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ARMS - Nintendo Switch (Motion [optional] controlled boxing, Nintendo, Spring 2017)

Nice to see more impressions and it's really awesome to see the hype for this game grow more and more. I hope we can get a new Nintendo Direct by Switch's launch so we can see more single player, characters, stages, etc by then. I do wonder if this could achieve something around similar to Splatoon's level of success? Kinda doubt it but I really do hope so since I want to see another successful new IP for Nintendo. I guess it just really depends on the amount of content it will have in the final game and how deep it's mechanics go which already seems promising so far.
 

pitt_norton

Member
This game is the lovechild of Wii Sports Boxing and Super Punch Out!!

I had a blast playing it today in Tokyo... it shall be purchased when it launches.
 
So, Spring Man gets "Springaling!" As a catchphrase of sorts; do the other characters have little quips like this? I haven't really been able to watch any gameplay today; I apologize for the constant questions.
 
I seem to remember someone on a stream I watched explaining it as "kind of a fighter and a shooter." Super clever concept/twist on the genre. I rarely get into fighting games but this one definitely has my attention.

Also, thanks for the impressions, poster above me! Cool to hear the motion controls were responsive. Did you notice the "HD Rumble" stuff?

That's how it was described by Nintnedo during the presentation because it seems to use gyro aiming, but has the typical mechanics of a fighting game
 

Debirudog

Member
I feel Nintendo needs to really hammer this out as an AAA title that demonstrates the wide potential the switch has. So far, the push doesn't seem as big as Splatoon.
 
Making motion controls optional in an IP that looks like it was built around the concept makes it look like the big N is pussyfooting around fully refining and standardizing their post-6th gen control innovations.
I kind of wish they would stop doing this, it makes them look really uncertain and afraid of what they've created.
The philosophy really should be something like "Don't wanna use motion controls?? Go play something else then.", like it was in the 7th gen.

Anyways...
Regardless of that sentiment, the game looks like a lot of fun.
I love the character designs.
 

Doorman

Member
Bear in mind that Splatoon's initial push from Nintendo wasn't terribly strong either. That only changed once they got such overwhelmingly-positive feedback from its E3 appearance that they chose to really put more "oomph" into the product and gave it a bigger marketing push. With a nebulous "spring" release, ARMS doesn't have the same amount of time to pull that sort of about-face but if people on the show floor responded well to it, I'm sure they'll try more to get it out to the public. Plus it's a brand new IP in the same "simple to pick up, deep enough to invest time in" vein that made games like Smash Bros and Splatoon so good in the first place.

Much like Splatoon before it, for me this has really sprung up as a surprisingly intriguing game to come out of this conference. Seemed wacky and simple at first glance, but after re-watching the trailer and seeing more gameplay video and impressions I'm feeling an odd sense of excitement about it that I never expected. I really hope that there's a good amount of content to the package and some sort of single-player content that goes beyond simply Vs. CPU matches, because the base that they're laying down to start with is pretty cool. It's one of those "games you never knew you wanted" sort of deals. If I never get the Joy Mech Fight reboot I dream of, I'll take this as an acceptable compromise.

Also, I for one actually really dig the one-word name and strikingly simple logo that ARMS has going for it. It's silly, but punchy (pun not intended) and easily-memorable. Plus off the top of my head I can't think of many games whose boxart features the main character getting punched right in the face, so it has that going for it too.
 

random25

Member
In terms of character design, I just got some Overwatch vibes to it. Weird, but in a good way. Really digging the character design.
 

Neiteio

Member
Bear in mind that Splatoon's initial push from Nintendo wasn't terribly strong either. That only changed once they got such overwhelmingly-positive feedback from its E3 appearance that they chose to really put more "oomph" into the product and gave it a bigger marketing push. With a nebulous "spring" release, ARMS doesn't have the same amount of time to pull that sort of about-face but if people on the show floor responded well to it, I'm sure they'll try more to get it out to the public. Plus it's a brand new IP in the same "simple to pick up, deep enough to invest time in" vein that made games like Smash Bros and Splatoon so good in the first place.

Much like Splatoon before it, for me this has really sprung up as a surprisingly intriguing game to come out of this conference. Seemed wacky and simple at first glance, but after re-watching the trailer and seeing more gameplay video and impressions I'm feeling an odd sense of excitement about it that I never expected. I really hope that there's a good amount of content to the package and some sort of single-player content that goes beyond simply Vs. CPU matches, because the base that they're laying down to start with is pretty cool. It's one of those "games you never knew you wanted" sort of deals. If I never get the Joy Mech Fight reboot I dream of, I'll take this as an acceptable compromise.

Also, I for one actually really dig the one-word name and strikingly simple logo that ARMS has going for it. It's silly, but punchy (pun not intended) and easily-memorable. Plus off the top of my head I can't think of many games whose boxart features the main character getting punched right in the face, so it has that going for it too.
Yeah, I'm liking everything about it. The controls and mechanics look great, the art direction and animation is ace, the characters are cool, the stages look fun (trampolines!), it makes good use of HD Rumble, etc. It's developed internally at Nintendo, so it's virtually guaranteed to be good, and everyone who plays it seems to love it. And the name is effective in its simplicity. "ARMS." Extendable arms is such a cool visual and gameplay concept.
 
I feel Nintendo needs to really hammer this out as an AAA title that demonstrates the wide potential the switch has. So far, the push doesn't seem as big as Splatoon.

It's literally been a day and a half. What push was Splatoon getting the second day of E3 that ARMS isn't?

Making motion controls optional in an IP that looks like it was built around the concept makes it look like the big N is pussyfooting around fully refining and standardizing their post-6th gen control innovations.

It seems Nintendo is damned if they do damned if they don't as far as motion controls. Don't include normal options, people complain. Include normal options, people complain
 

psyfi

Banned
Great post, I agree word for word. I'm glad other people are seeing the potential in this (and having fun playing it, for those who've been so lucky). I hope we're right and it turns out doing for fighting games what Splatoon did for team shooters.
 

stilgar

Member
I've said it everywhere : this is so good. So satisfying ,and the controls are perfect,precise and smooth. It's the Wii boxing they needed.

The game of the floor for me.
 

Dartastic

Member
I really think this looks so, so fun. I'm in day 1 on this. I'm a fighting game guy to begin with, and I'm a One Piece fan as well. I really think this looks fun.
 

Aldric

Member
But will it sell?

l honestly don't think it'll be anything comparable to Splatoon sales wise. Splatoon was an online team based shooter, a new genre for Nintendo, while Arms is a fighting game, and comes after Smash and Pokken. lts core gameplay is also not as memorable and visually striking as Splatoon's ink shooting and squid transformation mechanics and even if the character designs are great l doubt they'll have the same immediate appeal as cute urban fashion wearing monster kids, especially in Japan.

l hope l'm wrong and this is another hit but l doubt it.
 

psyfi

Banned
But will it sell?
I have a hunch Nintendo is going to take the lessons they learned from Splatoon's surprise success and apply it to Arms, too. This is going to be marketed as a stylish, genre-redefining game that's easy to pick up and play, but is also designed to have deep, competitive gameplay.
 

KingBroly

Banned
Bear in mind that Splatoon's initial push from Nintendo wasn't terribly strong either. That only changed once they got such overwhelmingly-positive feedback from its E3 appearance that they chose to really put more "oomph" into the product and gave it a bigger marketing push. With a nebulous "spring" release, ARMS doesn't have the same amount of time to pull that sort of about-face but if people on the show floor responded well to it, I'm sure they'll try more to get it out to the public. Plus it's a brand new IP in the same "simple to pick up, deep enough to invest time in" vein that made games like Smash Bros and Splatoon so good in the first place.

Much like Splatoon before it, for me this has really sprung up as a surprisingly intriguing game to come out of this conference. Seemed wacky and simple at first glance, but after re-watching the trailer and seeing more gameplay video and impressions I'm feeling an odd sense of excitement about it that I never expected. I really hope that there's a good amount of content to the package and some sort of single-player content that goes beyond simply Vs. CPU matches, because the base that they're laying down to start with is pretty cool. It's one of those "games you never knew you wanted" sort of deals. If I never get the Joy Mech Fight reboot I dream of, I'll take this as an acceptable compromise.

Also, I for one actually really dig the one-word name and strikingly simple logo that ARMS has going for it. It's silly, but punchy (pun not intended) and easily-memorable. Plus off the top of my head I can't think of many games whose boxart features the main character getting punched right in the face, so it has that going for it too.

Years before Splatoon was announced, I always said that the destined Nintendo Online Shooter would be Mario Paintball. It was just...natural for Nintendo to do.

This seems more like a response to Pokken and the FGC crowd, honestly.
 
l honestly don't think it'll be anything comparable to Splatoon sales wise. Splatoon was an online team based shooter, a new genre for Nintendo, while Arms is a fighting game, and comes after Smash and Pokken. lts core gameplay is also not as memorable and visually striking as Splatoon's ink shooting and squid transformation mechanics and even if the character designs are great l doubt they'll have the same immediate appeal as cute urban fashion wearing monster kids, especially in Japan.

l hope l'm wrong and this is another hit but l doubt it.

I mean, you could've gone with as simple as "It's a fighting game without existing popular characters". Fighting games in general have less appeal than shooters, and the fact it's not team based or more than 1v1 (as far as we know) makes it a steeper uphill battle.

This seems more like a response to Pokken and the FGC crowd, honestly.

Nintendo doesn't just make games in response to others...
 

Takat

Member
The art style is great, the gameplay looks terrific. The whole concept is so smart and the animation and models support it so well.

Looks great, I hope there's so much more.
 

dark10x

Digital Foundry pixel pusher
Longevity due to gameplay or content?
Content. Primarily, I hope there is a good reason to play in single player besides just match after match. The core gameplay is incredibly fun but it needs a larger package around it.

Yeah, it basically simulates the dual stick controls of Virtual-On.

You hold the two controllers vertically like dual sticks and move them in a similar way. Tilt both left or right and you move in that direction. You can dash and jump as well.

You have a left, right and center attack (center being a grab move) as well as a special attack. If you hold the controllers side-ways and together, then, you can block.

It's certainly simplified compared to Virtual-On and lacks the strategic movement element but it's a nicely streamlined take on the dual stick concept.
 

watershed

Banned
Ok, watching the Treehouse stream, I can see now that ARMs has the potential to be legit. It could be a Punchout Successor, it has that kind of potential. I think I'm loving it.
 

jeffers

Member
Making motion controls optional in an IP that looks like it was built around the concept makes it look like the big N is pussyfooting around fully refining and standardizing their post-6th gen control innovations.
I kind of wish they would stop doing this, it makes them look really uncertain and afraid of what they've created.
The philosophy really should be something like "Don't wanna use motion controls?? Go play something else then.", like it was in the 7th gen.

Anyways...
Regardless of that sentiment, the game looks like a lot of fun.
I love the character designs.

at least means any people with disability can play, also would be hard to play on a train or on a plane etc.
 

efyu_lemonardo

May I have a cookie?
I don't see this game having the same mass appeal as Splatoon. It's too limited. If Nintendo decided to develop this internally that means they are knowingly focusing on a very narrow segment of the market. Seems like an odd decision.
 
First, I was quite underwhelmed by it. But after watching more footage, it's a clear Day 1 game for me.
Art style is great, the music is catchy and it just seems like a lot of fun. If marketed right, this could sell quite well.
 
I don't see this game having the same mass appeal as Splatoon. It's too limited. If Nintendo decided to develop this internally that means they are knowingly focusing on a very narrow segment of the market. Seems like an odd decision.
What? Who do you think developed Splatoon?
 

efyu_lemonardo

May I have a cookie?
What? Who do you think developed Splatoon?
I'm saying this concept (assuming we've seen the complete concept and what's missing is just additional content) seems to have a more limited appeal than Splatoon and I believe this is something Nintendo would have been aware of when they greenlighted it.

Personally I was expecting NCL to push for not only Splatoon 2 but a new IP with the same broad appeal.
 

Golnei

Member
How would you peeps describe the music? It's pretty distinctive right but I can't think of it genrewise.

I don't really know much about genre
(or music in general, to be honest)
, but just going by the trailer theme, I guess the majority of the bass, brass and percussion behind the chorus seem to be sort of funk-influenced, at least; but the more swing-ish big band brass passages (which start at 1:53 of the trailer) combined with the use of the electric guitar and chorus just remind me of the way similar elements were used in Mario Kart and 3D World.

I haven't really heard much of the music that plays ingame clearly, but the percussion accompanying the few matches I've watched did seem a bit samba-ish; combined with a similar style of prominent bassline as the trailer music; maybe that'll be the common factor that ties together the soundtrack.
 

Aostia

El Capitan Todd
Impressions from Gamekult (In French) :
http://www.gamekult.com/actu/preview-arms-switch-A172367.html

Compares the depth to Wii Motion+ boxing.
Says it's precise and responsive at least.
I agree it seems to lack depth at the moment. It will be getting old fast in its current state.


there is strategy in the combat
Pretty clear from Treehouse segment
But needs more characters and modes for sure
Even post launch

I don't see this game having the same mass appeal as Splatoon. It's too limited. If Nintendo decided to develop this internally that means they are knowingly focusing on a very narrow segment of the market. Seems like an odd decision.


Nobody saw splatoon mass market potential until it happened
 

Shahadan

Member
Nobody saw splatoon mass market potential until it happened

Not true at all, even here plenty of people predicted it would sell a fuck lot. Just because a few tone deaf people kept claiming it would bomb doesn't mean no one saw it coming.
 

El Topo

Member
Is a 1-on-1 game going to tap into the mainstream multiplayer community like Rocket League, Overwatch or Splatoon though?
 

marc^o^

Nintendo's Pro Bono PR Firm
Preety impressed they have motion controllers that work that well with no sensor bar, camera or lighthouses.
 
Damn, I really want to try it. I'm regretting not not signing up for the NYC event now. People start bugging out in a good way while playing in most of the vids I've seen.
 
I hope this game will have some kind of online component , unless it's been announced? Might have just misssd it

Pretty sure they did? I can't see it not having online battles. that would extend the replayability big time.

I was just watching a match and thinking I hope the netcode or whatever is really good for this game. If it's a lagfest it will be unplayable.

Edit: ARMS trailer has more views than Splatoon 2 on Nintendo's YouTube.
 

efyu_lemonardo

May I have a cookie?
Nobody saw splatoon mass market potential until it happened

Not true. Like I said in a previous post Splatoon made a lot of sense for me as soon as I learned about the mechanics. But (again, like I said in a previous post) the fact that this makes less sense to me could be down to the fact that I'm less of a fighting game fan.

Not true at all, even here plenty of people predicted it would sell a fuck lot. Just because a few tone deaf people kept claiming it would bomb doesn't mean no one saw it coming.

Also this.
 
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