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Digital Foundry: Nintendo Switch CPU and GPU clock speeds revealed

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7roject28

Member
People complaining about price. I remember when people were complaining about the NES Classic's price. When it's sold out, people will forget about the specs.
 
Then there should be no reason to complain then.

Pascal is more power efficient with the 14nm/16nm process it is built with. In turn, such a more modern Pascal based SoC would have more shader units and/or higher clock speeds.

What Nintendo got could have been the best Nvidia had offered at that time though. In any case this is pretty much what I expected..
 

Miracle

Member
going open world has hurt some games, that are now open world just because they can be open world,

Metal Gear Solid V is an example, and even tho i liked, it really suffers from being open world sometimes.


edit: and no, i love open world games, my problem is that even if the consoles are more powerful now, the only thing has had changed are graphics and open worldeness, the only new mechanic i think of that is thanks to the next gen is the nemesis system of shadow of mordor

The reason I made that new Zelda game example is because everything you just said, describes it.

Animation from games like Uncharted 4 helps plenty of games too.
 
What the hell, Nintendo. The specs seems really low...

They are and they aren't. As a handheld device, those specs are actually quite good and fall on the higher end of the spectrum. As a console it is quite under powered in many respects when compared to something like the original Xbox One. Of course we are also looking at different CPU architecture, ARM vs x86-64 and to be honest the ARM CPU might be more effective at lower clock rates than the AMD Jaguar cores.

But personally, I am also not surprised by these specs either.
 
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Deleted member 752119

Unconfirmed Member
I would actually call cemu a working Wii U emulator. It isn't perfect, but a lot of games are fully playable. However, that has been realized so fast because the wiiU still shares a lot of architecture with the GameCube /wii, so emulator developers already had a lot of experience with it. Architecture is more important then raw power for how difficult it is to make an emulator.

Which is, again, why I was asking if it being an underclocked, modified version of GPU that will have been on the market for nearly 2 years by the time Switch is out gives Nintendo more reason to worry.
 

Oregano

Member
Obsessing over Gflop numbers is kinda ridiculous though, it's a paper spec, it doesn't translate well into anything tangible because the whole system matters. It's like 64-bit vs 32-bit all over. Screenshots and video are God here, either like those or you don't. We also have game announcements, you either think those are good ports or not.

Okay I was expecting games to be better than Wii U. They're not with these specs.

The screens and videos we've got are literally identical to Wii U/last gen stuff.

It's going to get quite a few indie games, and if it's succesful, will get a smattering of 3rd party support.

Nvidia's funding pretty much all the development on it's own platform is one of the major problems with it. There are too few Shield devices to make it worth taking advantage of the platform. It doesn't help that Android OpenGL performance is the shits, and porting is difficult.

It would have to be bigger than the Wii to get even a smattering considering the massive power disparity. The Wii barely got COD games.
 
It's not meaningless if you expect there to be any 3rd party multiplatform ports...

You expect Sledgehammer to port over CoD:AW2 when their developing down from the 6tf Scorpio, to the 4.2tf Pro, to the 1.8tf PS4, and so on and so forth all the way down to something with less GPU grunt than a PS3 in portable mode?...

They've already ditched PS360 support because they simply can't handle the games...And they were ALREADY sub-HD last gen...

I couldn't give two shits if it doesn't get COD - one less run of the mill annual franchise for me to not buy.

Point is, people know the clock speeds now and if they're into gaming they know the speeds of most of the other machines too. Also, you can't just write a list that says 325 GFLOPS, 168GFLOPS etc without any context. THIS IS A PORTABLE / CONSOLE hybrid - what did people expect?

It's like Nissan building a hybrid car which has enough grunt to get you around but has good fuel consumption and then people making a list that includes a Ferrari and an F1 car.
 

yyr

Member
It will be interesting to see which third party games will be there January 12 and how they look and perform.

You are of course assuming that they'll be showing actual footage of the games running on the actual hardware, or allowing access to demo units running the actual hardware. Can we be certain of either?

Calling doom on this one. Won't get third party games, Nintendo alone can't carry a console and console games on the go isn't an appealing enough gimmick.

I disagree. Think about Switch as a successor to 3DS/Vita, and think about the sorts of games released on those platforms. Some of those will go mobile instead, sure, but why wouldn't many of those find their way to Switch? I think--as long as the price is right and the launch games are great--it has a chance, at least, as the next (last?) great portable console.

They carried 3DS all by themselves outside of some niche Japanese games. The Switch will do just fine.

Absolutely false. 3DS has had pretty good third-party support at retail, and there are lots of download-only titles from many different publishers.

Keep dreaming. I'd be surprised if Nintendo sells it below $299. This is why they're so intent on pushing the whole "home console" narrative. They want you to feel like the fact that you can carry what they call a "home console" anywhere with you to play on the go is such a groundbreaking plus value feature that it warrants a premium price.

How they want us to feel is irrelevant. So far, it looks like many gamers are primarily interested in either a portable or a console. They will be comparing it on price to other portables OR other consoles, depending on their area of interest. In order to have a chance to succeed on a mass market level, it will need to hold up favorably against both. In other words, it needs to be priced favorably versus PS4/XB1 as well as versus 3DS, Vita, and tablets. And this is why it needs to be $199, or $249 at the absolute most, and not a dollar higher.

This guy knows what's up. I'm expecting 299-349. So around $500 day one for games accessories, expanded storage, etc.

If this is how it turns out, we can all just pack it up and go home. The 2017 market will absolutely reject it.

It has the same power level in both portable & home mode;

Is that an estimate, or is that info based on actual scouter readings?
 

Mariolee

Member
From a layman's standpoint, it's hard to tell who here actually knows what they're talking about and who are just overreacting.
 

Scrawnton

Member
Is that an estimate, or is that info based on actual scouter readings?

The info this whole thread is based on states that the CPU clock speed is the same regardless of portable mode or dock and the only difference is GPU dock speed which is assumed to be used for the resolution bump from 720p to 1080p.
 

Ridley327

Member
You are of course assuming that they'll be showing actual footage of the games running on the actual hardware, or allowing access to demo units running the actual hardware. Can we be certain of either?

I mean, they're literally doing hands on events throughout the US and Canada shortly thereafter, so yes?
 

Kssio_Aug

Member
Wait you don't think the reveal video with the high production and loads of actors and actresses was marketing...? Dunno what to say.

I agree with you on that. But that reveal also let it pretty clear is a hybrid console strongly focused in portability, and not just a standart home console.
 

LordKasual

Banned
going open world has hurt some games, that are now open world just because they can be open world,

Metal Gear Solid V is an example, and even tho i liked, it really suffers from being open world sometimes.


edit: and no, i love open world games, my problem is that even if the consoles are more powerful now, the only thing has had changed are graphics and open worldeness, the only new mechanic i think of that is thanks to the next gen is the nemesis system of shadow of mordor

Being "open world" would have helped Zelda ages ago. For a game about exploration, it should have happened during the PS360 era, but the console was too weak.

Majority of BotW's gameplay additions are directly caused by the increased horsepower they have access too on the WiiU vs. the Wii.
 
what_we_got.png
 

muteant

Member
From a layman's standpoint, it's hard to tell who here actually knows what they're talking about and who are just overreacting.
there're about one and a half people ITT who know what they're taking about. everyone else is either overreacting, underreacting, or accidentally reacting appropriately.
 

roytheone

Member
Which is, again, why I was asking if it being an underclocked, modified version of GPU that will have been on the market for nearly 2 years by the time Switch is out gives Nintendo more reason to worry.

The current consoles use gpu's that have been in the market for multiple years when they launched, yet no emulation progress has been made at all. Sure, those are more powerful then what the switch has, but even slow as hell, proof of concept emulation isn't there yet.
 

Persona7

Banned
I'm REALLY worried about Gamecube VC now. That was a Laura rumor, wasn't it?

I really can't see that being viable with clocks THAT low, especially games like Sunshine and Melee.

I feel like maybe they will be porting them instead of emulating. Kind of makes sense why only 3 are rumored to launch with the system. Would probably provide a better experience anyway but take more development time. A basic port of select games would still be a good investment for the most part.
 

Metfanant

Member
I couldn't give two shits if it doesn't get COD - one less run of the mill annual franchise for me to not buy.

Point is, people know the clock speeds now and if they're into gaming they know the speeds of most of the other machines too. Also, you can't just write a list that says 325 GFLOPS, 168GFLOPS etc without any context. THIS IS A PORTABLE / CONSOLE hybrid - what did people expect?

It's like Nissan building a hybrid car which has enough grunt to get you around but has good fuel consumption and then people making a list that includes a Ferrari and an F1 car.

CoD is just one an example...An example that also happens to be the best selling gaming franchise on the planet...It's the type of game that brings mass market appeal...

The context here is that like it or not...Hybrid or not, it's still a home console, and it's competition in that market are the PS4 and Xbone...

Nissan and Ferrari both build hybrid cars, but they are sold to completely different markets, and at ridiculously different price points..$1m vs $25k...

The Switch and a PS4 will be sold at very similar price points (you really think this thing is much less than $249?), and designed to do basically the same thing...

The difference between a Toyota Prius, and a Ferrari La Ferrari in price, and market segment, are much different than the Switch and a PS4
 
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Deleted member 752119

Unconfirmed Member
In my opinion, that reveal video played up its function as a handheld more than it did as a console.

It did. NOA just botched the messaging afterward with saying it's a "home console first and foremost" and not a successor to the 3DS and they have no news on a 3DS successor etc.

That's one of Nintendo's biggest problems, they've let their isolated Kyoto office run things too long with little to know power given to their American or European branch, while Sony did the opposite which allowed them to successfully adapt when gaming went mainstream in the huge western market.

Being isolated and out of touch with the west leads to things like the Wii U gamepad/off tv focus, the hybrid Switch, etc. in markets where core gamers mostly only want to game on their big screens and casuals have become fine with F2P mobile games.
 

Oblivion

Fetishing muscular manly men in skintight hosery
It's my understanding that one of the limiting factors is that, just like the Wii, the dock for the Switch is very small, so it can overheat very quickly, and so you can't cram anything too fancy in there.

My question is, why the hell does Nintendo insist on making these things so small? Nobody gives a shit about console size, as proven by both Sony and MS's consoles. It's just intentionally gimping for no discernable reason.
 
That's one of Nintendo's biggest problems, they've let their isolated Kyoto office run things too long with little to know power given to their American or European branch, while Sony did the opposite which allowed them to successfully adapt when gaming went mainstream in the huge western market.

I think it's the other way around. Nintendo does things quite well in Japan, it's NoA that usually fucks things up
 

Kssio_Aug

Member
This isn't a outlandish wish. I think most people were expecting either a stock X1 with some minor improvements or slightly better.

I don't think that is a realistic expectation because if docked it was that much powerful, when undocked it would need to have similar cappacity. This because the point of Nintendo switch is to play the same game in your TV AND on the go. With such a power differecent from portable and home console forms it would be a hell for devs to make such transition. And a portable console would not be able to be as powerful as an Xbox One with reasonable price.
 

aBarreras

Member
It's my understanding that one of the limiting factors is that, just like the Wii, the dock for the Switch is very small, so it can overheat very quickly, and so you can't cram anything too fancy in there.

My question is, why the hell does Nintendo insist on making these things so small? Nobody gives a shit about console size, as proven by both Sony and MS's consoles. It's just intentionally gimping for no discernable reason.

with the switch, for starters, they want it to be movable
 
I don't get it. People are defending Nintendo over this? I agree we don't need a graphics powerhouse too, but 300MHz in portable mode is not just a "not a graphics fucking monster" case, it simply borders on the pathetic. Isn't this nearly a intermediate of PSP/Vita level performance?
 

Randomizer

Member
Wow lower specs than the Shield TV is incredibly disappointing. But that portable mode downclocking is absolutely abysmal. I shouldn't be surprised since it's Nintendo, but holy shit!

Still getting it day one as it already has a line up of first party software I am interested in. My number one reason for buying Nintendo hardware is for first party offerings anyway. And it's seems likely to be staying that way. We could be looking at another Wii U in regards to third party support. Hoping to be proved wrong and we have another Wii on our hands, with tons of highly original and quirky third party exclusives.
 

aBarreras

Member
I don't get it. People are defending Nintendo over this? I agree we don't need a graphics powerhouse too, but 300MHz in portable mode is not just a "not a graphics fucking monster" case, it simply borders on the pathetic. Isn't this nearly a intermediate of PSP/Vita level performance?

no
 

Scrawnton

Member
I don't get it. People are defending Nintendo over this? I agree we don't need a graphics powerhouse too, but 300MHz in portable mode is not just a "not a graphics fucking monster" case, it simply borders on the pathetic. Isn't this nearly a intermediate of PSP/Vita level performance?

Compare this to the 3DS, Vita, or games that can be run on a $500 ipad or iphone. Switch as a handheld look pretty darn impressive compared to what handhelds are capable of doing. I have yet to play a game on my iphone 6s or ipad air that comes even close to what Breath of the Wild is doing.

Remember, there are more Nintendo handheld fans than there are console fans and for us handheld fans these specs are a huge leap from what we are used to. Seriously, the jump from 3DS to the Switch is very impressive.
 

Schnozberry

Member
It would have to be bigger than the Wii to get even a smattering considering the massive power disparity. The Wii barely got COD games.

It's a much smaller power disparity than what existed between the Wii and the Xbox 360 and PS3. Not to mention, engines are a lot more flexible now that mobile phones have carved out a significant share of the gaming industry. It's certainly not going to get day and date releases of AAA games, unless they are a particularly good fit for the platform, but if it's a runaway success I could see specialized entries in AAA franchises being made for it, much like we saw on the Wii.

Nintendo's real bread and butter will be being able to focus the entire might of their in house development on one platform, and still being able to fund third party partnerships that produce quality exclusives. I don't think it will suffer the same kinds of software droughts that plagued the 3DS and Wii U, at least from the perspective of going over a month without some kind of software release.

In general, third party reactions have been much more positive than they were for the Wii U, so perhaps this is a case of overthinking what is really required to deliver a good gaming experience.
 

grumble

Member
It did. NOA just botched the messaging afterward with saying it's a "home console first and foremost" and not a successor to the 3DS and they have no news on a 3DS successor etc.

That's one of Nintendo's biggest problems, they've let their isolated Kyoto office run things too long with little to know power given to their American or European branch, while Sony did the opposite which allowed them to successfully adapt when gaming went mainstream in the huge western market.

Being isolated and out of touch with the west leads to things like the Wii U gamepad/off tv focus, the hybrid Switch, etc. in markets where core gamers mostly only want to game on their big screens and casuals have become fine with F2P mobile games.

Yep. They're addressing a Japanese issue (death of consoles and big screen gaming) on a global scale, when the issues isn't global. If the console is as underpowered as rumoured (and in 2017 it will be underpowered even as a handheld), then it will make porting games either impossible or with severe downgrades. That means that Nintendo will have to singlehandedly make all the games themselves again, which they can't do. Nintendo is the best developer but the current environment demands some degree of third party support to keep from pigeonholing your device.
 
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Deleted member 752119

Unconfirmed Member
I think it's the other way around. Nintendo does things quite well in Japan, it's NoA that usually fucks things up

Not that I can see other than the lightning in a bottle with Wii Sports, Wii Fit, Brain Age and Nintendogs on Wii/DS anyway.

Otherwise there moves have been incredibly out of touch with what sells both hardware and gamewise in the West. Really stupid too as they were on the right track with all the exclusive shooters on N64 and just totally went away from that going forward.
 

Oregano

Member
It's a much smaller power disparity than what existed between the Wii and the Xbox 360 and PS3. Not to mention, engines are a lot more flexible now that mobile phones have carved out a significant share of the gaming industry. It's certainly not going to get day and date releases of AAA games, unless they are a particularly good fit for the platform, but if it's a runaway success I could see specialized entries in AAA franchises being made for it, much like we saw on the Wii.

Nintendo's real bread and butter will be being able to focus the entire might of their in house development on one platform, and still being able to fund third party partnerships that produce quality exclusives. I don't think it will suffer the same kinds of software droughts that plagued the 3DS and Wii U, at least from the perspective of going over a month without some kind of software release.

In general, third party reactions have been much more positive than they were for the Wii U, so perhaps this is a case of overthinking what is really required to deliver a good gaming experience.

Third parties aren't going to make exclusive Switch games, definitely not to the extent they did for the Wii. It was a lot cheaper to have developers make a Wii game. More importantly the developers that used to do that kind of thing are now assisting the development of the gargantuan franchises like COD, Destiny and Assassin's Creed.
 
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