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Horizon Zero Dawn - The Machines Videos

Well, we've seen glimpses of sawtooths "eating", a bird machine snatching a dead one, a corrupted machine fighting with a regular one, the gazers move in herds, watchers alert and patrol for packs of other machines, and a watcher and broadhead got in a fight in the dev stream

Yeah I think I remember some of those but wasn't paying attention. It could make the world feel more real. The care on this machines is amazing.
 
I'm just hoping the AI and machine interactions are really good. The watchers and grazers working together is a reassuring sign, but I hope that predator machines attack prey ones, and that prey ones migrate, and all that.

I might be a bit spoiled because of Rain World, but this looks like the closest to that in the AAA space
I'm pretty sure all the machines are on "the same side" so to speak. They appear to be more of a sort of collectivist system that work together to achieve some sort of hidden goal. I assume any kind of interactions are going to be machines working together in symbiosis. For example, I expect there to be a place where grazers go to drop off materials that are then transported to the appropriate cauldron by Shellwalkers. Any predatory interactions are likely to be from corruption based variants / corruption spreaders as they attempt to borg up the ecosystem.
 

Razgreez

Member
One of the devs that joined the team was the co-designer of the Nemesis system, so I'm hoping that some of that experience went into the machine AI

Wouldn't really make sense in the context of the game. In consolation we do have corrupted machines attacking, and infecting, non-corrupted ones.
 
This is not related to the two videos.

I love how the Scrappers are too fast for their own good:

ExcellentAdmiredBlesbok.gif


WeepyLonelyKillerwhale.gif
 

HStallion

Now what's the next step in your master plan?
The machines most certainly interact with one another in a variety of ways and not just the watchers protecting the grazers. We've seen corrupted bots fighting uncorrupted ones:

EB7dIMJ.jpg


We can also see one of the robotic birds picking up a dead watcher, looks like a spear in its side. Its interesting in I guess the machines will clean up the dead in the environment.

2wmubx.gif
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
The machines most certainly interact with one another in a variety of ways and not just the watchers protecting the grazers. We've seen corrupted bots fighting uncorrupted ones:

EB7dIMJ.jpg


We can also see one of the robotic birds picking up a dead watcher, looks like a spear in its side. Its interesting in I guess the machines will clean up the dead in the environment.

2wmubx.gif

This game's universe's premise is shaping up to be so intriguing; here I am hoping they don't squander it with a shitty story like they did with the Killzone lore.
 

Loudninja

Member
  1. Longleg
  2. Thunderjaw
  3. Watcher
  4. Corrupter
  5. Shell-Walker
  6. Behemoth
  7. Scrapper
  8. Grazer
  9. Stalker
  10. Strider
  11. Glinthawk
  12. Broadhead
  13. StormBird
  14. Tallneck
  15. Snapmaw
  16. Sawtooth
  17. Bellowback
 
This is incredible, every new footage released i fall more and more in love with the art and designs, and the details in animation. This is a dream.
 

Razgreez

Member
  1. Longleg
  2. Thunderjaw
  3. Watcher
  4. Corrupter
  5. Shell-Walker
  6. Behemoth
  7. Scrapper
  8. Grazer
  9. Stalker
  10. Strider
  11. Glinthawk
  12. Broadhead
  13. StormBird
  14. Tallneck
  15. Snapmaw
  16. Sawtooth
  17. Bellowback

Wouldn't be surprised if the large corrupter-like machine is called the subverter, or defiler, or something of the sort. Please not "mawlr"
 
Is the rope weapon dynamic? Like can you pin a Snapmaw's jaws down?


It really can't be stated enough how the environment being destructible makes these machines, especially the Thunderjaw, seem so much more fearsome

EbkonKo.gif


ODdLWdK.gif

man, corrupted Thunderjaws are gonna be nightmares. i do hope we get anacondas, gorillas and mammoths/elephants
 
man, corrupted Thunderjaws are gonna be nightmares. i do hope we get anacondas, gorillas and mammoths/elephants
Hadn't even thought of an anaconda one. That would be sweet, imagine running into one of them in the jungle area. The elephant and gorillla are ones I really want. There's several we haven't seen so possible

Also I hope there's one that makes the Thunderjaw look tiny in comparison. One we haven't seen yet
 

HolySheep

Neo Member
https://www.youtube.com/watch?v=zObyE4zQG-k&t=634s

This shows alot of the robots we've seen and the name of some.


I think it's safe to assume that boss fight droids is not included in the 26 robots list? I would also like to see some different robots in the dungeons, maybe like a spider-robots or scorpion-robots ect.

Variety vil be an important factor in how this games is reviewed. Even if the enemies here are far more fleshed out then in for example skyrim, variety adds depth to the world in my experience. Few different enemeies makes the world seem small. Hoping for varieties of human-enemies and animals as well.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
These horizon threads would be so much easier to read if you guys would just put a gif in quotes. Please. Just put the gifs in quotes! T-T
 
Games TM has a very positive cover article about Horizon this month. Lots of praise for the combat and systems.
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
 

Heshinsi

"playing" dumb? unpossible
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"

Oh boy. Guerrilla Games might have a magical product on their hands if they can nail the landing. There hasn't been a game in a long time that I've wanted to impress more than Horizon.
 
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"

I find weird when people call this game derivative when the combat system is something we haven't experienced in any other game. Yes you have a bow in Shadow of Mordor but it's really a tool to deal with enemies in certain situations, the bow there is less relevant than the spear in this game. And when have you seen enemies have so much strategies and movesets in an open world game? the attention to every machine seems to have a Dark Souls level of quality.
 
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"

Thanks for sharing the excerpts :)

I find weird when people call this game derivative when the combat system is something we haven't experienced in any other game. Yes you have a bow in Shadow of Mordor but it's really a tool to deal with enemies in certain situations, the bow there is less relevant than the spear in this game. And when have you seen enemies have so much strategies and movesets in an open world game? the attention to every machine seems to have a Dark Souls level of quality.

Yep. That is usually what happens when you presume and generalise without paying proper attention.
 

ironcreed

Banned
Is the rope weapon dynamic? Like can you pin a Snapmaw's jaws down?


It really can't be stated enough how the environment being destructible makes these machines, especially the Thunderjaw, seem so much more fearsome

EbkonKo.gif


ODdLWdK.gif

How in the flying fuck can anyone look at this and honestly come away thinking that is just some trite Far Cry clone?
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"


Jeeesus... At this point I'm convinced that they could omit any pretense of even attempting to formulate a story in this game and I'd probably still be satisfied by the experience.

Why in the shit is this game coming out on Zelda week :( I decided to postpone picking it up until after I play through BotW but, if the post release hype is as popping as I think it might be, how the hell am I going to resist? I really don't want to have to put this thing down for a week or two after Switch/Zelda hits.

This year is insane for gaming. I've never been the type of person who can remember what games came out in which year, but I have a hunch that 2017 will stick in my mind for a while.
 
For someone who is not that overly enamoured with RPG's, I'm loving the look of this and actually can't wait to play it. The designs are awesome.
 

Wollan

Member
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
Hype. HYPE.
 

wapplew

Member
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

Try to cram as many video game titles as they can into one sentence?
 

Wollan

Member
I believe this is a vague tease about Horizon but who knows...

@MolotovCupcake
Ahhhhh. Such a fantastically-designed female character in the game I'm reviewing. I love her. I can't wait for everyone to play.
 
Try to cram as many video game titles as they can into one sentence?
Comparing to other open world RPG/action games? Mainly ones whose styles are like the current formulas for the genre (Arkham-style combat, Assassin's Creed/Ubisoft-style, Witcher, Skyrim, etc.)?

I believe this is a vague tease about Horizon but who knows...

@MolotovCupcake
Ahhhhh. Such a fantastically-designed female character in the game I'm reviewing. I love her. I can't wait for everyone to play.
Probably. Posted yesterday
Got a date with Aloy and chocolate candies tonight.
 
I find weird when people call this game derivative when the combat system is something we haven't experienced in any other game. Yes you have a bow in Shadow of Mordor but it's really a tool to deal with enemies in certain situations, the bow there is less relevant than the spear in this game. And when have you seen enemies have so much strategies and movesets in an open world game? the attention to every machine seems to have a Dark Souls level of quality.

I actually find it amazingly predictable. :p
 
I believe this is a vague tease about Horizon but who knows...

@MolotovCupcake
Ahhhhh. Such a fantastically-designed female character in the game I'm reviewing. I love her. I can't wait for everyone to play.

Comparing to other open world RPG/action games? Mainly ones whose styles are like the current formulas for the genre (Arkham-style combat, Assassin's Creed/Ubisoft-style, Witcher, Skyrim, etc.)?


Probably. Posted yesterday
Nice!
 

vivekTO

Member
Two promising excerpts

"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"

"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"

Great , i am really confident that people will get surprised by the depth of the combat and combat scenarios.

These horizon threads would be so much easier to read if you guys would just put a gif in quotes. Please. Just put the gifs in quotes! T-T

Its not like i have something to do with it , Mine are already in Quotes :p
 
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