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MASS EFFECT: ANDROMEDA – Gameplay Series #2: Characters

Nightfall

Member
Oh god... I can't decide on my Squad... they all look so great!
Apart from Liam. Don't care about him

I'm curious what squads you're gonna use?
 
Oh god... I can't decide on my Squad... they all look so great!
Apart from Liam. Don't care about him

I'm curious what squads you're gonna use?

Different pair for every playthrough.

Cora and Vetra at first, then Drack and Jaal, then Peebee and Liam.

Then mix according to who I like.
 

Metroidvania

People called Romanes they go the house?
Eurogamer also has a specific discussion with a dev on the removal of the power wheel for squadmate abilities

http://www.eurogamer.net/articles/2...ed-the-power-wheel-from-mass-effect-andromeda

"We decided to be way more dynamic and globally have much faster combat - you have the jump now, and the areas are more open. We felt like [the power wheel] was slowing down combat - it was an interruption we were trying not to have," he said.

Also, apparently the select button (on the Xbone, at least) is the new 'view' (pause) wheel.

You can still pause combat using the weapon wheel, however this has been moved to the slightly more fiddly View button on Xbox One (the left-hand button in the centre of the controller). Additionally, you can still point your squadmates to move to a specific point using the D-pad.
 
YO ... my mouth is watering from the footage. Especially at 60fps. mmmmmmm


I want to believe this is
scorpio
footage and all will be revealed come e3!
 
Calling this video 'characters' is a bit of a misleading move by marketing. I expected something focused on actual characters, instead I got 'Combat, part 2' - profiles, loadouts, abilities and speccing.
Damn:/

I really need to know more about the world couldn't care less about combat.
 

CHC

Member
The title of the video is terribly misleading, I thought this was about the actual characters in the game.

I mean, it's not entirely uninteresting, but man... that title.
 

Jarmel

Banned
Holy shit I didn't see that they removed the ability to command your squadmates. That's going to be a fucking nightmare to deal with on Insane. That AI looks nowhere near good enough to be a replacement for direct commands.

Just what the fuck.
 

Zyae

Member
Holy shit I didn't see that they removed the ability to command your squadmates. That's going to be a fucking nightmare to deal with on Insane. That AI looks nowhere near good enough to be a replacement for direct commands.

Just what the fuck.

based on what?
 
Holy shit I didn't see that they removed the ability to command your squadmates. That's going to be a fucking nightmare to deal with on Insane. That AI looks nowhere near good enough to be a replacement for direct commands.

Just what the fuck.
Should have been here in the past thread about the first video. We were all crying about it. In this video they try to dodge the issue by making it seem like the AI will control it. But ultimately it looks like they wanted to add that favorites tab in the quick menu and thought

'hey with this new tab, we don't have space to put squad skills'

'well clearly we get rid of it all together and hope the AI does everything'
 

Tovarisc

Member
The previous video and even this video they don't look that useful either. That segment at the end had the companions largely just standing around.

Standing around? You mean they got utterly fucked up by that Fiend and player had to solo it?

Reminds me of ME3 AI for squadies. Standing in open and taking melee and ammo to face for days if you don't micro them 24/7.
 

Van Bur3n

Member
Unfortunately knew most of this information. But I suppose that's because I only delve a bit deeper than most. Still bummed we can't control our squad's powers and I see they didn't bother mentioning that in the video either, only glossed over how they can either be set to prime or detonate with their powers. I wonder why they wouldn't want to cover that information, as if there would be a bit of a backlash...

Eurogamer also has a specific discussion with a dev on the removal of the power wheel for squadmate abilities

http://www.eurogamer.net/articles/2...ed-the-power-wheel-from-mass-effect-andromeda



Also, apparently the select button (on the Xbone, at least) is the new 'view' (pause) wheel.

Still don't find that explanation very excusable. It was entirely optional to either have control over your squad's powers and have them do it on their own in the previous games. Why not do the same here who want to play that way?
 

Jarmel

Banned
Standing around? You mean they got utterly fucked up by that Fiend and player had to solo it?

Reminds me of ME3 AI for squadies. Standing in open and taking melee and ammo to face for days if you don't micro them 24/7.

This is on easy mode and the companion was getting wrecked and running around in the open. On Insane she's going to be dead in seconds.
 

Enduin

No bald cap? Lies!
Still don't find that explanation very excusable. It was entirely optional to either have control over your squad's powers and have them do it on their own in the previous games. Why not do the same here who want to play that way?

Yup, real dumb reasoning. I like slowing down combat. That was my favorite thing about ME combat. Pausing to select powers and asses the battlefield and choose my targets. There's no reason to not include that ability still for those who like that style of gameplay. It doesn't impede or prevent people who want a faster run and gun style from playing like that.
 
Disagree. It doesn't have to be as scripted as Mass 2's ending was. Just need to find a way to ensure the characters you don't take in your immediate party find a way to contribute in other ways. Maybe some of them stay on the ship and provide recon assistance. Maybe stealthy characters can scout ahead and create the odd distraction in battle. Sniper characters can hang back and provide covering fire every now and again. Even if they just work as low-cooldown super abilities in battles it would help sell the idea of a whole team working together, rather than most of your team doing nothing at all.

I'm not expecting fully scripted events like Mass 2's ending all the time (though building those sections into core story events would be awesome). But I'm also not okay to give them a pass for having you leave two thirds of your elite team back for no good reason at all.

So you are looking for something more superficial as opposed to actual full on gameplay. Even with your example there are problems, for example if the sniper character hangs back and provides cover then that sniper character cant be in your party, same issue with the stealthy characters going ahead and scouting. All you are doing really is turning the characters you dont use into consumables. And its not going to be as dynamic as you think because people will determine which characters are best suited to be used as a consumable during any particular mission and therefore that character is essentially removed from your list of available party members.
 

GavinUK86

Member
yeah i'm on board with the new setup. it looks pretty fun. i don't want andromeda to play like the previous games tbh. it's a new story, new characters, new galaxy, i like the idea of having new gameplay mechanics too.

i'm going to end up being an "explorer" i think. a little bit of everything.
 

mxgt

Banned
Titling the video 'characters' was kind of misleading, it was all combat and skills.

Oh well, looks pretty good.
 

Tovarisc

Member
This is on easy mode and the companion was getting wrecked and running around in the open. On Insane she's going to be dead in seconds.

Yeah, my biggest fear is that AI is nowhere competent enough to hold its own. Then combine incompetent AI with new combat design that is all about momentum and you don't have time to micro manage AI companions that they still would require. Kinda makes it that initially one should approach Insanity difficulty as solo experience where you get some squad talk between combat segments.

I so hope I'm wrong about squad AI and it's actually competent in staying alive and using abilities.
 
So the active adept profile perk is replacing the jetpack dodge and jump with a biotic skill, not unlike the biotic dodging in ME3's multiplayer.

Awesome, I always wanted to do biotic jumps.

As cool as the system is, I'll probably have four different Vanguard sets favorited at all times. Maybe throw in an Adept for fun.
 

Zyae

Member
The previous video and even this video they don't look that useful either. That segment at the end had the companions largely just standing around.

you mean the segment where they are running the easiest difficulty probably on god mod?
 

Sub_Level

wants to fuck an Asian grill.
c75JryQ.png


Destructible cover is nice. ME3 had destructible shields.
 

Jarmel

Banned
you mean the segment where they are running the easiest difficulty probably on god mod?

Exactly and you see the AI sitting around or just running in the open. The companions aren't being proactive in that battle in the end (I can't even tell where the Krogan is) and it's pretty much the main character solo'ing it.
 

Tovarisc

Member
you mean the segment where they are running the easiest difficulty probably on god mod?

Neither of those things should turn AI into utter moron. Squad AI doesn't look that much better than it was in ME3 and that was some horrendous shit for higher difficulty play. Micro managing for days like playing StarCraft.
 

pmj

Member
So this confirms that you can't freely combine 12 different abilities in combat due to them hitting you with an ability cooldown.

Switching favorites is only for when your selected abilities aren't a good fit for the combat encounter, and then you hide behind a crate for a while to switch them out.
 
So you are looking for something more superficial as opposed to actual full on gameplay. Even with your example there are problems, for example if the sniper character hangs back and provides cover then that sniper character cant be in your party, same issue with the stealthy characters going ahead and scouting. All you are doing really is turning the characters you dont use into consumables. And its not going to be as dynamic as you think because people will determine which characters are best suited to be used as a consumable during any particular mission and therefore that character is essentially removed from your list of available party members.

Eh? No, I must be explaining it wrong. I mean you choose your party, and any members you don't use fill in as supplemental characters. No where near as active as your main party members, not even visible 99% of the time, and designed to be completely dynamic within the game systems rather than scripted (except possibly for key story beats similar to Mass 2's ending). There would never be a point where the game demands that a specific character plays a supplemental role, and those supplemental characters would never be more useful in this supplemental role than they would be in your party.

I literally just mean that, whether at your command on a cooldown or as a low-chance proc, a stealth character might appear from out of cloak for a backstab before vanishing back into stealth; a sniper character might provide a long-range powerful shot; a tech character aboard the ship might highlight all enemy positions so you can see them through walls temporarily. That kind of thing, so you still have all the gameplay and class choices you're used to, but without that weird Bioware thing where you set up for a mission so important that the life of literally everyone in the galaxy depends on your success, yet you only bring two squadmates with you and order the rest to chill out at base doing absolutely nothing of use at all.

I swear, the majority of players, and perhaps even Bioware themselves, are so used to this weird video game tradition that they don't even realize it's a colossal plot problem.
 

cripterion

Member
Looking good but dislike all them filthy alien squadmates. Hopefully will be able to roll whole human squad, all the time.
 

ebev91

Banned
Nice of them to branch out with characters. Never had a rogue turian, an old krogan, or a scientist asari before...

It does seem that they just copied ME1 and replaced Tali with Jaal.

Cora = Ashley
Liam = Kaidan (although I expect both of these to survive)
Vetra = Garrus
PeeBee = Liara
Drack = Wrex
 

Lime

Member
It does seem that they just copied ME1 and replaced Tali with Jaal.

Cora = Ashley
Liam = Kaidan (although I expect both of these to survive)
Vetra = Garrus
PeeBee = Liara
Drack = Wrex

Or rather

Cora = Miranda
Liam = Jacob
 

Axiology

Member
I dunno, switching profiles on the fly and not having complete control of your squad sounds like a few too many deviations for my liking. Of course, I was already down on this game, so I'm not as willing to give them the benefit of the doubt. Maybe it'll end up being a Doom 2016 level surprise...

The magic of Mass Effect to me was in systematically planning out my next moves using the power wheel as the battle progressed. It was a beautiful system that really made you feel like a boss when you planned out the perfect biotic combo, or could run up and flank the enemy with reliable back up from your squad.

Every time the squad did something without your direct control the game became less fun. Thankfully I learned to turn off automatic squad powers partway through the first game. Also, part of what necessitated such in-depth micro management was how unforgiving the enemies were when you'd step out of cover. For the most part they would shred you down in seconds. Sure, these trailers are all on the easiest difficulty (something I'll never understand), but I can't lie and say their focus on more "active" combat doesn't make me wary.
 
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