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Nintendo Switch HD Rumble

CD'S BAR

Member
this was the highlight of the show for me. this and the hidden LR buttons on the joycon.

who knows how useful it'll be though.
 
As someone who had a TouchSense (I think it was called) mouse on PC, which was high fidelity haptics, and as someone who really likes the rumble triggers, I think this is a solid feature most people are sleeping on.

The haptics that mouse could do were beyond anything I've used since. It could make it feel like the mouse was moving across different textured surfaces (which was used really well in Black and White). Every weapon in Unreal Tournament felt different as it was charging or firing.

It was great. I'm hoping this is the same deal.
Yeah, I agree. I never noticed what a difference the haptic triggers on the XB1 made until they randomly stopped working during an Overwatch play session. It's one of the better additions to modern controls this gen so I'm going to keep an open mind on this.
 

megalowho

Member
Advancements in haptic feedback/rumble are always welcome. Need hands on time to have a real opinion but this was a neat reveal as an aspect of the console.
 

Zalusithix

Member
I'm assuming it is very similar force actuator setup as in the Steam Controller and vive controllers

Yeah, it's almost guaranteed to be a LRA haptic device and not the traditional controller ERM type. Although it could be a mix of the two to widen the range of sensations, I doubt they have the space in those small controllers to do so.

Edit: Actually the Vive/Steam controllers are piezo linear actuators. Still linear, but non-resonant.
 

RibMan

Member
Rumble seems like one of the most obvious spaces console makers are slacking off on. Its basically been the same since PS1.

Rumble triggers in XB1 where a neat start to improving things. I hope this continues here and maybe next gen things really get shaken up

I used to think the exact same way, i.e. why hasn't rumble evolved since the PS1. After using numerous Galaxy phones and using (not owning) both an Apple Watch 2 and an iPhone 7 -- two devices that reportedly have the best haptic technology -- I can say that "HD" rumble is short-term cool that is the very definition of a gimmick.

The reason why it's not a bigger deal is that the strong and violent actions the feedback is (typically) mapped too are never conveyed in as strong and violent enough of a way through the "HD" rumble. In other words, the rumble is specific but it lacks intensity. It's like typing on a mechanical keyboard vs typing on a virtual keyboard; the latter can be just as specific and fast, but it never feels as tactile and intense as the former. "HD" rumble ultimately ends up feeling more like a hum than a bellow under your hands and fingers.
 

Hasney

Member
It sounds cool, but who knows. I'll wait to see what Giant Bomb say later after their Milk experience...

There's no way these things vibrate with the screen attached right? I have to imagine that would be annoying with a screen there.

I imagine it will still have basic rumble like the Wii U gamepad at the very least.
 

stilgar

Member
It's INCREDIBLE. Just out from testing it. You've got to experience that balls guessing minigame to understand how impressive this rumble is. I was speechless.
 

Clov

Member
It seems neat, but unnecessary. I bet it's this that's making the controllers so expensive. I'd rather not have it if I could have affordable controllers.
 

Putosaure

Member
So, it's in both controllers right ? Because the video made me assume that it was only in the left Joy-Con, which would feel weird I guess.
 

stilgar

Member
This and the gyroscope precision are leagues ahead of what I've experienced before. But especially the rumble.

So, it's in both controllers right ? Because the video made me assume that it was only in the left Joy-Con, which would feel weird I guess.

It's in both controllers.
 

Brandon F

Well congratulations! You got yourself caught!
Always up for more permutations in how rumble is optimized for games. Outside of Xbone triggers, its use hasn't been upgraded for a long while. Could really benefit gameplay greatly by tapping into other senses beyond visual cues for certain mechanics.
 

MilShap

Member
Owning a Steam Controller and Vive Controllers the haptics really shine on the Vive. In the steam controller its neat, but imo only when you are using the trackpads like a mouse. I can't imagine the switch version being very useful/cool outside of motion control play styles.
 

Cuburt

Member
It does gives me some ideas for games for blind people.

That's probably why the game they introduced it with was 1 2 Switch, which uses the feel more than the screen it seems.

Owning a Steam Controller and Vive Controllers the haptics really shine on the Vive. In the steam controller its neat, but imo only when you are using the trackpads like a mouse. I can't imagine the switch version being very useful/cool outside of motion control play styles.

I'd imagine that it will be able to use haptics for touchscreen tablet use in a big way.
 
great. now i can tell how many ice cubes are in my glass of Lon Lon milk.

very little impact overall imo, to have spent so much time on it in the BIG presentation for nintendo.

It's INCREDIBLE. Just out from testing it. You've got to experience that balls guessing minigame to understand how impressive this rumble is. I was speechless.

so what does it do other than just rumble at different frequencies and amplitudes?
 
It's INCREDIBLE. Just out from testing it. You've got to experience that balls guessing minigame to understand how impressive this rumble is. I was speechless.

Nice! I'm hoping it's a cool feature.

People are too quick to write off things that aren't revelatory, for whatever reason. Small things that enhance the experience are nice to have.
 

timshundo

Member
They've probably switched to a linear actuator like the one found in newer iphones, instead of the traditional weighted piece of metal on a little motor.

giphy.gif


This type of vibrator has a much better "stop" to the vibration, meaning its either vibrating or it isn't. With traditional vibration motors, they spin when they receive electric current, but when the current stops, you have to just kinda wait for the little motor to stop spinning, so the vibration sort of fades out. Having control over the "stop" of the vibration allows you to create very specific patterns that can mimic ice in a glass, if that makes sense.
 

-shadow-

Member
Imagine a new Eternal Darkness where with this they could make it feel like bugs are walking inside of the controller or your characters hands starts to act weird or blood flowing through them.

Why did I do this to myself? :(
 

guek

Banned
So, any hands on impressions of this feature yet?

I'm surprised more people on gaf haven't weighed in on what it feels like.
 

IrishNinja

Member
i really am curious to see what's done with it, yeah

everyone's pointing out the ice cube example, but the "GAMECUBE HAD A HANDLE" thing gets glossed over somehow

Suda will hopefully do cool shit with it in No More Heroes 3.

real talk, Suda made some of the best use of the wiimote that entire gen
 

mantidor

Member
So, any hands on impressions of this feature yet?

I'm surprised more people on gaf haven't weighed in on what it feels like.

Seriously.

All impression are extremely positive, to the point they just don't explain anything :p it's literally "amazing" "incredible" " speechless".
 
Imagine a new Eternal Darkness where with this they could make it feel like bugs are walking inside of the controller or your characters hands starts to act weird or blood flowing through them.

Why did I do this to myself? :(

Keep an eye on Retro Studios...


...nahh.
 

JP_

Banned
PS3 dualshock was supposed to have HD rumble, it was bleh.

Vive controllers really impressed me with the bow and arrow minigame -- really felt like the arrow shaft was sliding against the bow.

So I think HD rumble is possible now, but those joycons are pretty small so it's hard to know how good it can be but I guess we'll see.
 

Soapbox Killer

Grand Nagus
They seem to be a gateway drug to VR. I would think with this kind of tech, and the price it cost that it would seem suitable for future VR/AR expansion.
 

guek

Banned
Blurb from TIME

Titles like 1-2 Switch and Snipperclips feel like the Switch’s “one more thing.” 1-2 Switch in particular feels like a next-gen Wii game. The system’s detachable left and right “Joy-Con” controllers are shared by a pair of players to compete or cooperate in a medley of quirky mini-games. These encourage you to look away from the screen and at each other—or nothing at all. All the play takes place controllers in hand, with the Switch keeping score nearby. What makes it work is the haptic rumble engine in the controllers. The technology is subtle enough that your hands can detect, for instance, whether you’re properly pulling down on a cow’s udder (yes, there’s a cow-milking mini-game), or feeling objects like marbles thunking around as you tilt the wands left or right.
 

breadtruck

Member
As interesting as it sounds, I would likely turn the rumble off first-thing, just like I do in every other game since ever.

Less gimmick, more game please.
 
Starting at 1:35, this company seems to demo the tech used for HD Rumble. Seems like the cost of the Joy-Cons is largely due to this patent being licensed to Nintendo?
 

Kimawolf

Member
Every impression i've read all say its pretty amazing tech. It "feels" like the things its supposed to "feel" like. Can't wait to get my hands on them.
 

jblank83

Member
Every impression i've read all say its pretty amazing tech. It "feels" like the things its supposed to "feel" like. Can't wait to get my hands on them.

I'm kind of really excited about this, tbqh.

Feeling a sword sliding out of its sheath, then clanking against an enemy's armor sounds like a really immersive feature.
 
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