LifeBrandRobot
Member
The Snapmaw's not a combat type ehh?
One of the devs that joined the team was the co-designer of the Nemesis system, so I'm hoping that some of that experience went into the machine AIEdit: Now I remember Trolls and Direwolves fighting orcs in Shadow of Mordor. Not the same but close.
Well, we've seen glimpses of sawtooths "eating", a bird machine snatching a dead one, a corrupted machine fighting with a regular one, the gazers move in herds, watchers alert and patrol for packs of other machines, and a watcher and broadhead got in a fight in the dev stream
I'm pretty sure all the machines are on "the same side" so to speak. They appear to be more of a sort of collectivist system that work together to achieve some sort of hidden goal. I assume any kind of interactions are going to be machines working together in symbiosis. For example, I expect there to be a place where grazers go to drop off materials that are then transported to the appropriate cauldron by Shellwalkers. Any predatory interactions are likely to be from corruption based variants / corruption spreaders as they attempt to borg up the ecosystem.I'm just hoping the AI and machine interactions are really good. The watchers and grazers working together is a reassuring sign, but I hope that predator machines attack prey ones, and that prey ones migrate, and all that.
I might be a bit spoiled because of Rain World, but this looks like the closest to that in the AAA space
One of the devs that joined the team was the co-designer of the Nemesis system, so I'm hoping that some of that experience went into the machine AI
This is not related to the two videos.
I love how the Scrappers are too fast for their own good:
The machines most certainly interact with one another in a variety of ways and not just the watchers protecting the grazers. We've seen corrupted bots fighting uncorrupted ones:
We can also see one of the robotic birds picking up a dead watcher, looks like a spear in its side. Its interesting in I guess the machines will clean up the dead in the environment.
Games TM has a very positive cover article about Horizon this month. Lots of praise for the combat and systems.
any details??
Loving the handbrake turn there. Very Disney.I love how the Scrappers are too fast for their own good:
- Longleg
- Thunderjaw
- Watcher
- Corrupter
- Shell-Walker
- Behemoth
- Scrapper
- Grazer
- Stalker
- Strider
- Glinthawk
- Broadhead
- StormBird
- Tallneck
- Snapmaw
- Sawtooth
- Bellowback
Is the rope weapon dynamic? Like can you pin a Snapmaw's jaws down?
It really can't be stated enough how the environment being destructible makes these machines, especially the Thunderjaw, seem so much more fearsome
I can already see it now.man, corrupted Thunderjaws are gonna be nightmares. i do hope we get anacondas, gorillas and mammoths/elephants
Hadn't even thought of an anaconda one. That would be sweet, imagine running into one of them in the jungle area. The elephant and gorillla are ones I really want. There's several we haven't seen so possibleman, corrupted Thunderjaws are gonna be nightmares. i do hope we get anacondas, gorillas and mammoths/elephants
I never noticed that before, that level of detail is awesome.
Loving the handbrake turn there. Very Disney.
These horizon threads would be so much easier to read if you guys would just put a gif in quotes. Please. Just put the gifs in quotes! T-T
Two promising excerptsGames TM has a very positive cover article about Horizon this month. Lots of praise for the combat and systems.
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
I find weird when people call this game derivative when the combat system is something we haven't experienced in any other game. Yes you have a bow in Shadow of Mordor but it's really a tool to deal with enemies in certain situations, the bow there is less relevant than the spear in this game. And when have you seen enemies have so much strategies and movesets in an open world game? the attention to every machine seems to have a Dark Souls level of quality.
Is the rope weapon dynamic? Like can you pin a Snapmaw's jaws down?
It really can't be stated enough how the environment being destructible makes these machines, especially the Thunderjaw, seem so much more fearsome
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
bow, arrows and people dress with pelts, welcome to the internetz....How in the flying fuck can anyone look at this and honestly come away thinking that is just some trite Far Cry clone?
Hype. HYPE.Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
Because...How in the flying fuck can anyone look at this and honestly come away thinking that is just some trite Far Cry clone?
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
Comparing to other open world RPG/action games? Mainly ones whose styles are like the current formulas for the genre (Arkham-style combat, Assassin's Creed/Ubisoft-style, Witcher, Skyrim, etc.)?Try to cram as many video game titles as they can into one sentence?
Probably. Posted yesterdayI believe this is a vague tease about Horizon but who knows...
@MolotovCupcake
Ahhhhh. Such a fantastically-designed female character in the game I'm reviewing. I love her. I can't wait for everyone to play.
Got a date with Aloy and chocolate candies tonight.
I find weird when people call this game derivative when the combat system is something we haven't experienced in any other game. Yes you have a bow in Shadow of Mordor but it's really a tool to deal with enemies in certain situations, the bow there is less relevant than the spear in this game. And when have you seen enemies have so much strategies and movesets in an open world game? the attention to every machine seems to have a Dark Souls level of quality.
I believe this is a vague tease about Horizon but who knows...
@MolotovCupcake
Ahhhhh. Such a fantastically-designed female character in the game I'm reviewing. I love her. I can't wait for everyone to play.
Nice!Comparing to other open world RPG/action games? Mainly ones whose styles are like the current formulas for the genre (Arkham-style combat, Assassin's Creed/Ubisoft-style, Witcher, Skyrim, etc.)?
Probably. Posted yesterday
Two promising excerpts
"One thing is immediately clear from the moment you get your hands on a controller: the combat is intense and deeply tactical. It's a far cry from the heavily refined (yet ultimately tiresome) combat systems found in the Batman Arkham and Assassins Creed games, far more fluid and intuitive than the heavily scripted systems of The Witcher and Dragon Age, precise in a way that Skyrim could only dream of. Horizon Zero Dawn might be branded an action-RPG, but it often feels like an action game first"
"What continues to surprise us is just how deep Horizon: Zero Dawn seems to be. It's a game that requires you to think your way into every combat and situation and then, subsequently, to victory. Whether you choose to shoot off armor to expose enemy weak points - making use of traps, your bow and numerous arrow variations to make precise shots - or you decide to shoot weapons off the larger enemies and turn them on the machines, it will force the smart AI to reach in new and interesting ways"
These horizon threads would be so much easier to read if you guys would just put a gif in quotes. Please. Just put the gifs in quotes! T-T
How have GG pulled off such a vast world, gorgeous graphics and terrain that's this destructible?It really can't be stated enough how the environment being destructible makes these machines, especially the Thunderjaw, seem so much more fearsome