so.

You know.

Sometimes people just need a good panic.

It seems to me that expectations are the real problem here. A lot of people when not given the full slate of information, just immediately hope for things that aren't really reasonable. How many would be willing to pay a premium price for premium performance if Nintendo were to make one?

Also, this is Nintendo. You knew what this was. When was the last time Nintendo put out a piece of hardware that was on the cutting edge of graphical technology?

It has absolutely been. Last Nintendo console that had comparable hardware power to competition was Gamecube. It's also last Nintendo home console with decent third party support. Not to mention that back then you still actually had third party exclusives. Nowadays when all third party games are pretty much multiplats if Nintendo had released compararble home console to PS4 it would had absolutely gotten vast majority of third party releases.

So wait, are we retconning the Wii now? That thing had humongous third party support. Whether or not the games were good is irrelevant to that point, but the Wii had a ton of good third party games.
 
I have very little technical knowledge, but that's exactly like my 3-year old 280X graphics card. Clock speed 1020 MHz (which I slightly OC'd to 1040) and 1500 MHz memory (which I slightly OC'd to 1600 MHz).

So again, with my little technical knowledge, that seems rather low for a 2017 console...


LOL this is WAAAAAY weaker than a 280X. We WISH it had the performance of that 2013 part! It would be god like.


This LOW this is like 2008-2009 PC GPU low. But the CPU is even weaker.
 

Shaanyboi

Banned
Can't be disappointed when you expect nothing at all...

Third party development was always a shaky hope at best, and now there is officially no good reason for developers to spend time crippling their games for this thing.

The only draw it seems for now is that atleast you only have to own one Nintendo-made device to get their software instead of two...
 
If it's clocked so low, then why does it even need active cooling? I'm not sure how these numbers make sense unless there was a last-minute downgrade.

Yeah I'm gonna be skeptical until we see the full extent of customizations. If this has 3SMs then it will be about where we expected even at these clock speeds.

But this a nice reminder to keep expectations in the gutter.
 

oti

Banned
I hate to be that guy but, uhm, why didn't Nintendo make the device thicker then for more battery life in handheld mode with better graphics? Nintendo isn't Apple.
 

True Fire

Member
I don't know what any of this means.

So it's not that powerful...? I mean, I kind of expected that considering Nintendo's past few consoles and handhelds. It doesn't make a huge different to me.

Scorpio is like 39x more powerful. (Switch will still sell more)
 
The clocks when undocked don't surprise me at all, that's like iPhone-like GPU clocks and make the 5-8 hour battery life leak seem pretty believable. Same with the CPU clock, though that's more disappointing. It's indicative of how Apple really does make the world's best SoCs for that sort of form factor and unthrottled performance (the iPhone 7 runs rings around Switch for CPU). And having to stick with the same CPU clocks for both usage modes does make for a device that will *seem* hampered by its portable ambitions.

That's the thing, while I love the hybrid stuff and the uniqueness of the device, part of me wonders why Nintendo didn't just make two devices (or more). like Iwata originally hinted at with their plans for the future and NX (an iOS-like platform where even more form factors could exist).

The fact that developers already have to optimise for two hardware profiles feels like Nintendo could have gone down this route anyway, since making a Switch game seems like just as much work as making an NX Handheld and NX Console game.

The form factor as it is now is incredibly impressive (it's still 1-2mm thinner than the Vita-2000, the most comfy handheld on the market right now) but again, the presence of active cooling is indicative of a device that's actually designed to run 150% faster than it is in handheld mode.

Fingers crossed the instantly-accessible nature of the Switch for local multiplayer and its portability and quick transformability between more than two use cases is more than justified by its software library. I love handhelds, so I'm on board, I just want the Switch's hybrid nature to win me over versus an alternate future where Nintendo made two devices that play well with each other and served their unique purpose well.

I hate to be that guy but, uhm, why didn't Nintendo make the device thicker then for more battery life in handheld mode with better graphics? Nintendo isn't Apple.

Huh? It's already way thicker than it needs to be for a handheld mode. The thickness of the device and presence of active cooling are there for the 800Mhz GPU mode. If you had a handheld-only Switch with the 300Mhz GPU clocks, it wouldn't need to be that thick. Though it's still thinner than a Vita-2000 so...
 
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