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Pokémon Sun & Moon |OT2| Calling for help! · · · – – – · · ·

I hate how OU has become over-run with legendaries. I don't like using legendaries because they're so hard to control (although bottle caps have remedied this), but also because they're just not as fun to me. I like using Pokemon I bred for battle, not Pokemon I caught.

D/P/Pt (where I began playing seriously) had a really clean meta where, basically, all legendaries were in Uber and all the best non-legendaries were in OU. There were a few exceptions, but you sort of knew what you were getting into when you built for the tier. The gap between UU and OU was narrow and many UU Pokemon performed well in the upper tier.

But the gap between the best of UU and even the worst of OU is so much wider now. Even the best of UU would be easy-outs in the upper tier.

D/P/Pt had six legendaries in OU out of forty-eight. 12% of the tier was legendaries and they were rarely team staples.

S/M has seventeen out of forty-nine. 35% of the tier is legendaries and they are some of the most heavily-used Pokemon in the tier.

Basically, if I want to keep playing, I have to start using difficulty-to-obtain legendaries. I haven't been catching legendaries with the intention of use for literally ever. None of the ones I've caught for the Dex have the right natures, let alone essential Hidden Power options. This bums me out.
 
The penalty ban for disconnecting during a trade is probably the dumbest thing Gamefreak has ever done. I was trading between my two 3DS' last night to get a few trade evolutions and a disconnect happened for no reason, and I've been locked out of trading since.

Meanwhile blatantly hacked shinies are roaming around Wonder Trade. Nice to see GF's priorities are where they should be.

Yeah it's pretty dumb. I guess they did it because cloning was a thing at one point. Still pretty stupid.
 

Weebos

Banned
I hate how OU has become over-run with legendaries. I don't like using legendaries because they're so hard to control (although bottle caps have remedied this), but also because they're just not as fun to me. I like using Pokemon I bred for battle, not Pokemon I caught.

D/P/Pt (where I began playing seriously) had a really clean meta where, basically, all legendaries were in Uber and all the best non-legendaries were in OU. There were a few exceptions, but you sort of knew what you were getting into when you built for the tier. The gap between UU and OU was narrow and many UU Pokemon performed well in the upper tier.

But the gap between the best of UU and even the worst of OU is so much wider now. Even the best of UU would be easy-outs in the upper tier.

D/P/Pt had six legendaries in OU out of forty-eight. 12% of the tier was legendaries and they were rarely team staples.

S/M has seventeen out of forty-nine. 35% of the tier is legendaries and they are some of the most heavily-used Pokemon in the tier.

Basically, if I want to keep playing, I have to start using difficulty-to-obtain legendaries. I haven't been catching legendaries with the intention of use for literally ever. None of the ones I've caught for the Dex have the right natures, let alone essential Hidden Power options. This bums me out.

I feel literally the opposite, I'm very happy about Bottle Caps because Legendaries are usually my favorite Pokemon, but they were a pain in the ass to optimize without hacking.

I also don't play OU though, so I can't necessarily compare it to VGC.
 
I think 1h is more than really needed, but beside this, I'm pretty sure you need to spend more than that just to read the meta to know what kind of pokemon you want before even breeding it.

Yeah but there are people who make their teams in legit ways too, and as I've come to appreciate, it's as fast as ever in SM. There are so many people that don't even try and go straight to hacking

I think the biggest problem is that after you breed your first few Pokémon legitimately, the following Pokémon feel like a grind. It's really fun to breed the perfect Pokémon from scratch. And I think everyone should go through it to pay their dues. But at some point the game should give you options to speed up breeding. Now I know the current gens are far easier to breed than previous ones but it should be a progression system per game. Breeding your first Pokémon in Sun is the same process as your 50th. That's just my opinion.
 
I hate how OU has become over-run with legendaries. I don't like using legendaries because they're so hard to control (although bottle caps have remedied this), but also because they're just not as fun to me. I like using Pokemon I bred for battle, not Pokemon I caught.

D/P/Pt (where I began playing seriously) had a really clean meta where, basically, all legendaries were in Uber and all the best non-legendaries were in OU. There were a few exceptions, but you sort of knew what you were getting into when you built for the tier. The gap between UU and OU was narrow and many UU Pokemon performed well in the upper tier.

But the gap between the best of UU and even the worst of OU is so much wider now. Even the best of UU would be easy-outs in the upper tier.

D/P/Pt had six legendaries in OU out of forty-eight. 12% of the tier was legendaries and they were rarely team staples.

S/M has seventeen out of forty-nine. 35% of the tier is legendaries and they are some of the most heavily-used Pokemon in the tier.

Basically, if I want to keep playing, I have to start using difficulty-to-obtain legendaries. I haven't been catching legendaries with the intention of use for literally ever. None of the ones I've caught for the Dex have the right natures, let alone essential Hidden Power options. This bums me out.

I've learned to embrace it because it's generally the trio's of each Gen that are allowed. I like Zapdos, Suicune and the others but they're no more powerful than the starters in most cases.

And as much as I enjoy that Hyper training exists it takes waaay to much effort to get to level 100 to even bother. I personally just pray that the 3 perfect IVs I get are perfect for the poke I've gotten.

I really need to figure out festival plaza and how to get those level up stations going.
 

Demoli

Member
I've learned to embrace it because it's generally the trio's of each Gen that are allowed. I like Zapdos, Suicune and the others but they're no more powerful than the starters in most cases.

And as much as I enjoy that Hyper training exists it takes waaay to much effort to get to level 100 to even bother. I personally just pray that the 3 perfect IVs I get are perfect for the poke I've gotten.

I really need to figure out festival plaza and how to get those level up stations going.

Apart from the truly terrible Articuno, moltres and the overly defensive Regis, all the Trio mons are MASSIVELY superior to all starters apart from megas, Blaziken and Greninja´, and the last two are purely because of broken abilities.

I too hate how OU has been overrun by legendaries and UBs. Half because i think it goes agaisnt the spirit of OU, and half because i can't have a proper OU team ingame cause oof older legendaries/hidden power shannenigans.
 

Smasher89

Member
I like that the legendaries are used more, because in some ways, they are by far the easiest accessable pokemon to get to your team, a synchronizer and 1-2 battles and done.

Someone should make a 1 minute video in how to get a competive random legendary, and use pelago for ev training 2 stats, just to show how simplified the IV system has really gotten today, since its not a high entry barrier at all especially with the legends.
 

Wiseblade

Member
I hate how OU has become over-run with legendaries. I don't like using legendaries because they're so hard to control (although bottle caps have remedied this), but also because they're just not as fun to me. I like using Pokemon I bred for battle, not Pokemon I caught.

D/P/Pt (where I began playing seriously) had a really clean meta where, basically, all legendaries were in Uber and all the best non-legendaries were in OU. There were a few exceptions, but you sort of knew what you were getting into when you built for the tier. The gap between UU and OU was narrow and many UU Pokemon performed well in the upper tier.

But the gap between the best of UU and even the worst of OU is so much wider now. Even the best of UU would be easy-outs in the upper tier.

D/P/Pt had six legendaries in OU out of forty-eight. 12% of the tier was legendaries and they were rarely team staples.

S/M has seventeen out of forty-nine. 35% of the tier is legendaries and they are some of the most heavily-used Pokemon in the tier.

Basically, if I want to keep playing, I have to start using difficulty-to-obtain legendaries. I haven't been catching legendaries with the intention of use for literally ever. None of the ones I've caught for the Dex have the right natures, let alone essential Hidden Power options. This bums me out.

I generally agree with you, but I wouldn't put it as strongly. The biggest issue to me are the Ultra Beasts. Buzzswole, Pheromosa and Celesteela are all version exclusives on top of being super common, making things more difficult.

I like the flexibility breeding gives me to try out new movesets on the relatively quickly, but UBs/Tapus require either a new playthrough, rolling the GTS dice or hacking to experiment with.
 

Rafavert

Member
Yeah, I was going with something that Colress would use and this is for Singles. I'll be making those changes for this team.

Do you have suggestions for other kinds of scientist teams? I feel the one above doesn't have enough type coverage. I really don't have any answers to fire, steel, grass, and bug types. I'm guessing some other pokemon that would fit thematcially would be:
Fossil Pokemon
Electrode
Weezing
Sawsbuck (Some scientists had one in Black 2, but it doesn't seem sciency to me)
Mewtwo

I'm open singles or doubles.

What about Silvally? It's a man-made Pokémon and it's ability to be any type could help cover some of your weaknesses.

Porygon Z is also a good option. With Z-conversion (+1 all stats) it's a solid sweeper.
Rotom, which takes over appliances, could fit as well.
 
What about Silvally? It's a man-made Pokémon and it's ability to be any type could help cover some of your weaknesses.

Porygon Z is also a good option. With Z-conversion (+1 all stats) it's a solid sweeper.
Rotom, which takes over appliances, could fit as well.

Legendaries are banned though right?
 
I generally agree with you, but I wouldn't put it as strongly. The biggest issue to me are the Ultra Beasts. Buzzswole, Pheromosa and Celesteela are all version exclusives on top of being super common, making things more difficult.

I like the flexibility breeding gives me to try out new movesets on the relatively quickly, but UBs/Tapus require either a new playthrough, rolling the GTS dice or hacking to experiment with.

THis is why I got frustrated and simply caught them for the dex. I wasn't going to spend more time on Synchronize being a crap shoot. Maybe in another playthrough.
 
Silvally ain't legendary D:

Ah, that it was.


Here's team two for Doubles:

Weezing - Black Sludge, Levitate
Sludge Bomb
Flamethrower
Toxic Spikes
Destiny Bond

Electrode - None - Soundproof
Thunderbolt
Light Screen
Signal Beam
Explosion

Silvally
- Fire Memory - RKS
Flame Charge
Crunch
Draco Meteor
U-Turn

Rotom Wash - Choice Scarf - Levitate
Thunderbolt
Hydro Pump
Trick
Pain Split

Tyrantrum - Life Orb - Strong Jaw
Crunch
Ice Fang
Outrage
Rock Slide

Porygon Z - Lum Berry - Analytic (Couldn't find the Z thingy you mentioned)
Tri Attack
Recover
Thunderbolt
Ice Beam

I sort of feel I made worse move and item choices on this one. Not sure how to build for doubles.
 
Apart from the truly terrible Articuno, moltres and the overly defensive Regis, all the Trio mons are MASSIVELY superior to all starters apart from megas, Blaziken and Greninja´, and the last two are purely because of broken abilities.

I too hate how OU has been overrun by legendaries and UBs. Half because i think it goes agaisnt the spirit of OU, and half because i can't have a proper OU team ingame cause oof older legendaries/hidden power shannenigans.

You said it right there with those abilities and Megas I'd argue that most of the starters are very much on par with your version Trios. Mega Venusaur/Charizard is certainly leagues above the weaker Gen V Trio excluding Terrakion. And apart from Explosion Azelf the Gen IV trio never impressed me. Compare them to a speed boost Blaziken and I'd pick the Blaziken most times.

Now if you're talking about just the newer batches I might agree they're better. Between the Tapus essentially adding new weather with the terrains and how fierce Landorus and Thundurus can be they definitely earn the title of legendary. But most of the trio's just fall short in my opinion, yeah some have real staying power but so does (for example) Mega Garchomp that I see every other battle.



On a totally unrelated note I just realized I some how don't have a Rotom. Can anyone help a guy out? I have plenty to offer
 

Rafavert

Member
Ah, that it was.


Here's team two for Doubles:

Weezing - Black Sludge, Levitate
Sludge Bomb
Flamethrower
Toxic Spikes
Destiny Bond

Electrode - None - Soundproof
Thunderbolt
Light Screen
Signal Beam
Explosion

Silvally
- Fire Memory - RKS
Flame Charge
Crunch
Draco Meteor
U-Turn

Rotom Wash - Choice Scarf - Levitate
Thunderbolt
Hydro Pump
Trick
Pain Split

Tyrantrum - Life Orb - Strong Jaw
Crunch
Ice Fang
Outrage
Rock Slide

Porygon Z - Lum Berry - Analytic (Couldn't find the Z thingy you mentioned)
Tri Attack
Recover
Thunderbolt
Ice Beam

I sort of feel I made worse move and item choices on this one. Not sure how to build for doubles.

Should have been more specific...!
Porygon requires either Adaptability or Download (preferably Adaptability) to be really good. The Z-stone is Normalium, since Conversion is a normal type move.
Basically, what happens is:
Porygon uses Z-Conversion and changes into the Electric/Ghost Type, depending on which move you choose (Thunderbolt or Shadow Ball). You also get +1 all stats in the process. After that, you're at +1 using Thunderbolts or Shadow Balls boosted by STAB from your new type AND Adaptability. We're talking of 180/160 base power moves off a base 135 at +1 (450ish at lv100)
 

Shengar

Member
I hate how OU has become over-run with legendaries. I don't like using legendaries because they're so hard to control (although bottle caps have remedied this), but also because they're just not as fun to me. I like using Pokemon I bred for battle, not Pokemon I caught.

Yeah that what makes them feels less personalized compared to normal mons. They become a self defeating force to the game team building aspect.
 

Rafavert

Member
You said it right there with those abilities and Megas I'd argue that most of the starters are very much on par with your version Trios. Mega Venusaur/Charizard is certainly leagues above the weaker Gen V Trio excluding Terrakion. And apart from Explosion Azelf the Gen IV trio never impressed me. Compare them to a speed boost Blaziken and I'd pick the Blaziken most times.

Now if you're talking about just the newer batches I might agree they're better. Between the Tapus essentially adding new weather with the terrains and how fierce Landorus and Thundurus can be they definitely earn the title of legendary. But most of the trio's just fall short in my opinion, yeah some have real staying power but so does (for example) Mega Garchomp that I see every other battle.



On a totally unrelated note I just realized I some how don't have a Rotom. Can anyone help a guy out? I have plenty to offer

Lucky, happened to find one in ORAS I don't need =p
Do you have these for a trade back? All I need to finish the dex:
Scizor
Magmortar
Buzzwole
Kartana
 
Just wanted to spread the good word about a certain weird Pokemon that I've only seen myself using in BSS: Murkrow.

"...What, with Eviolite?" No, no. Something much better than something easily outclassed by Mandibuzz.

See, Murkrow has access to a bit of a perfect storm in terms of moves and ability; that being Prankster and Mirror Move. Now, when we first saw all of the Z Moves, most only thought that Mirror Move boosted attack by 2 stages and then did the move used last. That would be good, but not enough to use an NFE. It turns out Z Mirror Move uses the Z Move of the last used attack. So Murkrow is now using a +1 Priority, +2 Attack Z Move. Don't like getting knocked out by Garchomp?

VHCGHo7.png


What Garchomp?

After the initial shock of "What the fuck, did that Murkrow just use Subzero Slammer?", you are then free to use some of Murkrow's other moves at +2, including Brave Bird and Sucker Punch.

Now, there are some drawbacks to this. Prankster obviously doesn't work on Dark types anymore, so this is useless on them. You don't get a Special Attack boost from this, so it's not the most effective on special sweepers either. Priority moves are also an issue, but at 91 Speed Murkrow is still pretty fast, all things considered. I've also seen some gimmicky Oricorio sets that do this too, but I prefer having priority to not having it.

It's not a meta-defining Pokemon, but it's fun to watch a long-irrelevant Pokemon suddenly doing Choice Band+ damage to things.
 

Demoli

Member
You said it right there with those abilities and Megas I'd argue that most of the starters are very much on par with your version Trios. Mega Venusaur/Charizard is certainly leagues above the weaker Gen V Trio excluding Terrakion. And apart from Explosion Azelf the Gen IV trio never impressed me. Compare them to a speed boost Blaziken and I'd pick the Blaziken most times.

Now if you're talking about just the newer batches I might agree they're better. Between the Tapus essentially adding new weather with the terrains and how fierce Landorus and Thundurus can be they definitely earn the title of legendary. But most of the trio's just fall short in my opinion, yeah some have real staying power but so does (for example) Mega Garchomp that I see every other battle.



On a totally unrelated note I just realized I some how don't have a Rotom. Can anyone help a guy out? I have plenty to offer


On rotom: I am currently trying to breed a shiny so i have plenty of Timid 5IVs to offer, what do you have? I'll trade tomorrow

On starters vs trio: I don't disagree mega venasaur/charizards, greninja and Blaziken are good, but your average starter is terrible compared to your average trio. The musketeers,
Kamis, Tapus and pixies are far, far stronger than your average empoleon, and thats because apart from those 6 exceptions, plaus maaaaaaaybe infernape, the starters are absolutely horrid in competetive play. Megaless the entire gen 1 is terrible, gen 2 is bottom of the barrel, gen 3 has blaziken thats banned with speed boost and swampert in RU with some useage in UU. gen 4 has maybe infernape but he suffered heavily from pwoer creep. gen 5 is all trash apart from contrary serperior, which is a very one dimensional poke. Gen 6 has protean greninja and gen 7 has absolutely nothing.

For bad trios we got articuno and moltres, who got wrecked by sneaky pebbles, and the Regis who are constantly below RU due to no recovery. Everyone else is at least viable in UU, and half of them OU with Lando being Uber. I'd guess Tapu Lele and maybe Lando-T might get banned in the future, but they may hold on to Lando-T until all mega stones are avilable, and i don't think Greninja will go back to ubers either.

TL:DR : starters are improving but without more megas/broken abilities they just can't compete with trio's type versatility and BST.

This also made me check new UU and gottamn that thing looks like gen 6 OU now, how the hell is Scizor there.
 
I hate how OU has become over-run with legendaries. I don't like using legendaries because they're so hard to control (although bottle caps have remedied this), but also because they're just not as fun to me. I like using Pokemon I bred for battle, not Pokemon I caught.

D/P/Pt (where I began playing seriously) had a really clean meta where, basically, all legendaries were in Uber and all the best non-legendaries were in OU. There were a few exceptions, but you sort of knew what you were getting into when you built for the tier. The gap between UU and OU was narrow and many UU Pokemon performed well in the upper tier.

But the gap between the best of UU and even the worst of OU is so much wider now. Even the best of UU would be easy-outs in the upper tier.

D/P/Pt had six legendaries in OU out of forty-eight. 12% of the tier was legendaries and they were rarely team staples.

S/M has seventeen out of forty-nine. 35% of the tier is legendaries and they are some of the most heavily-used Pokemon in the tier.

Basically, if I want to keep playing, I have to start using difficulty-to-obtain legendaries. I haven't been catching legendaries with the intention of use for literally ever. None of the ones I've caught for the Dex have the right natures, let alone essential Hidden Power options. This bums me out.

I whole-heatedly agree. To me I had the most fun in the competitive scene during gen 4. Gen 5 brought weather wars, Gen 6 was megas, and Gen 7 is all about the Terrains, Tapus, and Ultra Beasts. Gen 4 at least had a variety of usable Pokemon and even some Pokemon in lower tiers could perform well in OU if used right.
 
So, anyone want to do a quick back and forth trade? Trying to finish off my Pokedex and I need to add Lunala and Politoad. I'm not looking to trade for keeps, just to register and trade back. My friend code is 1607-6159-4108.
 

AndrewPL

Member
Just bought a pre owned copy. Opened up pokemon bank and it gave me a mew z item. Annoying since it is a once only gift and I'm going to reset the game.

What were they thinking?
 
Jesus. I'm using the Munchlax/Hypno method to chain Dittos, and twice now while I'm 30 in my chain the Munchlax Ditto winds up fainting itself after I've already fainted the one it called. This isn't even worth my time any more wtf.
 
does anyone want all my things before i sell the game? kind of only play these for the single player. None of them have good IV though because screw breeding, so probably useless.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Jesus. I'm using the Munchlax/Hypno method to chain Dittos, and twice now while I'm 30 in my chain the Munchlax Ditto winds up fainting itself after I've already fainted the one it called. This isn't even worth my time any more wtf.
Just use a High level with Substitue and False Swipe and like a rattata if you get a feeling enough transforms have happened without a call to allow transform and during the capture. Sure you gotta pay attention during the chaining, but the capture is the easiest part.
 
does anyone want all my things before i sell the game? kind of only play these for the single player. None of them have good IV though because screw breeding, so probably useless.
I'll gladly take your Type Null if you have one please :)

Just use a High level with Substitue and False Swipe and like a rattata if you get a feeling enough transforms have happened without a call to allow transform and during the capture. Sure you gotta pay attention during the chaining, but the capture is the easiest part.

Well the thing is after I faint a ditto the one that's transformed winds up fainting itself. I forgot what move it uses but it's the one where it has no options and gets hurt by recoil. I don't even get the chance to capture
 
Jesus. I'm using the Munchlax/Hypno method to chain Dittos, and twice now while I'm 30 in my chain the Munchlax Ditto winds up fainting itself after I've already fainted the one it called. This isn't even worth my time any more wtf.

Are you switch in a Pick Up Pokemon? Pick Up will steal consumed items, preventing the opposing Munchlax Ditto from recycling their berry.
 
Ugh I hate Gengar. Why does his Hypnosis work all the time. Its the third time I get defeated in rhe battle tree through this shit.

I got to round 43 in the Battle Tree with an Assault Vest Garchomp, Mega Metagross, and Bulky Togekiss.

Start at round 40, each match began with a Greninja.

The first one didn't have Protean, so I sent out Togekiss. Greninja used Blizzard again and left me with some pathetically small amount of HP. I chipped some damage away with Air Slash before falling and switching in Mega Metagross. I was fortunate enough to KO Greninja with Bullet Punch. Metagross was able to finish the match.

The second consecutive Greninja lead DID have Protean. It immediately eliminates my Garchomp with Blizzard. Greninja is now ice type, so I switch in Mega Metagross. Bullet Punch doesn't kill it and I get OHKO'd with Dark Pulse. Thankfully, it uses Dark Pulse again and Togekiss is able to get the KO with Dazzling Gleam. Togekiss finishes the match.

Third trainer in a row leads with Greninja. I'm really annoyed here. I try to beat the Blizzard and switch in Mega Metagross and get OHKO with Dark Pulse. What the FUCK. I send out Garchomp because I gamble it won't use Blizzard and I'll get the OHKO with Earthquake. It used Blizzard and wastes me. Now all I have is Togekiss. I get lucky enough to flinch Greninja down with Air Slash, but then the trainer sends out a Mega Aerodactyl that obliterates Togekiss with Rock Head.

I was so mad. Now I have to reconsider my team and movesets because I am wrecked by Greninja, specifically.
 
Is there a worse format than 3v3 singles? It's absolutely dreadful. Games are lost and won on the lead 90% of the time
The match starts on team preview. There's a lot of mindgames that happen there, like "my team has a big Electric weakness, they're going to bring Koko, but is it going to be the first one or are they saving it for the endgame?" You can't think of it as 6v6 where you have the entire team to back up some weaknesses, you need at least one stable core of 2 (ie. Jellicent/Heatran from past gens) that can safely switch into each other with a third that can help with some of the weaknesses that go unchecked or just sponge in general (Porygon 2). I mean, you can just LandoT/Thundurus/Aegislash/Heatran/Cresselia/MKanga it up, you'll get some wins, but it's not going to be as easy as you might think.

It's not for everyone, but after 3 years of playing it, I'm kind of impressed with just how good I'm getting at reading people.
 

Oswen

Member
I'm having fun with the battle competition, noone seems to be prepared to handle Shiinotic especially, it ended up shutting down entire teams with Spore/Lech Seeds/Sap Strenght on a defensive spread.

My real mvp, didn't expect that much from it.
 
I hate how OU has become over-run with legendaries. I don't like using legendaries because they're so hard to control (although bottle caps have remedied this), but also because they're just not as fun to me. I like using Pokemon I bred for battle, not Pokemon I caught.

D/P/Pt (where I began playing seriously) had a really clean meta where, basically, all legendaries were in Uber and all the best non-legendaries were in OU. There were a few exceptions, but you sort of knew what you were getting into when you built for the tier. The gap between UU and OU was narrow and many UU Pokemon performed well in the upper tier.

But the gap between the best of UU and even the worst of OU is so much wider now. Even the best of UU would be easy-outs in the upper tier.

D/P/Pt had six legendaries in OU out of forty-eight. 12% of the tier was legendaries and they were rarely team staples.

S/M has seventeen out of forty-nine. 35% of the tier is legendaries and they are some of the most heavily-used Pokemon in the tier.

Basically, if I want to keep playing, I have to start using difficulty-to-obtain legendaries. I haven't been catching legendaries with the intention of use for literally ever. None of the ones I've caught for the Dex have the right natures, let alone essential Hidden Power options. This bums me out.

Well that's why it's called Over Used.
 

Nabae

Unconfirmed Member
With the Pokebank out, I finally finished Moon version. It was just okay. Gen 7 really pushes the cinematics, but it doesn't have the interesting dialogue or the gorgeous visuals to make it captivating like in some of the JRPGs I highly rate.

I'm a huge fan of Gen 1's endearing simplicity, so I was naturally disappointed to see that S/M moves the series even further away from that. Right from the start, I was watching and skipping dialogue more than I was doing, and that's not something I expect or want from a Pokemon game. Lillie and Hau also popped up way too often for my liking. It's weird that I feel a greater sense of freedom and control when I go back to playing Virtual Console R/B/Y. Team Skull is easily my favorite antagonist team since Rocket, so it irked me that they
played second fiddle to Aether. If they were going to have cutscenes anyway, would it have killed them to give me some quality interaction between Guzma and Plumeria?
 
How is it fainting itself then? Or do you mean the called in Ditto?
No idea. The first Ditto turns into a Munchlax with Recylce, and I use switcharoo to give it a Leppa. Then I get my Mew to keep its HP at 1.

As it calls Dittos and faint those, but sometimes it's like the Munchlax Ditto doesn't want to use Recylce and just uses a move that has a recoil and faints itself.

Are you switch in a Pick Up Pokemon? Pick Up will steal consumed items, preventing the opposing Munchlax Ditto from recycling their berry.
Nope, just using my Mew with the 1hp left move(totally forgot the name)
 
No idea. The first Ditto turns into a Munchlax with Recylce, and I use switcharoo to give it a Leppa. Then I get my Mew to keep its HP at 1.

As it calls Dittos and faint those, but sometimes it's like the Munchlax Ditto doesn't want to use Recylce and just uses a move that has a recoil and faints itself.


Nope, just using my Mew with the 1hp left move(totally forgot the name)

Does your Munchlax have a recoil attack?

I always use Klefki for this and never had problems.
 

Rafavert

Member
Anyone experienced breeding egg moves exclusive to a baby mon?
I want to breed a Mantine, and noticed Tailwind has a Mantyke exclusive egg move. So, to breed a Mantine with Tailwind, I need to forego one of the breeding items to hold the incense...? Seems like... a huge pain.
 
Anyone experienced breeding egg moves exclusive to a baby mon?
I want to breed a Mantine, and noticed Tailwind has a Mantyke exclusive egg move. So, to breed a Mantine with Tailwind, I need to forego one of the breeding items to hold the incense...? Seems like... a huge pain.
You'd probably be better off breeding one in ORAS and just teaching it to Mantine with the Move Tutor. That's really weird that they have baby-exclusive egg moves, especially when Mantine can get both of the moves via tutor in the past.
 
The lack of move tutors in Sun/Moon is such a blunder. I understand resetting the meta and dialing back on ORASs enormous move tutor pool, but only making certain moves available in alternating releases really sucks.
 
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