iphone 7 is still the most powerful nintendo player by far.
Then there should be no reason to complain then.
People complaining about price. I remember when people were complaining about the NES Classic's price. When it's sold out, people will forget about the specs.
going open world has hurt some games, that are now open world just because they can be open world,
Metal Gear Solid V is an example, and even tho i liked, it really suffers from being open world sometimes.
edit: and no, i love open world games, my problem is that even if the consoles are more powerful now, the only thing has had changed are graphics and open worldeness, the only new mechanic i think of that is thanks to the next gen is the nemesis system of shadow of mordor
What the hell, Nintendo. The specs seems really low...
I would actually call cemu a working Wii U emulator. It isn't perfect, but a lot of games are fully playable. However, that has been realized so fast because the wiiU still shares a lot of architecture with the GameCube /wii, so emulator developers already had a lot of experience with it. Architecture is more important then raw power for how difficult it is to make an emulator.
Obsessing over Gflop numbers is kinda ridiculous though, it's a paper spec, it doesn't translate well into anything tangible because the whole system matters. It's like 64-bit vs 32-bit all over. Screenshots and video are God here, either like those or you don't. We also have game announcements, you either think those are good ports or not.
It's going to get quite a few indie games, and if it's succesful, will get a smattering of 3rd party support.
Nvidia's funding pretty much all the development on it's own platform is one of the major problems with it. There are too few Shield devices to make it worth taking advantage of the platform. It doesn't help that Android OpenGL performance is the shits, and porting is difficult.
It's not meaningless if you expect there to be any 3rd party multiplatform ports...
You expect Sledgehammer to port over CoD:AW2 when their developing down from the 6tf Scorpio, to the 4.2tf Pro, to the 1.8tf PS4, and so on and so forth all the way down to something with less GPU grunt than a PS3 in portable mode?...
They've already ditched PS360 support because they simply can't handle the games...And they were ALREADY sub-HD last gen...
iphone 7 is still the most powerful nintendo player by far.
It will be interesting to see which third party games will be there January 12 and how they look and perform.
Calling doom on this one. Won't get third party games, Nintendo alone can't carry a console and console games on the go isn't an appealing enough gimmick.
They carried 3DS all by themselves outside of some niche Japanese games. The Switch will do just fine.
Keep dreaming. I'd be surprised if Nintendo sells it below $299. This is why they're so intent on pushing the whole "home console" narrative. They want you to feel like the fact that you can carry what they call a "home console" anywhere with you to play on the go is such a groundbreaking plus value feature that it warrants a premium price.
This guy knows what's up. I'm expecting 299-349. So around $500 day one for games accessories, expanded storage, etc.
It has the same power level in both portable & home mode;
Wii U was 176
Is that an estimate, or is that info based on actual scouter readings?
You are of course assuming that they'll be showing actual footage of the games running on the actual hardware, or allowing access to demo units running the actual hardware. Can we be certain of either?
They havnt marketed anything
Wait you don't think the reveal video with the high production and loads of actors and actresses was marketing...? Dunno what to say.
going open world has hurt some games, that are now open world just because they can be open world,
Metal Gear Solid V is an example, and even tho i liked, it really suffers from being open world sometimes.
edit: and no, i love open world games, my problem is that even if the consoles are more powerful now, the only thing has had changed are graphics and open worldeness, the only new mechanic i think of that is thanks to the next gen is the nemesis system of shadow of mordor
Wait you don't think the reveal video with the high production and loads of actors and actresses was marketing...? Dunno what to say.
there're about one and a half people ITT who know what they're taking about. everyone else is either overreacting, underreacting, or accidentally reacting appropriately.From a layman's standpoint, it's hard to tell who here actually knows what they're talking about and who are just overreacting.
I agree with you on that. But that reveal also let it pretty clear is a hybrid console strongly focused in portability, and not just a standart home console.
Which is, again, why I was asking if it being an underclocked, modified version of GPU that will have been on the market for nearly 2 years by the time Switch is out gives Nintendo more reason to worry.
I'm REALLY worried about Gamecube VC now. That was a Laura rumor, wasn't it?
I really can't see that being viable with clocks THAT low, especially games like Sunshine and Melee.
Real talk. I wasn't buying this for anything other than their first party offerings. But how is thing gonna look and run 3rd party ports?
I would have expected the Switch to be at least the same power CPU/GPU when docked as the NVidia Shield TV.
I couldn't give two shits if it doesn't get COD - one less run of the mill annual franchise for me to not buy.
Point is, people know the clock speeds now and if they're into gaming they know the speeds of most of the other machines too. Also, you can't just write a list that says 325 GFLOPS, 168GFLOPS etc without any context. THIS IS A PORTABLE / CONSOLE hybrid - what did people expect?
It's like Nissan building a hybrid car which has enough grunt to get you around but has good fuel consumption and then people making a list that includes a Ferrari and an F1 car.
I would have expected the Switch to be at least the same power CPU/GPU when docked as the NVidia Shield TV.
In my opinion, that reveal video played up its function as a handheld more than it did as a console.
That's one of Nintendo's biggest problems, they've let their isolated Kyoto office run things too long with little to know power given to their American or European branch, while Sony did the opposite which allowed them to successfully adapt when gaming went mainstream in the huge western market.
This isn't a outlandish wish. I think most people were expecting either a stock X1 with some minor improvements or slightly better.
It's my understanding that one of the limiting factors is that, just like the Wii, the dock for the Switch is very small, so it can overheat very quickly, and so you can't cram anything too fancy in there.
My question is, why the hell does Nintendo insist on making these things so small? Nobody gives a shit about console size, as proven by both Sony and MS's consoles. It's just intentionally gimping for no discernable reason.
I don't get it. People are defending Nintendo over this? I agree we don't need a graphics powerhouse too, but 300MHz in portable mode is not just a "not a graphics fucking monster" case, it simply borders on the pathetic. Isn't this nearly a intermediate of PSP/Vita level performance?
I don't get it. People are defending Nintendo over this? I agree we don't need a graphics powerhouse too, but 300MHz in portable mode is not just a "not a graphics fucking monster" case, it simply borders on the pathetic. Isn't this nearly a intermediate of PSP/Vita level performance?
Wow lower specs than the Shield TV is incredibly disappointing. But that portable mode downclocking is absolutely abysmal. I shouldn't be surprised since it's Nintendo, but holy shit!
It would have to be bigger than the Wii to get even a smattering considering the massive power disparity. The Wii barely got COD games.
No He was correct.
Originally Posted by anothertech
PS3: 230 gflops
360: 240 gflops
WiiU: 352 gflops
Xbone: 1.2 tflops
Ps4: 1.8 tflops
Pro: 4.2 flops
Scorpio: 6 tflops
Switch:
153 gflops
340 gflops
whatyearisit.gif
http://www.gamespot.com/forums/syst...-comparison-wiiu-vs-xbox-one-vs-ps4-30976500/
It did. NOA just botched the messaging afterward with saying it's a "home console first and foremost" and not a successor to the 3DS and they have no news on a 3DS successor etc.
That's one of Nintendo's biggest problems, they've let their isolated Kyoto office run things too long with little to know power given to their American or European branch, while Sony did the opposite which allowed them to successfully adapt when gaming went mainstream in the huge western market.
Being isolated and out of touch with the west leads to things like the Wii U gamepad/off tv focus, the hybrid Switch, etc. in markets where core gamers mostly only want to game on their big screens and casuals have become fine with F2P mobile games.
No He was correct.
Originally Posted by anothertech
PS3: 230 gflops
360: 240 gflops
WiiU: 352 gflops
Xbone: 1.2 tflops
Ps4: 1.8 tflops
Pro: 4.2 flops
Scorpio: 6 tflops
Switch:
153 gflops
340 gflops
whatyearisit.gif
http://www.gamespot.com/forums/syst...-comparison-wiiu-vs-xbox-one-vs-ps4-30976500/
I think it's the other way around. Nintendo does things quite well in Japan, it's NoA that usually fucks things up
It's a much smaller power disparity than what existed between the Wii and the Xbox 360 and PS3. Not to mention, engines are a lot more flexible now that mobile phones have carved out a significant share of the gaming industry. It's certainly not going to get day and date releases of AAA games, unless they are a particularly good fit for the platform, but if it's a runaway success I could see specialized entries in AAA franchises being made for it, much like we saw on the Wii.
Nintendo's real bread and butter will be being able to focus the entire might of their in house development on one platform, and still being able to fund third party partnerships that produce quality exclusives. I don't think it will suffer the same kinds of software droughts that plagued the 3DS and Wii U, at least from the perspective of going over a month without some kind of software release.
In general, third party reactions have been much more positive than they were for the Wii U, so perhaps this is a case of overthinking what is really required to deliver a good gaming experience.