Here's the bit on page 26 (given for free), translated by google:
It could be the most important year in the development process of Chris Roberts' space space, after all, major goals on the agenda are 2017.
By: Stefan Weiß
For 2017 we expect a lot of gameplayers, many of them trimmed on multiplatform marketing. But when it comes to exclusive PC games, we've been looking around the world for more than ever since 2014, or rather to Chris Roberts and his great science fiction dream star Citizen, which he announced four years ago. The swarm financing project is now able to record the extremely proud sum of more than 138 million US dollars, while benefiting from the financial support of more than 1.67 million bakers (as of 14 December 2016).
However, Star Citizen is not yet able to speak of a fully developed game. The madly ambitious project and its development process caused a lot of excitement as before. In particular the technical progress, which the developers showed at the CitizenCon during a longer live gameplay presentation, brought down the folds of the visitors. The so-called Homestead demo showed the incredibly high level of detail of planets, ships and objects. The seamless and smooth transition from space to the orbit of a procedurally generated planet, followed by a smooth approach with point landings in a realistic-looking environment - that was already great to see. Obendrein offered the demo insights into future mission scenarios with scripted events, exciting shooter battles and surprising events, such as the attack of a gigantic Sandwurms of the brand Dune.
On the other hand, it was the shift of the single-player campaign Squadron 42 to 2017 for fans and also for us probably the most serious wormwood drops, also without a specific publication date. In general, there was anger and doubts about the opaque shifting policy of the manufacturer Cloud Imperium Games, which could not be discussed in the big MMOG universe Star Citizen and the planned game modules throughout the year. For example, the first-person shooter part Star Marine should have been playable for months.
More transparency in the future
To offer as open an as possible look at the development of Star Citizen is for the developers nothing new. With regular video formats, the various studios in Los Angeles, Austin, Frankfurt and Manchester show what they are working on. In addition, they publish monthly studioreports. This includes specials on topics such as bugfixing and story-telling about the game universe as well as game features.
Yet this kind of information policy does not seem to satisfy all the doubters and critics. It is therefore all the more important to take Roberts' step towards presenting the project more transparently and openly to the community. Still in October 2016, in his open letter format "Letter from the Chairman", he communicated why it was so hard to schedule the gigantic project with all its features and modules exactly in time. It was therefore decided to make the team-internal planning for the individual game projects and their updates accessible to the interested parties in the form of regular reports. It was the beginning of an update on the latest version of 2.6, which is scheduled to be released in December, with many new content, such as the long awaited stargoer module, Star Marine, for the already-playable mini-universe in the Stanton system from Star Citizen. If you hold this issue in your hands, we know if the internal release date mentioned in the plan was actually fulfilled on 16 December 2016. The signs are good, so Roberts just published before the editorial deadline an update to the production plan for the extension 2.6, which showed among other things that most of the planned features are ready and ready for testing. What is gratifying is that, according to the report update, developers are currently removing bugs faster than new ones. In the coming year, we are looking for new content for Star Citizen according to our internal planning for the project.