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Official Nintendo Switch hardware overview

GODREALMS

Neo Member
Our of curiosity, is it possible to make an ethernet cable adapter for USB ports?

I read earlier somewhere that Nintendo has licensed a usb/ethernet adapter for the Nintnedo Switch and that it is compatible with the USB 3.0 according to some filings from Nintendo that other people have looked into.
 

Oregano

Member
1) With in-line Mic and Bluetooth they should definitely include the native social functions. The phone app might be better but the option should be there.

2) Can't they use tilt to replicate analog triggers if push comes to stuff?

Every Official Switch controllee has gyros now.
 

jlscool

Member
Oh, we did find out for sure that triggers are digital? Same for Pro Controller?

If so, is GCN VC essentially debunked, or is there a reasonable workaround?

I still wonder if the triggers are analog and not digital. It seems like all of the information we have gotten so far is just from journalists and hands-on impressions saying they don't "feel" analog, but the Radio Free Nintendo podcast #505 around the 74 min mark is talking with a Switch developer (Syrenne McNulty) and that person clearly says that the triggers are analog, so have we gotten any word from other Switch developers? Could the buttons just be pressure sensitive?

Here is a link to the podcast:

Radio Free Nintendo #505
 
Without any of the controller options having mic jacks, I'm still not sure I believe that you'll be able to voice chat outside of the app. It would seem incredibly clunky if Nintendo expects everyone to run a long audio cord across their living room. Yes, bluetooth headsets exist, but given that both of the competitors use audio jacks in the controller, most premium gaming headsets these days are wired, not bluetooth.

Perhaps that's the compromise then? in handheld mode party chat works via inline mic, in console mode you have to use Bluetooth, the option for non Bluetooth is to use a phone app which is effectively allowing your phone to act as a Bluetooth link for headphones connected to it
I'd assume if you use a non 3.5mm jack phone you'd have a Bluetooth headset, in which case that would connect to the switch?
In a way it future proofs Nintendo if Bluetooth takes off as a headphone option, at which point they can patch the OS to allow Bluetooth headsets in the handheld mode, or still use the 3.5mm jack

could be wishful thinking, but if I'm right then no wonder the communication on voice chat has been so vague and miscommunicated
 
I still wonder if the triggers are analog and not digital. It seems like all of the information we have gotten so far is just from journalists and hands-on impressions saying they don't "feel" analog, but the Radio Free Nintendo podcast #505 around the 74 min mark is talking with a Switch developer (Syrenne McNulty) and that person clearly says that the triggers are analog, so have we gotten any word from other Switch developers? Could the buttons just be pressure sensitive?

Here is a link to the podcast:

Radio Free Nintendo #505

She later said she was mistaken due to being tired.
 

maxcriden

Member
Lol...A man can dream, max. A man can dream.

;)

That solution would work in theory but I personally think it would make the game much worse. Having the two methods of using Fludd being the same button is much easier than having a 2nd input to stop and shoot. Though I'm biased as fuck because I constantly go back and play Mario Sunshine.

Edit: Regardless of what I think, that rumor of GCN virtual console is most likely false. The 3 games that were listed, Sunshine, Melee, and Luigi's Mansion, all use analog in some way and I doubt they'd start with 3 games that would require changes to controls.

That would be the first disproven Eurogamer leak, right? Not doubting you at all, I see your point and I think you very well may be right, just curious if this would be the first bit they'd gotten wrong if so.

I'm sure you're right that it would make the game worse from what you're saying. I misremembered how the analog was utilized (thought it was only for degree of flow and not for type of Fludd use) so I can definitely see how it would be even more adversely affecting the game than I'd thought. Ah, well. I would like GCN in some form on the system so we'll see if we at least get maybe a mix of these suggestions with, say, GCN joycons for those who want analog and then Switch altered controls for those willing to play it altered.

I think that could be an ok solution, since Nintendo with Wii U's VC for example made it so you could play all games with the main Wii U controller. (I'm excluding Wii download games here since they're not considered VC per se.) So that's why I'm thinking they wouldn't necessarily make you buy GCN joycons to use GCN VC, but would just offer it as the preferred option with an altered control scheme for basic use with the default joycons.
 

Doctre81

Member
Oh, we did find out for sure that triggers are digital? Same for Pro Controller?

If so, is GCN VC essentially debunked, or is there a reasonable workaround?

71M404KvsxL._SL1500_.jpg
 

levyjl1988

Banned
Is the Nintendo Switch bluetooth compatible?

I want to use my Apple Airpods with these for a truly wireless experience.
 

lenovox1

Member
Is the Nintendo Switch bluetooth compatible?

I want to use my Apple Airpods with these for a truly wireless experience.

We don't know if it supports Bluetooth devices other than it's controllers and other official accessories.

I would say, "not likely," but I'm also not Nintendo or a source.
 
Perhaps that's the compromise then? in handheld mode party chat works via inline mic, in console mode you have to use Bluetooth, the option for non Bluetooth is to use a phone app which is effectively allowing your phone to act as a Bluetooth link for headphones connected to it
I'd assume if you use a non 3.5mm jack phone you'd have a Bluetooth headset, in which case that would connect to the switch?
In a way it future proofs Nintendo if Bluetooth takes off as a headphone option, at which point they can patch the OS to allow Bluetooth headsets in the handheld mode, or still use the 3.5mm jack

could be wishful thinking, but if I'm right then no wonder the communication on voice chat has been so vague and miscommunicated

That just kind of sucks though. I either have to use a separate pair of headphones depending on whether or not I'm using it in console or handheld mode? Or, I use the phone app, but then I (likely) don't also get the game audio out. I have to listen to it come from the TV where it'll be muffled by the cups on my headset.
 

Fliesen

Member
The way the USB plug on the bottom is somewhat recessed makes me hopeful youll be able to charge the Switch while in Kickstand mode, given a USB cable that is bendy enough / has a short enough, or maybe angled, "connector housing"
 
That just kind of sucks though. I either have to use a separate pair of headphones depending on whether or not I'm using it in console or handheld mode? Or, I use the phone app, but then I (likely) don't also get the game audio out. I have to listen to it come from the TV where it'll be muffled by the cups on my headset.

Why are people assuming this? If the app is somehow connected to your system, and is aware of what game you're playing, what's stopping the system from sending audio data?
 

Oregano

Member
Why are people assuming this? If the app is somehow connected to your system, and is aware of what game you're playing, what's stopping the system from sending audio data?

Yeah that seems weird. If they send game audio through a controller they can definitely send it through a phone.
 

Owensboro

Member
Just want to say (maybe it was already clear)


There were some complaints when using the kickstand while charging the device.
It seems that there isn't a problem doing that? ...

First thing I thought of after that "Switch power out is on the bottom = can't charge in tablet stand mode." thread. A lot of the pictures in there from the event make the USB-C connector on the bottom look flush to the system, so it's nice to see an official picture on their website showing the cutout for the connector which means any USB-C cable should easily connect and flex out of the bottom/back when it tabletop mode.

EDIT: Saw comment below, how sad.
 

Fliesen

Member
Why are people assuming this? If the app is somehow connected to your system, and is aware of what game you're playing, what's stopping the system from sending audio data?

I'd applaud Nintendo for creating an app that:

* seamlessly syncs with your phone
* streams game audio straight to your phone at high quality with no latency
* mixes it with voice chat

With close to zero hassle. I'm doubtful they'll be able to achieve this. Especially on Android.

First thing I thought of after that "Switch power out is on the bottom = can't charge in tablet stand mode." thread. A lot of the pictures in there from the event make the USB-C connector on the bottom look flush to the system, so it's nice to see an official picture on their wesbite showing the cutout for the connector which means any USB-C cable should easily connect and flex out of the bottom/back when it tabletop mode.
from that very thread:
2vzM3Dg.png


the 'cutout' seems to be just to aid with aligning the switch in the dock (so it's centered BEFORE touching the USB-C connector, as to not damage the connector or scratch the bottom of the unit), the plug seems flush. shame.
 
Why are people assuming this? If the app is somehow connected to your system, and is aware of what game you're playing, what's stopping the system from sending audio data?

If the app is working through the internet, and not via a direct bluetooth connection to the console, then the latency will be too high to send game audio in-sync with the TV image. It is possible though, that it could work through bluetooth. I don't know how common that is though.

Do the PS4 or Xbox One apps directly connect to the console via the phone's bluetooth? I thought that stuff was just using the internet.
 

Malus

Member
Audio output: Supports linear PCM 5.1ch
Please note: output via HDMI cable in TV mode.

So I'm guessing this means I can't plug my wired headphones into the Switch while it's docked?
 

shiyrley

Banned
Why is it so difficult for people to understand that the solution for triggers in the GC VC is to map L to light L press and ZL for full L press, same with R and ZR. The Z button is barely ever used so it can be mapped to - or something. And then allow the GameCube controller adapter optionally for docked mode of course. Really guys, you are just as dense as the people who said in the NX days that Splatoon could not ever happen on NX if it didn't have a second screen because of the teleporting thing. Jesus.
 

Parfait

Member
external HD support makes no sense. defeats the whole switch concept.

Sure it does. Plug it into the dock, connected to an external HD, and play the games you play at home. Take it out to go and play the games you play on the go.

It would have been better for me since I have 0 plans to take it out of the dock, ever.
 

lt519

Member
Couple things I'm still confused on:
-The JoyCon grip that comes with the system can not be plugged in to charge the JoyCons?
-Can the Switch be charged with just a standard USB-C connection (i.e. from a Power Bank) and not the power adapter? I saw it took 15V input in the high-res pictures of the back.
 

vgamer1

Member
Couple things I'm still confused on:
-The JoyCon grip that comes with the system can not be plugged in to charge the JoyCons?

Right, the grip included with the console is just a plastic holder for the Joycons, which are charged along with the console while docked.
 
Well we know for a fact they've made an app that can sync seamlessly with phones due to the Parental Controls app video.

That's easily done by both your Switch and phone hitting the Nintendo servers independently of each other. It doesn't indicate at all that the app is creating a direct bluetooth connection to the console, which is what would likely be necessary for game audio to be piped through.
 

azyless

Member
That's easily done by both your Switch and phone hitting the Nintendo servers independently of each other. It doesn't indicate at all that the app is creating a direct bluetooth connection to the console, which is what would likely be necessary for game audio to be piped through.
I don't think Android even allows the phone being used as an audio receiver via bluetooth.
 

Fliesen

Member
Well we know for a fact they've made an app that can sync seamlessly with phones due to the Parental Controls app video.

to be fair, there's a huge difference between an app acting as a 'remote' to your console (essentially just sending commands / changing configs) and one that receives an audio stream. The former doesn't care much whether or not there's a 100ms latency, or the connection gets constantly interrupted.
 
-Can the Switch be charged with just a standard USB-C connection (i.e. from a Power Bank) and not the power adapter? I saw it took 15V input in the high-res pictures of the back.

Yeah I'd like to see some official confirmation on this too. I don't wanna damage my Switch by charging it with a different USB C cable.
 
I read on GAF that it might be possible to play in handheld mode while charging and have your charge run out while playing, even while plugged in. Any truth to that based on official charge rate?
Modern devices completely circumvent the battery when plugged in,
they don´t use it at all (expect of course for charging).
I can remove the battery from my laptop while it´s plugged in and it works perfectly fine.
I expect the same from the Switch.
 
I don't think Android even allows the phone being used as an audio receiver via bluetooth.

Yeah, I don't know if I've ever used an app on iOS either that directly established it's own bluetooth connection with another piece of hardware. So, I'm pretty sure it's incredibly unlikely that the app will pipe over game audio.
 

lt519

Member
Yeah I'd like to see some official confirmation on this too. I don't wanna damage my Switch by charging it with a different USB C cable.

Yeah, I just bought a massive power bank with USB-C charging. I mainly got it cause my old one died and I have a Nexus 6P anyway. But would love to use it for the Switch.

Right, the grip included with the console is just a plastic holder for the Joycons, which are charged along with the console while docked.

Does it actually have to be docked? Say I want to play in portable mode but plug in using a separate Switch AC Adapter? NVM I'm assuming that is a dumb question and the switch will power the controllers when plugged in regardless of their charge.
 
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