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Embargo on Nintendo Switch console/games previews lift on February 23th / March 1st

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He can do whatever the fuck he wants on his Twitter account, he's not committed or responsible of gamekult. He's a freelance journalist.
Exactly, he's a journalist, he knows how communication works. Posting a borderline trolling tweet an not expecting backlash is either naive or unprofessional.
 
Just so people know we are not getting previews for BotW today. We're getting previews for the Switch.

I hope they'll be able to turn it on and go through the UI and give their thoughts.
 

Ansatz

Member
So all the gameplay vids of the Great Plateau have done nothing for you? It's allegedly the most empty area in the game, so you might be in luck. But if these videos don't excite you, I'm not sure the game as a whole will.

Yeah that's the thing, I'm looking forward to the game because it's Zelda but watching footage I find that the moment to moment gameplay looks very bland and repetitive, refering to outdoor activities like collecting random loot, managing inventory, cooking food, raiding generic bokoblin camp #345, etc. This Zelda is specifically built around evoking the sense of adventure and it comes at the expense of tight level design and interesting gameplay scenarios, whereas past Zelda games focused on getting those things right first and then shoehorned story and adventure elements to varying degrees of success. In other words this Zelda has seen a shift of priorities, and it's the same deal with Mario Odyssey for me, but hey at least they were kind enough to include 100+ puzzle shrines and those do look stunning. Sandbox gameplay just isn't my style I guess.
 

Shahadan

Member
I do know what pigist or stringer means in this context. Explanation please?

They both mean freelancer in the end, but those terms are more related to the amount of content you're paid for. Whatever, semantics :p

Just so people know we are not getting previews for BotW today. We're getting previews for the Switch.

I hope they'll be able to turn it on and go through the UI and give their thoughts.

It would be nice if they were allowed to download the update and access the eshop, I'm curious to see if it has changed
 

Charamiwa

Banned
Cucurbitacée;230854384 said:
Exactly, he's a journalist, he knows how communication works. Posting a borderline trolling tweet an not expecting backlash is either naive or unprofessional.

Heh, it's not unusual for Gamekult writers to be snarky or cynic. That's mostly their style, they're hard to please and have strong opinions. In this case, he said afterwards that Zelda is dead to him because he doesn't want open world crafting shit in this series. I'd say it's a bit unfair to judge it so fast, but that's what he feels.

Another example would be Puyo (another Gamekult guy) who reviewed FFXV and was very antagonistic and snarky to anyone loving the game. You just have to know that's their style, and ignore it if you can't handle it.
 
They both mean freelancer in the end, but those terms are more related to the amount of content you're paid for. Whatever, semantics :p



It would be nice if they were allowed to download the update and access the eshop, I'm curious to see if it has changed

I want to see the eshop the most, but I have zero hopes for it. I don't see Nintendo allowing the update to happen until probably the day before the Switch launches.
 

takriel

Member
Yeah that's the thing, I'm looking forward to the game because it's Zelda but watching footage I find that the moment to moment gameplay looks very bland and repetitive, refering to outdoor activities like collecting random loot, managing inventory, cooking food, raiding generic bokoblin camp #345, etc. This Zelda is specifically built around evoking the sense of adventure and it comes at the expense of tight level design and interesting gameplay scenarios, whereas past Zelda games focused on getting those things right first and then shoehorned story and adventure elements to varying degrees of success. In other words this Zelda has seen a shift of priorities, and it's the same deal with Mario Odyssey for me, but hey at least they were kind enough to include 100+ puzzle shrines and those do look stunning. Sandbox gameplay just isn't my style I guess.

I understand your concern about tight level design, but interesting gameplay scenarios? I would argue that on the contrary, the unscripted nature of the game along with its multi-layered physics engine will provide us with many great, unique, and unexpected gameplay scenarios. You might even say that the tight level design is present in the shrines and dungeons.
 

sikkinixx

Member
I'm excited but I know it's gonna be a lot of the same:

Hardware is really nice. Feels great.

UI is clean. Looks nice. Missing x, y and z that PS4/Xbone have had for 3 years now.

Holy shit this launch line up is sketchy.

Zelda is either a) amazing wow so good so much freedom or b) why did they turn Zelda into a half-assed Skyrim?

1-2 Switch is a) sleeper hit of the lineup (but man $50 is a bitter pill) or b) cute for 10 minutes but meh.
 
D

Deleted member 10571

Unconfirmed Member
Lmao, you sounds like the typical guy who'll riot on the first review score under 9 for Zelda.

Are you working for gamekult by any chance? Every time someone says something remotely bad about them, you're here. It's kinda weird, honestly, and I'd rather like to know if you're involved somehow than to take it on face value.

If you're just a fan that's fine, but it's kinda striking at this point if even I remember.

http://www.neogaf.com/forum/showpost.php?p=225582462&postcount=1406

http://www.neogaf.com/forum/showpost.php?p=225579566&postcount=1086

http://www.neogaf.com/forum/showpost.php?p=225576918&postcount=610
 

jon bones

hot hot hanuman-on-man action
Are you working for gamekult by any chance? Every time someone says something remotely bad about them, you're here. It's kinda weird, honestly, and I'd rather like to know if you're involved somehow than to take it on face value.

If you're just a fan that's fine, but it's kinda striking at this point if even I remember.

http://www.neogaf.com/forum/showpost.php?p=225582462&postcount=1406

http://www.neogaf.com/forum/showpost.php?p=225579566&postcount=1086

http://www.neogaf.com/forum/showpost.php?p=225576918&postcount=610

🤔🤔🤔
 

LordKano

Member
Are you working for gamekult by any chance? Every time someone says something remotely bad about them, you're here. It's kinda weird, honestly, and I'd rather like to know if you're involved somehow than to take it on face value.

If you're just a fan that's fine, but it's kinda striking at this point if even I remember.

http://www.neogaf.com/forum/showpost.php?p=225582462&postcount=1406

http://www.neogaf.com/forum/showpost.php?p=225579566&postcount=1086

http://www.neogaf.com/forum/showpost.php?p=225576918&postcount=610

I'm not, and thinking that if someone defends something must means there are economics reasons behind is not the best behaviour to have.
 

Smellycat

Member
Are you working for gamekult by any chance? Every time someone says something remotely bad about them, you're here. It's kinda weird, honestly, and I'd rather like to know if you're involved somehow than to take it on face value.

If you're just a fan that's fine, but it's kinda striking at this point if even I remember.

http://www.neogaf.com/forum/showpost.php?p=225582462&postcount=1406

http://www.neogaf.com/forum/showpost.php?p=225579566&postcount=1086

http://www.neogaf.com/forum/showpost.php?p=225576918&postcount=610

He is a law student, so maybe he is simply practicing his defending skills?
 

Coffinhal

Member
It's not.
On GameKult there is 2 fans of japanese games and specialy Rpg. Others prefer AAA and I'm not even talking about indies, they rarely news about them (only about big success)

That's not true

Just look at the homepage, the first threed headlines are about indie games... They often review them, not only the biggest, despite them being a general news website and not indie specialist.
 

Gradly

Member
I'm excited but I know it's gonna be a lot of the same:

Hardware is really nice. Feels great.

UI is clean. Looks nice. Missing x, y and z that PS4/Xbone have had for 3 years now.

Holy shit this launch line up is sketchy.

Zelda is either a) amazing wow so good so much freedom or b) why did they turn Zelda into a half-assed Skyrim?

1-2 Switch is a) sleeper hit of the lineup (but man $50 is a bitter pill) or b) cute for 10 minutes but meh.

As I know nothing about Nintendo but the hype was unreal and I wanted to get one mainly for my nephews. I bought a (preorder) yesterday on eBay and was excited, but seriously the more I read about it the more I'm dissappointed, the few games I watched from the reveal vid are not actually releasing day one with the console. But whatever I ended up ordering digital copies of Zelda and 1-2 Swtich though I'm still angry lol

I just hope I can get used to the new controls as I'm only PS gamer
 

The_Lump

Banned
Yeah that's the thing, I'm looking forward to the game because it's Zelda but watching footage I find that the moment to moment gameplay looks very bland and repetitive, refering to outdoor activities like collecting random loot, managing inventory, cooking food, raiding generic bokoblin camp #345, etc. This Zelda is specifically built around evoking the sense of adventure and it comes at the expense of tight level design and interesting gameplay scenarios, whereas past Zelda games focused on getting those things right first and then shoehorned story and adventure elements to varying degrees of success. In other words this Zelda has seen a shift of priorities, and it's the same deal with Mario Odyssey for me, but hey at least they were kind enough to include 100+ puzzle shrines and those do look stunning. Sandbox gameplay just isn't my style I guess.


You lost me there. We have barely seen Mario Odyssey. The only thing we do know is that it's an evolution of Mario 64 style level design (multiple goals, achieve in any order).

Re: your comments on Zelda, I get what you mean, however I think you're jumping the gun on the assumption that 'tight-level design' has been sacrificed somewhat. I'm fairly certain that's not the case given Aonuma's track record. Might turn out to be true, but best wait for full reviews.
 

Rodin

Member
So, some guy who happens to write reviews for gamekult every now and then made a stupid comment on twitter about not liking Skyward Sword. Why do you care if he's not even the guy in charge of the review? A guy being silly on the internet isn't exactly news
 

cand

Member
Yeah that's the thing, I'm looking forward to the game because it's Zelda but watching footage I find that the moment to moment gameplay looks very bland and repetitive, refering to outdoor activities like collecting random loot, managing inventory, cooking food, raiding generic bokoblin camp #345, etc. This Zelda is specifically built around evoking the sense of adventure and it comes at the expense of tight level design and interesting gameplay scenarios, whereas past Zelda games focused on getting those things right first and then shoehorned story and adventure elements to varying degrees of success. In other words this Zelda has seen a shift of priorities, and it's the same deal with Mario Odyssey for me, but hey at least they were kind enough to include 100+ puzzle shrines and those do look stunning. Sandbox gameplay just isn't my style I guess.

Sorry but that does not make sense to me. There are temples in this game as in past games, and temples is where the tight gameplay of zelda shines. The overworld was always "sandboxy" but with specific points randomly selected for you to explore. Can you exemplify where in the overworld zelda has not been empty and repetitive on past games?

Edit: I'm looking at Wind Waker and assuming you didn't like it right? That would make more sense
 
So, some guy who happens to write reviews for gamekult every now and then made a stupid comment on twitter about not liking Skyward Sword. Why do you care if he's not even the guy in charge of the review? A guy being silly on the internet isn't exactly news

TBH not liking Skyward Sword would prove he has taste and could be trusted with an objective review of a Zelda game.
 
What exactly are we expecting to happen?

We all know what the system looks like by now. We seen a bunch of Zelda. We seen the OS.

Hoping against hope: eShop info and a look, VC info (maybe it's on the eShop right now?!)

Likely best case: usb-C charging results against various power adapters, tests of various sd cards, etc.
 
Fuck reviews. I will say this. After over 30 years of making some if the worlds best games, I think it is more than a little naive not to trust nintendo with one of their own flagship titles regardless of the direction it may take.

I mean a wiiu cross gen game is what wowed people the most at last years E3. More than all of the other software built from the ground up for more powerful, beefier hardware. Im not worried about the game. It will be solid. Period.
 
What exactly are we expecting to happen?

We all know what the system looks like by now. We seen a bunch of Zelda. We seen the OS.
I just like watching people talk about the Switch on YouTube lol. So in an hour and a half more people will get to talk about their experiences with the Switch and show it off.
 

Zedark

Member
What exactly are we expecting to happen?

We all know what the system looks like by now. We seen a bunch of Zelda. We seen the OS.

There are several functionalities and statistics they can test, for example: how long does the battery last while playing Zelda at different settings for brightness, wifi on/off, etc.; if the eShop is functional, how are the transactions handled; . THere are things like those that the journalists can test without needing deep access to the system, so there is definitely value to be had from those previews.
 

Rodin

Member
TBH not liking Skyward Sword would prove he has taste and could be trusted with an objective review of a Zelda game.
I was talking about the stupid "rip" tone of the post. It was probably meant as a joke, but it was still a poor one.

By the way, Skyward Sword is an amazing game that some people decided to hate because of motion controls. The other problems with the game were mostly due to the shitty Wii hardware, if the world was interconnected with that level design instead of being separated areas connected by the sky hub (that needed even an additional loading to go into the city) people would be talking very differently about it.
 

Zedark

Member
Fuck reviews. I will say this. After over 30 years of making some if the worlds best games, I think it is more than a little naive not to trust nintendo with one of their own flagship titles regardless of the direction it may take.

I mean a wiiu cross gen game is what wowed people the most at last years E3. More than all of the other software built from the ground up for more powerful, beefier hardware. Im not worried about the game. It will be solid. Period.
Reviews have value for anyone who is not intimately familiar with Nintendos track record, for example people who are getting their first ever Nintendo system. Reviews can help in determining what a game is and how well it does the things it sets out to do, which is definitely valuable for a good set of people. If you are intimately familiar with Nintendo and deem their development stellar (I personally subscribe to that in some capacity), then a review is likely not very necessary for you. Still, 'fuck reviews' seems a bit unnecessary: we are not the only people potentially interested in Zelda.
 

Shahadan

Member
By the way, Skyward Sword is an amazing game that some people decided to hate because of motion controls. The other problems with the game were mostly due to the shitty Wii hardware, if the world was interconnected with that level design instead of being separated areas connected by the sky hub (that needed even an additional loading to go into the city) people would be talking very differently about it.

I personally "hated" it because it wouldn't let me play in peace. After a while of enduring that shit I usually don't want to boot the game anymore nor explore anything and I don't finish it. It's a shmae I enjoyed the rest, even motion controls

Same with TP constantly rewarding your any move or fart with chests (+ animation/text) full of useless rupees you can't spend nor stock. After a while I didn't bother exploring or playing anymore (although I have finished that one)

I'm personally a bit wary of a company/team that had no problem with these decisions and propose me to play a game ten times larger.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I was talking about the stupid "rip" tone of the post. It was probably meant as a joke, but it was still a poor one.

By the way, Skyward Sword is an amazing game that some people decided to hate because of motion controls. The other problems with the game were mostly due to the shitty Wii hardware, if the world was interconnected with that level design instead of being separated areas connected by the sky hub (that needed even an additional loading to go into the city) people would be talking very differently about it.
Couldn't stand the first few hours at all. Made the start of Twilight Princess seem fast. As for motion controls, the complaints are very valid and absolutely did hurt the game with how tacked on they were for everything. Shit like swimming having motion controls was all kinds of awful. The only thing that needed motion controls was the core combat. But instead they decided EVERYTHING needed motion controls in some form. It sucked.

But the game did have good things going for it. Dungeon designs were fantastic. Faster text speed, a generally faster paced intro and less annoying motion controls, and I'd have enjoyed the game a lot more.
 

Plum

Member
Does anyone want to make a dedicated Switch previews/impressions thread or should we keep to this one? I'd do one but I, admittedly, would be crap at updating it.
 

Domstercool

Member
People keep saying this, but I think it looks like the most Zelda Zelda since 1986.

I understand that idea, but The original Zelda still had a path to go through, this is way more open than that game. This seems to be more like Morrowind exploration + loads of extra stuff that has never been in a Zelda title before.
 

Coffinhal

Member
when the game is opened (5.27) and you see the tiny game inside the 'giant' box. What a waste of packaging!

Yeah!!!!! Why don't they put a 1*2cm box !!!! SO COOL for retailers and getting some COOL artwork on the front of your packaging that get your game noticed !!! Why did they do the SAME as DS, 3DS, Vita which had small cartridges too ? I can't think of an answer ! Such waste!
 
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