Yeah, I agree. I never noticed what a difference the haptic triggers on the XB1 made until they randomly stopped working during an Overwatch play session. It's one of the better additions to modern controls this gen so I'm going to keep an open mind on this.As someone who had a TouchSense (I think it was called) mouse on PC, which was high fidelity haptics, and as someone who really likes the rumble triggers, I think this is a solid feature most people are sleeping on.
The haptics that mouse could do were beyond anything I've used since. It could make it feel like the mouse was moving across different textured surfaces (which was used really well in Black and White). Every weapon in Unreal Tournament felt different as it was charging or firing.
It was great. I'm hoping this is the same deal.
Insert reference to Wii U's two screen gaming here.
I feel like this is a cool thing that Nintendo will use in one or two games and we'll never see it again. New Motion Plus
I'm assuming it is very similar force actuator setup as in the Steam Controller and vive controllers
Will be only used in one game and then forgotten?
Rumble seems like one of the most obvious spaces console makers are slacking off on. Its basically been the same since PS1.
Rumble triggers in XB1 where a neat start to improving things. I hope this continues here and maybe next gen things really get shaken up
There's no way these things vibrate with the screen attached right? I have to imagine that would be annoying with a screen there.
I imagine it will be like the Taptic Engine in the iPhone 7.Please correct me if I'm wrong, but isn't this just haptic feedback?
So, it's in both controllers right ? Because the video made me assume that it was only in the left Joy-Con, which would feel weird I guess.
can't wait for Sony to come out with 4K Rumble
It does gives me some ideas for games for blind people.
Owning a Steam Controller and Vive Controllers the haptics really shine on the Vive. In the steam controller its neat, but imo only when you are using the trackpads like a mouse. I can't imagine the switch version being very useful/cool outside of motion control play styles.
It's INCREDIBLE. Just out from testing it. You've got to experience that balls guessing minigame to understand how impressive this rumble is. I was speechless.
It's INCREDIBLE. Just out from testing it. You've got to experience that balls guessing minigame to understand how impressive this rumble is. I was speechless.
It's INCREDIBLE. Just out from testing it. You've got to experience that balls guessing minigame to understand how impressive this rumble is. I was speechless.
Suda will hopefully do cool shit with it in No More Heroes 3.
So, any hands on impressions of this feature yet?
I'm surprised more people on gaf haven't weighed in on what it feels like.
Imagine a new Eternal Darkness where with this they could make it feel like bugs are walking inside of the controller or your characters hands starts to act weird or blood flowing through them.
Why did I do this to myself?
Titles like 1-2 Switch and Snipperclips feel like the Switchs one more thing. 1-2 Switch in particular feels like a next-gen Wii game. The systems detachable left and right Joy-Con controllers are shared by a pair of players to compete or cooperate in a medley of quirky mini-games. These encourage you to look away from the screen and at each otheror nothing at all. All the play takes place controllers in hand, with the Switch keeping score nearby. What makes it work is the haptic rumble engine in the controllers. The technology is subtle enough that your hands can detect, for instance, whether youre properly pulling down on a cows udder (yes, theres a cow-milking mini-game), or feeling objects like marbles thunking around as you tilt the wands left or right.
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Every impression i've read all say its pretty amazing tech. It "feels" like the things its supposed to "feel" like. Can't wait to get my hands on them.