Then the player fucked up.
They will share the same asthetics for every guardian dungeons, similar to the shrines. We saw 2 shots in the trailer. Sadly.
Man, I'm a bit letdown by this. I too hoped for a more complex dungeon design and variety in it. The moving dungeons idea in theory sounds cool but that they all share the same asthetics and theming and are simpler without a map and compass is a huge letdown.
You just have to count 1+1. The dungeons are "mechanical" so of course they take place in the giant beats which are "mechanical". What else in this world is mechanical apart from the shrines?
Maybe they'll have paid DLC armor to protect her.Theres Bears???
And wtf a horse can die? What if Epona dies??? 😧😧😧
I can't handle my horse dying, this game will get traumatizing 😔This. If you let a horse die, restart your game.
Zelda can scold you but there are no companions? Waaaaaait a minute.
Where does it say that the dungeons are simpler without a map or compass? Unless I've misread something, all the summary says is that the compass is not found anywhere. The Slate acts as the map for the dungeon.
We should probably wait to see how complicated the dungeons get instead of jumping to "dungeons are simpler now".
Simpler approach with dungeons in Breath of the WIld
You just have to count 1+1. The dungeons are "mechanical" so of course they take place in the giant beats which are "mechanical". What else in this world is mechanical apart from the shrines?
I'm getting a bit worried that there won't be (m)any traditional items returning in this game like the hookshot or boomerang if there aren't any chests in the dungeons (as far as we now know at least). Seems like all the focus is on collecting more (breakable) weapons, clothing, food and horses so far.
Seeing as combat and gathering are such a large focus in this game, it would have been cool to see at least a few iconic items come back as permanent gear that have abilities to aid in combat or item gathering. Would have been a somewhat fresh approach considering most of them used to be tied to puzzle solving and traversal mostly. We'll have to wait and see I guess.
I have to admit that the more I hear about this game, the more worried I'm starting to get that they might have abandoned too many typical Zelda defining things (like items, themed dungeons, etc.) for the sake of the open world, free-roaming approach, even when I really applauded their decision to go back to the series open world roots at first.
What Aonuma said is that there is no guide companion in the game because they don't want a character who is always with Link guiding him along the way. They want his journey to feel lonely and for his actions and decisions to be the player's actions and decisions. He then proceeds to talk about how the feeling of loneliness is important because he wants it to feel meaningful when you run into other characters and for there to be a warm emotional connection.
I'm getting a bit worried that there won't be (m)any traditional items returning in this game like the hookshot or boomerang if there aren't any chests in the dungeons (as far as we now know at least). Seems like all the focus is on collecting more (breakable) weapons, clothing, food and horses so far.
Seeing as combat and gathering are such a large focus in this game, it would have been cool to see at least a few iconic items come back as permanent gear that have abilities to aid in combat or item gathering. Would have been a somewhat fresh approach considering most of them used to be tied to puzzle solving and traversal mostly. We'll have to wait and see I guess.
I have to admit that the more I hear about this game, the more worried I'm starting to get that they might have abandoned too many typical Zelda defining things (like items, themed dungeons, etc.) for the sake of the open world, free-roaming approach, even when I really applauded their decision to go back to the series open world roots at first.
I'm getting a bit worried that there won't be (m)any traditional items returning in this game like the hookshot or boomerang if there aren't any chests in the dungeons (as far as we now know at least). Seems like all the focus is on collecting more (breakable) weapons, clothing, food and horses so far.
Seeing as combat and gathering are such a large focus in this game, it would have been cool to see at least a few iconic items come back as permanent gear that have abilities to aid in combat or item gathering. Would have been a somewhat fresh approach considering most of them used to be tied to puzzle solving and traversal mostly. We'll have to wait and see I guess.
I have to admit that the more I hear about this game, the more worried I'm starting to get that they might have abandoned too many typical Zelda defining things (like items, themed dungeons, etc.) for the sake of the open world, free-roaming approach, even when I really applauded their decision to go back to the series open world roots at first.
PETA about to get all up in this bitch.You guys scoffing at the horse dying thing but it looks like they will die quite easily. The treehouse almost got they horse killed fucking around with a guardian. If link can die in one hit so can a horse.
Maybe it is possible to complete the game without using weapons (excluding Master Sword perhaps) and instead using the Sheikah Slate in inventive ways?So every weapon is breakable? Not sure how I feel about this.
Ah great. I was really hoping that the rumoured 4 dungeon count wasn't true. Although no official confirmation, it is looking likely to be true. I was also hoping that the dungeons wouldn't take the form of the mechanical beasts. Man, that is so disappointing to hear really.
I've said this before but the shrines having the same theme will get old and boring really fast and as the beasts are mechanical in nature and we've seen I guess a small snippet of it in the recent trailer, it's lackig variety.
Twilight Princess was perfect when it came to dungeon count and variety. Does this mean, we won't get the traditional Forest, Fire, and Water dungeons? *sighs* I wiated 5.5 years for this.
Ah great. I was really hoping that the rumoured 4 dungeon count wasn't true. Although no official confirmation, it is looking likely to be true. I was also hoping that the dungeons wouldn't take the form of the mechanical beasts. Man, that is so disappointing to hear really.
I've said this before but the shrines having the same theme will get old and boring really fast and as the beasts are mechanical in nature and we've seen I guess a small snippet of it in the recent trailer, it's lackig variety.
Twilight Princess was perfect when it came to dungeon count and variety. Does this mean, we won't get the traditional Forest, Fire, and Water dungeons? *sighs* I wiated 5.5 years for this.
I feel the pain and your disappointment. Its sad since this was shaping up to be the ultimate Zelda game. But a lack of variety in theming of the dungeons and overall more simpler dungeons is a no-go
So you wanted the same ol' formula again???I feel the pain and your disappointment. Its sad since this was shaping up to be the ultimate Zelda game. But a lack of variety in theming of the dungeons and overall more simpler dungeons is a no-go
I'm getting a bit worried that there won't be (m)any traditional items returning in this game like the hookshot or boomerang if there aren't any chests in the dungeons (as far as we now know at least). Seems like all the focus is on collecting more (breakable) weapons, clothing, food and horses so far.
Seeing as combat and gathering are such a large focus in this game, it would have been cool to see at least a few iconic items come back as permanent gear that have abilities to aid in combat or item gathering. Would have been a somewhat fresh approach considering most of them used to be tied to puzzle solving and traversal mostly. We'll have to wait and see I guess.
I have to admit that the more I hear about this game, the more worried I'm starting to get that they might have abandoned too many typical Zelda defining things (like items, themed dungeons, etc.) for the sake of the open world, free-roaming approach, even when I really applauded their decision to go back to the series open world roots at first.
I have to admit that the more I hear about this game, the more worried I'm starting to get that they might have abandoned too many typical Zelda defining things (like items, themed dungeons, etc.) for the sake of the open world, free-roaming approach, even when I really applauded their decision to go back to the series open world roots at first.
I will take 4 dungeons gladly with all of the shrines and seemingly things to do in the overworld.
MM is my favorite game and i think it gets by amazingly well with it's 4 dungeons because there is so much going on outside of the dungeons
So you wanted the same ol' formula again???
It was fun but becoming stale and paint by numbers.You can't compare it with MM. MM had a way smaller world and the dungeons were long and complex and more importantly, have all a unique theming which isn't the case with BOTW's dungeons. So I find that comparison a bit lacking.
Yes because its great and there's nothing wrong with it.
No invincible weapons in the game, Nintendo says
So you wanted the same ol' formula again???
It was fun but becoming stale and paint by numbers.
If the dungeons are constantly moving, does that support the 4 giant robot animals are the dungeons theory?
Pre-order canceled.
Nah not really but I am going to have a rough time with this game and rarely use my strongest weapon because I don't want them to break.
Hmm will be interesting to see what they've done with items, maybe you get then by trading orbs?
You can't compare it with MM. MM had a way smaller world and the dungeons were long and complex and more importantly, have all a unique theming which isn't the case with BOTW's dungeons. So I find that comparison a bit lacking.
First Survival Horror game in the Zelda franchise.Pre-order canceled.
Nah not really but I am going to have a rough time with this game and rarely use my strongest weapon because I don't want them to break.
That's your opinion though. I think many fans will agree with me that the dungeon concept of the previous Zelda games was great as it is.
So every weapon is breakable? Not sure how I feel about this.
I feel the pain and your disappointment. Its sad since this was shaping up to be the ultimate Zelda game. But a lack of variety in theming of the dungeons and overall more simpler dungeons is a no-go especiall because the shrines are looking so similar to each other and are also pretty simple and puzzle based. I would hope the dungeons would be the direct opposite of that and more complex.
Please don't be MGSV
please don't be MGSV
It's such a strange phenomenon, that some people want new games to act exactly like the old games. A new direction for a new game is bad just because it's new.
Not surprising that EA:s annual releases of the same game sell so much.