Dubbedinenglish
Banned
My updater keeps grinding to a stop at the last .01%, is there a fix or something?
Olisar framerate is still absolute garbage when the server's been running for a bit. I was getting 20 or below regardless of graphics settings.
Has CIG talked about the way the framerate is tied to the netcode? Is this a permanent thing? Because it's going to ruin any VR implementation.
I would have thought that the single biggest benefit of switching to another engine would have been that it fixed the framerate-netcode problem. It's still in place? That's really disappointing.
I would have thought that the single biggest benefit of switching to another engine would have been that it fixed the framerate-netcode problem. It's still in place? That's really disappointing.
Try turning off P2P.My updater keeps grinding to a stop at the last .01%, is there a fix or something?
I would have thought that the single biggest benefit of switching to another engine would have been that it fixed the framerate-netcode problem. It's still in place? That's really disappointing.
Try turning off P2P.
Adjusting the settings crashes the launcher...
Adjusting the settings crashes the launcher...
Is performance on Star Marine all over the place or my rig is garbage? FX 8320 with R9 380 4gb, game goes from 50 fps to 10 for no apparent reason, regardless of settings.
Is performance on Star Marine all over the place or my rig is garbage? FX 8320 with R9 380 4gb, game goes from 50 fps to 10 for no apparent reason, regardless of settings.
Check to see if there is a correlation between the frame drops and grenades or other smoke effects going off.
The volumetric smoke effects use a lot of tessellation, which is notoriously weak on AMD cards. This is just a theory of mine.
Other than that the game is sometimes susceptible to lagspikes. Unfortunately I don't get the sudden frame rate drops despite getting hit by desyncs. My ping is at -130 so my client potentially less sensitive to those.
Fucking lol.
You clearly don't understand how game development works, m8.
Try to disable p2p on the launcher.Do i need to delete everything.
I've been stuck on a UPDATE screen with 553.9mb left...with a download speed of .04kb
What the hell?
Do i need to delete everything.
I've been stuck on a UPDATE screen with 553.9mb left...with a download speed of .04kb
What the hell?
Benhenge?
Thank you for your helpful response, it's provided me with a lot of insight.
With that much left you are sort of screwed. The recommended vpn is tunnel bear and that caps out at 500MB for free.
Well it's not actually a different engine, otherwise they'd be more or less starting from scratch. It's a different branch of the CryEngine purchased and renamed by Amazon. It's still running on the same stuff essentially. Netcode is being addressed in 3.0
The reason they want Lumberyard is probably to take advantage of amazon's backend tools.
It is clear that this game is going to need its very own custom netcode solution as it is doing something very few other games are doing, so some general purpose solution simply isn't going to scale the way they want.
As someone who works in software development myself, every time I see a developer claim that they had to write their own solution because they couldn't find an existing one it makes me cringe.
Do i need to delete everything.
I've been stuck on a UPDATE screen with 553.9mb left...with a download speed of .04kb
What the hell?
https://forums.robertsspaceindustries.com/discussion/363845/launcher-stuck-on-updating-to-2-6#latest
Fix here if anyone else had the launcher issue.
What? This completely valid and a norm.
I would have thought that the single biggest benefit of switching to another engine would have been that it fixed the framerate-netcode problem. It's still in place? That's really disappointing.
what's the point in buying a rocket for $70?
genuinely curious.
Ok who do I have to throw a brick at to get rid of that chin piece on the helmet obstructing the panels.
what's the point in buying a rocket for $70?
genuinely curious.
Note, we offer additional ships and in-game items that can be purchased through the Roberts Space Industries website, but they are to allow our backers to provide extra support to the development. All of these ships will be available in the game if desired and they will never be required to play the game.
Well, there's no point in debating development philosophy/practices as it's not really relevant to the discussion. There are certainly lots of different opinions on how to most effectively utilize third party code, and I'm sure most of them are valid in one scenario or another.
Star Marines netcode is the worst thing i ever experienced in any game. they better not wait until 3.0 to fix this shit.
Is it just me or laser weapons are badly unbanlanced? They barely do damage.
I should write a pithy "DUH!", a lot of people seemingly didn't understand plain english.