• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Digital Foundry] New Scorpio Spec Leak: ESRAM Gone, GPU Features Revealed

Status
Not open for further replies.
Faster doesn't automatically mean lower latency, which ESRAM excels at. Like Richard mentioned in the video, it's kinda strange to see not mention about latency of ESRAM vs new RAM setup.

ESRAM is/was used for the GPU on xb1 for the most part, correct? Where latency is not much of a big deal anyway due to GPU "latency hiding"?
 

cakely

Member
Good riddance, ESRAM.

And yep, checkerboard rendering, that makes sense. It's a good compromise where it's needed.
 

Theorry

Member
Z8hbhna.gif
 

TheOfficeMut

Unconfirmed Member
Did Microsoft say that the Scorpio is the mark of a new generation or an extension of the Xbox One a la PS4 Pro? Because if it's the former and the CPU is not Zen-based, I imagine this appears worse as a successor to the Xbox One, especially if Scorpio is very similar to PS4 Pro.

In any instance, it looks like it paid off for Sony to release the Pro a year earlier.
 

ethomaz

Banned
Like Fp16 and Fp 32 , hmm

Paging ONQ something , damn i forgot his username.
That is not the case....

Bungie for example in Destiny (and old Halos) runs graphics at 30fps but the gameplay at 60fps (16ms response)... that is why even at 30fps the gameplay is so smooth... others devs do that too.

Now to reach 60fps graphics with weak CPU MS will give the choice to code the gameplay in 30fps.

That has nothing to do with FP16/FP32.

You will have the gameplay of a 30fps game (response time) showing on screen at 60fps.
 

Interfectum

Member
Did Microsoft say that the Scorpio is the mark of a new generation or an extension of the Xbox One a la PS4 Pro? Because if it's the former and the CPU is not Zen-based, I imagine this appears worse as a successor to the Xbox One.

It's an Xbox that plays Xbox games on 4K tvs. That's all they've ever said it is.
 

Elios83

Member
No esram was predictable, it was a mistake even on the Xbox One.
But nevertheless it has an impact on backwards compatibility, it means Scorpio has a different architecture and an emulation layer will be required to run old Xbox One titles.
 
Yeah, that doesn't mean fans weren't running wild with crazy hopes and dreams though.

The relative difference in raw flops is basically the same as the One vs PS4...and we've known that since last summer. Why do people do this to themselves?

It will run most Pro modes that already being prepared, and might run a few more first party games at native 4k (for marketing reasons).

If this Christmas has taught us anything, it's that Scorpio is aimed at hardcore fans. The Xbox One S is a perfectly capable media player and will be absurdly discounted and bundled this winter, it may even hit $199. MS and Sony created the Pro and S to address the 10-20% of consumers who are early adopters so those same people didn't invest in other media boxes to get their 4k fix.
 

Instro

Member
Not sure if joke post as Switch not even as powerful as the 2013 consoles Xbox One and PS4 it's just slightly above Wii U. Now with Pro versions of these both the difference is far too big now compared to Switch

Perhaps he is talking about the CPU.

Anyway, nothing particularly surprising there. Anyone expecting a new CPU architecture or true 4k(consistently) were setting themselves up for disapointment.
 
As a big critic of the PS4 pro for it's modest upgrade and weak CPU, if these rumors are true then the Scorpio will be a pass for me. Native 4k and a revamped CPU or it's pointless. I'd rather wait for the PS5.
 

Kaako

Felium Defensor
Watching now, thanks for posting.
Pretty much as expected so far. This console won't be a dime over $399.99 in late 2017.
 

Caayn

Member
ESRAM is/was used for the GPU on xb1 for the most part, correct? Where latency is not much of a big deal anyway due to GPU "latency hiding"?
You're right. I ignored that GPUs are more forgiving when it comes to latency than CPUs.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The second major technique it advocates is 'sparse rendering' - which is better known in the post-PS4 Pro era as checkerboarding. Not only does Microsoft advocate the same technique for Scorpio, it also cites the same impressive work by Ubisoft seen in Rainbow Six Siege - to the point where the exact same presentation shown to me by Mark Cerny a few months back is referenced in the whitepaper.

Wasn't there whole thing a few months back that everything will be native and not upscaled ?
 

ironcreed

Banned
It's still going to have the beefiest GPU and will be the most powerful system. Higher graphical fidelity at 1080p and 60 fps should be no problem and that is what I want.
 
All of this seems very interesting but since that was July...couldn't most of that be altered since then? What makes any of that true anymore after 6 months?
 
Beside "no more ESRAM" (was pretty much a given) and "four times the L2 Cache"
there is not really anthing new about hardware specs
just rendering techniques talk and stuff like that
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
What does this leaked report mean for a 1080P OLED-owning Xbox One/PS4 gamer that did not jump to PS4 Pro? I have more online friends on Xbox so I have been buying games like Dishonored 2 and Mass Effect Andromeda for Xbox One anticipating Scorpio would be a nice upgrade over my Xbox One on my 1080P OLED.
 

Interfectum

Member
All of this seems very interesting but since that was July...couldn't most of that be altered since then? What makes any of that true anymore after 6 months?

Even if they bumped the specs, it doesn't change what Scorpio is. A 4K Xbox. People thinking this is a brand new gen are going to be massively disappointed.
 
It serves the exact same purpose as the PS4 Pro. It's an Xbox One in 4K. The difference will be the Scorpio probably does 4K better than the Pro.

Hmm. I see. I don't understand this stuff so I've been listening to people and I thought it was going to be like way more powerful.
 
If they could develop a good toolset for interpolating CPU tasks that could be great. Even the feel of 60fps would be much better than regular old 30fps.

It's always interesting reading about the tricks that can be used to leverage more performance. Lot's of them on the GPU side as we have already seen and it would be nice if that ideology could be implemented on the CPU side too!

Not holding my breath though!
 

ZOONAMI

Junior Member
If the CPU is a Jaguar it's such a bottleneck I don't see this being all that much more powerful than PS4 Pro.

A 6TF Gpu and a shit CPU is not a good match.

Even PS4 Pro you could get significantly more FPS out of with a better CPU.
 

JP

Member
I can't imagine many will be surprised or unhappy that ESRAM has gone, it was always felt a bit like it was papering over a hole.

Checker-boardng is fantastic when handled well and it's another thing that isn't really that much of a surprise with the rumoured specs. As mentioned in the video, there can be better ways to use your resources than producing a native 4K image.

I think that geometry scaling, or whatever it was that Microsoft called there version, is also a good thing as it's such a relatively cheap way of outputting a 4K image even if it's not going to offer the best on screen image for many games. It's a good option to have though.
 

Daffy Duck

Member
Where is CBOAT when you need him?

Glad to see the back of the ESRAM.

Seems like this is more of a PS4 Pro on steroids than the Nextbox.

Still it's a pretty mighty gulf in spec between the two systems and you cannot help but wonder how gimped and awful games will look on the Xbone.
 
Wasn't there whole thing a few months back that everything will be native and not upscaled ?

I mean, After the reveal of PS4Pro and talks of how they were doing checkerboard rendering and other tricks to get "4K" out of games (in quotes because not native, but close enough to fool the average consumer), MS specifically got out there and advertised Scorpio as being "True 4K" which doesn't leave much wiggle-room for someone to say "well, we didn't actually mean 2160p guys, I mean...c'mon!"

Sounds like Scorpio won't be more than $400, which might be for the best for MS, but for anyone hoping for a complete beast of a console, might be very disappointed to hear this.
 

Lom1lo

Member
Why are some bringing switch in here ? lol

Hm dont know if Im happy, if this is true I would have preferred a weaker system in line with ps4 pro last year.
 
Remember how the Eurogamer article closes guys, this is dated to right after Scorpio revealed, still not official until MS does their official conference. Right now it seems like a Super Pro, but could receive a bump with a year of dev time and decisions.

But to clear, this is speculation based on what we now know about new Radeon features open to Microsoft. The whitepaper we've seen - dated to just after Scorpio's E3 reveal - only confirms no ESRAM, boosted L2 cache and support for memory compression technology. Beyond that, all we have to go on is Microsoft's stated 320GB/s bandwidth, eight CPU cores - plus a motherboard rendering strongly suggesting 12GB of GDDR5 memory. How the final spec will shape up remains to be seen, but from the whitepaper details to the Vega enhancements available to Microsoft, we should be a seeing a highly capable 4K contender
 
Status
Not open for further replies.
Top Bottom