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Horizon Zero Dawn on the PS4 pro will render in 2160p checkerboard

But it's BASICALLY the same

Because basically it is basically 4k

Basically 4k

Okay fair enough, we get it. I actually would love to do a test on some posters that feel the need to really argue this point. I wonder how many would be able to pass it?

At the end of the day, they're not hiding anything -- they literally spell out what resolution the game's rendering at and we're all able to make conclusions from that.

Meh, whatever. Have at it.
 

RoboPlato

I'd be in the dick
I don't care. Final Fantasy 15 was checkerboard, right? It looked stunning. This games is looking like it might be the most visually impressive thing to come to have come to either of the new consoles.
FFXV was 1800c

This is a higher res than that.
 

BigEmil

Junior Member
the difference is roughly 2x the quality level

1080p -> ~2M px, checkerboard 4K upscaling -> ~4M px, native 4K -> ~8M px

The "basically" wording is hiding the fact that it's a half step and at the same time half the quality of native 4K.
Checkerboarding tech is more than that go look it up it's not just simply "half the pixels" and that's it.

The downplaying is real
 

ethomaz

Banned
2160p checkerboard means what native resolution? 3840x1080 or 1920x2160 or 2088x1620?

Edit - Looks to be 1920x2160.
 

prag16

Banned
Game looks and will look great, absolutely. But we can do without this:

2160p checkerboard (meaning, basically 4K)

yeah_sure_jon_hamm.gif


Let's not try to pass off half the pixels as "basically 4K".
 

Tyaren

Member
How does this game looks so gorgeous and on top of that runs on Pro in 2160p resolution? O: Other grapically demanding current gen games ran at most in 1800p resolution.
 

orochi91

Member
How does this game looks so gorgeous and on top of that runs on Pro in 2160p resolution? O: Other grapically demanding current gen games ran at most in 1800p resolution.
This new Decima engine seems to be the real deal.

Sony should make a Bloodborne sequel using this engine.
 
"It looks good so it's 4K!".

No.

With all these new resolution techniques we now have I wish devs were a little more upfront and honest about it. Instead of trying to pass off 'upscaling' as the real deal.

'Basically 4K' is a big stretch, even though the end result will indeed look nice.
 

ethomaz

Banned
This is where I get confused, it doesn't have one.
Another guy said from Cerny interview 1920x2160... if true that means:

2160p checkerboard = 1920x2160p
1800p checkerboard = 1600x1800p
1600p checkerboard = 1440x1620p

Below these it get worst than native 1080p.
 
How does this game looks so gorgeous and on top of that runs on Pro in 2160p resolution? O: Other grapically demanding current gen games ran at most in 1800p resolution.

Other games were quick job of adding Pro support - this one has half a year more to optimize for Pro so it's probably using some more advanced features.
 

Vuze

Member
Meh i wish they optioned to play in 60 fps since this isnt a multiplayer game there wouldnt be problem
Yeah, would have bought a Pro for that. Couldn't care less about 4K* and some better shadow maps. Just hope the OG version isn't botched as in frequent sub 30fps dips.
(Yeah yeah yeah I know they said it was 'impossible' since the game was 'optimized' for 30fps)
 

Shpeshal Nick

aka Collingwood
This was expected no? Given how the game looks and everything going on.

Still waiting on that Pro bundle announcement.
 

timberger

Member
Is Sony/GG saying it's basically the same or is it just the authors' opinion?

Article author's phrasing. Shows how much attention a lot of posters in this thread were paying, doesn't it?

Pixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.

http://www.neogaf.com/forum/showthread.php?t=1330505

Very informative post. My thanks.

loudninja in posting scuzzy PR puff piece shocker.

You mean a preview of the game? Or did you actually bother reading the OP? ghst driveby shitpost in Playstation thread shocker! Get a new bit already.
 
How can it be basically 4k if it uses half the pixels?

Pixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.

comparison21ajtk.png


As you can see, both checkerboard and upscaling deviate from the "real" results of standard rendering. But despite the fact that they cost about the same in rendering time, it's clear checkerboarding gives much more accurate results. This may be more obvious in an animated comparison.

animatedcompareyikdb.gif

http://www.neogaf.com/forum/showthread.php?t=1330505
 
Another guy said from Cerny interview 1920x2160... if true that means:

2160p checkerboard = 1920x2160p
1800p checkerboard = 1600x1800p
1600p checkerboard = 1440x1620p

Below these it get worst than native 1080p.
Yep. That is correct

Which still is an amazing achievement considering the amount of Detail the game provides.

The last videos from the previews looks amazing with awesome draw distances, amazing textures and top notch shadow quality.

Dynamic light also is present in the best way possible.

The algorithm from the checkerboard renders the other half of pixels from one render older creating an amazing quality when static, but when moving can create some very minor ghost image. But still looks amazing
 

Guess Who

Banned
It's "basically 4K" because checkerboard 4K is nearly indistinguishable from actual 4K in the final render to basically anyone that's not a NeoGAF-posting snob who wants to assassinate developers and marketers over incredibly inane technicalities and misconceptions over what checkerboard rendering actually is.

Pixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.



http://www.neogaf.com/forum/showthread.php?t=1330505


More people should read that thread.
 

LordOfChaos

Member
My mom can't tell the difference between DVDs and blu-rays. DVDs basically blu-rays confirmed.

My mom always watches things somehow in the wrong aspect ratio, or not fullscreen, or not the full resolution it could have been, and when I fix it she says it was fine before.

What were we talking about, again?
 
My mom always watches things somehow in the wrong aspect ratio, or not fullscreen, or not the full resolution it could have been, and when I fix it she says it was fine before.

What were we talking about, again?

My mom always watches zoomed-in screens with the edges cropped out.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Nice. I sit pretty close (3 feet) to my 55 inch KS 8000 and i notice some blurryness in games that arent 2160p.

Can you even see the whole screen in your vision at that close of a seating?

Excited about this one. Had it preordered for a while. I'm sure it'll look great on the KS8000.
 

Cels

Member
if checkerboarding 4K creates an image that is almost as good as native 4K why haven't we seen this technique used in the past? is it a pretty newly-discovered method?

like in the ps360 era there were plenty of games that ran 720p (or even below that) instead of 1080p, could they have used the same technique to checkerboard 1080p and achieve a nearly as good 1080p effect?
 
the difference is roughly 2x the quality level

1080p -> ~2M px, checkerboard 4K upscaling -> ~4M px, native 4K -> ~8M px

The "basically" wording is hiding the fact that it's a half step and at the same time half the quality of native 4K.

Except it's nowhere near 2x quality difference when it ends on the screen which is why those techniques are used.
 
2160p checkerboard means what native resolution? 3840x1080 or 1920x2160 or 2088x1620?

Edit - Looks to be 1920x2160.

It's neither.

Imagine a real checkerboard. 8x8, 32 white squares, 32 black squares. Let the white squares be the ones that are actually shaded, then the black squares are being skipped. The resolution is neither 8x4 nor 4x8 nor something in between. You could say it is a full 8x8 (which corresponds to a full 4K framebuffer..), yet only with half the shading information.
 
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