• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Let's Play Zelda: Breath of the Wild on Nintendo Switch

gamerMan

Member
So the reports yesterday about the Switch version running worse were complete bullshit?
Was it Gamespot that was saying it was worse?

Yah the Gamespot and Giantbomb guys aren't right. Either they were hallucinating or were just feeding into all the negativity. It's pretty obvious that it is not "framey" or "running smoother on Wii U".
 
It looks like framerate drops only occur (mostly) during fights and then during slowdowns during the fights. So as far as that goes the framerate drops don't even really matter.

Paired with the fact that this is a vertical slice demo where those technical difficulties may occur because of said vertical slice (as is often the case) and that makes me all the more confident that these drops will be next to nonexistant in the full game.
 

Branduil

Member
Why do Zelda games always seem to have problems with alpha effects?

Wind Waker HD and Twilight Princess HD had similar issues.

What games don't have issues with alpha effects? There are PC/PS4 games that use dithering for alpha effects.
 
Watching people play it on the livestreams and other videos, never once did I think 'wow this is ugly'. These ugly shots seem very cherry-picked.

It's nowhere near as dense as the initial images we had before but things are expected to flatten out with a large game world taking priority. I'm more angry about the muted colors if anything.
 

En-ou

Member
So much dead space in certain sections. There's going to be a lot of traversal with little happening in-between isn't there?

It's like I'm looking at a land version of Wind Waker.
Get ready to have your mind blown....ITS OK TO HAVE DEAD SPACE! Have you seen real wilderness?? Jeez lol
 

pixelation

Member
like this one... ?
2330688-0820652777-b9vkk.gif

It will take at least a decade for a Zelda game to look that good if the way that Nintendo has been updating its hardware is anything to go by (snail pace). And Nintendo's obsession with bloom lighting and the putridly washed out colors sure don't help.
 
It will take at least a decade for a Zelda game to look that good if the way that Nintendo has been updating its hardware is anything to go by (snail pace). And Nintendo's obsession with bloom lighting and the putridly washed out colors sure don't help.

The graphics in that mock trailer are not even impressive for today's standards. Looks like a remaster of a last gen game.
 
It will take at least a decade for a Zelda game to look that good if the way that Nintendo has been updating its hardware is anything to go by (snail pace). And Nintendo's obsession with bloom lighting and the putridly washed out colors sure don't help.

Uhhh.. The Wii U could do that. Do you noticed how small the environment is? BOTW is much much more ambitious.
 
Yeah the thing that makes that demo look so good is how clean it is. The image quality in many Nintendo games are just lacking

Besides that Breath of the Wild is already much more impressive given the scope.
 
You know, this shows that Nintendo have finally released the handheld console I've always wanted from them. Better than Wii U performance in handheld mode is pretty nice. A 6" 720p display is a great compromise.

If only they priced their handheld console as a handheld and actually released some of their handheld library on the bloody thing they could have been onto something.
 

pixelation

Member
Uhhh.. The Wii U could do that. Do you noticed how small the environment is? BOTW is much much more ambitious.

All i know is that BotW pales in comparison... like A LOT. Maybe if they dialed down the bloom lighting... like A LOT, and saturated the colors... like A LOT, it would look better.

As it stands that little demo still looks a lot better than BotW does at its prettiest.
 
You know, this shows that Nintendo have finally released the handheld console I've always wanted from them. Better than Wii U performance in handheld mode is pretty nice. A 6" 720p display is a great compromise.

If only they priced their handheld console as a handheld and actually released some of their handheld library on the bloody thing they could have been onto something.
That is apparently coming.

All i know is that BotW pales in comparison... like A LOT. Maybe if they dialed down the bloom lighting... like A LOT, and saturated the colors... like A LOT, it would look better.

As it stands that little demo still looks a lot better than BotW does at its prettiest.

That is very subjective.
 

HeelPower

Member
You know, this shows that Nintendo have finally released the handheld console I've always wanted from them. Better than Wii U performance in handheld mode is pretty nice. A 6" 720p display is a great compromise.

If only they priced their handheld console as a handheld and actually released some of their handheld library on the bloody thing they could have been onto something.

yeah this could be handheld of all time ,but I really don't think that's happening.

I think Nintendo is treating this as their home console,meaning its not getting their handheld stream of games.

But..we'll see.
 
yeah this could be handheld of all time ,but I really don't think that's happening.

I think Nintendo is treating this as their home console,meaning its not getting their handheld stream of games.

But..we'll see.

It'll start receiving handheld-style games once the 3DS is dead. So, I'd give it around a year.
 
It'll start receiving handheld-style games once the 3DS is dead. So, I'd give it around a year.

What is the sense in that? After the disaster of the Wii U and the pedestrian start of the 3DS they need this thing to get off to a flying start with a full year of none stop momentum. Why can't they release games concurrently with the 3DS and back port it's big hitters? There'll always be a market for a $100/$150 2DS/3DS so it doesn't have to be at the sacrifice of that machine.

It's hardly going to require some high end studio known for perfect optimisation to get a 3DS game running on the system. Even the sloppiest of ports would produce vastly improved results.
 
Two and a bit years ago when the first trailer was shown, I remember saying in that thread that I had doubts the game would look that good and what do you know.

In a gaming world where PC GPUs are pushing 4K, both Sony and Microsoft are releasing upgraded versions of their consoles to produce higher resolutions and better image quality, we are stuck with Nintendo living in the past.

If they did away with all the gimmicks and just made an actual, regular console with some decent power we'd all be a lot happier.

Instead we get (what still looks to be a great game) a low res, blurry textured, empty Zelda world, Nintendo's newest huge franchise Splatoon running 720p with some of the worst jaggies in all of gaming and multiplatform 3rd party games being ported from the last gen versions.
 
I wish Zelda was on better hardware, it would look so much better.

BUT

I feel sorry for people who think the game looks ugly, can't look past pixels and the amount of objects rendered on screen. What a sad life that must be.
 

WadeitOut

Member
I honestly prefer the design of this and SS over that old tech demo trailer. That looks too Twilight Princess. If every Zelda kept the same semi realistic art style it would get old.
 

Shaanyboi

Banned
Zelda has not amazed graphically since the Wind Waker days and even then most hated the lóok of that game.
The only people that hated it were some misanthropic teenagers who were desperate to prove how "not kiddy" they were. They were lame then and they're lame now.
 
Two and a bit years ago when the first trailer was shown, I remember saying in that thread that I had doubts the game would look that good and what do you know.

In a gaming world where PC GPUs are pushing 4K, both Sony and Microsoft are releasing upgraded versions of their consoles to produce higher resolutions and better image quality, we are stuck with Nintendo living in the past.

If they did away with all the gimmicks and just made an actual, regular console with some decent power we'd all be a lot happier.

Instead we get (what still looks to be a great game) a low res, blurry textured, empty Zelda world, Nintendo's newest huge franchise Splatoon running 720p with some of the worst jaggies in all of gaming and multiplatform 3rd party games being ported from the last gen versions.
  • After the 3DS' 240p screen, I wouldn't call Switch's 720p screen "low-res". Zelda's 900p in docked mode is not low neither, though I wonder if they could have got 1080p if they had more time, like Mario Kart.

  • Splatoon 2 is still in development. The fact that the game is the same resolution in docked mode says that there is more work to be done.

  • It's EA. Either way, Peter Moore denied that claim, so we will see.

 
Oh wow. I didn't know this was a real life wilderness survival sim. Do we piss and poop too on-screen?

large swaths of this game actually will feel very much like a survival game if you want to avoid dying and what consequences will come from dying (ie - hunting/gathering/crafting/preperation) more barren spaces in the landscape will offer time to do that stuff while also coming across little hidden chests or alcoves, or the destination of a sidequest you picked up a little while back but put in the back of your mind.

the main thing is that this game really wont comfortably fit in to any one genre. action/adventure? platformer? rpg? survival? yes with slght hints of a puzzler and character action gaming
 

Fredrik

Member
So much dead space in certain sections. There's going to be a lot of traversal with little happening in-between isn't there?

It's like I'm looking at a land version of Wind Waker.
Lots of people loved Shadow of the Colossus, I'm sure we'll be fine with what we've seen so far from Zelda.

Makes me worried though that Engadget said that the Switch version looked and ran worse than on WiiU. Click-bait or reality? DF to the rescue, please!
 
Oh wow. I didn't know this was a real life wilderness survival sim. Do we piss and poop too on-screen?

Have you played Witcher 3? GTA 5? Fallout 4? Far Cry? World of Warcraft? And if you did...did you have fun?
All these games have plenty of dead space with fucking nothing to do. People think when they can slay monsters it is "content". Open world games need to have a little bit of space where you can just see the world. Nothing wrong about it.
 
This was one of thier better videos cause they didn't hamper on frames and just sort of relaxed and let the game be what it is.

Look forward to comparisons that aren't just frame talk all the time.


I'm curious how the textures, af and yes how it plays between the Wiiu and swith.

Now if they can do this for other games and not act like a few frames is hell on high water.
 

Jarmel

Banned
Have you played Witcher 3? GTA 5? Fallout 4? Far Cry? World of Warcraft? And if you did...did you have fun?
All these games have plenty of dead space with fucking nothing to do. People think when they can slay monsters it is "content". Open world games need to have a little bit of space where you can just see the world. Nothing wrong about it.

Define 'plenty' because GTA 5 was fairly dense unless you went all the way out from the city and in those regions there was definitely too much dead space in certain areas that was just travel filler. World of Warcraft has too much in the world itself definitely doesn't feel particularly real or organic but it's a MMO so that's to be expected.

Compare that to Xenoblade X where the entire map except for Sylvalum were pretty much jam-packed.
 

mortal

Gold Member
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

I wouldn't call it ugly, but it does look limited. The game's aesthetics would only see more benefit with higher specs. Currently the colors and tones look washed out, it's distracting.

The world looks barren, not as dense as the initial announcement trailer. And not because of a narrative reason either.
 

dark10x

Digital Foundry pixel pusher
Yes ofcourse Farcry 3 was considered to be the "worst performing game on PS360" by one of the developers here. Farcry 4 ended up being a full afterthought on last gen consoles.

But what's interesting here is that both these games pared back from Farcry 2 in a lot of ways when it came to environment interactivity and density. Till date I still haven't seen a game with soft body physics for foliage as accurate as Farcry 2's with barely any clipping, the first Crysis on PC being the only exception to it. The fire propagation was also downgraded in Farcry 3/4, it also lacked the foliage regeneration that Farcry 2 had.
Well, Far Cry 2 is a lot more limited in terms of environment - the world is divided up into "lanes" and you cannot traverse nearly as much of the world (so many land walls that you cannot climb). It has some additional features but the engine itself is much less advanced. It also runs kinda poorly, I think.
 

Rodin

Member
I wish all Nintendo's games would have IQ like that 😭
720p no AA? Lol

It will take at least a decade for a Zelda game to look that good if the way that Nintendo has been updating its hardware is anything to go by (snail pace). And Nintendo's obsession with bloom lighting and the putridly washed out colors sure don't help.
That thing looks worse than the actual game in almost every aspect.

I wouldn't call it ugly, but I does look limited. The game's aesthetics would only see more benefit with higher specs. Currently the colors and tones look washed out, it's distracting.

The world looks barren, not as dense as the initial announcement trailer.
Now if only there were direct feed shots instead of overblown crap handpicked from the worst looking moments of the df footage.
 

dex3108

Member
To me Zelda has amazing artstyle but for some reason colors are really washed out and hardware limitations are really preventing that game (to be honest any Nintendo game) to be shown in full glory. It is enough to see those 4K screens in CEMU (Wii U emulator) thread to see how much details is in those Wii U games that you can't really notice on console.

I agree that putting gameplay first is good and that Nintendo is right to push gameplay before graphics but why they need to make compromises? Why they can't push both?
 
It looks kind of bland from what they've shown but it's a motherfucking ZELDA game. Why do you guys care about the look?

Game will be amazing and it really does not matter how it looks in the end.

I've waited for a new Zelda game long enough.
 
I don't get why are you complaining about Zelda looking dated on Switch. It's a port of a WiiU game...you can't expect a different game but just improved resolution and performance on a game that's a miracle on the WiiU. They had to port all the game (and i guess Splatoon 2 share the same fate) from the WiiU architecture to a new one in these months...and it's highly probable that's not also the latest build...it can be weeks or months old. I guess that we'll have to wait something as Mario Odissey at the end of the year to take a look at what the Switch can do with a game developed on the Switch from the start.
 

dex3108

Member
It looks kind of bland from what they've shown but it's a motherfucking ZELDA game. Why do you guys care about the look?

Game will be amazing and it really does not matter how it looks in the end.

I've waited for a new Zelda game long enough.

Why wouldn't people care how it looks? This is 2017 it is ok to want games to look as best as they can. Games are after all visual art too. Just because you are fine with it doesn't mean everybody needs to be fine with it. :D
 

Irminsul

Member
Why wouldn't people care how it looks? This is 2017 it is ok to want games to look as best as they can. Games are after all visual art too. Just because you are fine with it doesn't mean everybody needs to be fine with it. :D
I really hope you have a decent gaming PC then.
 

Branduil

Member
The game looks fine after watching the video in motion. All the iq problems are still there, but the art direction is very effective. The area in those screenshots doesn't look good, but that doesn't really seems to be representative of most of the game.
 
Top Bottom