HIGH DEF JEFF
Banned
If this thing isn't better than the PRO than I am just going to buy a UHD player now or trade my XBONE in for a slim.
Faster doesn't automatically mean lower latency, which ESRAM excels at. Like Richard mentioned in the video, it's kinda strange to see not mention about latency of ESRAM vs new RAM setup.
Wasn't the Scorpio only ever supposed to be a year-later upgrade of the PS4Pro? It's not a new console generation, they've said that repeatedly.
Agree.Seems like Sony was right to launch a year earlier.
Yeah, that doesn't mean fans weren't running wild with crazy hopes and dreams though.
That is not the case....Like Fp16 and Fp 32 , hmm
Paging ONQ something , damn i forgot his username.
Did Microsoft say that the Scorpio is the mark of a new generation or an extension of the Xbox One a la PS4 Pro? Because if it's the former and the CPU is not Zen-based, I imagine this appears worse as a successor to the Xbox One.
Seems like Sony was right to launch a year earlier.
Did Microsoft say that the Scorpio is the mark of a new generation or an extension of the Xbox One a la PS4 Pro?
Yeah, that doesn't mean fans weren't running wild with crazy hopes and dreams though.
Not sure if joke post as Switch not even as powerful as the 2013 consoles Xbox One and PS4 it's just slightly above Wii U. Now with Pro versions of these both the difference is far too big now compared to Switch
Microsoft has got the power of the cloud, it's okay if Scorpio only has parity with PS4 Pro.
So it's a PS4 Pro that's marginally better but is launching a year later. I mean, that's what I always expected anyway...
Looks like Scorpio is not going to be that different to PS4pro.
Agreed.Seems like Sony was right to launch a year earlier.
You're right. I ignored that GPUs are more forgiving when it comes to latency than CPUs.ESRAM is/was used for the GPU on xb1 for the most part, correct? Where latency is not much of a big deal anyway due to GPU "latency hiding"?
The second major technique it advocates is 'sparse rendering' - which is better known in the post-PS4 Pro era as checkerboarding. Not only does Microsoft advocate the same technique for Scorpio, it also cites the same impressive work by Ubisoft seen in Rainbow Six Siege - to the point where the exact same presentation shown to me by Mark Cerny a few months back is referenced in the whitepaper.
first party gamesWasn't there whole thing a few months back that everything will be native and not upscaled ?
Pushing checkerboarding are they? But that "true 4k" chip they showed us a picture of!
Glad to see people taking leaks as fact.
Wasn't there whole thing a few months back that everything will be native and not upscaled ?
Microsoft has got the power of the cloud, it's okay if Scorpio only has parity with PS4 Pro.
All of this seems very interesting but since that was July...couldn't most of that be altered since then? What makes any of that true anymore after 6 months?
It serves the exact same purpose as the PS4 Pro. It's an Xbox One in 4K. The difference will be the Scorpio probably does 4K better than the Pro.
Wasn't there whole thing a few months back that everything will be native and not upscaled ?
But to clear, this is speculation based on what we now know about new Radeon features open to Microsoft. The whitepaper we've seen - dated to just after Scorpio's E3 reveal - only confirms no ESRAM, boosted L2 cache and support for memory compression technology. Beyond that, all we have to go on is Microsoft's stated 320GB/s bandwidth, eight CPU cores - plus a motherboard rendering strongly suggesting 12GB of GDDR5 memory. How the final spec will shape up remains to be seen, but from the whitepaper details to the Vega enhancements available to Microsoft, we should be a seeing a highly capable 4K contender
first party games